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GLK: COMPREHEND: Capitalizing class names
This commit is contained in:
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269b83f31e
commit
ec99b086fc
@ -757,15 +757,15 @@ static sc_bool obj_indirectly_in_room_internal(sc_gameref_t game, sc_int object,
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}
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}
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sc_bool obj_indirectly_in_room(sc_gameref_t game, sc_int object, sc_int room) {
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sc_bool obj_indirectly_in_room(sc_gameref_t game, sc_int object, sc_int Room) {
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sc_bool result;
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/* Check, trace result, and return. */
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result = obj_indirectly_in_room_internal(game, object, room);
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result = obj_indirectly_in_room_internal(game, object, Room);
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if (obj_trace) {
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sc_trace("Object: checking for object %ld indirectly in room %ld, %s\n",
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object, room, result ? "true" : "false");
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object, Room, result ? "true" : "false");
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}
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return result;
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@ -91,7 +91,7 @@ extern sc_bool sc_strempty(const sc_char *string);
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extern sc_char *sc_trim_string(sc_char *string);
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extern sc_char *sc_normalize_string(sc_char *string);
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extern sc_bool sc_compare_word(const sc_char *string,
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const sc_char *word, sc_int length);
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const sc_char *Word, sc_int length);
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extern sc_uint sc_hash(const sc_char *string);
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/* TAF file reader/decompressor enumerations, opaque typedef and functions. */
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@ -281,7 +281,7 @@ extern void gs_copy(sc_gameref_t to, sc_gameref_t from);
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extern void gs_destroy(sc_gameref_t game);
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/* Game state accessors and mutators. */
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extern void gs_move_player_to_room(sc_gameref_t game, sc_int room);
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extern void gs_move_player_to_room(sc_gameref_t game, sc_int Room);
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extern sc_bool gs_player_in_room(sc_gameref_t game, sc_int room);
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extern sc_var_setref_t gs_get_vars(sc_gameref_t gs);
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extern sc_prop_setref_t gs_get_bundle(sc_gameref_t gs);
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@ -300,8 +300,8 @@ extern sc_int gs_event_state(sc_gameref_t gs, sc_int event);
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extern sc_int gs_event_time(sc_gameref_t gs, sc_int event);
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extern void gs_decrement_event_time(sc_gameref_t gs, sc_int event);
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extern sc_int gs_room_count(sc_gameref_t gs);
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extern void gs_set_room_seen(sc_gameref_t gs, sc_int room, sc_bool seen);
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extern sc_bool gs_room_seen(sc_gameref_t gs, sc_int room);
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extern void gs_set_room_seen(sc_gameref_t gs, sc_int Room, sc_bool seen);
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extern sc_bool gs_room_seen(sc_gameref_t gs, sc_int Room);
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extern sc_int gs_task_count(sc_gameref_t gs);
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extern void gs_set_task_done(sc_gameref_t gs, sc_int task, sc_bool done);
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extern void gs_set_task_scored(sc_gameref_t gs, sc_int task, sc_bool scored);
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@ -367,9 +367,9 @@ enum {
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extern void lib_warn_battle_system(void);
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extern sc_int lib_random_roomgroup_member(sc_gameref_t game, sc_int roomgroup);
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extern const sc_char *lib_get_room_name(sc_gameref_t game, sc_int room);
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extern void lib_print_room_name(sc_gameref_t game, sc_int room);
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extern void lib_print_room_description(sc_gameref_t game, sc_int room);
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extern const sc_char *lib_get_room_name(sc_gameref_t game, sc_int Room);
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extern void lib_print_room_name(sc_gameref_t game, sc_int Room);
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extern void lib_print_room_description(sc_gameref_t game, sc_int Room);
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extern sc_bool lib_cmd_go_north(sc_gameref_t game);
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extern sc_bool lib_cmd_go_east(sc_gameref_t game);
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extern sc_bool lib_cmd_go_south(sc_gameref_t game);
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@ -690,8 +690,8 @@ enum {
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NPC_NEUTER = 2
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};
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extern sc_bool npc_in_room(sc_gameref_t game, sc_int npc, sc_int room);
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extern sc_int npc_count_in_room(sc_gameref_t game, sc_int room);
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extern sc_bool npc_in_room(sc_gameref_t game, sc_int npc, sc_int Room);
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extern sc_int npc_count_in_room(sc_gameref_t game, sc_int Room);
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extern void npc_setup_initial(sc_gameref_t game);
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extern void npc_start_npc_walk(sc_gameref_t game, sc_int npc, sc_int walk);
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extern void npc_tick_npcs(sc_gameref_t game);
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@ -712,10 +712,10 @@ extern sc_bool obj_is_surface(sc_gameref_t game, sc_int object);
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extern sc_int obj_container_object(sc_gameref_t game, sc_int n);
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extern sc_int obj_surface_object(sc_gameref_t game, sc_int n);
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extern sc_bool obj_indirectly_in_room(sc_gameref_t game,
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sc_int object, sc_int room);
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sc_int object, sc_int Room);
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extern sc_bool obj_indirectly_held_by_player(sc_gameref_t game, sc_int object);
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extern sc_bool obj_directly_in_room(sc_gameref_t game,
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sc_int object, sc_int room);
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sc_int object, sc_int Room);
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extern sc_int obj_stateful_object(sc_gameref_t game, sc_int n);
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extern sc_int obj_dynamic_object(sc_gameref_t game, sc_int n);
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extern sc_int obj_wearable_object(sc_gameref_t game, sc_int n);
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@ -37,12 +37,12 @@ namespace Comprehend {
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Comprehend *g_comprehend;
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struct dump_option {
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struct DumpOption {
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const char *const option;
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unsigned flag;
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};
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static const dump_option dump_options[] = {
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static const DumpOption dump_options[] = {
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{"strings", DUMP_STRINGS},
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{"extra-strings", DUMP_EXTRA_STRINGS},
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{"rooms", DUMP_ROOMS},
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@ -40,11 +40,11 @@ namespace Comprehend {
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#define PATH_MAX 256
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struct GameInfo;
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struct game_state;
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struct gameState;
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#define EXTRA_STRING_TABLE(x) (0x8200 | (x))
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struct game_strings {
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struct GameStrings {
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uint16 game_restart;
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};
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@ -28,7 +28,7 @@
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namespace Glk {
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namespace Comprehend {
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static bool word_match(word *word, const char *string)
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static bool word_match(Word *word, const char *string)
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{
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/* Words less than 6 characters must match exactly */
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if (strlen(word->_word) < 6 && strlen(string) != strlen(word->_word))
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@ -37,7 +37,7 @@ static bool word_match(word *word, const char *string)
