- Renamed ScriptInterpreter -> EMCInterpreter

- Renamed ScriptState -> EMCState, ScriptData -> EMCData
- Removed 'Script' from function names inside EMCInterpreter
- Fixed KyraEngine::readSettings and KyraEngine::writeSettings for kyra3

svn-id: r31773
This commit is contained in:
Johannes Schickel 2008-04-29 15:12:09 +00:00
parent ca7f7e2a3b
commit ec9a03964c
22 changed files with 1215 additions and 1232 deletions

View File

@ -119,15 +119,15 @@ int KyraEngine_v1::buttonAmuletCallback(Button *caller) {
drawJewelsFadeOutStart();
drawJewelsFadeOutEnd(jewel);
_scriptInterpreter->initScript(_scriptClick, _scriptClickData);
_scriptClick->regs[3] = 0;
_scriptClick->regs[6] = jewel;
_scriptInterpreter->startScript(_scriptClick, 4);
_emc->init(&_scriptClick, &_scriptClickData);
_scriptClick.regs[3] = 0;
_scriptClick.regs[6] = jewel;
_emc->start(&_scriptClick, 4);
while (_scriptInterpreter->validScript(_scriptClick))
_scriptInterpreter->runScript(_scriptClick);
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
if (_scriptClick->regs[3])
if (_scriptClick.regs[3])
return 1;
_unkAmuletVar = 1;

View File

@ -525,26 +525,26 @@ int KyraEngine_v3::buttonMoodChange(Button *button) {
drawMalcolmsMoodText();
updateDlgIndex();
ScriptData data;
ScriptState state;
EMCData data;
EMCState state;
memset(&data, 0, sizeof(data));
memset(&state, 0, sizeof(state));
_res->exists("_ACTOR.EMC", true);
_scriptInterpreter->loadScript("_ACTOR.EMC", &data, &_opcodes);
_scriptInterpreter->initScript(&state, &data);
_scriptInterpreter->startScript(&state, 1);
_emc->load("_ACTOR.EMC", &data, &_opcodes);
_emc->init(&state, &data);
_emc->start(&state, 1);
int vocHigh = _vocHigh;
_vocHigh = 200;
_useActorBuffer = true;
while (_scriptInterpreter->validScript(&state))
_scriptInterpreter->runScript(&state);
while (_emc->isValid(&state))
_emc->run(&state);
_useActorBuffer = false;
_vocHigh = vocHigh;
_scriptInterpreter->unloadScript(&data);
_emc->unload(&data);
}
return 0;

View File

@ -45,7 +45,7 @@ KyraEngine::KyraEngine(OSystem *system, const GameFlags &flags)
_text = 0;
_staticres = 0;
_timer = 0;
_scriptInterpreter = 0;
_emc = 0;
_gameSpeed = 60;
_tickLength = (uint8)(1000.0 / _gameSpeed);
@ -145,8 +145,8 @@ int KyraEngine::init() {
_timer = new TimerManager(this, _system);
assert(_timer);
setupTimers();
_scriptInterpreter = new ScriptHelper(this);
assert(_scriptInterpreter);
_emc = new EMCInterpreter(this);
assert(_emc);
setupOpcodeTable();
readSettings();
@ -200,7 +200,7 @@ KyraEngine::~KyraEngine() {
delete _sound;
delete _text;
delete _timer;
delete _scriptInterpreter;
delete _emc;
}
void KyraEngine::quitGame() {
@ -273,8 +273,10 @@ void KyraEngine::readSettings() {
}
_configSounds = ConfMan.getBool("sfx_mute") ? 0 : 1;
_sound->enableMusic(_configMusic);
_sound->enableSFX(_configSounds);
if (_sound) {
_sound->enableMusic(_configMusic);
_sound->enableSFX(_configSounds);
}
bool speechMute = ConfMan.getBool("speech_mute");
bool subtitles = ConfMan.getBool("subtitles");
@ -313,11 +315,12 @@ void KyraEngine::writeSettings() {
break;
}
if (!_configMusic)
_sound->beginFadeOut();
_sound->enableMusic(_configMusic);
_sound->enableSFX(_configSounds);
if (_sound) {
if (!_configMusic)
_sound->beginFadeOut();
_sound->enableMusic(_configMusic);
_sound->enableSFX(_configSounds);
}
ConfMan.setBool("speech_mute", speechMute);
ConfMan.setBool("subtitles", subtitles);

View File

@ -72,7 +72,7 @@ struct AudioDataStruct {
// in the future we maybe merge some flags and/or create new ones
enum kDebugLevels {
kDebugLevelScriptFuncs = 1 << 0, // prints debug output of o#_* functions
kDebugLevelScript = 1 << 1, // prints debug output of "ScriptHelper" functions
kDebugLevelScript = 1 << 1, // prints debug output of "EMCInterpreter" functions
kDebugLevelSprites = 1 << 2, // prints debug output of "Sprites" functions
kDebugLevelScreen = 1 << 3, // prints debug output of "Screen" functions
kDebugLevelSound = 1 << 4, // prints debug output of "Sound" functions
@ -175,7 +175,7 @@ protected:
TextDisplayer *_text;
StaticResource *_staticres;
TimerManager *_timer;
ScriptHelper *_scriptInterpreter;
EMCInterpreter *_emc;
// config specific
virtual void registerDefaultSettings();

View File

@ -81,10 +81,6 @@ KyraEngine_v1::KyraEngine_v1(OSystem *system, const GameFlags &flags)
_sprites = 0;
_animator = 0;
_seq = 0;
_npcScriptData = 0;
_scriptMain = 0;
_scriptClickData = 0;
_scriptClick = 0;
_characterList = 0;
_movFacingTable = 0;
_buttonData = 0;
@ -94,7 +90,6 @@ KyraEngine_v1::KyraEngine_v1(OSystem *system, const GameFlags &flags)
_finalA = _finalB = _finalC = 0;
_endSequenceBackUpRect = 0;
memset(_panPagesTable, 0, sizeof(_panPagesTable));
_npcScriptData = _scriptClickData = 0;
memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable));
_currHeadShape = 0;
@ -110,9 +105,9 @@ KyraEngine_v1::~KyraEngine_v1() {
}
closeFinalWsa();
if (_scriptInterpreter) {
_scriptInterpreter->unloadScript(_npcScriptData);
_scriptInterpreter->unloadScript(_scriptClickData);
if (_emc) {
_emc->unload(&_npcScriptData);
_emc->unload(&_scriptClickData);
}
Common::clearAllSpecialDebugLevels();
@ -123,12 +118,6 @@ KyraEngine_v1::~KyraEngine_v1() {
delete _animator;
delete _seq;
delete _npcScriptData;
delete _scriptMain;
delete _scriptClickData;
delete _scriptClick;
delete [] _characterList;
delete [] _movFacingTable;
@ -212,23 +201,12 @@ int KyraEngine_v1::init() {
_characterList[0].facing = 3;
_characterList[0].currentAnimFrame = 7;
_npcScriptData = new ScriptData;
memset(_npcScriptData, 0, sizeof(ScriptData));
assert(_npcScriptData);
_npcScript = new ScriptState;
assert(_npcScript);
memset(_npcScript, 0, sizeof(ScriptState));
memset(&_npcScriptData, 0, sizeof(EMCData));
memset(&_scriptClickData, 0, sizeof(EMCData));
_scriptMain = new ScriptState;
assert(_scriptMain);
memset(_scriptMain, 0, sizeof(ScriptState));
_scriptClickData = new ScriptData;
assert(_scriptClickData);
memset(_scriptClickData, 0, sizeof(ScriptData));
_scriptClick = new ScriptState;
assert(_scriptClick);
memset(_scriptClick, 0, sizeof(ScriptState));
memset(&_npcScript, 0, sizeof(EMCState));
memset(&_scriptMain, 0, sizeof(EMCState));
memset(&_scriptClick, 0, sizeof(EMCState));
_debugger = new Debugger_v1(this);
assert(_debugger);
@ -387,19 +365,19 @@ void KyraEngine_v1::startup() {
_animator->initAnimStateList();
setCharactersInDefaultScene();
if (!_scriptInterpreter->loadScript("_STARTUP.EMC", _npcScriptData, &_opcodes))
if (!_emc->load("_STARTUP.EMC", &_npcScriptData, &_opcodes))
error("Could not load \"_STARTUP.EMC\" script");
_scriptInterpreter->initScript(_scriptMain, _npcScriptData);
_emc->init(&_scriptMain, &_npcScriptData);
if (!_scriptInterpreter->startScript(_scriptMain, 0))
if (!_emc->start(&_scriptMain, 0))
error("Could not start script function 0 of script \"_STARTUP.EMC\"");
while (_scriptInterpreter->validScript(_scriptMain))
_scriptInterpreter->runScript(_scriptMain);
while (_emc->isValid(&_scriptMain))
_emc->run(&_scriptMain);
_scriptInterpreter->unloadScript(_npcScriptData);
_emc->unload(&_npcScriptData);
if (!_scriptInterpreter->loadScript("_NPC.EMC", _npcScriptData, &_opcodes))
if (!_emc->load("_NPC.EMC", &_npcScriptData, &_opcodes))
error("Could not load \"_NPC.EMC\" script");
snd_playTheme(1, -1);
@ -785,17 +763,17 @@ int KyraEngine_v1::processInputHelper(int xpos, int ypos) {
int KyraEngine_v1::clickEventHandler(int xpos, int ypos) {
debugC(9, kDebugLevelMain, "KyraEngine_v1::clickEventHandler(%d, %d)", xpos, ypos);
_scriptInterpreter->initScript(_scriptClick, _scriptClickData);
_scriptClick->regs[1] = xpos;
_scriptClick->regs[2] = ypos;
_scriptClick->regs[3] = 0;
_scriptClick->regs[4] = _itemInHand;
_scriptInterpreter->startScript(_scriptClick, 1);
_emc->init(&_scriptClick, &_scriptClickData);
_scriptClick.regs[1] = xpos;
_scriptClick.regs[2] = ypos;
_scriptClick.regs[3] = 0;
_scriptClick.regs[4] = _itemInHand;
_emc->start(&_scriptClick, 1);
while (_scriptInterpreter->validScript(_scriptClick))
_scriptInterpreter->runScript(_scriptClick);
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
return _scriptClick->regs[3];
return _scriptClick.regs[3];
}
void KyraEngine_v1::updateMousePointer(bool forceUpdate) {
@ -929,15 +907,15 @@ void KyraEngine_v1::clickEventHandler2() {
Common::Point mouse = getMousePos();
_scriptInterpreter->initScript(_scriptClick, _scriptClickData);
_scriptClick->regs[0] = _currentCharacter->sceneId;
_scriptClick->regs[1] = mouse.x;
_scriptClick->regs[2] = mouse.y;
_scriptClick->regs[4] = _itemInHand;
_scriptInterpreter->startScript(_scriptClick, 6);
_emc->init(&_scriptClick, &_scriptClickData);
_scriptClick.regs[0] = _currentCharacter->sceneId;
_scriptClick.regs[1] = mouse.x;
_scriptClick.regs[2] = mouse.y;
_scriptClick.regs[4] = _itemInHand;
_emc->start(&_scriptClick, 6);
while (_scriptInterpreter->validScript(_scriptClick))
_scriptInterpreter->runScript(_scriptClick);
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
}
int KyraEngine_v1::checkForNPCScriptRun(int xpos, int ypos) {
@ -991,14 +969,14 @@ int KyraEngine_v1::checkForNPCScriptRun(int xpos, int ypos) {
void KyraEngine_v1::runNpcScript(int func) {
debugC(9, kDebugLevelMain, "KyraEngine_v1::runNpcScript(%d)", func);
_scriptInterpreter->initScript(_npcScript, _npcScriptData);
_scriptInterpreter->startScript(_npcScript, func);
_npcScript->regs[0] = _currentCharacter->sceneId;
_npcScript->regs[4] = _itemInHand;
_npcScript->regs[5] = func;
_emc->init(&_npcScript, &_npcScriptData);
_emc->start(&_npcScript, func);
_npcScript.regs[0] = _currentCharacter->sceneId;
_npcScript.regs[4] = _itemInHand;
_npcScript.regs[5] = func;
while (_scriptInterpreter->validScript(_npcScript))
_scriptInterpreter->runScript(_npcScript);
while (_emc->isValid(&_npcScript))
_emc->run(&_npcScript);
}
void KyraEngine_v1::checkAmuletAnimFlags() {

