SHERLOCK: 3DO: Fix transparency for characters, and speech dialogs

This commit is contained in:
Paul Gilbert 2019-02-25 21:27:30 -08:00
parent 09d3460780
commit eae00fe6f9
3 changed files with 9 additions and 2 deletions

View File

@ -2105,7 +2105,7 @@ void ScalpelUserInterface::summonWindow(bool slideUp, int height) {
Screen &screen = *_vm->_screen;
// Extract the window that's been drawn on the back buffer
Surface tempSurface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - height);
Surface tempSurface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - height, screen._backBuffer1.format);
Common::Rect r(0, height, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
tempSurface.SHblitFrom(screen._backBuffer1, Common::Point(0, 0), r);

View File

@ -22,6 +22,7 @@
#include "sherlock/surface.h"
#include "sherlock/fonts.h"
#include "sherlock/sherlock.h"
namespace Sherlock {
@ -34,6 +35,10 @@ BaseSurface::BaseSurface(int width_, int height_) : Graphics::Screen(width_, hei
create(width_, height_);
}
BaseSurface::BaseSurface(int width_, int height_, const Graphics::PixelFormat &pf) :
Graphics::Screen(width_, height_, pf), Fonts() {
}
void BaseSurface::writeString(const Common::String &str, const Common::Point &pt, uint overrideColor) {
Fonts::writeString(this, str, pt, overrideColor);
}
@ -62,7 +67,7 @@ void BaseSurface::SHtransBlitFrom(const Graphics::Surface &src, const Common::Po
Common::Rect destRect(pt.x, pt.y, pt.x + src.w * SCALE_THRESHOLD / scaleVal,
pt.y + src.h * SCALE_THRESHOLD / scaleVal);
Graphics::Screen::transBlitFrom(src, srcRect, destRect, TRANSPARENCY,
Graphics::Screen::transBlitFrom(src, srcRect, destRect, IS_3DO ? 0 : TRANSPARENCY,
flipped, overrideColor);
}

View File

@ -50,6 +50,7 @@ public:
* Constructor
*/
BaseSurface(int width, int height);
BaseSurface(int width_, int height_, const Graphics::PixelFormat &pf);
/**
* Draws a surface on this surface
@ -122,6 +123,7 @@ protected:
public:
Surface() : BaseSurface() {}
Surface(int width_, int height_) : BaseSurface(width_, height_) {}
Surface(int width_, int height_, const Graphics::PixelFormat &pf) : BaseSurface(width_, height_, pf) {}
};
} // End of namespace Sherlock