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return strncmp(word->_word, string, strlen(word->_word)) == 0;
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}
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word *dict_find_word_by_string(ComprehendGame *game,
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Word *dict_find_word_by_string(ComprehendGame *game,
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const char *string)
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{
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uint i;
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@ -52,7 +52,7 @@ word *dict_find_word_by_string(ComprehendGame *game,
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return NULL;
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}
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word *dict_find_word_by_index_type(ComprehendGame *game,
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Word *dict_find_word_by_index_type(ComprehendGame *game,
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uint8 index, uint8 type)
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{
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uint i;
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@ -66,7 +66,7 @@ word *dict_find_word_by_index_type(ComprehendGame *game,
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return NULL;
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}
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word *find_dict_word_by_index(ComprehendGame *game,
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Word *find_dict_word_by_index(ComprehendGame *game,
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uint8 index, uint8 type_mask)
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{
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uint i;
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@ -27,13 +27,13 @@ namespace Glk {
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namespace Comprehend {
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class ComprehendGame;
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struct word;
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struct Word;
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word *find_dict_word_by_index(ComprehendGame *game,
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Word *find_dict_word_by_index(ComprehendGame *game,
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uint8 index, uint8 type_mask);
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word *dict_find_word_by_index_type(ComprehendGame *game,
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Word *dict_find_word_by_index_type(ComprehendGame *game,
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uint8 index, uint8 type);
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word *dict_find_word_by_string(ComprehendGame *game,
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Word *dict_find_word_by_string(ComprehendGame *game,
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const char *string);
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bool dict_match_index_type(ComprehendGame *game, const char *word,
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uint8 index, uint8 type_mask);
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@ -114,8 +114,8 @@ static const char *opcode_names[] = {
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};
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void dump_instruction(ComprehendGame *game,
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function_state *func_state,
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instruction *instr)
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FunctionState *func_state,
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Instruction *instr)
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{
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uint i;
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int str_index, str_table;
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@ -169,7 +169,7 @@ void dump_instruction(ComprehendGame *game,
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static void dump_functions(ComprehendGame *game)
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{
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function *func;
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Function *func;
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uint i, j;
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debugN("Functions (%zd entries)\n", game->_nr_functions);
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@ -185,8 +185,8 @@ static void dump_functions(ComprehendGame *game)
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static void dump_action_table(ComprehendGame *game)
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{
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action *action;
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word *word;
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Action *action;
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Word *word;
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uint i, j;
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debugN("Action table (%zd entries)\n", game->_nr_actions);
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@ -231,7 +231,7 @@ static void dump_action_table(ComprehendGame *game)
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static int word_index_compare(const void *a, const void *b)
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{
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const word *word_a = (const word *)a, *word_b = (const word *)b;
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const Word *word_a = (const Word *)a, *word_b = (const Word *)b;
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if (word_a->_index > word_b->_index)
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return 1;
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@ -242,12 +242,12 @@ static int word_index_compare(const void *a, const void *b)
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static void dump_dictionary(ComprehendGame *game)
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{
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word *dictionary;
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word *words;
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Word *dictionary;
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Word *words;
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uint i;
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/* Sort the dictionary by index */
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dictionary = (word *)xmalloc(sizeof(*words) * game->_nr_words);
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dictionary = (Word *)xmalloc(sizeof(*words) * game->_nr_words);
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memcpy(dictionary, game->_words,
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sizeof(*words) * game->_nr_words);
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qsort(dictionary, game->_nr_words, sizeof(*words),
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@ -265,9 +265,9 @@ static void dump_dictionary(ComprehendGame *game)
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static void dump_word_map(ComprehendGame *game)
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{
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word *word[3];
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Word *word[3];
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char str[3][6];
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word_map *map;
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WordMap *map;
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uint i, j;
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debugN("Word pairs (%zd entries)\n", game->_nr_word_maps);
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@ -292,7 +292,7 @@ static void dump_word_map(ComprehendGame *game)
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static void dump_rooms(ComprehendGame *game)
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{
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room *room;
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Room *room;
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uint i;
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/* Room zero acts as the players inventory */
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@ -319,7 +319,7 @@ static void dump_rooms(ComprehendGame *game)
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static void dump_items(ComprehendGame *game)
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{
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item *item;
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Item *item;
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uint i, j;
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debugN("Items (%zd entries)\n", game->_header.nr_items);
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@ -348,7 +348,7 @@ static void dump_items(ComprehendGame *game)
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}
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}
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static void dump_string_table(string_table *table)
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static void dump_string_table(StringTable *table)
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{
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uint i;
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@ -382,7 +382,7 @@ static void dump_replace_words(ComprehendGame *game)
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static void dump_header(ComprehendGame *game)
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{
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game_header *header = &game->_header;
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GameHeader *header = &game->_header;
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uint16 *dir_table = header->room_direction_table;
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debugN("Game header:\n");
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@ -420,12 +420,12 @@ static void dump_header(ComprehendGame *game)
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typedef void (*dump_func_t)(ComprehendGame *game);
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struct dumper {
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struct Dumper {
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dump_func_t dump_func;
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unsigned flag;
