Formatting.

svn-id: r40202
This commit is contained in:
Johannes Schickel 2009-04-29 15:19:05 +00:00
parent 9c560ed94b
commit eade2fdb44
2 changed files with 52 additions and 52 deletions

View File

@ -3812,7 +3812,7 @@ void SoundTowns::playTrack(uint8 track) {
return;
track -= 2;
const int32 *const tTable = (const int32 *const) cdaData();
const int32 *const tTable = (const int32 *const)cdaData();
int tTableIndex = 3 * track;
int trackNum = (int) READ_LE_UINT32(&tTable[tTableIndex + 2]);

View File

@ -483,67 +483,67 @@ void StaticResource::deinit() {
}
const char * const *StaticResource::loadStrings(int id, int &strings) {
const char * const*temp = (const char* const*)getData(id, kStringList, strings);
const char * const*temp = (const char* const *)getData(id, kStringList, strings);
if (temp)
return temp;
return (const char* const*)getData(id, kLanguageList, strings);
return (const char* const *)getData(id, kLanguageList, strings);
}
const uint8 *StaticResource::loadRawData(int id, int &size) {
return (const uint8*)getData(id, kRawData, size);
return (const uint8 *)getData(id, kRawData, size);
}
const Shape *StaticResource::loadShapeTable(int id, int &entries) {
return (const Shape*)getData(id, kShapeList, entries);
return (const Shape *)getData(id, kShapeList, entries);
}
const Room *StaticResource::loadRoomTable(int id, int &entries) {
return (const Room*)getData(id, StaticResource::kRoomList, entries);
return (const Room *)getData(id, StaticResource::kRoomList, entries);
}
const uint8 * const*StaticResource::loadPaletteTable(int id, int &entries) {
return (const uint8* const*)getData(id, kPaletteTable, entries);
const uint8 * const *StaticResource::loadPaletteTable(int id, int &entries) {
return (const uint8* const *)getData(id, kPaletteTable, entries);
}
const HofSeqData *StaticResource::loadHofSequenceData(int id, int &entries) {
return (const HofSeqData*)getData(id, k2SeqData, entries);
return (const HofSeqData *)getData(id, k2SeqData, entries);
}
const ItemAnimData_v1 *StaticResource::loadShapeAnimData_v1(int id, int &entries) {
return (const ItemAnimData_v1*)getData(id, k2ShpAnimDataV1, entries);
return (const ItemAnimData_v1 *)getData(id, k2ShpAnimDataV1, entries);
}
const ItemAnimData_v2 *StaticResource::loadShapeAnimData_v2(int id, int &entries) {
return (const ItemAnimData_v2*)getData(id, k2ShpAnimDataV2, entries);
return (const ItemAnimData_v2 *)getData(id, k2ShpAnimDataV2, entries);
}
#ifdef ENABLE_LOL
const LoLCharacter *StaticResource::loadCharData(int id, int &entries) {
return (const LoLCharacter*)getData(id, kLolCharData, entries);
return (const LoLCharacter *)getData(id, kLolCharData, entries);
}
const SpellProperty *StaticResource::loadSpellData(int id, int &entries) {
return (const SpellProperty*)getData(id, kLolSpellData, entries);
return (const SpellProperty *)getData(id, kLolSpellData, entries);
}
const CompassDef *StaticResource::loadCompassData(int id, int &entries) {
return (const CompassDef*)getData(id, kLolCompassData, entries);
return (const CompassDef *)getData(id, kLolCompassData, entries);
}
const FlyingObjectShape *StaticResource::loadFlyingObjectData(int id, int &entries) {
return (const FlyingObjectShape*)getData(id, kLolFlightShpData, entries);
return (const FlyingObjectShape *)getData(id, kLolFlightShpData, entries);
}
const uint16 *StaticResource::loadRawDataBe16(int id, int &entries) {
return (const uint16*)getData(id, kLolRawDataBe16, entries);
