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Use the SELECTOR() macro for readability
svn-id: r49563
This commit is contained in:
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0ab7c908bb
commit
eb4ec596cd
@ -69,7 +69,7 @@ reg_t GameFeatures::getDetectionAddr(const Common::String &objName, Selector slc
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bool GameFeatures::autoDetectSoundType() {
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// Look up the script address
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reg_t addr = getDetectionAddr("Sound", _kernel->_selectorCache.play);
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reg_t addr = getDetectionAddr("Sound", SELECTOR(play));
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if (!addr.segment)
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return false;
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@ -138,7 +138,7 @@ SciVersion GameFeatures::detectDoSoundType() {
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if (getSciVersion() == SCI_VERSION_0_EARLY) {
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// This game is using early SCI0 sound code (different headers than SCI0 late)
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_doSoundType = SCI_VERSION_0_EARLY;
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} else if (_kernel->_selectorCache.nodePtr == -1) {
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} else if (SELECTOR(nodePtr) == -1) {
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// No nodePtr selector, so this game is definitely using newer
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// SCI0 sound code (i.e. SCI_VERSION_0_LATE)
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_doSoundType = SCI_VERSION_0_LATE;
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@ -293,7 +293,7 @@ SciVersion GameFeatures::detectLofsType() {
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bool GameFeatures::autoDetectGfxFunctionsType(int methodNum) {
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// Look up the script address
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reg_t addr = getDetectionAddr("Rm", _kernel->_selectorCache.overlay, methodNum);
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reg_t addr = getDetectionAddr("Rm", SELECTOR(overlay), methodNum);
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if (!addr.segment)
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return false;
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@ -343,10 +343,10 @@ SciVersion GameFeatures::detectGfxFunctionsType() {
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bool searchRoomObj = false;
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reg_t rmObjAddr = _segMan->findObjectByName("Rm");
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if (_kernel->_selectorCache.overlay != -1) {
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if (SELECTOR(overlay) != -1) {
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// The game has an overlay selector, check how it calls kDrawPicto determine
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// the graphics functions type used
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if (lookupSelector(_segMan, rmObjAddr, _kernel->_selectorCache.overlay, NULL, NULL) == kSelectorMethod) {
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if (lookupSelector(_segMan, rmObjAddr, SELECTOR(overlay), NULL, NULL) == kSelectorMethod) {
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if (!autoDetectGfxFunctionsType()) {
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warning("Graphics functions detection failed, taking an educated guess");
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@ -396,7 +396,7 @@ SciVersion GameFeatures::detectGfxFunctionsType() {
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#ifdef ENABLE_SCI32
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bool GameFeatures::autoDetectSci21KernelType() {
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// Look up the script address
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reg_t addr = getDetectionAddr("Sound", _kernel->_selectorCache.play);
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reg_t addr = getDetectionAddr("Sound", SELECTOR(play));
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if (!addr.segment)
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return false;
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@ -448,7 +448,7 @@ SciVersion GameFeatures::detectSci21KernelType() {
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bool GameFeatures::autoDetectMoveCountType() {
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// Look up the script address
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reg_t addr = getDetectionAddr("Motion", _kernel->_selectorCache.doit);
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reg_t addr = getDetectionAddr("Motion", SELECTOR(doit));
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if (!addr.segment)
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return false;
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@ -821,12 +821,12 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) {
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maxChars = readSelectorValue(s->_segMan, controlObject, SELECTOR(x)); // max chars per entry
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cursorOffset = readSelectorValue(s->_segMan, controlObject, SELECTOR(cursor));
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if (g_sci->getKernel()->_selectorCache.topString != -1) {
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if (SELECTOR(topString) != -1) {
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// Games from early SCI1 onwards use topString
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upperOffset = readSelectorValue(s->_segMan, controlObject, SELECTOR(topString));
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} else {