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};
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static dumper dumpers[] = {
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static Dumper dumpers[] = {
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{dump_header, DUMP_HEADER},
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{dump_game_data_strings, DUMP_STRINGS},
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{dump_extra_strings, DUMP_EXTRA_STRINGS},
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@ -27,8 +27,8 @@ namespace Glk {
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namespace Comprehend {
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class ComprehendGame;
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struct function_state;
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struct instruction;
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struct FunctionState;
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struct Instruction;
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#define DUMP_STRINGS (1 << 0)
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#define DUMP_EXTRA_STRINGS (1 << 1)
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@ -43,8 +43,8 @@ struct instruction;
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#define DUMP_ALL (~0U)
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void dump_instruction(ComprehendGame *game,
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function_state *func_state,
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instruction *instr);
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FunctionState *func_state,
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Instruction *instr);
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void dump_game_data(ComprehendGame *game, unsigned flags);
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} // namespace Comprehend
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@ -33,15 +33,15 @@
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namespace Glk {
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namespace Comprehend {
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struct sentence {
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word words[4];
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struct Sentence {
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Word words[4];
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size_t nr_words;
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};
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struct winsize {
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struct WinSize {
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uint ws_col;
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};
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static winsize console_winsize;
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static WinSize console_winsize;
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ComprehendGame::ComprehendGame() : _gameName(nullptr),
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_shortName(nullptr),
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@ -157,7 +157,7 @@ void console_println(ComprehendGame *game, const char *text) {
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printf("\n");
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}
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static room *get_room(ComprehendGame *game, uint16 index) {
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static Room *get_room(ComprehendGame *game, uint16 index) {
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/* Room zero is reserved for the players inventory */
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if (index == 0)
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fatal_error("Room index 0 (player inventory) is invalid");
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@ -168,7 +168,7 @@ static room *get_room(ComprehendGame *game, uint16 index) {
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return &game->_rooms[index];
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}
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item *get_item(ComprehendGame *game, uint16 index) {
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Item *get_item(ComprehendGame *game, uint16 index) {
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if (index >= game->_header.nr_items)
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fatal_error("Bad item %d\n", index);
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@ -225,9 +225,9 @@ void game_restart(ComprehendGame *game) {
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game->_updateFlags = UPDATE_ALL;
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}
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static word_index *is_word_pair(ComprehendGame *game,
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word *word1, word *word2) {
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word_map *map;
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static WordIndex *is_word_pair(ComprehendGame *game,
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Word *word1, Word *word2) {
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WordMap *map;
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uint i;
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/* Check if this is a word pair */
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@ -244,8 +244,8 @@ static word_index *is_word_pair(ComprehendGame *game,
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return NULL;
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}
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static item *get_item_by_noun(ComprehendGame *game,
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word *noun) {
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static Item *get_item_by_noun(ComprehendGame *game,
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Word *noun) {
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uint i;
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if (!noun || !(noun->_type & WORD_TYPE_NOUN_MASK))
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@ -264,8 +264,8 @@ static item *get_item_by_noun(ComprehendGame *game,
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}
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static void update_graphics(ComprehendGame *game) {
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item *item;
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room *room;
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Item *item;
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Room *room;
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int type;
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uint i;
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@ -308,7 +308,7 @@ static void update_graphics(ComprehendGame *game) {
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}
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static void describe_objects_in_current_room(ComprehendGame *game) {
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item *item;
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Item *item;
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size_t count = 0;
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uint i;
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@ -334,7 +334,7 @@ static void describe_objects_in_current_room(ComprehendGame *game) {
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}
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static void update(ComprehendGame *game) {
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room *room = get_room(game, game->_currentRoom);
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Room *room = get_room(game, game->_currentRoom);
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unsigned room_type, room_desc_string;
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update_graphics(game);
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@ -363,7 +363,7 @@ static void move_to(ComprehendGame *game, uint8 room) {
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UPDATE_ITEM_LIST);
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}
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static void func_set_test_result(function_state *func_state, bool value) {
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static void func_set_test_result(FunctionState *func_state, bool value) {
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if (func_state->or_count == 0) {
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/* And */
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if (func_state->_and) {
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@ -391,7 +391,7 @@ static size_t num_objects_in_room(ComprehendGame *game, int room) {
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return count;
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}
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void move_object(ComprehendGame *game, item *item, int new_room) {
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void move_object(ComprehendGame *game, Item *item, int new_room) {
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unsigned obj_weight = item->flags & ITEMF_WEIGHT_MASK;
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if (item->room == new_room)
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@ -423,12 +423,12 @@ void move_object(ComprehendGame *game, item *item, int new_room) {
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}
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static void eval_instruction(ComprehendGame *game,
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function_state *func_state,
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instruction *instr,
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word *verb, word *noun) {
|
||||
FunctionState *func_state,
|
||||
Instruction *instr,
|
||||
Word *verb, Word *noun) {
|
||||
uint8 *opcode_map;
|
||||
room *room;
|
||||
item *item;
|
||||
Room *room;
|
||||
Item *item;
|
||||
uint16 index;
|
||||
bool test;
|
||||
uint i, count;
|
||||
@ -615,7 +615,7 @@ static void eval_instruction(ComprehendGame *game,
|
||||
|
||||
if (noun) {
|
||||
for (i = 0; i < game->_header.nr_items; i++) {
|
||||
struct item *itemP = &game->_items[i];
|
||||
Item *itemP = &game->_items[i];
|
||||
|
||||
if (itemP->word == noun->_index &&
|
||||
itemP->room == instr->operand[0]) {
|
||||
@ -981,9 +981,9 @@ static void eval_instruction(ComprehendGame *game,
|
||||
* is reached. Otherwise the commands instructions are skipped over and the
|
||||
* next test sequence (if there is one) is tried.
