WINTERMUTE: Use long-style braces around blocks in imported subtitle code

This commit is contained in:
Tobia Tesan 2014-10-15 19:40:48 +02:00
parent 5ee11d6c21
commit ec3b8fdde2

View File

@ -48,16 +48,23 @@ CVidSubtitler::CVidSubtitler(BaseGame *inGame): BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////////
CVidSubtitler::~CVidSubtitler(void) {
for (int i = 0; i < m_Subtitles.size(); i++) delete m_Subtitles[i];
for (int i = 0; i < m_Subtitles.size(); i++) {
delete m_Subtitles[i];
}
m_Subtitles.clear();
}
//////////////////////////////////////////////////////////////////////////
bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) {
if (!Filename) return S_OK;
if (!Filename) {
return S_OK;
}
for (int i = 0; i < m_Subtitles.size(); i++) {
delete m_Subtitles[i];
}
for (int i = 0; i < m_Subtitles.size(); i++) delete m_Subtitles[i];
m_Subtitles.clear();
m_LastSample = -1;
@ -84,7 +91,9 @@ bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) {
#if 0
BYTE *Buffer = _gameRef->m_FileManager->ReadWholeFile(NewFile, &Size, false);
if (Buffer == NULL) return S_OK; // no subtitles
if (Buffer == NULL) {
return S_OK; // no subtitles
}
LONG Start, End;
@ -103,7 +112,9 @@ bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) {
TextLength = 0;
LineLength = 0;
while (Pos + LineLength < Size && Buffer[Pos + LineLength] != '\n' && Buffer[Pos + LineLength] != '\0') LineLength++;
while (Pos + LineLength < Size && Buffer[Pos + LineLength] != '\n' && Buffer[Pos + LineLength] != '\0') {
LineLength++;
}
int RealLength = LineLength - (Pos + LineLength >= Size ? 0 : 1);
char *Text = new char[RealLength + 1];
@ -116,16 +127,20 @@ bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) {
TokenStart = line + i + 1;
TokenLength = 0;
TokenPos++;
} else TokenLength++;
} else {
TokenLength++;
}
} else if (line[i] == '}') {
if (InToken) {
InToken = false;
char *Token = new char[TokenLength + 1];
strncpy(Token, TokenStart, TokenLength);
Token[TokenLength] = '\0';
if (TokenPos == 0) Start = atoi(Token);
else if (TokenPos == 1) End = atoi(Token);
if (TokenPos == 0) {
Start = atoi(Token);
} else if (TokenPos == 1) {
End = atoi(Token);
}
delete [] Token;
} else {
Text[TextLength] = line[i];
@ -136,14 +151,18 @@ bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) {
TokenLength++;
} else {
Text[TextLength] = line[i];
if (Text[TextLength] == '|') Text[TextLength] = '\n';
if (Text[TextLength] == '|') {
Text[TextLength] = '\n';
}
TextLength++;
}
}
}
Text[TextLength] = '\0';
if (Start != -1 && TextLength > 0 && (Start != 1 || End != 1)) m_Subtitles.Add(new CVidSubtitle(Game, Text, Start, End));
if (Start != -1 && TextLength > 0 && (Start != 1 || End != 1)) {
m_Subtitles.Add(new CVidSubtitle(Game, Text, Start, End));
}
delete [] Text;