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HDB: Unstub lasers and more
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0dff3cd8e6
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@ -529,7 +529,9 @@ AIEntity *AI::findEntity(int x, int y) {
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}
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}
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warning("STUB: findEntity: Check for Laser");
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if (g_hdb->_map->laserBeamExist(x, y))
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return &_dummyLaser;
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return NULL;
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}
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@ -546,7 +548,9 @@ AIEntity *AI::findEntityIgnore(int x, int y, AIEntity *ignore) {
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}
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}
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warning("STUB: findEntityIgnore: Check for Laser");
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if (g_hdb->_map->laserBeamExist(x, y) && ignore->type != AI_LASERBEAM)
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return &_dummyLaser;
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return NULL;
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}
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@ -563,7 +567,9 @@ AIEntity *AI::findEntityType(AIType type, int x, int y) {
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}
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}
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warning("STUB: findEntityType: Check for Laser");
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if (g_hdb->_map->laserBeamExist(x, y) && type == AI_LASERBEAM)
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return &_dummyLaser;
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return NULL;
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}
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@ -770,7 +776,9 @@ void AI::initAllEnts() {
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_deliveries[i].itemGfx = g_hdb->_gfx->getTileGfx(_deliveries[i].itemGfxName, -1);
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_deliveries[i].destGfx = g_hdb->_gfx->getTileGfx(_deliveries[i].destGfxName, -1);
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}
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warning("STUB: initAllEnts: LaserScan required");
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// do a quick LaserScan to fill the laserbeam matrix!
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laserScan();
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}
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void AI::killPlayer(Death method) {
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@ -783,7 +791,9 @@ void AI::killPlayer(Death method) {
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_playerInvisible = false;
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_playerDead = true;
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warning("STUB: killPlayer: Close Dialogs");
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g_hdb->_window->closeDialog();
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g_hdb->_window->closeDialogChoice();
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g_hdb->_window->stopPanicZone();
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switch (method) {
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case DEATH_NORMAL:
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@ -817,7 +827,9 @@ void AI::killPlayer(Death method) {
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break;
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}
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warning("STUB: killPlayer: Stop Music");
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// sound.StopMusic();
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if (!g_hdb->_sound->getMusicVolume())
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g_hdb->_sound->playSound(SND_TRY_AGAIN);
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}
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void AI::stunEnemy(AIEntity *e, int time) {
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