View File

@ -482,13 +482,13 @@ protected:
Screen_v1 *_screen;
Debugger *_debugger;
ScriptState *_scriptMain;
EMCState _scriptMain;
ScriptState *_npcScript;
ScriptData *_npcScriptData;
EMCState _npcScript;
EMCData _npcScriptData;
ScriptState *_scriptClick;
ScriptData *_scriptClickData;
EMCState _scriptClick;
EMCData _scriptClickData;
Character *_characterList;
Character *_currentCharacter;
@ -656,163 +656,163 @@ protected:
void setupOpcodeTable();
// Opcodes
int o1_magicInMouseItem(ScriptState *script);
int o1_characterSays(ScriptState *script);
int o1_pauseTicks(ScriptState *script);
int o1_drawSceneAnimShape(ScriptState *script);
int o1_queryGameFlag(ScriptState *script);
int o1_setGameFlag(ScriptState *script);
int o1_resetGameFlag(ScriptState *script);
int o1_runNPCScript(ScriptState *script);
int o1_setSpecialExitList(ScriptState *script);
int o1_blockInWalkableRegion(ScriptState *script);
int o1_blockOutWalkableRegion(ScriptState *script);
int o1_walkPlayerToPoint(ScriptState *script);
int o1_dropItemInScene(ScriptState *script);
int o1_drawAnimShapeIntoScene(ScriptState *script);
int o1_createMouseItem(ScriptState *script);
int o1_savePageToDisk(ScriptState *script);
int o1_sceneAnimOn(ScriptState *script);
int o1_sceneAnimOff(ScriptState *script);
int o1_getElapsedSeconds(ScriptState *script);
int o1_mouseIsPointer(ScriptState *script);
int o1_destroyMouseItem(ScriptState *script);
int o1_runSceneAnimUntilDone(ScriptState *script);
int o1_fadeSpecialPalette(ScriptState *script);
int o1_playAdlibSound(ScriptState *script);
int o1_playAdlibScore(ScriptState *script);
int o1_phaseInSameScene(ScriptState *script);
int o1_setScenePhasingFlag(ScriptState *script);
int o1_resetScenePhasingFlag(ScriptState *script);
int o1_queryScenePhasingFlag(ScriptState *script);
int o1_sceneToDirection(ScriptState *script);
int o1_setBirthstoneGem(ScriptState *script);
int o1_placeItemInGenericMapScene(ScriptState *script);
int o1_setBrandonStatusBit(ScriptState *script);
int o1_pauseSeconds(ScriptState *script);
int o1_getCharactersLocation(ScriptState *script);
int o1_runNPCSubscript(ScriptState *script);
int o1_magicOutMouseItem(ScriptState *script);
int o1_internalAnimOn(ScriptState *script);
int o1_forceBrandonToNormal(ScriptState *script);
int o1_poisonDeathNow(ScriptState *script);
int o1_setScaleMode(ScriptState *script);
int o1_openWSAFile(ScriptState *script);
int o1_closeWSAFile(ScriptState *script);
int o1_runWSAFromBeginningToEnd(ScriptState *script);
int o1_displayWSAFrame(ScriptState *script);
int o1_enterNewScene(ScriptState *script);
int o1_setSpecialEnterXAndY(ScriptState *script);
int o1_runWSAFrames(ScriptState *script);
int o1_popBrandonIntoScene(ScriptState *script);
int o1_restoreAllObjectBackgrounds(ScriptState *script);
int o1_setCustomPaletteRange(ScriptState *script);
int o1_loadPageFromDisk(ScriptState *script);
int o1_customPrintTalkString(ScriptState *script);
int o1_restoreCustomPrintBackground(ScriptState *script);
int o1_hideMouse(ScriptState *script);
int o1_showMouse(ScriptState *script);
int o1_getCharacterX(ScriptState *script);
int o1_getCharacterY(ScriptState *script);
int o1_changeCharactersFacing(ScriptState *script);
int o1_copyWSARegion(ScriptState *script);
int o1_printText(ScriptState *script);
int o1_random(ScriptState *script);
int o1_loadSoundFile(ScriptState *script);
int o1_displayWSAFrameOnHidPage(ScriptState *script);
int o1_displayWSASequentialFrames(ScriptState *script);
int o1_drawCharacterStanding(ScriptState *script);
int o1_internalAnimOff(ScriptState *script);
int o1_changeCharactersXAndY(ScriptState *script);
int o1_clearSceneAnimatorBeacon(ScriptState *script);
int o1_querySceneAnimatorBeacon(ScriptState *script);
int o1_refreshSceneAnimator(ScriptState *script);
int o1_placeItemInOffScene(ScriptState *script);
int o1_wipeDownMouseItem(ScriptState *script);
int o1_placeCharacterInOtherScene(ScriptState *script);
int o1_getKey(ScriptState *script);
int o1_specificItemInInventory(ScriptState *script);
int o1_popMobileNPCIntoScene(ScriptState *script);
int o1_mobileCharacterInScene(ScriptState *script);
int o1_hideMobileCharacter(ScriptState *script);
int o1_unhideMobileCharacter(ScriptState *script);
int o1_setCharactersLocation(ScriptState *script);
int o1_walkCharacterToPoint(ScriptState *script);
int o1_specialEventDisplayBrynnsNote(ScriptState *script);
int o1_specialEventRemoveBrynnsNote(ScriptState *script);
int o1_setLogicPage(ScriptState *script);
int o1_fatPrint(ScriptState *script);
int o1_preserveAllObjectBackgrounds(ScriptState *script);
int o1_updateSceneAnimations(ScriptState *script);
int o1_sceneAnimationActive(ScriptState *script);
int o1_setCharactersMovementDelay(ScriptState *script);
int o1_getCharactersFacing(ScriptState *script);
int o1_bkgdScrollSceneAndMasksRight(ScriptState *script);
int o1_dispelMagicAnimation(ScriptState *script);
int o1_findBrightestFireberry(ScriptState *script);
int o1_setFireberryGlowPalette(ScriptState *script);
int o1_setDeathHandlerFlag(ScriptState *script);
int o1_drinkPotionAnimation(ScriptState *script);
int o1_makeAmuletAppear(ScriptState *script);
int o1_drawItemShapeIntoScene(ScriptState *script);
int o1_setCharactersCurrentFrame(ScriptState *script);
int o1_waitForConfirmationMouseClick(ScriptState *script);
int o1_pageFlip(ScriptState *script);
int o1_setSceneFile(ScriptState *script);
int o1_getItemInMarbleVase(ScriptState *script);
int o1_setItemInMarbleVase(ScriptState *script);
int o1_addItemToInventory(ScriptState *script);
int o1_intPrint(ScriptState *script);
int o1_shakeScreen(ScriptState *script);
int o1_createAmuletJewel(ScriptState *script);
int o1_setSceneAnimCurrXY(ScriptState *script);
int o1_poisonBrandonAndRemaps(ScriptState *script);
int o1_fillFlaskWithWater(ScriptState *script);
int o1_getCharactersMovementDelay(ScriptState *script);
int o1_getBirthstoneGem(ScriptState *script);
int o1_queryBrandonStatusBit(ScriptState *script);
int o1_playFluteAnimation(ScriptState *script);
int o1_playWinterScrollSequence(ScriptState *script);
int o1_getIdolGem(ScriptState *script);
int o1_setIdolGem(ScriptState *script);
int o1_totalItemsInScene(ScriptState *script);
int o1_restoreBrandonsMovementDelay(ScriptState *script);
int o1_setMousePos(ScriptState *script);
int o1_getMouseState(ScriptState *script);
int o1_setEntranceMouseCursorTrack(ScriptState *script);
int o1_itemAppearsOnGround(ScriptState *script);
int o1_setNoDrawShapesFlag(ScriptState *script);
int o1_fadeEntirePalette(ScriptState *script);
int o1_itemOnGroundHere(ScriptState *script);
int o1_queryCauldronState(ScriptState *script);
int o1_setCauldronState(ScriptState *script);
int o1_queryCrystalState(ScriptState *script);
int o1_setCrystalState(ScriptState *script);
int o1_setPaletteRange(ScriptState *script);
int o1_shrinkBrandonDown(ScriptState *script);
int o1_growBrandonUp(ScriptState *script);
int o1_setBrandonScaleXAndY(ScriptState *script);
int o1_resetScaleMode(ScriptState *script);
int o1_getScaleDepthTableValue(ScriptState *script);
int o1_setScaleDepthTableValue(ScriptState *script);
int o1_message(ScriptState *script);
int o1_checkClickOnNPC(ScriptState *script);
int o1_getFoyerItem(ScriptState *script);
int o1_setFoyerItem(ScriptState *script);
int o1_setNoItemDropRegion(ScriptState *script);
int o1_walkMalcolmOn(ScriptState *script);
int o1_passiveProtection(ScriptState *script);
int o1_setPlayingLoop(ScriptState *script);
int o1_brandonToStoneSequence(ScriptState *script);
int o1_brandonHealingSequence(ScriptState *script);
int o1_protectCommandLine(ScriptState *script);
int o1_pauseMusicSeconds(ScriptState *script);
int o1_resetMaskRegion(ScriptState *script);
int o1_setPaletteChangeFlag(ScriptState *script);
int o1_fillRect(ScriptState *script);
int o1_dummy(ScriptState *script);
int o1_vocUnload(ScriptState *script);
int o1_vocLoad(ScriptState *script);
int o1_magicInMouseItem(EMCState *script);
int o1_characterSays(EMCState *script);
int o1_pauseTicks(EMCState *script);
int o1_drawSceneAnimShape(EMCState *script);
int o1_queryGameFlag(EMCState *script);
int o1_setGameFlag(EMCState *script);
int o1_resetGameFlag(EMCState *script);
int o1_runNPCScript(EMCState *script);
int o1_setSpecialExitList(EMCState *script);
int o1_blockInWalkableRegion(EMCState *script);
int o1_blockOutWalkableRegion(EMCState *script);
int o1_walkPlayerToPoint(EMCState *script);
int o1_dropItemInScene(EMCState *script);
int o1_drawAnimShapeIntoScene(EMCState *script);
int o1_createMouseItem(EMCState *script);
int o1_savePageToDisk(EMCState *script);
int o1_sceneAnimOn(EMCState *script);
int o1_sceneAnimOff(EMCState *script);
int o1_getElapsedSeconds(EMCState *script);
int o1_mouseIsPointer(EMCState *script);
int o1_destroyMouseItem(EMCState *script);
int o1_runSceneAnimUntilDone(EMCState *script);
int o1_fadeSpecialPalette(EMCState *script);
int o1_playAdlibSound(EMCState *script);
int o1_playAdlibScore(EMCState *script);
int o1_phaseInSameScene(EMCState *script);
int o1_setScenePhasingFlag(EMCState *script);
int o1_resetScenePhasingFlag(EMCState *script);
int o1_queryScenePhasingFlag(EMCState *script);
int o1_sceneToDirection(EMCState *script);
int o1_setBirthstoneGem(EMCState *script);
int o1_placeItemInGenericMapScene(EMCState *script);
int o1_setBrandonStatusBit(EMCState *script);
int o1_pauseSeconds(EMCState *script);
int o1_getCharactersLocation(EMCState *script);
int o1_runNPCSubscript(EMCState *script);
int o1_magicOutMouseItem(EMCState *script);
int o1_internalAnimOn(EMCState *script);
int o1_forceBrandonToNormal(EMCState *script);
int o1_poisonDeathNow(EMCState *script);
int o1_setScaleMode(EMCState *script);
int o1_openWSAFile(EMCState *script);
int o1_closeWSAFile(EMCState *script);
int o1_runWSAFromBeginningToEnd(EMCState *script);
int o1_displayWSAFrame(EMCState *script);
int o1_enterNewScene(EMCState *script);
int o1_setSpecialEnterXAndY(EMCState *script);
int o1_runWSAFrames(EMCState *script);
int o1_popBrandonIntoScene(EMCState *script);
int o1_restoreAllObjectBackgrounds(EMCState *script);
int o1_setCustomPaletteRange(EMCState *script);
int o1_loadPageFromDisk(EMCState *script);
int o1_customPrintTalkString(EMCState *script);
int o1_restoreCustomPrintBackground(EMCState *script);
int o1_hideMouse(EMCState *script);
int o1_showMouse(EMCState *script);
int o1_getCharacterX(EMCState *script);
int o1_getCharacterY(EMCState *script);
int o1_changeCharactersFacing(EMCState *script);
int o1_copyWSARegion(EMCState *script);
int o1_printText(EMCState *script);
int o1_random(EMCState *script);
int o1_loadSoundFile(EMCState *script);
int o1_displayWSAFrameOnHidPage(EMCState *script);
int o1_displayWSASequentialFrames(EMCState *script);
int o1_drawCharacterStanding(EMCState *script);
int o1_internalAnimOff(EMCState *script);
int o1_changeCharactersXAndY(EMCState *script);
int o1_clearSceneAnimatorBeacon(EMCState *script);
int o1_querySceneAnimatorBeacon(EMCState *script);
int o1_refreshSceneAnimator(EMCState *script);
int o1_placeItemInOffScene(EMCState *script);
int o1_wipeDownMouseItem(EMCState *script);
int o1_placeCharacterInOtherScene(EMCState *script);
int o1_getKey(EMCState *script);
int o1_specificItemInInventory(EMCState *script);
int o1_popMobileNPCIntoScene(EMCState *script);
int o1_mobileCharacterInScene(EMCState *script);
int o1_hideMobileCharacter(EMCState *script);
int o1_unhideMobileCharacter(EMCState *script);
int o1_setCharactersLocation(EMCState *script);
int o1_walkCharacterToPoint(EMCState *script);
int o1_specialEventDisplayBrynnsNote(EMCState *script);
int o1_specialEventRemoveBrynnsNote(EMCState *script);
int o1_setLogicPage(EMCState *script);
int o1_fatPrint(EMCState *script);
int o1_preserveAllObjectBackgrounds(EMCState *script);
int o1_updateSceneAnimations(EMCState *script);
int o1_sceneAnimationActive(EMCState *script);
int o1_setCharactersMovementDelay(EMCState *script);
int o1_getCharactersFacing(EMCState *script);
int o1_bkgdScrollSceneAndMasksRight(EMCState *script);
int o1_dispelMagicAnimation(EMCState *script);
int o1_findBrightestFireberry(EMCState *script);
int o1_setFireberryGlowPalette(EMCState *script);
int o1_setDeathHandlerFlag(EMCState *script);
int o1_drinkPotionAnimation(EMCState *script);
int o1_makeAmuletAppear(EMCState *script);
int o1_drawItemShapeIntoScene(EMCState *script);
int o1_setCharactersCurrentFrame(EMCState *script);
int o1_waitForConfirmationMouseClick(EMCState *script);
int o1_pageFlip(EMCState *script);
int o1_setSceneFile(EMCState *script);
int o1_getItemInMarbleVase(EMCState *script);
int o1_setItemInMarbleVase(EMCState *script);
int o1_addItemToInventory(EMCState *script);
int o1_intPrint(EMCState *script);
int o1_shakeScreen(EMCState *script);
int o1_createAmuletJewel(EMCState *script);
int o1_setSceneAnimCurrXY(EMCState *script);
int o1_poisonBrandonAndRemaps(EMCState *script);
int o1_fillFlaskWithWater(EMCState *script);
int o1_getCharactersMovementDelay(EMCState *script);
int o1_getBirthstoneGem(EMCState *script);
int o1_queryBrandonStatusBit(EMCState *script);
int o1_playFluteAnimation(EMCState *script);
int o1_playWinterScrollSequence(EMCState *script);
int o1_getIdolGem(EMCState *script);
int o1_setIdolGem(EMCState *script);
int o1_totalItemsInScene(EMCState *script);
int o1_restoreBrandonsMovementDelay(EMCState *script);
int o1_setMousePos(EMCState *script);
int o1_getMouseState(EMCState *script);
int o1_setEntranceMouseCursorTrack(EMCState *script);
int o1_itemAppearsOnGround(EMCState *script);
int o1_setNoDrawShapesFlag(EMCState *script);
int o1_fadeEntirePalette(EMCState *script);
int o1_itemOnGroundHere(EMCState *script);
int o1_queryCauldronState(EMCState *script);
int o1_setCauldronState(EMCState *script);
int o1_queryCrystalState(EMCState *script);
int o1_setCrystalState(EMCState *script);
int o1_setPaletteRange(EMCState *script);
int o1_shrinkBrandonDown(EMCState *script);
int o1_growBrandonUp(EMCState *script);
int o1_setBrandonScaleXAndY(EMCState *script);
int o1_resetScaleMode(EMCState *script);
int o1_getScaleDepthTableValue(EMCState *script);
int o1_setScaleDepthTableValue(EMCState *script);
int o1_message(EMCState *script);
int o1_checkClickOnNPC(EMCState *script);
int o1_getFoyerItem(EMCState *script);
int o1_setFoyerItem(EMCState *script);
int o1_setNoItemDropRegion(EMCState *script);
int o1_walkMalcolmOn(EMCState *script);
int o1_passiveProtection(EMCState *script);
int o1_setPlayingLoop(EMCState *script);
int o1_brandonToStoneSequence(EMCState *script);
int o1_brandonHealingSequence(EMCState *script);
int o1_protectCommandLine(EMCState *script);
int o1_pauseMusicSeconds(EMCState *script);
int o1_resetMaskRegion(EMCState *script);
int o1_setPaletteChangeFlag(EMCState *script);
int o1_fillRect(EMCState *script);
int o1_dummy(EMCState *script);
int o1_vocUnload(EMCState *script);
int o1_vocLoad(EMCState *script);
};
} // end of namespace Kyra