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// Earlier games use lsTop or brTop
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if (lookupSelector(s->_segMan, controlObject, g_sci->getKernel()->_selectorCache.brTop, NULL, NULL) == kSelectorVariable)
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if (lookupSelector(s->_segMan, controlObject, SELECTOR(brTop), NULL, NULL) == kSelectorVariable)
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upperOffset = readSelectorValue(s->_segMan, controlObject, SELECTOR(brTop));
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else
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upperOffset = readSelectorValue(s->_segMan, controlObject, SELECTOR(lsTop));
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@ -234,7 +234,7 @@ kLanguage SciEngine::getSciLanguage() {
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lang = K_LANG_ENGLISH;
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if (_kernel->_selectorCache.printLang != -1) {
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if (SELECTOR(printLang) != -1) {
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lang = (kLanguage)readSelectorValue(_gamestate->_segMan, _gameObj, SELECTOR(printLang));
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if ((getSciVersion() >= SCI_VERSION_1_1) || (lang == K_LANG_NONE)) {
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@ -281,7 +281,7 @@ Common::String SciEngine::strSplit(const char *str, const char *sep) {
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kLanguage lang = getSciLanguage();
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kLanguage subLang = K_LANG_NONE;
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if (_kernel->_selectorCache.subtitleLang != -1) {
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if (SELECTOR(subtitleLang) != -1) {
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subLang = (kLanguage)readSelectorValue(_gamestate->_segMan, _gameObj, SELECTOR(subtitleLang));
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}
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@ -35,8 +35,9 @@
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#include "sci/engine/features.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/seg_manager.h"
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#include "sci/engine/script.h"
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#include "sci/engine/seg_manager.h"
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#include "sci/engine/selector.h" // for SELECTOR
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#include "sci/engine/gc.h"
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namespace Sci {
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@ -205,7 +206,7 @@ static void validate_write_var(reg_t *r, reg_t *stack_base, int type, int max, i
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if (!stopGroopPos.isNull()) { // does the game have a stopGroop object?
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// Find the "client" member variable of the stopGroop object, and update it
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ObjVarRef varp;
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if (lookupSelector(segMan, stopGroopPos, kernel->_selectorCache.client, &varp, NULL) == kSelectorVariable) {
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if (lookupSelector(segMan, stopGroopPos, SELECTOR(client), &varp, NULL) == kSelectorVariable) {
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reg_t *clientVar = varp.getPointer(segMan);
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*clientVar = value;
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}
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@ -93,7 +93,7 @@ bool GfxAnimate::invoke(List *list, int argc, reg_t *argv) {
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signal = readSelectorValue(_s->_segMan, curObject, SELECTOR(signal));
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if (!(signal & kSignalFrozen)) {
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// Call .doit method of that object
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invokeSelector(_s, curObject, g_sci->getKernel()->_selectorCache.doit, kContinueOnInvalidSelector, argc, argv, 0);
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invokeSelector(_s, curObject, SELECTOR(doit), argc, argv, 0);
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// Lookup node again, since the nodetable it was in may have been reallocated
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curNode = _s->_segMan->lookupNode(curAddress);
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}
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@ -497,7 +497,7 @@ void GfxAnimate::restoreAndDelete(int argc, reg_t *argv) {
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if (signal & kSignalDisposeMe) {
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// Call .delete_ method of that object
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invokeSelector(_s, curObject, g_sci->getKernel()->_selectorCache.delete_, kContinueOnInvalidSelector, argc, argv, 0);
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invokeSelector(_s, curObject, SELECTOR(delete_), argc, argv, 0);
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}
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listIterator--;
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}
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@ -126,14 +126,14 @@ void GfxCompare::kernelSetNowSeen(reg_t objectReference) {
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int16 x = (int16)readSelectorValue(_segMan, objectReference, SELECTOR(x));
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int16 y = (int16)readSelectorValue(_segMan, objectReference, SELECTOR(y));
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int16 z = 0;
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if (_kernel->_selectorCache.z > -1)