|
||||
*/
|
||||
void eval_function(ComprehendGame *game, function *func,
|
||||
word *verb, word *noun) {
|
||||
function_state func_state;
|
||||
void eval_function(ComprehendGame *game, Function *func,
|
||||
Word *verb, Word *noun) {
|
||||
FunctionState func_state;
|
||||
uint i;
|
||||
|
||||
func_state.else_result = true;
|
||||
@ -1056,9 +1056,9 @@ static void handle_debug_command(ComprehendGame *game,
|
||||
#endif
|
||||
|
||||
static bool handle_sentence(ComprehendGame *game,
|
||||
sentence *sentence) {
|
||||
function *func;
|
||||
action *action;
|
||||
Sentence *sentence) {
|
||||
Function *func;
|
||||
Action *action;
|
||||
uint i, j;
|
||||
|
||||
if (sentence->nr_words == 0)
|
||||
@ -1102,11 +1102,11 @@ static bool handle_sentence(ComprehendGame *game,
|
||||
}
|
||||
|
||||
static void read_sentence(ComprehendGame *game, char **line,
|
||||
sentence *sentence) {
|
||||
Sentence *sentence) {
|
||||
bool sentence_end = false;
|
||||
char *word_string, *p = *line;
|
||||
word_index *pair;
|
||||
word *word;
|
||||
WordIndex *pair;
|
||||
Word *word;
|
||||
int index;
|
||||
|
||||
memset(sentence, 0, sizeof(*sentence));
|
||||
|
@ -39,13 +39,13 @@ public:
|
||||
const char *_shortName;
|
||||
|
||||
const char *_gameDataFile;
|
||||
Common::Array<string_file> _stringFiles;
|
||||
Common::Array<StringFile> _stringFiles;
|
||||
Common::Array<const char *> _locationGraphicFiles;
|
||||
Common::Array<const char *> _itemGraphicFiles;
|
||||
const char *_savegameFileFormat;
|
||||
unsigned _colorTable;
|
||||
|
||||
struct game_strings *_gameStrings;
|
||||
struct GameStrings *_gameStrings;
|
||||
|
||||
public:
|
||||
ComprehendGame();
|
||||
@ -69,10 +69,10 @@ public:
|
||||
void console_println(ComprehendGame *game, const char *text);
|
||||
int console_get_key(void);
|
||||
|
||||
item *get_item(ComprehendGame *game, uint16 index);
|
||||
void move_object(ComprehendGame *game, item *item, int new_room);
|
||||
void eval_function(ComprehendGame *game, function *func,
|
||||
word *verb, word *noun);
|
||||
Item *get_item(ComprehendGame *game, uint16 index);
|
||||
void move_object(ComprehendGame *game, Item *item, int new_room);
|
||||
void eval_function(ComprehendGame *game, Function *func,
|
||||
Word *verb, Word *noun);
|
||||
|
||||
void comprehend_play_game(ComprehendGame *game);
|
||||
void game_save(ComprehendGame *game);
|
||||
|
@ -26,7 +26,7 @@
|
||||
namespace Glk {
|
||||
namespace Comprehend {
|
||||
|
||||
static game_strings cc1_strings = {0x9};
|
||||
static GameStrings cc1_strings = {0x9};
|
||||
|
||||
#ifdef TODO
|
||||
static game_ops cc2_ops = {
|
||||
@ -43,7 +43,7 @@ CrimsonCrownGame::CrimsonCrownGame() : ComprehendGame() {
|
||||
_shortName = "cc1";
|
||||
_gameDataFile = "cc1.gda";
|
||||
|
||||
_stringFiles.push_back(string_file("ma.ms1", 0x89));
|
||||
_stringFiles.push_back(StringFile("ma.ms1", 0x89));
|
||||
_locationGraphicFiles.push_back("RA.MS1");
|
||||
_locationGraphicFiles.push_back("RB.MS1");
|
||||
_locationGraphicFiles.push_back("RC.MS1");
|
||||
|
@ -38,7 +38,7 @@ static char special_charset[] = "[]\n!\"#$%&'(),-/0123456789:;?<>";
|
||||
|
||||
static uint16 magic_offset;
|
||||
|
||||
void function_state::clear() {
|
||||
void FunctionState::clear() {
|
||||
test_result = true;
|
||||
else_result = false;
|
||||
or_count = 0;
|
||||
@ -49,7 +49,7 @@ void function_state::clear() {
|
||||
|
||||
/*-------------------------------------------------------*/
|
||||
|
||||
void room::clear() {
|
||||
void Room::clear() {
|
||||
flags = 0;
|
||||
graphic = 0;
|
||||
string_desc = 0;
|
||||
@ -58,7 +58,7 @@ void room::clear() {
|
||||
|
||||
/*-------------------------------------------------------*/
|
||||
|
||||
void item::clear() {
|
||||
void Item::clear() {
|
||||
string_desc = 0;
|
||||
long_string = 0;
|
||||
room = 0;
|
||||
@ -69,7 +69,7 @@ void item::clear() {
|
||||
|
||||
/*-------------------------------------------------------*/
|
||||
|
||||
void word::clear() {
|
||||
void Word::clear() {
|
||||
_index = 0;
|
||||
_type = 0;
|
||||
Common::fill(&_word[0], &_word[7], '\0');
|
||||
@ -77,7 +77,7 @@ void word::clear() {
|
||||
|
||||
/*-------------------------------------------------------*/
|
||||
|
||||
void word_map::clear() {
|
||||
void WordMap::clear() {
|
||||
flags = 0;
|
||||
for (int idx = 0; idx < 3; ++idx)
|
||||
word[idx].clear();
|
||||
@ -85,7 +85,7 @@ void word_map::clear() {
|
||||
|
||||
/*-------------------------------------------------------*/
|
||||
|
||||
void action::clear() {
|
||||
void Action::clear() {
|
||||
type = 0;
|
||||
nr_words = 0;
|
||||
function = 0;
|
||||
@ -95,7 +95,7 @@ void action::clear() {
|
||||
|
||||
/*-------------------------------------------------------*/
|
||||
|
||||
void instruction::clear() {
|
||||
void Instruction::clear() {
|
||||
opcode = 0;
|
||||
nr_operands = 0;
|
||||
is_command= false;
|
||||
@ -104,7 +104,7 @@ void instruction::clear() {
|
||||
|
||||
/*-------------------------------------------------------*/