View File

@ -584,17 +584,17 @@ bool KyraEngine_v2::handleInputUnkSub(int x, int y) {
objectChat(getTableString(0xFC, _cCodeBuffer, 1), 0, 0x83, 0xFC);
return true;
} else {
_scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
_emc->init(&_sceneScriptState, &_sceneScriptData);
_sceneScriptState.regs[1] = x;
_sceneScriptState.regs[2] = y;
_sceneScriptState.regs[3] = 0;
_sceneScriptState.regs[4] = _itemInHand;
_scriptInterpreter->startScript(&_sceneScriptState, 1);
_emc->start(&_sceneScriptState, 1);
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
//XXXsys_unkKeyboad (flush? wait? whatever...)
@ -1205,16 +1205,18 @@ void KyraEngine_v2::runStartScript(int script, int unk1) {
strcpy(filename, "_START0X.EMC");
filename[7] = script + '0';
ScriptData scriptData;
ScriptState scriptState;
EMCData scriptData;
EMCState scriptState;
memset(&scriptData, 0, sizeof(EMCData));
memset(&scriptState, 0, sizeof(EMCState));
_scriptInterpreter->loadScript(filename, &scriptData, &_opcodes);
_scriptInterpreter->initScript(&scriptState, &scriptData);
_emc->load(filename, &scriptData, &_opcodes);
_emc->init(&scriptState, &scriptData);
scriptState.regs[6] = unk1;
_scriptInterpreter->startScript(&scriptState, 0);
while (_scriptInterpreter->validScript(&scriptState))
_scriptInterpreter->runScript(&scriptState);
_scriptInterpreter->unloadScript(&scriptData);
_emc->start(&scriptState, 0);
while (_emc->isValid(&scriptState))
_emc->run(&scriptState);
_emc->unload(&scriptData);
}
void KyraEngine_v2::loadNPCScript() {
@ -1244,18 +1246,18 @@ void KyraEngine_v2::loadNPCScript() {
};
}
_scriptInterpreter->loadScript(filename, &_npcScriptData, &_opcodes);
_emc->load(filename, &_npcScriptData, &_opcodes);
}
void KyraEngine_v2::runTemporaryScript(const char *filename, int allowSkip, int resetChar, int newShapes, int shapeUnload) {
memset(&_temporaryScriptData, 0, sizeof(_temporaryScriptData));
memset(&_temporaryScriptState, 0, sizeof(_temporaryScriptState));
if (!_scriptInterpreter->loadScript(filename, &_temporaryScriptData, &_opcodesTemporary))
if (!_emc->load(filename, &_temporaryScriptData, &_opcodesTemporary))
error("Couldn't load temporary script '%s'", filename);
_scriptInterpreter->initScript(&_temporaryScriptState, &_temporaryScriptData);
_scriptInterpreter->startScript(&_temporaryScriptState, 0);
_emc->init(&_temporaryScriptState, &_temporaryScriptData);
_emc->start(&_temporaryScriptState, 0);
_newShapeFlag = -1;
@ -1265,8 +1267,8 @@ void KyraEngine_v2::runTemporaryScript(const char *filename, int allowSkip, int
_newShapeCount = 0;
}
while (_scriptInterpreter->validScript(&_temporaryScriptState))
_scriptInterpreter->runScript(&_temporaryScriptState);
while (_emc->isValid(&_temporaryScriptState))
_emc->run(&_temporaryScriptState);
uint8 *fileData = 0;
@ -1276,7 +1278,7 @@ void KyraEngine_v2::runTemporaryScript(const char *filename, int allowSkip, int
fileData = _newShapeFiledata;
if (!fileData) {
_scriptInterpreter->unloadScript(&_temporaryScriptData);
_emc->unload(&_temporaryScriptData);
return;
}
@ -1291,7 +1293,7 @@ void KyraEngine_v2::runTemporaryScript(const char *filename, int allowSkip, int
_newShapeFiledata = 0;
}
_scriptInterpreter->unloadScript(&_temporaryScriptData);
_emc->unload(&_temporaryScriptData);
}
#pragma mark -
@ -1639,15 +1641,15 @@ int KyraEngine_v2::initNewShapes(uint8 *filedata) {
void KyraEngine_v2::processNewShapes(int allowSkip, int resetChar) {
setCharacterAnimDim(_newShapeWidth, _newShapeHeight);
_scriptInterpreter->initScript(&_temporaryScriptState, &_temporaryScriptData);
_scriptInterpreter->startScript(&_temporaryScriptState, 1);
_emc->init(&_temporaryScriptState, &_temporaryScriptData);
_emc->start(&_temporaryScriptState, 1);
resetSkipFlag();
while (_scriptInterpreter->validScript(&_temporaryScriptState)) {
while (_emc->isValid(&_temporaryScriptState)) {
_temporaryScriptExecBit = false;
while (_scriptInterpreter->validScript(&_temporaryScriptState) && !_temporaryScriptExecBit)
_scriptInterpreter->runScript(&_temporaryScriptState);
while (_emc->isValid(&_temporaryScriptState) && !_temporaryScriptExecBit)
_emc->run(&_temporaryScriptState);
if (_newShapeAnimFrame < 0)
continue;

