TSAGE: R2R - Renaming in scene 3260

This commit is contained in:
Strangerke 2013-11-06 02:10:32 +01:00
parent 2b6fb8dc20
commit eb56ec1d0c
2 changed files with 20 additions and 20 deletions

View File

@ -1478,23 +1478,23 @@ void Scene3260::postInit(SceneObjectList *OwnerList) {
_screen6.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_screen6.setAction(&_action6, &_screen6);
_actor7.postInit();
_actor7.setup(3260, 2, 1);
_actor7.setPosition(Common::Point(190, 22));
_actor7.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_actor7.setAction(&_action7, &_actor7);
_screen7.postInit();
_screen7.setup(3260, 2, 1);
_screen7.setPosition(Common::Point(190, 22));
_screen7.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_screen7.setAction(&_action7, &_screen7);
_actor8.postInit();
_actor8.setup(3260, 2, 1);
_actor8.setPosition(Common::Point(142, 14));
_actor8.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_actor8.setAction(&_action8, &_actor8);
_screen8.postInit();
_screen8.setup(3260, 2, 1);
_screen8.setPosition(Common::Point(142, 14));
_screen8.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_screen8.setAction(&_action8, &_screen8);
_actor9.postInit();
_actor9.setup(3260, 2, 1);
_actor9.setPosition(Common::Point(166, 6));
_actor9.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_actor9.setAction(&_action9, &_actor9);
_screen9.postInit();
_screen9.setup(3260, 2, 1);
_screen9.setPosition(Common::Point(166, 6));
_screen9.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_screen9.setAction(&_action9, &_screen9);
_securityConsole.postInit();
_securityConsole.setup(3260, 3, 1);
@ -1521,7 +1521,7 @@ void Scene3260::postInit(SceneObjectList *OwnerList) {
_lightingConsole.setDetails(3260, 9, 1, 11, 1, (SceneItem *)NULL);
_lightingConsole.animate(ANIM_MODE_2, NULL);
_item1.setDetails(Rect(0, 0, 320, 200), 3260, 0, 1, 2, 1, NULL);
_background.setDetails(Rect(0, 0, 320, 200), 3260, 0, 1, 2, 1, NULL);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3275) {

View File

@ -315,16 +315,16 @@ class Scene3260 : public SceneExt {
void signal();
};
public:
NamedHotspot _item1;
NamedHotspot _background;
SceneActor _sceeen1;
SceneActor _screen2;
SceneActor _screen3;
SceneActor _screen4;
SceneActor _screen5;
SceneActor _screen6;
SceneActor _actor7;
SceneActor _actor8;
SceneActor _actor9;
SceneActor _screen7;
SceneActor _screen8;
SceneActor _screen9;
SceneActor _securityConsole;
SceneActor _computerConsole;
SceneActor _lightingConsole;