|
||||
|
||||
void function::clear() {
|
||||
void Function::clear() {
|
||||
nr_instructions = 0;
|
||||
for (int idx = 0; idx < 0x100; ++idx)
|
||||
instructions[idx].clear();
|
||||
@ -112,14 +112,14 @@ void function::clear() {
|
||||
|
||||
/*-------------------------------------------------------*/
|
||||
|
||||
void string_table::clear() {
|
||||
void StringTable::clear() {
|
||||
nr_strings = 0;
|
||||
Common::fill(&strings[0], &strings[0xffff], nullptr);
|
||||
}
|
||||
|
||||
/*-------------------------------------------------------*/
|
||||
|
||||
void game_header::clear() {
|
||||
void GameHeader::clear() {
|
||||
magic = 0;
|
||||
room_desc_table = 0;
|
||||
room_flags_table = 0;
|
||||
@ -199,7 +199,7 @@ static bool opcode_is_command(uint8 opcode) {
|
||||
}
|
||||
|
||||
static uint8 parse_vm_instruction(FileBuffer *fb,
|
||||
instruction *instr) {
|
||||
Instruction *instr) {
|
||||
uint i;
|
||||
|
||||
/* Get the opcode */
|
||||
@ -215,8 +215,8 @@ static uint8 parse_vm_instruction(FileBuffer *fb,
|
||||
return instr->opcode;
|
||||
}
|
||||
|
||||
static void parse_function(FileBuffer *fb, function * func) {
|
||||
instruction *instruction;
|
||||
static void parse_function(FileBuffer *fb, Function * func) {
|
||||
Instruction *instruction;
|
||||
uint8 *p, opcode;
|
||||
|
||||
p = (uint8 *)memchr(fb->dataPtr(), 0x00, fb->size() - fb->pos());
|
||||
@ -237,7 +237,7 @@ static void parse_function(FileBuffer *fb, function * func) {
|
||||
}
|
||||
|
||||
static void parse_vm(ComprehendGame *game, FileBuffer *fb) {
|
||||
function *func;
|
||||
Function *func;
|
||||
|
||||
fb->seek(game->_header.addr_vm);
|
||||
while (1) {
|
||||
@ -253,7 +253,7 @@ static void parse_vm(ComprehendGame *game, FileBuffer *fb) {
|
||||
|
||||
static void parse_action_table_vvnn(ComprehendGame *game,
|
||||
FileBuffer *fb, size_t * index) {
|
||||
action *action;
|
||||
Action *action;
|
||||
uint8 verb, count;
|
||||
int i, j;
|
||||
|
||||
@ -297,7 +297,7 @@ static void parse_action_table_vvnn(ComprehendGame *game,
|
||||
|
||||
static void parse_action_table_vnjn(ComprehendGame *game,
|
||||
FileBuffer *fb, size_t * index) {
|
||||
action *action;
|
||||
Action *action;
|
||||
uint8 join, count;
|
||||
int i;
|
||||
|
||||
@ -342,7 +342,7 @@ static void parse_action_table_vnjn(ComprehendGame *game,
|
||||
|
||||
static void parse_action_table_vjn(ComprehendGame *game,
|
||||
FileBuffer *fb, size_t * index) {
|
||||
action *action;
|
||||
Action *action;
|
||||
uint8 join, count;
|
||||
int i;
|
||||
|
||||
@ -383,7 +383,7 @@ static void parse_action_table_vjn(ComprehendGame *game,
|
||||
|
||||
static void parse_action_table_vdn(ComprehendGame *game,
|
||||
FileBuffer *fb, size_t * index) {
|
||||
action *action;
|
||||
Action *action;
|
||||
uint8 verb, count;
|
||||
int i;
|
||||
|
||||
@ -424,7 +424,7 @@ static void parse_action_table_vdn(ComprehendGame *game,
|
||||
|
||||
static void parse_action_table_vnn(ComprehendGame *game,
|
||||
FileBuffer *fb, size_t * index) {
|
||||
action *action;
|
||||
Action *action;
|
||||
uint8 verb, count;
|
||||
int i;
|
||||
|
||||
@ -466,7 +466,7 @@ static void parse_action_table_vnn(ComprehendGame *game,
|
||||
|
||||
static void parse_action_table_vn(ComprehendGame *game,
|
||||
FileBuffer *fb, size_t * index) {
|
||||
action *action;
|
||||
Action *action;
|
||||
uint8 verb, count;
|
||||
int i;
|
||||
|
||||
@ -505,7 +505,7 @@ static void parse_action_table_vn(ComprehendGame *game,
|
||||
|
||||
static void parse_action_table_v(ComprehendGame *game,
|
||||
FileBuffer *fb, size_t * index) {
|
||||
action *action;
|
||||
Action *action;
|
||||
uint8 verb, nr_funcs;
|
||||
uint16 func;
|
||||
int i;
|
||||
@ -565,11 +565,11 @@ static void parse_action_table(ComprehendGame *game,
|
||||
}
|
||||
|
||||
static void parse_dictionary(ComprehendGame *game, FileBuffer *fb) {
|
||||
word *words;
|
||||
Word *words;
|
||||
uint i, j;
|
||||
|
||||
// FIXME - fixed size 0xff array?
|
||||
game->_words = (word *)xmalloc(game->_nr_words * sizeof(words));
|
||||
game->_words = (Word *)xmalloc(game->_nr_words * sizeof(words));
|
||||
|
||||
fb->seek(game->_header.addr_dictionary);
|
||||
for (i = 0; i < game->_nr_words; i++) {
|
||||
@ -588,7 +588,7 @@ static void parse_dictionary(ComprehendGame *game, FileBuffer *fb) {
|
||||
}
|
||||
|
||||
static void parse_word_map(ComprehendGame *game, FileBuffer *fb) {
|
||||
word_map *map;
|
||||
WordMap *map;
|
||||
uint8 index, type, dummy;
|
||||
uint i;
|
||||
|
||||
@ -788,7 +788,7 @@ done:
|
||||
}
|
||||
|
||||
static void parse_string_table(FileBuffer *fb, unsigned start_addr,
|
||||
uint32 end_addr, string_table *table) {
|
||||
uint32 end_addr, StringTable *table) {
|
||||
fb->seek(start_addr);
|
||||
while (1) {
|
||||
table->strings[table->nr_strings++] = parse_string(fb);
|
||||
@ -848,7 +848,7 @@ static void parse_replace_words(ComprehendGame *game,
|
||||
* game data is. The offsets have a magic constant value added to them.