View File

@ -410,7 +410,7 @@ protected:
WSAMovieV2 *_sceneAnimMovie[10];
bool _specialSceneScriptState[10];
bool _specialSceneScriptStateBackup[10];
ScriptState _sceneSpecialScripts[10];
EMCState _sceneSpecialScripts[10];
uint32 _sceneSpecialScriptsTimer[10];
int _lastProcessedSceneScript;
bool _specialSceneScriptRunFlag;
@ -771,8 +771,8 @@ protected:
uint32 _chatEndTime;
int _chatVocHigh, _chatVocLow;
ScriptData _chatScriptData;
ScriptState _chatScriptState;
EMCData _chatScriptData;
EMCState _chatScriptState;
int chatGetType(const char *text);
int chatCalcDuration(const char *text);
@ -886,171 +886,171 @@ protected:
void displayInvWsaLastFrame();
// opcodes
int o2_setCharacterFacingRefresh(ScriptState *script);
int o2_setCharacterPos(ScriptState *script);
int o2_defineObject(ScriptState *script);
int o2_refreshCharacter(ScriptState *script);
int o2_getCharacterX(ScriptState *script);
int o2_getCharacterY(ScriptState *script);
int o2_getCharacterFacing(ScriptState *script);
int o2_getCharacterScene(ScriptState *script);
int o2_setSceneComment(ScriptState *script);
int o2_setCharacterAnimFrame(ScriptState *script);
int o2_setCharacterFacing(ScriptState *script);
int o2_trySceneChange(ScriptState *script);
int o2_moveCharacter(ScriptState *script);
int o2_customCharacterChat(ScriptState *script);
int o2_soundFadeOut(ScriptState *script);
int o2_showChapterMessage(ScriptState *script);
int o2_restoreTalkTextMessageBkgd(ScriptState *script);
int o2_wsaClose(ScriptState *script);
int o2_meanWhileScene(ScriptState *script);
int o2_backUpScreen(ScriptState *script);
int o2_restoreScreen(ScriptState *script);
int o2_displayWsaFrame(ScriptState *script);
int o2_displayWsaSequentialFramesLooping(ScriptState *script);
int o2_wsaOpen(ScriptState *script);
int o2_displayWsaSequentialFrames(ScriptState *script);
int o2_displayWsaSequence(ScriptState *script);
int o2_addItemToInventory(ScriptState *script);
int o2_drawShape(ScriptState *script);
int o2_addItemToCurScene(ScriptState *script);
int o2_checkForItem(ScriptState *script);
int o2_loadSoundFile(ScriptState *script);
int o2_removeItemSlotFromInventory(ScriptState *script);
int o2_defineItem(ScriptState *script);
int o2_removeItemFromInventory(ScriptState *script);
int o2_countItemInInventory(ScriptState *script);
int o2_countItemsInScene(ScriptState *script);
int o2_queryGameFlag(ScriptState *script);
int o2_resetGameFlag(ScriptState *script);
int o2_setGameFlag(ScriptState *script);
int o2_setHandItem(ScriptState *script);
int o2_removeHandItem(ScriptState *script);
int o2_handItemSet(ScriptState *script);
int o2_hideMouse(ScriptState *script);
int o2_addSpecialExit(ScriptState *script);
int o2_setMousePos(ScriptState *script);
int o2_showMouse(ScriptState *script);
int o2_wipeDownMouseItem(ScriptState *script);
int o2_getElapsedSecs(ScriptState *script);
int o2_getTimerDelay(ScriptState *script);
//int o2_playSoundEffect(ScriptState *script);
int o2_delaySecs(ScriptState *script);
int o2_delay(ScriptState *script);
int o2_setTimerDelay(ScriptState *script);
int o2_setScaleTableItem(ScriptState *script);
int o2_setDrawLayerTableItem(ScriptState *script);
int o2_setCharPalEntry(ScriptState *script);
int o2_loadZShapes(ScriptState *script);
int o2_drawSceneShape(ScriptState *script);
int o2_drawSceneShapeOnPage(ScriptState *script);
int o2_disableAnimObject(ScriptState *script);
int o2_enableAnimObject(ScriptState *script);
int o2_loadPalette384(ScriptState *script);
int o2_setPalette384(ScriptState *script);
int o2_restoreBackBuffer(ScriptState *script);
int o2_backUpInventoryGfx(ScriptState *script);
int o2_disableSceneAnim(ScriptState *script);
int o2_enableSceneAnim(ScriptState *script);
int o2_restoreInventoryGfx(ScriptState *script);
int o2_setSceneAnimPos2(ScriptState *script);
int o2_update(ScriptState *script);
int o2_fadeScenePal(ScriptState *script);
int o2_enterNewSceneEx(ScriptState *script);
int o2_switchScene(ScriptState *script);
int o2_getShapeFlag1(ScriptState *script);
int o2_setPathfinderFlag(ScriptState *script);
int o2_getSceneExitToFacing(ScriptState *script);
int o2_setLayerFlag(ScriptState *script);
int o2_setZanthiaPos(ScriptState *script);
int o2_loadMusicTrack(ScriptState *script);
int o2_playWanderScoreViaMap(ScriptState *script);
int o2_playSoundEffect(ScriptState *script);
int o2_setSceneAnimPos(ScriptState *script);
int o2_blockInRegion(ScriptState *script);
int o2_blockOutRegion(ScriptState *script);
int o2_setCauldronState(ScriptState *script);
int o2_showItemString(ScriptState *script);
int o2_getRand(ScriptState *script);
int o2_isAnySoundPlaying(ScriptState *script);
int o2_setDeathHandlerFlag(ScriptState *script);
int o2_setDrawNoShapeFlag(ScriptState *script);
int o2_setRunFlag(ScriptState *script);
int o2_showLetter(ScriptState *script);
int o2_fillRect(ScriptState *script);
int o2_waitForConfirmationClick(ScriptState *script);
int o2_encodeShape(ScriptState *script);
int o2_defineRoomEntrance(ScriptState *script);
int o2_runTemporaryScript(ScriptState *script);
int o2_setSpecialSceneScriptRunTime(ScriptState *script);
int o2_defineSceneAnim(ScriptState *script);
int o2_updateSceneAnim(ScriptState *script);
int o2_addToSceneAnimPosAndUpdate(ScriptState *script);
int o2_useItemOnMainChar(ScriptState *script);
int o2_startDialogue(ScriptState *script);
int o2_zanthRandomChat(ScriptState *script);
int o2_setupDialogue(ScriptState *script);
int o2_getDlgIndex(ScriptState *script);
int o2_defineRoom(ScriptState *script);
int o2_addCauldronStateTableEntry(ScriptState *script);
int o2_setCountDown(ScriptState *script);
int o2_getCountDown(ScriptState *script);
int o2_pressColorKey(ScriptState *script);
int o2_objectChat(ScriptState *script);
int o2_chapterChange(ScriptState *script);
int o2_getColorCodeFlag1(ScriptState *script);
int o2_setColorCodeFlag1(ScriptState *script);
int o2_getColorCodeFlag2(ScriptState *script);
int o2_setColorCodeFlag2(ScriptState *script);
int o2_getColorCodeValue(ScriptState *script);
int o2_setColorCodeValue(ScriptState *script);
int o2_countItemInstances(ScriptState *script);
int o2_removeItemFromScene(ScriptState *script);
int o2_initObject(ScriptState *script);
int o2_npcChat(ScriptState *script);
int o2_deinitObject(ScriptState *script);
int o2_playTimSequence(ScriptState *script);
int o2_makeBookOrCauldronAppear(ScriptState *script);
int o2_setSpecialSceneScriptState(ScriptState *script);
int o2_clearSpecialSceneScriptState(ScriptState *script);
int o2_querySpecialSceneScriptState(ScriptState *script);
int o2_resetInputColorCode(ScriptState *script);
int o2_setHiddenItemsEntry(ScriptState *script);
int o2_getHiddenItemsEntry(ScriptState *script);
int o2_mushroomEffect(ScriptState *script);
int o2_customChat(ScriptState *script);
int o2_customChatFinish(ScriptState *script);
int o2_setupSceneAnimation(ScriptState *script);
int o2_stopSceneAnimation(ScriptState *script);
int o2_disableTimer(ScriptState *script);
int o2_enableTimer(ScriptState *script);
int o2_setTimerCountdown(ScriptState *script);
int o2_processPaletteIndex(ScriptState *script);
int o2_updateTwoSceneAnims(ScriptState *script);
int o2_getRainbowRoomData(ScriptState *script);
int o2_drawSceneShapeEx(ScriptState *script);
int o2_getBoolFromStack(ScriptState *script);
int o2_getSfxDriver(ScriptState *script);
int o2_getVocSupport(ScriptState *script);
int o2_getMusicDriver(ScriptState *script);
int o2_setVocHigh(ScriptState *script);
int o2_getVocHigh(ScriptState *script);
int o2_zanthiaChat(ScriptState *script);
int o2_isVoiceEnabled(ScriptState *script);
int o2_isVoicePlaying(ScriptState *script);
int o2_stopVoicePlaying(ScriptState *script);
int o2_getGameLanguage(ScriptState *script);
