WINCE: Hide toolbar when returning to game list

This commit is contained in:
CeRiAl 2011-06-25 01:00:07 +02:00
parent 10ff50b970
commit eb8db120b2
3 changed files with 21 additions and 0 deletions

View File

@ -1599,6 +1599,19 @@ void WINCESdlGraphicsManager::swap_mouse_visibility() {
undrawMouse();
}
void WINCESdlGraphicsManager::init_panel() {
_panelVisible = true;
if (_panelInitialized) {
_toolbarHandler.setVisible(true);
_toolbarHandler.setActive(NAME_MAIN_PANEL);
}
}
void WINCESdlGraphicsManager::reset_panel() {
_panelVisible = false;
_toolbarHandler.setVisible(false);
}
// Smartphone actions
void WINCESdlGraphicsManager::initZones() {
int i;

View File

@ -90,6 +90,8 @@ public:
void swap_zoom_up();
void swap_zoom_down();
void swap_mouse_visibility();
void init_panel();
void reset_panel();
void swap_freeLook();
bool getFreeLookState();

View File

@ -24,6 +24,7 @@
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/wince/wince-sdl.h"
#include "backends/graphics/wincesdl/wincesdl-graphics.h"
#include "CELauncherDialog.h"
@ -34,6 +35,7 @@
#include "gui/browser.h"
#include "gui/message.h"
#include "gui/ThemeEval.h"
#include "gui/widgets/list.h"
#include "common/config-manager.h"
@ -63,9 +65,13 @@ public:
};
CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() {
((WINCESdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager())->reset_panel();
}
void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
if ((cmd == 'STRT') || (cmd == kListItemActivatedCmd) || (cmd == kListItemDoubleClickedCmd)) {
((WINCESdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager())->init_panel();
}
LauncherDialog::handleCommand(sender, cmd, data);
if (cmd == 'ABOU') {
CEAboutDialog about;