Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame

svn-id: r33057
This commit is contained in:
Paul Gilbert 2008-07-14 10:33:57 +00:00
parent 0860df5d0e
commit eaeb1587f4
2 changed files with 7 additions and 1 deletions

View File

@ -36,7 +36,7 @@ namespace Lure {
#define LURE_DAT_MAJOR 1
#define LURE_DAT_MINOR 29
#define LURE_MIN_SAVEGAME_MINOR 25
#define LURE_SAVEGAME_MINOR 32
#define LURE_SAVEGAME_MINOR 33
#define LURE_DEBUG 1

View File

@ -456,6 +456,8 @@ void HotspotData::saveToStream(WriteStream *stream) {
stream->writeSint16LE(startY);
stream->writeUint16LE(roomNumber);
stream->writeByte(layer);
stream->writeUint16LE(walkX);
stream->writeUint16LE(walkY);
stream->writeUint16LE(width);
stream->writeUint16LE(height);
@ -503,6 +505,10 @@ void HotspotData::loadFromStream(ReadStream *stream) {
uint8 saveVersion = LureEngine::getReference().saveVersion();
if (saveVersion >= 29)
layer = stream->readByte();
if (saveVersion >= 33) {
walkX = stream->readUint16LE();
walkY = stream->readUint16LE();
}
width = stream->readUint16LE();
height = stream->readUint16LE();