int o2_demoFinale(ScriptState *script);
int o2_dummy(ScriptState *script);
int o2_setCharacterFacingRefresh(EMCState *script);
int o2_setCharacterPos(EMCState *script);
int o2_defineObject(EMCState *script);
int o2_refreshCharacter(EMCState *script);
int o2_getCharacterX(EMCState *script);
int o2_getCharacterY(EMCState *script);
int o2_getCharacterFacing(EMCState *script);
int o2_getCharacterScene(EMCState *script);
int o2_setSceneComment(EMCState *script);
int o2_setCharacterAnimFrame(EMCState *script);
int o2_setCharacterFacing(EMCState *script);
int o2_trySceneChange(EMCState *script);
int o2_moveCharacter(EMCState *script);
int o2_customCharacterChat(EMCState *script);
int o2_soundFadeOut(EMCState *script);
int o2_showChapterMessage(EMCState *script);
int o2_restoreTalkTextMessageBkgd(EMCState *script);
int o2_wsaClose(EMCState *script);
int o2_meanWhileScene(EMCState *script);
int o2_backUpScreen(EMCState *script);
int o2_restoreScreen(EMCState *script);
int o2_displayWsaFrame(EMCState *script);
int o2_displayWsaSequentialFramesLooping(EMCState *script);
int o2_wsaOpen(EMCState *script);
int o2_displayWsaSequentialFrames(EMCState *script);
int o2_displayWsaSequence(EMCState *script);
int o2_addItemToInventory(EMCState *script);
int o2_drawShape(EMCState *script);
int o2_addItemToCurScene(EMCState *script);
int o2_checkForItem(EMCState *script);
int o2_loadSoundFile(EMCState *script);
int o2_removeItemSlotFromInventory(EMCState *script);
int o2_defineItem(EMCState *script);
int o2_removeItemFromInventory(EMCState *script);
int o2_countItemInInventory(EMCState *script);
int o2_countItemsInScene(EMCState *script);
int o2_queryGameFlag(EMCState *script);
int o2_resetGameFlag(EMCState *script);
int o2_setGameFlag(EMCState *script);
int o2_setHandItem(EMCState *script);
int o2_removeHandItem(EMCState *script);
int o2_handItemSet(EMCState *script);
int o2_hideMouse(EMCState *script);
int o2_addSpecialExit(EMCState *script);
int o2_setMousePos(EMCState *script);
int o2_showMouse(EMCState *script);
int o2_wipeDownMouseItem(EMCState *script);
int o2_getElapsedSecs(EMCState *script);
int o2_getTimerDelay(EMCState *script);
//int o2_playSoundEffect(EMCState *script);
int o2_delaySecs(EMCState *script);
int o2_delay(EMCState *script);
int o2_setTimerDelay(EMCState *script);
int o2_setScaleTableItem(EMCState *script);
int o2_setDrawLayerTableItem(EMCState *script);
int o2_setCharPalEntry(EMCState *script);
int o2_loadZShapes(EMCState *script);
int o2_drawSceneShape(EMCState *script);
int o2_drawSceneShapeOnPage(EMCState *script);
int o2_disableAnimObject(EMCState *script);
int o2_enableAnimObject(EMCState *script);
int o2_loadPalette384(EMCState *script);
int o2_setPalette384(EMCState *script);
int o2_restoreBackBuffer(EMCState *script);
int o2_backUpInventoryGfx(EMCState *script);
int o2_disableSceneAnim(EMCState *script);
int o2_enableSceneAnim(EMCState *script);
int o2_restoreInventoryGfx(EMCState *script);
int o2_setSceneAnimPos2(EMCState *script);
int o2_update(EMCState *script);
int o2_fadeScenePal(EMCState *script);
int o2_enterNewSceneEx(EMCState *script);
int o2_switchScene(EMCState *script);
int o2_getShapeFlag1(EMCState *script);
int o2_setPathfinderFlag(EMCState *script);
int o2_getSceneExitToFacing(EMCState *script);
int o2_setLayerFlag(EMCState *script);
int o2_setZanthiaPos(EMCState *script);
int o2_loadMusicTrack(EMCState *script);
int o2_playWanderScoreViaMap(EMCState *script);
int o2_playSoundEffect(EMCState *script);
int o2_setSceneAnimPos(EMCState *script);
int o2_blockInRegion(EMCState *script);
int o2_blockOutRegion(EMCState *script);
int o2_setCauldronState(EMCState *script);
int o2_showItemString(EMCState *script);
int o2_getRand(EMCState *script);
int o2_isAnySoundPlaying(EMCState *script);
int o2_setDeathHandlerFlag(EMCState *script);
int o2_setDrawNoShapeFlag(EMCState *script);
int o2_setRunFlag(EMCState *script);
int o2_showLetter(EMCState *script);
int o2_fillRect(EMCState *script);
int o2_waitForConfirmationClick(EMCState *script);
int o2_encodeShape(EMCState *script);
int o2_defineRoomEntrance(EMCState *script);
int o2_runTemporaryScript(EMCState *script);
int o2_setSpecialSceneScriptRunTime(EMCState *script);
int o2_defineSceneAnim(EMCState *script);
int o2_updateSceneAnim(EMCState *script);
int o2_addToSceneAnimPosAndUpdate(EMCState *script);
int o2_useItemOnMainChar(EMCState *script);
int o2_startDialogue(EMCState *script);
int o2_zanthRandomChat(EMCState *script);
int o2_setupDialogue(EMCState *script);
int o2_getDlgIndex(EMCState *script);
int o2_defineRoom(EMCState *script);
int o2_addCauldronStateTableEntry(EMCState *script);
int o2_setCountDown(EMCState *script);
int o2_getCountDown(EMCState *script);
int o2_pressColorKey(EMCState *script);
int o2_objectChat(EMCState *script);
int o2_chapterChange(EMCState *script);
int o2_getColorCodeFlag1(EMCState *script);
int o2_setColorCodeFlag1(EMCState *script);
int o2_getColorCodeFlag2(EMCState *script);
int o2_setColorCodeFlag2(EMCState *script);
int o2_getColorCodeValue(EMCState *script);
int o2_setColorCodeValue(EMCState *script);
int o2_countItemInstances(EMCState *script);
int o2_removeItemFromScene(EMCState *script);
int o2_initObject(EMCState *script);
int o2_npcChat(EMCState *script);
int o2_deinitObject(EMCState *script);
int o2_playTimSequence(EMCState *script);
int o2_makeBookOrCauldronAppear(EMCState *script);
int o2_setSpecialSceneScriptState(EMCState *script);
int o2_clearSpecialSceneScriptState(EMCState *script);
int o2_querySpecialSceneScriptState(EMCState *script);
int o2_resetInputColorCode(EMCState *script);
int o2_setHiddenItemsEntry(EMCState *script);
int o2_getHiddenItemsEntry(EMCState *script);
int o2_mushroomEffect(EMCState *script);
int o2_customChat(EMCState *script);
int o2_customChatFinish(EMCState *script);
int o2_setupSceneAnimation(EMCState *script);
int o2_stopSceneAnimation(EMCState *script);
int o2_disableTimer(EMCState *script);
int o2_enableTimer(EMCState *script);
int o2_setTimerCountdown(EMCState *script);
int o2_processPaletteIndex(EMCState *script);
int o2_updateTwoSceneAnims(EMCState *script);
int o2_getRainbowRoomData(EMCState *script);
int o2_drawSceneShapeEx(EMCState *script);
int o2_getBoolFromStack(EMCState *script);
int o2_getSfxDriver(EMCState *script);
int o2_getVocSupport(EMCState *script);
int o2_getMusicDriver(EMCState *script);
int o2_setVocHigh(EMCState *script);
int o2_getVocHigh(EMCState *script);
int o2_zanthiaChat(EMCState *script);
int o2_isVoiceEnabled(EMCState *script);
int o2_isVoicePlaying(EMCState *script);
int o2_stopVoicePlaying(EMCState *script);
int o2_getGameLanguage(EMCState *script);
int o2_demoFinale(EMCState *script);
int o2_dummy(EMCState *script);
// opcodes temporary
// TODO: rename it from temporary to something more appropriate
int o2t_defineNewShapes(ScriptState *script);
int o2t_setCurrentFrame(ScriptState *script);
int o2t_playSoundEffect(ScriptState *script);
int o2t_fadeScenePal(ScriptState *script);
int o2t_setShapeFlag(ScriptState *script);
int o2t_defineNewShapes(EMCState *script);
int o2t_setCurrentFrame(EMCState *script);
int o2t_playSoundEffect(EMCState *script);
int o2t_fadeScenePal(EMCState *script);
int o2t_setShapeFlag(EMCState *script);
// script
void runStartScript(int script, int unk1);
@ -1058,13 +1058,13 @@ protected:
bool _noScriptEnter;
ScriptData _npcScriptData;
EMCData _npcScriptData;
ScriptData _sceneScriptData;
ScriptState _sceneScriptState;
EMCData _sceneScriptData;
EMCState _sceneScriptState;
ScriptData _temporaryScriptData;
ScriptState _temporaryScriptState;
EMCData _temporaryScriptData;
EMCState _temporaryScriptState;
bool _temporaryScriptExecBit;
Common::Array<const Opcode*> _opcodesTemporary;