return (const uint16 *)getData(id, kLolRawDataBe16, entries);
}
const uint32 *StaticResource::loadRawDataBe32(int id, int &entries) {
return (const uint32*)getData(id, kLolRawDataBe32, entries);
return (const uint32 *)getData(id, kLolRawDataBe32, entries);
}
const ButtonDef *StaticResource::loadButtonDefs(int id, int &entries) {
return (const ButtonDef*)getData(id, kLolButtonData, entries);
return (const ButtonDef *)getData(id, kLolButtonData, entries);
}
#endif // ENABLE_LOL
@ -901,7 +901,7 @@ bool StaticResource::loadHofSequenceData(const char *filename, void *&ptr, int &
tmp_f[ii].delay = file->readUint16BE();
}
tmp_n[i].wsaControl = (const FrameControl*) tmp_f;
tmp_n[i].wsaControl = (const FrameControl *)tmp_f;
size += (num_c * sizeof(FrameControl));
} else {
@ -1167,14 +1167,14 @@ bool StaticResource::loadButtonDefs(const char *filename, void *&ptr, int &size)
#endif // ENABLE_LOL
void StaticResource::freeRawData(void *&ptr, int &size) {
uint8 *data = (uint8*)ptr;
uint8 *data = (uint8 *)ptr;
delete[] data;
ptr = 0;
size = 0;
}
void StaticResource::freeStringTable(void *&ptr, int &size) {
char **data = (char**)ptr;
char **data = (char **)ptr;
while (size--)
delete[] data[size];
delete[] data;
@ -1183,21 +1183,21 @@ void StaticResource::freeStringTable(void *&ptr, int &size) {
}
void StaticResource::freeShapeTable(void *&ptr, int &size) {
Shape *data = (Shape*)ptr;
Shape *data = (Shape *)ptr;
delete[] data;
ptr = 0;
size = 0;
}
void StaticResource::freeRoomTable(void *&ptr, int &size) {
Room *data = (Room*)ptr;
Room *data = (Room *)ptr;
delete[] data;
ptr = 0;
size = 0;
}
void StaticResource::freeHofSequenceData(void *&ptr, int &size) {
HofSeqData *h = (HofSeqData*) ptr;
HofSeqData *h = (HofSeqData *)ptr;
for (int i = 0; i < h->numSeq; i++) {
delete[] h->seq[i].wsaFile;
@ -1217,7 +1217,7 @@ void StaticResource::freeHofSequenceData(void *&ptr, int &size) {
}
void StaticResource::freeHofShapeAnimDataV1(void *&ptr, int &size) {
ItemAnimData_v1 *d= (ItemAnimData_v1*) ptr;
ItemAnimData_v1 *d= (ItemAnimData_v1 *)ptr;
for (int i = 0; i < size; i++)
delete[] d[i].frames;
delete[] d;
@ -1226,7 +1226,7 @@ void StaticResource::freeHofShapeAnimDataV1(void *&ptr, int &size) {
}
void StaticResource::freeHofShapeAnimDataV2(void *&ptr, int &size) {
ItemAnimData_v2 *d= (ItemAnimData_v2*) ptr;
ItemAnimData_v2 *d= (ItemAnimData_v2 *)ptr;
for (int i = 0; i < size; i++)
delete[] d[i].frames;
delete[] d;
@ -1265,21 +1265,21 @@ void StaticResource::freeFlyingObjectData(void *&ptr, int &size) {
void StaticResource::freeRawDataBe16(void *&ptr, int &size) {
uint16 *data = (uint16*)ptr;
uint16 *data = (uint16 *)ptr;
delete[] data;
ptr = 0;
size = 0;
}
void StaticResource::freeRawDataBe32(void *&ptr, int &size) {
uint32 *data = (uint32*)ptr;
uint32 *data = (uint32 *)ptr;
delete[] data;
ptr = 0;
size = 0;
}
void StaticResource::freeButtonDefs(void *&ptr, int &size) {
ButtonDef *d = (ButtonDef*)ptr;
ButtonDef *d = (ButtonDef *)ptr;
delete[] d;
ptr = 0;
size = 0;
@ -1287,7 +1287,7 @@ void StaticResource::freeButtonDefs(void *&ptr, int &size) {
#endif // ENABLE_LOL
void StaticResource::freePaletteTable(void *&ptr, int &size) {
uint8 **data = (uint8**)ptr;
uint8 **data = (uint8 **)ptr;
while (size--)
delete[] data[size];
delete[] data;
@ -1389,7 +1389,7 @@ void KyraEngine_LoK::initStaticResource() {
_soundFiles = _staticres->loadStrings(k1AudioTracks, _soundFilesSize);