|
||||
*/
|
||||
static void parse_header(ComprehendGame *game, FileBuffer *fb) {
|
||||
game_header *header = &game->_header;
|
||||
GameHeader *header = &game->_header;
|
||||
uint16 dummy, addr_dictionary_end;
|
||||
uint8 dummy8;
|
||||
|
||||
@ -966,7 +966,7 @@ static void parse_header(ComprehendGame *game, FileBuffer *fb) {
|
||||
}
|
||||
|
||||
static void load_extra_string_file(ComprehendGame *game,
|
||||
string_file * string_file) {
|
||||
StringFile * string_file) {
|
||||
FileBuffer fb(string_file->filename);
|
||||
unsigned end;
|
||||
|
||||
|
@ -43,7 +43,7 @@ enum {
|
||||
NR_DIRECTIONS,
|
||||
};
|
||||
|
||||
struct function_state {
|
||||
struct FunctionState {
|
||||
bool test_result;
|
||||
bool else_result;
|
||||
unsigned or_count;
|
||||
@ -51,27 +51,27 @@ struct function_state {
|
||||
bool in_command;
|
||||
bool executed;
|
||||
|
||||
function_state() {
|
||||
FunctionState() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void clear();
|
||||
};
|
||||
|
||||
struct room {
|
||||
struct Room {
|
||||
uint8 direction[NR_DIRECTIONS];
|
||||
uint8 flags;
|
||||
uint8 graphic;
|
||||
uint16 string_desc;
|
||||
|
||||
room() {
|
||||
Room() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void clear();
|
||||
};
|
||||
|
||||
struct item {
|
||||
struct Item {
|
||||
uint16 string_desc;
|
||||
uint16 long_string; /* Only used by version 2 */
|
||||
uint8 room;
|
||||
@ -79,30 +79,30 @@ struct item {
|
||||
uint8 word;
|
||||
uint8 graphic;
|
||||
|
||||
item() {
|
||||
Item() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void clear();
|
||||
};
|
||||
|
||||
struct word {
|
||||
struct Word {
|
||||
char _word[7];
|
||||
uint8 _index;
|
||||
uint8 _type;
|
||||
|
||||
word() {
|
||||
Word() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void clear();
|
||||
};
|
||||
|
||||
struct word_index {
|
||||
struct WordIndex {
|
||||
uint8 index;
|
||||
uint8 type;
|
||||
|
||||
word_index() {
|
||||
WordIndex() {
|
||||
clear();
|
||||
}
|
||||
|
||||
@ -111,19 +111,19 @@ struct word_index {
|
||||
}
|
||||
};
|
||||
|
||||
struct word_map {
|
||||
struct WordMap {
|
||||
/* <word[0]>, <word[1]> == <word[2]> */
|
||||
word_index word[3];
|
||||
WordIndex word[3];
|
||||
uint8 flags;
|
||||
|
||||
word_map() {
|
||||
WordMap() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void clear();
|
||||
};
|
||||
|
||||
struct action {
|
||||
struct Action {
|
||||
int type;
|
||||
size_t nr_words;
|
||||
// FIXME - use struct word_index here.
|
||||
@ -131,49 +131,49 @@ struct action {
|
||||
uint8 word_type[4];
|
||||
uint16 function;
|
||||
|
||||
action() {
|
||||
Action() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void clear();
|
||||
};
|
||||
|
||||
struct instruction {
|
||||
struct Instruction {
|
||||
uint8 opcode;
|
||||
size_t nr_operands;
|
||||
uint8 operand[3];
|
||||
bool is_command;
|
||||
|
||||
instruction() {
|
||||
Instruction() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void clear();
|
||||
};
|
||||
|
||||
struct function {
|
||||
instruction instructions[0x100];
|
||||
struct Function {
|
||||
Instruction instructions[0x100];
|
||||
size_t nr_instructions;
|
||||
|
||||
function() {
|
||||
Function() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void clear();
|
||||
};
|
||||
|
||||
struct string_table {
|
||||
struct StringTable {
|
||||
char *strings[0xffff];
|
||||
size_t nr_strings;
|
||||
|
||||
string_table() {
|
||||
StringTable() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void clear();
|
||||
};
|
||||
|
||||
struct game_header {
|
||||
struct GameHeader {
|
||||
uint16 magic;
|
||||
|
||||
uint16 room_desc_table;
|
||||
@ -205,7 +205,7 @@ struct game_header {
|
||||
|
||||
uint16 addr_vm; // FIXME - functions
|
||||
|
||||
game_header() {
|
||||
GameHeader() {
|
||||
clear();
|
||||
}
|
||||
|
||||
@ -213,35 +213,35 @@ struct game_header {
|
||||
};
|
||||
|
||||
struct GameInfo {
|
||||
game_header _header;
|
||||
GameHeader _header;
|
||||
|
||||
unsigned _comprehendVersion;
|
||||
|
||||
uint8 _startRoom;
|
||||
|
||||
room _rooms[0x100];
|
||||
Room _rooms[0x100];
|
||||
size_t _nr_rooms;
|
||||
uint8 _currentRoom;
|
||||
|
||||
struct item _items[0xff];
|
||||
struct Item _items[0xff];
|
||||
|
||||
struct word *_words;
|
||||
struct Word *_words;
|
||||
size_t _nr_words;
|
||||
|
||||
struct word_map _wordMaps[0xff];
|
||||
struct WordMap _wordMaps[0xff];
|
||||
size_t _nr_word_maps;
|
||||
|
||||
struct string_table _strings;
|
||||
struct string_table _strings2;
|
||||
struct StringTable _strings;
|
||||
struct StringTable _strings2;
|
||||
|
||||
struct action _actions[0xffff];
|
||||
struct Action _actions[0xffff];
|
||||
size_t _nr_actions;
|
||||
|
||||
struct function _functions[0xffff];
|
||||
struct Function _functions[0xffff];
|
||||