View File

@ -176,7 +176,7 @@ KyraEngine_v3::~KyraEngine_v3() {
}
_gameShapes.clear();
_scriptInterpreter->unloadScript(&_sceneScriptData);
_emc->unload(&_sceneScriptData);
delete [] _sceneStrings;
delete [] _talkObjectList;
@ -714,23 +714,23 @@ void KyraEngine_v3::initItems() {
void KyraEngine_v3::runStartupScript(int script, int unk1) {
debugC(9, kDebugLevelMain, "KyraEngine_v3::runStartupScript(%d, %d)", script, unk1);
ScriptState state;
ScriptData data;
EMCState state;
EMCData data;
memset(&state, 0, sizeof(state));
memset(&data, 0, sizeof(data));
char filename[13];
strcpy(filename, "_START0X.EMC");
filename[7] = (script % 10) + '0';
_scriptInterpreter->loadScript(filename, &data, &_opcodes);
_scriptInterpreter->initScript(&state, &data);
_scriptInterpreter->startScript(&state, 0);
_emc->load(filename, &data, &_opcodes);
_emc->init(&state, &data);
_emc->start(&state, 0);
state.regs[6] = unk1;
while (_scriptInterpreter->validScript(&state))
_scriptInterpreter->runScript(&state);
while (_emc->isValid(&state))
_emc->run(&state);
_scriptInterpreter->unloadScript(&data);
_emc->unload(&data);
}
void KyraEngine_v3::openTalkFile(int file) {