_soundFilesIntro = _staticres->loadStrings(k1AudioTracksIntro, _soundFilesIntroSize);
_cdaTrackTable = (const int32*) _staticres->loadRawData(k1TownsCDATable, _cdaTrackTableSize);
_cdaTrackTable = (const int32 *)_staticres->loadRawData(k1TownsCDATable, _cdaTrackTableSize);
// copied static res
@ -1761,17 +1761,17 @@ void LoLEngine::initStaticResource() {
_ingameMT32SoundIndex = _staticres->loadRawData(kLolIngameMT32SfxIndex, _ingameMT32SoundIndexSize);
//_ingameADLSoundIndex = _staticres->loadRawData(kLolIngameADLSfxIndex, _ingameADLSoundIndexSize);
_spellProperties = _staticres->loadSpellData(kLolSpellProperties, _spellPropertiesSize);
_gameShapeMap = (const int8*)_staticres->loadRawData(kLolGameShapeMap, _gameShapeMapSize);
_sceneItemOffs = (const int8*)_staticres->loadRawData(kLolSceneItemOffs, _sceneItemOffsSize);
_gameShapeMap = (const int8 *)_staticres->loadRawData(kLolGameShapeMap, _gameShapeMapSize);
_sceneItemOffs = (const int8 *)_staticres->loadRawData(kLolSceneItemOffs, _sceneItemOffsSize);
_charInvIndex = _staticres->loadRawData(kLolCharInvIndex, _charInvIndexSize);
_charInvDefs = _staticres->loadRawData(kLolCharInvDefs, _charInvDefsSize);
_charDefsMan = _staticres->loadRawDataBe16(kLolCharDefsMan, _charDefsManSize);
_charDefsWoman = _staticres->loadRawDataBe16(kLolCharDefsWoman, _charDefsWomanSize);
_charDefsKieran = _staticres->loadRawDataBe16(kLolCharDefsKieran, _charDefsKieranSize);
_charDefsAkshel = _staticres->loadRawDataBe16(kLolCharDefsAkshel, _charDefsAkshelSize);
_expRequirements = (const int32*)_staticres->loadRawDataBe32(kLolExpRequirements, _expRequirementsSize);
_expRequirements = (const int32 *)_staticres->loadRawDataBe32(kLolExpRequirements, _expRequirementsSize);
_monsterModifiers = _staticres->loadRawDataBe16(kLolMonsterModifiers, _monsterModifiersSize);
_monsterShiftOffs = (const int8*)_staticres->loadRawData(kLolMonsterShiftOffsets, _monsterShiftOffsSize);
_monsterShiftOffs = (const int8 *)_staticres->loadRawData(kLolMonsterShiftOffsets, _monsterShiftOffsSize);
_monsterDirFlags = _staticres->loadRawData(kLolMonsterDirFlags, _monsterDirFlagsSize);
_monsterScaleX = _staticres->loadRawData(kLolMonsterScaleX, _monsterScaleXSize);
_monsterScaleY = _staticres->loadRawData(kLolMonsterScaleY, _monsterScaleYSize);
@ -1784,27 +1784,27 @@ void LoLEngine::initStaticResource() {
_itemCost = _staticres->loadRawDataBe16(kLolItemPrices, _itemCostSize);
_stashSetupData = _staticres->loadRawData(kLolStashSetup, _stashSetupDataSize);
_dscUnk1 = (const int8*)_staticres->loadRawData(kLolDscUnk1, _dscUnk1Size);
_dscShapeIndex = (const int8*)_staticres->loadRawData(kLolDscShapeIndex, _dscShapeIndexSize);
_dscUnk1 = (const int8 *)_staticres->loadRawData(kLolDscUnk1, _dscUnk1Size);
_dscShapeIndex = (const int8 *)_staticres->loadRawData(kLolDscShapeIndex, _dscShapeIndexSize);
_dscOvlMap = _staticres->loadRawData(kLolDscOvlMap, _dscOvlMapSize);
_dscShapeScaleW = _staticres->loadRawDataBe16(kLolDscScaleWidthData, _dscShapeScaleWSize);
_dscShapeScaleH = _staticres->loadRawDataBe16(kLolDscScaleHeightData, _dscShapeScaleHSize);
_dscShapeX = (const int16*)_staticres->loadRawDataBe16(kLolDscX, _dscShapeXSize);
_dscShapeY = (const int8*)_staticres->loadRawData(kLolDscY, _dscShapeYSize);
_dscShapeX = (const int16 *)_staticres->loadRawDataBe16(kLolDscX, _dscShapeXSize);
_dscShapeY = (const int8 *)_staticres->loadRawData(kLolDscY, _dscShapeYSize);
_dscTileIndex = _staticres->loadRawData(kLolDscTileIndex, _dscTileIndexSize);