size_t _nr_functions;
|
||||
|
||||
struct image_data _roomImages;
|
||||
struct image_data _itemImages;
|
||||
struct ImageData _roomImages;
|
||||
struct ImageData _itemImages;
|
||||
|
||||
bool _flags[MAX_FLAGS];
|
||||
uint16 _variables[MAX_VARIABLES];
|
||||
@ -259,13 +259,13 @@ struct GameInfo {
|
||||
void clearInfo();
|
||||
};
|
||||
|
||||
struct string_file {
|
||||
struct StringFile {
|
||||
const char *filename;
|
||||
uint32 base_offset;
|
||||
uint32 end_offset;
|
||||
|
||||
string_file() : filename(nullptr), base_offset(0), end_offset(0) {}
|
||||
string_file(const char *fname, uint32 baseOfs, uint32 endO = 0) : filename(fname), base_offset(baseOfs), end_offset(endO) {
|
||||
StringFile() : filename(nullptr), base_offset(0), end_offset(0) {}
|
||||
StringFile(const char *fname, uint32 baseOfs, uint32 endO = 0) : filename(fname), base_offset(baseOfs), end_offset(endO) {
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -40,11 +40,11 @@ OOToposGame::OOToposGame() : ComprehendGame() {
|
||||
_gameDataFile = "g0";
|
||||
|
||||
// Extra strings are (annoyingly) stored in the game binary
|
||||
_stringFiles.push_back(string_file("NOVEL.EXE", 0x16564, 0x17640));
|
||||
_stringFiles.push_back(string_file("NOVEL.EXE", 0x17702, 0x18600));
|
||||
_stringFiles.push_back(string_file("NOVEL.EXE", 0x186b2, 0x19b80));
|
||||
_stringFiles.push_back(string_file("NOVEL.EXE", 0x19c62, 0x1a590));
|
||||
_stringFiles.push_back(string_file("NOVEL.EXE", 0x1a634, 0x1b080));
|
||||
_stringFiles.push_back(StringFile("NOVEL.EXE", 0x16564, 0x17640));
|
||||
_stringFiles.push_back(StringFile("NOVEL.EXE", 0x17702, 0x18600));
|
||||
_stringFiles.push_back(StringFile("NOVEL.EXE", 0x186b2, 0x19b80));
|
||||
_stringFiles.push_back(StringFile("NOVEL.EXE", 0x19c62, 0x1a590));
|
||||
_stringFiles.push_back(StringFile("NOVEL.EXE", 0x1a634, 0x1b080));
|
||||
_locationGraphicFiles.push_back("RA");
|
||||
_locationGraphicFiles.push_back("RB");
|
||||
_locationGraphicFiles.push_back("RC");
|
||||
@ -61,7 +61,7 @@ OOToposGame::OOToposGame() : ComprehendGame() {
|
||||
|
||||
int OOToposGame::room_is_special(unsigned room_index,
|
||||
unsigned *room_desc_string) {
|
||||
room *room = &_rooms[room_index];
|
||||
Room *room = &_rooms[room_index];
|
||||
|
||||
/* Is the room dark */
|
||||
if ((room->flags & OO_ROOM_FLAG_DARK) &&
|
||||
@ -85,7 +85,7 @@ int OOToposGame::room_is_special(unsigned room_index,
|
||||
bool OOToposGame::before_turn() {
|
||||
/* FIXME - probably doesn't work correctly with restored games */
|
||||
static bool flashlight_was_on = false, googles_were_worn = false;
|
||||
room *room = &_rooms[_currentRoom];
|
||||
Room *room = &_rooms[_currentRoom];
|
||||
|
||||
/*
|
||||
* Check if the room needs to be redrawn because the flashlight
|
||||
|
@ -28,15 +28,15 @@
|
||||
namespace Glk {
|
||||
namespace Comprehend {
|
||||
|
||||
const tr_monster TransylvaniaGame::WEREWOLF = {
|
||||
const TransylvaniaMonster TransylvaniaGame::WEREWOLF = {
|
||||
0x21, 7, (1 << 6), 5, 5
|
||||
};
|
||||
|
||||
const tr_monster TransylvaniaGame::VAMPIRE = {
|
||||
const TransylvaniaMonster TransylvaniaGame::VAMPIRE = {
|
||||
0x26, 5, (1 << 7), 0, 5
|
||||
};
|
||||
|
||||
static game_strings tr_strings = {
|
||||
static GameStrings tr_strings = {
|
||||
EXTRA_STRING_TABLE(0x8a)
|
||||
};
|
||||
|
||||
@ -46,11 +46,11 @@ TransylvaniaGame::TransylvaniaGame() : ComprehendGame() {
|
||||
_shortName = "tr";
|
||||
_gameDataFile = "tr.gda";
|
||||
|
||||
_stringFiles.push_back(string_file("MA.MS1", 0x88));
|
||||
_stringFiles.push_back(string_file("MB.MS1", 0x88));
|
||||
_stringFiles.push_back(string_file("MC.MS1", 0x88));
|
||||
_stringFiles.push_back(string_file("MD.MS1", 0x88));
|
||||
_stringFiles.push_back(string_file("ME.MS1", 0x88));
|
||||
_stringFiles.push_back(StringFile("MA.MS1", 0x88));
|
||||
_stringFiles.push_back(StringFile("MB.MS1", 0x88));
|
||||
_stringFiles.push_back(StringFile("MC.MS1", 0x88));
|
||||
_stringFiles.push_back(StringFile("MD.MS1", 0x88));
|
||||
_stringFiles.push_back(StringFile("ME.MS1", 0x88));
|
||||
|
||||
_locationGraphicFiles.push_back("RA.MS1");
|
||||
_locationGraphicFiles.push_back("RB.MS1");
|
||||
@ -64,9 +64,9 @@ TransylvaniaGame::TransylvaniaGame() : ComprehendGame() {
|
||||
_gameStrings = &tr_strings;
|
||||
};
|
||||
|
||||
void TransylvaniaGame::update_monster(const tr_monster *monster_info) {
|
||||
item *monster;
|
||||
room *room;
|
||||
void TransylvaniaGame::update_monster(const TransylvaniaMonster *monster_info) {
|
||||
Item *monster;
|
||||
Room *room;
|
||||
uint16 turn_count;
|
||||
|
||||
room = &_rooms[_currentRoom];
|
||||
@ -98,7 +98,7 @@ void TransylvaniaGame::update_monster(const tr_monster *monster_info) {
|
||||
int TransylvaniaGame::room_is_special(unsigned room_index,
|
||||
unsigned *room_desc_string)
|
||||