View File

@ -459,12 +459,12 @@ private:
int _sceneMinX, _sceneMaxX;
int _maskPageMinY, _maskPageMaxY;
ScriptState _sceneScriptState;
ScriptData _sceneScriptData;
EMCState _sceneScriptState;
EMCData _sceneScriptData;
bool _specialSceneScriptState[10];
bool _specialSceneScriptStateBackup[10];
ScriptState _sceneSpecialScripts[10];
EMCState _sceneSpecialScripts[10];
uint32 _sceneSpecialScriptsTimer[10];
int _lastProcessedSceneScript;
bool _specialSceneScriptRunFlag;
@ -560,8 +560,8 @@ private:
uint32 _chatEndTime;
int _chatVocHigh, _chatVocLow;
ScriptData _chatScriptData;
ScriptState _chatScriptState;
EMCData _chatScriptData;
EMCState _chatScriptState;
int chatGetType(const char *text);
int chatCalcDuration(const char *text);
@ -596,8 +596,8 @@ private:
bool _isStartupDialog;
void processDialog(int vocHighIndex, int vocHighBase, int funcNum);
ScriptData _dialogScriptData;
ScriptState _dialogScriptState;
EMCData _dialogScriptData;
EMCState _dialogScriptState;
int _dialogSceneAnim;
int _dialogSceneScript;
int _dialogScriptFuncStart, _dialogScriptFuncProc, _dialogScriptFuncEnd;
@ -609,8 +609,8 @@ private:
Common::Array<const Opcode *> _opcodesDialog;
int o3d_updateAnim(ScriptState *script);
int o3d_delay(ScriptState *script);
int o3d_updateAnim(EMCState *script);
int o3d_delay(EMCState *script);
void malcolmRandomChat();
void runDialog(int dlgIndex, int funcNum);
@ -640,12 +640,12 @@ private:
Common::Array<const Opcode *> _opcodesTemporary;
int o3t_defineNewShapes(ScriptState *script);
int o3t_setCurrentFrame(ScriptState *script);
int o3t_setNewShapeFlag(ScriptState *script);
int o3t_defineNewShapes(EMCState *script);
int o3t_setCurrentFrame(EMCState *script);
int o3t_setNewShapeFlag(EMCState *script);
ScriptData _temporaryScriptData;
ScriptState _temporaryScriptState;
EMCData _temporaryScriptData;
EMCState _temporaryScriptState;
void runTemporaryScript(const char *filename, int allowSkip, int resetChar, int newShapes, int shapeUnload);
@ -705,112 +705,112 @@ private:
void loadGame(const char *fileName);
// opcodes
int o3_getMalcolmShapes(ScriptState *script);
int o3_setCharacterPos(ScriptState *script);
int o3_defineObject(ScriptState *script);
int o3_refreshCharacter(ScriptState *script);
int o3_getCharacterX(ScriptState *script);
int o3_getCharacterY(ScriptState *script);
int o3_getCharacterFacing(ScriptState *script);
int o3_getCharacterScene(ScriptState *script);
int o3_getMalcolmsMood(ScriptState *script);
int o3_getCharacterFrameFromFacing(ScriptState *script);
int o3_setCharacterFacingOverwrite(ScriptState *script);
int o3_trySceneChange(ScriptState *script);
int o3_moveCharacter(ScriptState *script);
int o3_setCharacterFacing(ScriptState *script);
int o3_showSceneFileMessage(ScriptState *script);
int o3_setCharacterAnimFrameFromFacing(ScriptState *script);
int o3_showBadConscience(ScriptState *script);
int o3_hideBadConscience(ScriptState *script);
int o3_setInventorySlot(ScriptState *script);
int o3_getInventorySlot(ScriptState *script);
int o3_addItemToInventory(ScriptState *script);
int o3_addItemToCurScene(ScriptState *script);
int o3_objectChat(ScriptState *script);
int o3_checkForItem(ScriptState *script);
int o3_resetInventory(ScriptState *script);
int o3_defineItem(ScriptState *script);
int o3_removeInventoryItemInstances(ScriptState *script);
int o3_countInventoryItemInstances(ScriptState *script);
int o3_npcChatSequence(ScriptState *script);
int o3_queryGameFlag(ScriptState *script);
int o3_resetGameFlag(ScriptState *script);
int o3_setGameFlag(ScriptState *script);
int o3_setHandItem(ScriptState *script);
int o3_removeHandItem(ScriptState *script);
int o3_handItemSet(ScriptState *script);
int o3_hideMouse(ScriptState *script);
int o3_addSpecialExit(ScriptState *script);
int o3_setMousePos(ScriptState *script);
int o3_showMouse(ScriptState *script);
int o3_badConscienceChat(ScriptState *script);
int o3_wipeDownMouseItem(ScriptState *script);
int o3_setMalcolmsMood(ScriptState *script);
int o3_delay(ScriptState *script);
int o3_updateScore(ScriptState *script);
int o3_makeSecondChanceSave(ScriptState *script);
int o3_setSceneFilename(ScriptState *script);
int o3_removeItemsFromScene(ScriptState *script);
int o3_disguiseMalcolm(ScriptState *script);
int o3_drawSceneShape(ScriptState *script);
int o3_drawSceneShapeOnPage(ScriptState *script);
int o3_checkInRect(ScriptState *script);
int o3_updateConversations(ScriptState *script);
int o3_setSceneDim(ScriptState *script);
int o3_update(ScriptState *script);
int o3_setSceneAnimPosAndFrame(ScriptState *script);
int o3_removeItemInstances(ScriptState *script);
int o3_disableInventory(ScriptState *script);
int o3_enableInventory(ScriptState *script);
int o3_enterNewScene(ScriptState *script);
int o3_switchScene(ScriptState *script);
int o3_getShapeFlag1(ScriptState *script);
int o3_setMalcolmPos(ScriptState *script);
int o3_stopMusic(ScriptState *script);
int o3_playWanderScoreViaMap(ScriptState *script);
int o3_playSoundEffect(ScriptState *script);
int o3_getScore(ScriptState *script);
int o3_blockOutRegion(ScriptState *script);
int o3_showSceneStringsMessage(ScriptState *script);
int o3_getRand(ScriptState *script);
int o3_setDeathHandler(ScriptState *script);
int o3_showGoodConscience(ScriptState *script);
int o3_goodConscienceChat(ScriptState *script);
int o3_hideGoodConscience(ScriptState *script);
int o3_waitForConfirmationClick(ScriptState *script);
int o3_defineRoomEntrance(ScriptState *script);
int o3_runTemporaryScript(ScriptState *script);
int o3_setSpecialSceneScriptRunTime(ScriptState *script);
int o3_defineSceneAnim(ScriptState *script);
int o3_updateSceneAnim(ScriptState *script);
int o3_runActorScript(ScriptState *script);
int o3_runDialog(ScriptState *script);
int o3_malcolmRandomChat(ScriptState *script);
int o3_setDlgIndex(ScriptState *script);
int o3_getDlgIndex(ScriptState *script);
int o3_defineScene(ScriptState *script);
int o3_setConversationState(ScriptState *script);
int o3_getConversationState(ScriptState *script);
int o3_changeChapter(ScriptState *script);
int o3_countItemInstances(ScriptState *script);
int o3_dialogStartScript(ScriptState *script);
int o3_dialogEndScript(ScriptState *script);
int o3_setSpecialSceneScriptState(ScriptState *script);
int o3_clearSpecialSceneScriptState(ScriptState *script);
int o3_querySpecialSceneScriptState(ScriptState *script);
int o3_setHiddenItemsEntry(ScriptState *script);
int o3_getHiddenItemsEntry(ScriptState *script);
int o3_customChat(ScriptState *script);
int o3_customChatFinish(ScriptState *script);
int o3_setupSceneAnimObject(ScriptState *script);
int o3_removeSceneAnimObject(ScriptState *script);
int o3_disableTimer(ScriptState *script);
int o3_enableTimer(ScriptState *script);
int o3_setTimerCountdown(ScriptState *script);
int o3_setVocHigh(ScriptState *script);
int o3_getVocHigh(ScriptState *script);
int o3_dummy(ScriptState *script);
int o3_getMalcolmShapes(EMCState *script);
int o3_setCharacterPos(EMCState *script);
int o3_defineObject(EMCState *script);
int o3_refreshCharacter(EMCState *script);
int o3_getCharacterX(EMCState *script);
int o3_getCharacterY(EMCState *script);
int o3_getCharacterFacing(EMCState *script);
int o3_getCharacterScene(EMCState *script);
int o3_getMalcolmsMood(EMCState *script);
int o3_getCharacterFrameFromFacing(EMCState *script);
int o3_setCharacterFacingOverwrite(EMCState *script);
int o3_trySceneChange(EMCState *script);
int o3_moveCharacter(EMCState *script);
int o3_setCharacterFacing(EMCState *script);
int o3_showSceneFileMessage(EMCState *script);
int o3_setCharacterAnimFrameFromFacing(EMCState *script);
int o3_showBadConscience(EMCState *script);
int o3_hideBadConscience(EMCState *script);
int o3_setInventorySlot(EMCState *script);
int o3_getInventorySlot(EMCState *script);
int o3_addItemToInventory(EMCState *script);
int o3_addItemToCurScene(EMCState *script);
int o3_objectChat(EMCState *script);
int o3_checkForItem(EMCState *script);
int o3_resetInventory(EMCState *script);
int o3_defineItem(EMCState *script);
int o3_removeInventoryItemInstances(EMCState *script);
int o3_countInventoryItemInstances(EMCState *script);
int o3_npcChatSequence(EMCState *script);
int o3_queryGameFlag(EMCState *script);
int o3_resetGameFlag(EMCState *script);
int o3_setGameFlag(EMCState *script);
int o3_setHandItem(EMCState *script);
int o3_removeHandItem(EMCState *script);
int o3_handItemSet(EMCState *script);
int o3_hideMouse(EMCState *script);
int o3_addSpecialExit(EMCState *script);
int o3_setMousePos(EMCState *script);
int o3_showMouse(EMCState *script);
int o3_badConscienceChat(EMCState *script);
int o3_wipeDownMouseItem(EMCState *script);
int o3_setMalcolmsMood(EMCState *script);
int o3_delay(EMCState *script);
int o3_updateScore(EMCState *script);
int o3_makeSecondChanceSave(EMCState *script);
int o3_setSceneFilename(EMCState *script);
int o3_removeItemsFromScene(EMCState *script);
int o3_disguiseMalcolm(EMCState *script);
int o3_drawSceneShape(EMCState *script);
int o3_drawSceneShapeOnPage(EMCState *script);
int o3_checkInRect(EMCState *script);
int o3_updateConversations(EMCState *script);
int o3_setSceneDim(EMCState *script);
int o3_update(EMCState *script);
int o3_setSceneAnimPosAndFrame(EMCState *script);
int o3_removeItemInstances(EMCState *script);
int o3_disableInventory(EMCState *script);
int o3_enableInventory(EMCState *script);
int o3_enterNewScene(EMCState *script);
int o3_switchScene(EMCState *script);
int o3_getShapeFlag1(EMCState *script);
int o3_setMalcolmPos(EMCState *script);
int o3_stopMusic(EMCState *script);
int o3_playWanderScoreViaMap(EMCState *script);
int o3_playSoundEffect(EMCState *script);
int o3_getScore(EMCState *script);
int o3_blockOutRegion(EMCState *script);
int o3_showSceneStringsMessage(EMCState *script);
int o3_getRand(EMCState *script);
int o3_setDeathHandler(EMCState *script);
int o3_showGoodConscience(EMCState *script);
int o3_goodConscienceChat(EMCState *script);
int o3_hideGoodConscience(EMCState *script);
int o3_waitForConfirmationClick(EMCState *script);
int o3_defineRoomEntrance(EMCState *script);
int o3_runTemporaryScript(EMCState *script);
int o3_setSpecialSceneScriptRunTime(EMCState *script);
int o3_defineSceneAnim(EMCState *script);
int o3_updateSceneAnim(EMCState *script);
int o3_runActorScript(EMCState *script);
int o3_runDialog(EMCState *script);
int o3_malcolmRandomChat(EMCState *script);
int o3_setDlgIndex(EMCState *script);
int o3_getDlgIndex(EMCState *script);
int o3_defineScene(EMCState *script);
int o3_setConversationState(EMCState *script);
int o3_getConversationState(EMCState *script);
int o3_changeChapter(EMCState *script);
int o3_countItemInstances(EMCState *script);
int o3_dialogStartScript(EMCState *script);
int o3_dialogEndScript(EMCState *script);
int o3_setSpecialSceneScriptState(EMCState *script);
int o3_clearSpecialSceneScriptState(EMCState *script);
int o3_querySpecialSceneScriptState(EMCState *script);
int o3_setHiddenItemsEntry(EMCState *script);
int o3_getHiddenItemsEntry(EMCState *script);
int o3_customChat(EMCState *script);
int o3_customChatFinish(EMCState *script);
int o3_setupSceneAnimObject(EMCState *script);
int o3_removeSceneAnimObject(EMCState *script);
int o3_disableTimer(EMCState *script);
int o3_enableTimer(EMCState *script);
int o3_setTimerCountdown(EMCState *script);
int o3_setVocHigh(EMCState *script);
int o3_getVocHigh(EMCState *script);
int o3_dummy(EMCState *script);
// misc
TextDisplayer_v3 *_text;

