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TSAGE: R2R - Renaming in scene 3260
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@ -1478,23 +1478,23 @@ void Scene3260::postInit(SceneObjectList *OwnerList) {
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_screen6.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
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_screen6.setAction(&_action6, &_screen6);
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_actor7.postInit();
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_actor7.setup(3260, 2, 1);
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_actor7.setPosition(Common::Point(190, 22));
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_actor7.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
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_actor7.setAction(&_action7, &_actor7);
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_screen7.postInit();
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_screen7.setup(3260, 2, 1);
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_screen7.setPosition(Common::Point(190, 22));
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_screen7.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
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_screen7.setAction(&_action7, &_screen7);
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_actor8.postInit();
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_actor8.setup(3260, 2, 1);
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_actor8.setPosition(Common::Point(142, 14));
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_actor8.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
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_actor8.setAction(&_action8, &_actor8);
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_screen8.postInit();
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_screen8.setup(3260, 2, 1);
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_screen8.setPosition(Common::Point(142, 14));
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_screen8.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
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_screen8.setAction(&_action8, &_screen8);
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_actor9.postInit();
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_actor9.setup(3260, 2, 1);
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_actor9.setPosition(Common::Point(166, 6));
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_actor9.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
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_actor9.setAction(&_action9, &_actor9);
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_screen9.postInit();
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_screen9.setup(3260, 2, 1);
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_screen9.setPosition(Common::Point(166, 6));
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_screen9.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
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_screen9.setAction(&_action9, &_screen9);
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_securityConsole.postInit();
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_securityConsole.setup(3260, 3, 1);
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@ -1521,7 +1521,7 @@ void Scene3260::postInit(SceneObjectList *OwnerList) {
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_lightingConsole.setDetails(3260, 9, 1, 11, 1, (SceneItem *)NULL);
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_lightingConsole.animate(ANIM_MODE_2, NULL);
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_item1.setDetails(Rect(0, 0, 320, 200), 3260, 0, 1, 2, 1, NULL);
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_background.setDetails(Rect(0, 0, 320, 200), 3260, 0, 1, 2, 1, NULL);
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R2_GLOBALS._player.postInit();
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if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3275) {
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@ -315,16 +315,16 @@ class Scene3260 : public SceneExt {
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void signal();
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};
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public:
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NamedHotspot _item1;
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NamedHotspot _background;
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SceneActor _sceeen1;
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SceneActor _screen2;
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SceneActor _screen3;
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SceneActor _screen4;
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SceneActor _screen5;
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SceneActor _screen6;
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SceneActor _actor7;
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SceneActor _actor8;
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SceneActor _actor9;
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SceneActor _screen7;
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SceneActor _screen8;
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SceneActor _screen9;
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SceneActor _securityConsole;
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SceneActor _computerConsole;
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SceneActor _lightingConsole;
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