_dscUnk2 = _staticres->loadRawData(kLolDscUnk2, _dscUnk2Size);
_dscDoorShpIndex = _staticres->loadRawData(kLolDscDoorShapeIndex, _dscDoorShpIndexSize);
_dscDim1 = (const int8*)_staticres->loadRawData(kLolDscDimData1, _dscDim1Size);
_dscDim2 = (const int8*)_staticres->loadRawData(kLolDscDimData2, _dscDim2Size);
_dscDim1 = (const int8 *)_staticres->loadRawData(kLolDscDimData1, _dscDim1Size);
_dscDim2 = (const int8 *)_staticres->loadRawData(kLolDscDimData2, _dscDim2Size);
_dscBlockMap = _staticres->loadRawData(kLolDscBlockMap, _dscBlockMapSize);
_dscDimMap = _staticres->loadRawData(kLolDscDimMap, _dscDimMapSize);
_dscDoorMonsterScaleTable = _staticres->loadRawDataBe16(kLolDscDoorScale, _dscDoorMonsterScaleTableSize);
_dscShapeOvlIndex = _staticres->loadRawData(kLolDscOvlIndex, _dscShapeOvlIndexSize);
_dscDoor4 = _staticres->loadRawDataBe16(kLolDscDoor4, _dscDoor4Size);
_dscBlockIndex = (const int8*)_staticres->loadRawData(kLolDscBlockIndex, _dscBlockIndexSize);
_dscBlockIndex = (const int8 *)_staticres->loadRawData(kLolDscBlockIndex, _dscBlockIndexSize);
_dscDoor1 = _staticres->loadRawData(kLolDscDoor1, _dscDoor1Size);
_dscDoorMonsterX = (const int16*)_staticres->loadRawDataBe16(kLolDscDoorX, _dscDoorMonsterXSize);
_dscDoorMonsterY = (const int16*)_staticres->loadRawDataBe16(kLolDscDoorY, _dscDoorMonsterYSize);
_dscDoorMonsterX = (const int16 *)_staticres->loadRawDataBe16(kLolDscDoorX, _dscDoorMonsterXSize);
_dscDoorMonsterY = (const int16 *)_staticres->loadRawDataBe16(kLolDscDoorY, _dscDoorMonsterYSize);
_scrollXTop = _staticres->loadRawData(kLolScrollXTop, _scrollXTopSize);
_scrollYTop = _staticres->loadRawData(kLolScrollYTop, _scrollYTopSize);
@ -1820,14 +1820,14 @@ void LoLEngine::initStaticResource() {
_staticres->unloadId(kLolIngameSfxFiles);
_buttonData = _staticres->loadButtonDefs(kLolButtonDefs, _buttonDataSize);
_buttonList1 = (const int16*)_staticres->loadRawDataBe16(kLolButtonList1, _buttonList1Size);
_buttonList2 = (const int16*)_staticres->loadRawDataBe16(kLolButtonList2, _buttonList2Size);
_buttonList3 = (const int16*)_staticres->loadRawDataBe16(kLolButtonList3, _buttonList3Size);
_buttonList4 = (const int16*)_staticres->loadRawDataBe16(kLolButtonList4, _buttonList4Size);
_buttonList5 = (const int16*)_staticres->loadRawDataBe16(kLolButtonList5, _buttonList5Size);
_buttonList6 = (const int16*)_staticres->loadRawDataBe16(kLolButtonList6, _buttonList6Size);
_buttonList7 = (const int16*)_staticres->loadRawDataBe16(kLolButtonList7, _buttonList7Size);
_buttonList8 = (const int16*)_staticres->loadRawDataBe16(kLolButtonList8, _buttonList8Size);
_buttonList1 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList1, _buttonList1Size);
_buttonList2 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList2, _buttonList2Size);
_buttonList3 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList3, _buttonList3Size);
_buttonList4 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList4, _buttonList4Size);
_buttonList5 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList5, _buttonList5Size);
_buttonList6 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList6, _buttonList6Size);
_buttonList7 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList7, _buttonList7Size);
_buttonList8 = (const int16 *)_staticres->loadRawDataBe16(kLolButtonList8, _buttonList8Size);
_autoMapStrings = _staticres->loadRawDataBe16(lolMapStringId, _autoMapStringsSize);