Add another variable which improves readability.

svn-id: r14791
This commit is contained in:
Eugene Sandulenko 2004-08-26 23:30:28 +00:00
parent d71604c20c
commit eb7671f0a7
4 changed files with 6 additions and 5 deletions

View File

@ -2335,7 +2335,7 @@ void ScummEngine::readMAXS(int blockSize) {
error("MAXS block of size %d not supported, please report", blockSize);
_numVariables = _fileHandle.readUint16LE();
_fileHandle.readUint16LE();
_numBitVariables = _fileHandle.readUint16LE();
_numBitVariables = _numRoomVariables = _fileHandle.readUint16LE();
_numLocalObjects = _fileHandle.readUint16LE();
_numArray = _fileHandle.readUint16LE();
_fileHandle.readUint16LE();
@ -2429,7 +2429,7 @@ void ScummEngine::allocateArrays() {
_inventory = (uint16 *)calloc(_numInventory, sizeof(uint16));
_verbs = (VerbSlot *)calloc(_numVerbs, sizeof(VerbSlot));
_objs = (ObjectData *)calloc(_numLocalObjects, sizeof(ObjectData));
_roomVars = (int32 *)calloc(_numBitVariables, sizeof(int32));
_roomVars = (int32 *)calloc(_numRoomVariables, sizeof(int32));
_scummVars = (int32 *)calloc(_numVariables, sizeof(int32));
_bitVars = (byte *)calloc(_numBitVariables >> 3, 1);
_images = (uint16 *)calloc(_numImages, sizeof(uint16));

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@ -518,7 +518,7 @@ int ScummEngine::readVar(uint var) {
if (var & 0x8000) {
if (_gameId == GID_PAJAMA) {
var &= 0xFFF;
checkRange(_numBitVariables, 0, var, "Room variable %d out of range(w)");
checkRange(_numRoomVariables - 1, 0, var, "Room variable %d out of range(w)");
return _roomVars[var];
} else if ((_gameId == GID_ZAK256) || (_features & GF_OLD_BUNDLE) ||
@ -601,7 +601,7 @@ void ScummEngine::writeVar(uint var, int value) {
if (var & 0x8000) {
if (_gameId == GID_PAJAMA) {
var &= 0xFFF;
checkRange(_numBitVariables, 0, var, "Room variable %d out of range(w)");
checkRange(_numRoomVariables - 1, 0, var, "Room variable %d out of range(w)");
_roomVars[var] = value;
} else if ((_gameId == GID_ZAK256) || (_features & GF_OLD_BUNDLE) ||

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@ -496,6 +496,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_bitVars = NULL;
_numVariables = 0;
_numBitVariables = 0;
_numRoomVariables = 0;
_numLocalObjects = 0;
_numGlobalObjects = 0;
_numArray = 0;

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@ -481,7 +481,7 @@ protected:
int _numGlobalObjects, _numArray, _numVerbs, _numFlObject;
int _numInventory, _numRooms, _numScripts, _numSounds;
int _numNewNames, _numGlobalScripts;
int _numActors, _numImages;
int _numActors, _numImages, _numRoomVariables;
public:
int _numCostumes; // FIXME - should be protected, used by Actor::remapActorPalette
int _numCharsets; // FIXME - should be protected, used by CharsetRenderer