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SHERLOCK: Fix loading of character walk sequence data
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@ -596,6 +596,8 @@ void WalkSequence::load(Common::SeekableReadStream &s) {
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_horizFlip = s.readByte() != 0;
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_sequences.resize(s.readUint16LE());
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s.skip(4); // Skip over pointer field of structure
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s.read(&_sequences[0], _sequences.size());
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}
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