{
|
||||
room *room = &_rooms[room_index];
|
||||
Room *room = &_rooms[room_index];
|
||||
|
||||
if (room_index == 0x28) {
|
||||
if (room_desc_string)
|
||||
|
@ -28,7 +28,7 @@
|
||||
namespace Glk {
|
||||
namespace Comprehend {
|
||||
|
||||
struct tr_monster {
|
||||
struct TransylvaniaMonster {
|
||||
uint8 object;
|
||||
uint8 dead_flag;
|
||||
unsigned min_turns_before;
|
||||
@ -38,10 +38,10 @@ struct tr_monster {
|
||||
|
||||
class TransylvaniaGame : public ComprehendGame {
|
||||
private:
|
||||
static const tr_monster WEREWOLF;
|
||||
static const tr_monster VAMPIRE;
|
||||
static const TransylvaniaMonster WEREWOLF;
|
||||
static const TransylvaniaMonster VAMPIRE;
|
||||
|
||||
void update_monster(const tr_monster *monster_info);
|
||||
void update_monster(const TransylvaniaMonster *monster_info);
|
||||
|
||||
public:
|
||||
TransylvaniaGame();
|
||||
|
@ -48,7 +48,7 @@ static unsigned pen_colors[] = {
|
||||
RGB(0xff, 0x00, 0x00),
|
||||
};
|
||||
|
||||
struct graphics_context {
|
||||
struct GraphicsContext {
|
||||
Window *screen;
|
||||
|
||||
/*
|
||||
@ -63,7 +63,7 @@ struct graphics_context {
|
||||
// SDL_Surface *surface;
|
||||
};
|
||||
|
||||
static graphics_context ctx;
|
||||
static GraphicsContext ctx;
|
||||
|
||||
unsigned g_set_pen_color(uint8 opcode) {
|
||||
return pen_colors[opcode - IMAGE_OP_PEN_COLOR_A];
|
||||
|
@ -33,7 +33,7 @@ namespace Comprehend {
|
||||
|
||||
#define IMAGES_PER_FILE 16
|
||||
|
||||
struct image_context {
|
||||
struct ImageContext {
|
||||
unsigned x;
|
||||
unsigned y;
|
||||
unsigned pen_color;
|
||||
@ -46,7 +46,7 @@ struct image_context {
|
||||
|
||||
static unsigned draw_flags;
|
||||
|
||||
void image_data::clear() {
|
||||
void ImageData::clear() {
|
||||
fb = nullptr;
|
||||
image_offsets = nullptr;
|
||||
nr_images = 0;
|
||||
@ -65,7 +65,7 @@ static uint16 image_get_operand(FileBuffer *fb)
|
||||
return val;
|
||||
}
|
||||
|
||||
static bool do_image_op(FileBuffer *fb, image_context *ctx)
|
||||
static bool do_image_op(FileBuffer *fb, ImageContext *ctx)
|
||||
{
|
||||
uint8 opcode;
|
||||
uint16 a, b;
|
||||
@ -254,12 +254,12 @@ static bool do_image_op(FileBuffer *fb, image_context *ctx)
|
||||
return false;
|
||||
}
|
||||
|
||||
void draw_image(image_data *info, unsigned index)
|
||||
void draw_image(ImageData *info, unsigned index)
|
||||
{
|
||||
unsigned file_num;
|
||||
FileBuffer *fb;
|
||||
bool done = false;
|
||||
image_context ctx = {
|
||||
ImageContext ctx = {
|
||||
0, 0, G_COLOR_BLACK, G_COLOR_BLACK, IMAGE_OP_SHAPE_CIRCLE_LARGE
|
||||
};
|
||||
|
||||
@ -294,13 +294,13 @@ void draw_bright_room(void)
|
||||
g_clear_screen(G_COLOR_WHITE);
|
||||
}
|
||||
|
||||
void draw_location_image(image_data *info, unsigned index)
|
||||
void draw_location_image(ImageData *info, unsigned index)
|
||||
{
|
||||
g_clear_screen(G_COLOR_WHITE);
|
||||
draw_image(info, index);
|
||||
}
|
||||
|
||||
static void load_image_file(image_data *info, const char *filename,
|
||||
static void load_image_file(ImageData *info, const char *filename,
|
||||
unsigned file_num)
|
||||
{
|
||||
unsigned base = file_num * IMAGES_PER_FILE;
|
||||
@ -329,7 +329,7 @@ static void load_image_file(image_data *info, const char *filename,
|
||||
}
|
||||
}
|
||||
|
||||
static void load_image_files(image_data *info,
|
||||
static void load_image_files(ImageData *info,
|
||||
const Common::Array<const char *> filenames) {
|
||||
uint i;
|
||||
|
||||
@ -344,7 +344,7 @@ static void load_image_files(image_data *info,
|
||||
}
|
||||
}
|
||||
|
||||
void comprehend_load_image_file(const char *filename, image_data *info)
|
||||
void comprehend_load_image_file(const char *filename, ImageData *info)
|
||||
{
|
||||
Common::Array<const char *> filenames;
|
||||
filenames.push_back(filename);
|
||||
|
@ -31,12 +31,12 @@ namespace Comprehend {
|
||||
class ComprehendGame;
|
||||
struct FileBuffer;
|
||||
|
||||
struct image_data {
|
||||
struct ImageData {
|
||||
FileBuffer *fb;
|
||||
uint16 *image_offsets;
|
||||
size_t nr_images;
|
||||
|
||||
image_data() {
|
||||
ImageData() {
|
||||
clear();
|
||||
}
|
||||
|
||||
@ -93,10 +93,10 @@ void image_set_draw_flags(unsigned flags);
|
||||
|
||||
void draw_dark_room(void);
|
||||
void draw_bright_room(void);
|
||||
void draw_image(image_data *info, unsigned index);
|
||||
void draw_location_image(image_data *info, unsigned index);
|
||||
void draw_image(ImageData *info, unsigned index);
|
||||
void draw_location_image(ImageData *info, unsigned index);
|
||||
|
||||
void comprehend_load_image_file(const char *filename, image_data *info);
|
||||
void comprehend_load_image_file(const char *filename, ImageData *info);
|
||||
void comprehend_load_images(ComprehendGame *game);
|
||||
|
||||
} // namespace Comprehend
|
||||
|
Loading…
Reference in New Issue
Block a user