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if (SELECTOR(z) > -1)
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z = (int16)readSelectorValue(_segMan, objectReference, SELECTOR(z));
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// now get cel rectangle
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view = _cache->getView(viewId);
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view->getCelRect(loopNo, celNo, x, y, z, &celRect);
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if (lookupSelector(_segMan, objectReference, _kernel->_selectorCache.nsTop, NULL, NULL) == kSelectorVariable) {
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if (lookupSelector(_segMan, objectReference, SELECTOR(nsTop), NULL, NULL) == kSelectorVariable) {
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writeSelectorValue(_segMan, objectReference, SELECTOR(nsLeft), celRect.left);
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writeSelectorValue(_segMan, objectReference, SELECTOR(nsRight), celRect.right);
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writeSelectorValue(_segMan, objectReference, SELECTOR(nsTop), celRect.top);
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@ -183,10 +183,10 @@ bool GfxCompare::kernelIsItSkip(GuiResourceId viewId, int16 loopNo, int16 celNo,
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}
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void GfxCompare::kernelBaseSetter(reg_t object) {
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if (lookupSelector(_segMan, object, _kernel->_selectorCache.brLeft, NULL, NULL) == kSelectorVariable) {
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if (lookupSelector(_segMan, object, SELECTOR(brLeft), NULL, NULL) == kSelectorVariable) {
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int16 x = readSelectorValue(_segMan, object, SELECTOR(x));
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int16 y = readSelectorValue(_segMan, object, SELECTOR(y));
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int16 z = (_kernel->_selectorCache.z > -1) ? readSelectorValue(_segMan, object, SELECTOR(z)) : 0;
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int16 z = (SELECTOR(z) > -1) ? readSelectorValue(_segMan, object, SELECTOR(z)) : 0;
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int16 yStep = readSelectorValue(_segMan, object, SELECTOR(yStep));
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GuiResourceId viewId = readSelectorValue(_segMan, object, SELECTOR(view));
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int16 loopNo = readSelectorValue(_segMan, object, SELECTOR(loop));
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@ -40,6 +40,7 @@
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/script.h" // for script_adjust_opcode_formats
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#include "sci/engine/selector.h" // for SELECTOR
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#include "sci/sound/audio.h"
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#include "sci/sound/soundcmd.h"
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@ -366,7 +367,7 @@ void SciEngine::initStackBaseWithSelector(Selector selector) {
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}
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void SciEngine::runGame() {
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initStackBaseWithSelector(_kernel->_selectorCache.play); // Call the play selector
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initStackBaseWithSelector(SELECTOR(play)); // Call the play selector
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// Attach the debug console on game startup, if requested
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if (DebugMan.isDebugChannelEnabled(kDebugLevelOnStartup))
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@ -383,11 +384,11 @@ void SciEngine::runGame() {
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#ifdef USE_OLD_MUSIC_FUNCTIONS
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_gamestate->_sound.sfx_reset_player();
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#endif
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initStackBaseWithSelector(_kernel->_selectorCache.play);
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initStackBaseWithSelector(SELECTOR(play));
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_gamestate->gameWasRestarted = true;
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} else if (_gamestate->abortScriptProcessing == kAbortLoadGame) {
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_gamestate->abortScriptProcessing = kAbortNone;
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initStackBaseWithSelector(_kernel->_selectorCache.replay);
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initStackBaseWithSelector(SELECTOR(replay));
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} else {
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break; // exit loop
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}
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@ -842,7 +842,7 @@ void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) {
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// Update MIDI slots
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if (musicSlot->signal == 0) {
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if (musicSlot->dataInc != readSelectorValue(_segMan, obj, SELECTOR(dataInc))) {
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if (_kernel->_selectorCache.dataInc > -1)
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if (SELECTOR(dataInc) > -1)
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writeSelectorValue(_segMan, obj, SELECTOR(dataInc), musicSlot->dataInc);
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writeSelectorValue(_segMan, obj, SELECTOR(signal), musicSlot->dataInc + 127);
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}
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