View File

@ -135,10 +135,10 @@ void KyraEngine_v1::enterNewScene(int sceneId, int facing, int unk1, int unk2, i
_movieObjects[i]->close();
if (!brandonAlive) {
_scriptInterpreter->initScript(_scriptClick, _scriptClickData);
_scriptInterpreter->startScript(_scriptClick, 5);
while (_scriptInterpreter->validScript(_scriptClick))
_scriptInterpreter->runScript(_scriptClick);
_emc->init(&_scriptClick, &_scriptClickData);
_emc->start(&_scriptClick, 5);
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
}
memset(_entranceMouseCursorTracks, 0xFFFF, sizeof(uint16)*4);
@ -159,7 +159,7 @@ void KyraEngine_v1::enterNewScene(int sceneId, int facing, int unk1, int unk2, i
strcat(fileNameBuffer, ".DAT");
_sprites->loadDat(fileNameBuffer, _sceneExits);
_sprites->setupSceneAnims();
_scriptInterpreter->unloadScript(_scriptClickData);
_emc->unload(&_scriptClickData);
loadSceneMsc();
_walkBlockNorth = currentRoom->northExit;
@ -424,18 +424,18 @@ void KyraEngine_v1::startSceneScript(int brandonAlive) {
_scaleTable[i] = 256;
clearNoDropRects();
_scriptInterpreter->initScript(_scriptClick, _scriptClickData);
_emc->init(&_scriptClick, &_scriptClickData);
strcpy(fileNameBuffer, _roomFilenameTable[tableId]);
strcat(fileNameBuffer, ".EMC");
_res->exists(fileNameBuffer, true);
_scriptInterpreter->unloadScript(_scriptClickData);
_scriptInterpreter->loadScript(fileNameBuffer, _scriptClickData, &_opcodes);
_scriptInterpreter->startScript(_scriptClick, 0);
_scriptClick->regs[0] = _currentCharacter->sceneId;
_scriptClick->regs[7] = brandonAlive;
_emc->unload(&_scriptClickData);
_emc->load(fileNameBuffer, &_scriptClickData, &_opcodes);
_emc->start(&_scriptClick, 0);
_scriptClick.regs[0] = _currentCharacter->sceneId;
_scriptClick.regs[7] = brandonAlive;
while (_scriptInterpreter->validScript(_scriptClick))
_scriptInterpreter->runScript(_scriptClick);
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
}
void KyraEngine_v1::initSceneData(int facing, int unk1, int brandonAlive) {
@ -601,11 +601,11 @@ void KyraEngine_v1::initSceneData(int facing, int unk1, int brandonAlive) {
if (unk1 && brandonAlive == 0)
moveCharacterToPos(0, facing, xpos2, ypos2);
_scriptClick->regs[4] = _itemInHand;
_scriptClick->regs[7] = brandonAlive;
_scriptInterpreter->startScript(_scriptClick, 3);
while (_scriptInterpreter->validScript(_scriptClick))
_scriptInterpreter->runScript(_scriptClick);
_scriptClick.regs[4] = _itemInHand;
_scriptClick.regs[7] = brandonAlive;
_emc->start(&_scriptClick, 3);
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
}
void KyraEngine_v1::initSceneObjectList(int brandonAlive) {
@ -827,13 +827,13 @@ void KyraEngine_v1::initSceneScreen(int brandonAlive) {
}
}
if (!_scriptInterpreter->startScript(_scriptClick, 2))
if (!_emc->start(&_scriptClick, 2))
error("Could not start script function 2 of scene script");
_scriptClick->regs[7] = brandonAlive;
_scriptClick.regs[7] = brandonAlive;
while (_scriptInterpreter->validScript(_scriptClick))
_scriptInterpreter->runScript(_scriptClick);
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
setTextFadeTimerCountdown(-1);
if (_currentCharacter->sceneId == 210) {

View File

@ -91,10 +91,10 @@ void KyraEngine_v2::enterNewScene(uint16 newScene, int facing, int unk1, int unk
_chatAltFlag = false;
if (!unk3) {
_scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
_scriptInterpreter->startScript(&_sceneScriptState, 5);
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
_emc->init(&_sceneScriptState, &_sceneScriptData);
_emc->start(&_sceneScriptState, 5);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
}
Common::for_each(_wsaSlots, _wsaSlots+ARRAYSIZE(_wsaSlots), Common::mem_fun(&WSAMovieV2::close));
@ -391,7 +391,7 @@ int KyraEngine_v2::checkSceneChange() {
void KyraEngine_v2::unloadScene() {
debugC(9, kDebugLevelMain, "KyraEngine_v2::unloadScene()");
_scriptInterpreter->unloadScript(&_sceneScriptData);
_emc->unload(&_sceneScriptData);
freeSceneShapePtrs();
freeSceneAnims();
}
@ -446,27 +446,27 @@ void KyraEngine_v2::startSceneScript(int unk1) {
_sceneEnterY4 = 72;
_sceneCommentString = "Undefined scene comment string!";
_scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
_emc->init(&_sceneScriptState, &_sceneScriptData);
strcpy(filename, _sceneList[sceneId].filename);
strcat(filename, ".");
strcat(filename, _scriptLangExt[(_flags.platform == Common::kPlatformPC && !_flags.isTalkie) ? 0 : _lang]);
_res->exists(filename, true);
_scriptInterpreter->loadScript(filename, &_sceneScriptData, &_opcodes);
_emc->load(filename, &_sceneScriptData, &_opcodes);
runSceneScript7();
_scriptInterpreter->startScript(&_sceneScriptState, 0);
_emc->start(&_sceneScriptState, 0);
_sceneScriptState.regs[0] = sceneId;
_sceneScriptState.regs[5] = unk1;
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
for (int i = 0; i < 10; ++i) {
_scriptInterpreter->initScript(&_sceneSpecialScripts[i], &_sceneScriptData);
_scriptInterpreter->startScript(&_sceneSpecialScripts[i], i+8);
_emc->init(&_sceneSpecialScripts[i], &_sceneScriptData);
_emc->start(&_sceneSpecialScripts[i], i+8);
_sceneSpecialScriptsTimer[i] = 0;
}
@ -482,12 +482,12 @@ void KyraEngine_v2::startSceneScript(int unk1) {
void KyraEngine_v2::runSceneScript2() {
debugC(9, kDebugLevelMain, "KyraEngine_v2::runSceneScript2()");
_scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
_emc->init(&_sceneScriptState, &_sceneScriptData);
_sceneScriptState.regs[4] = _itemInHand;
_scriptInterpreter->startScript(&_sceneScriptState, 2);
_emc->start(&_sceneScriptState, 2);
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
}
void KyraEngine_v2::runSceneScript4(int unk1) {
@ -495,23 +495,23 @@ void KyraEngine_v2::runSceneScript4(int unk1) {
_sceneScriptState.regs[4] = _itemInHand;
_sceneScriptState.regs[5] = unk1;
_scriptInterpreter->startScript(&_sceneScriptState, 4);
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
_emc->start(&_sceneScriptState, 4);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
}
void KyraEngine_v2::runSceneScript6() {
debugC(9, kDebugLevelMain, "KyraEngine_v2::runSceneScript6()");
_scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
_emc->init(&_sceneScriptState, &_sceneScriptData);
_sceneScriptState.regs[0] = _mainCharacter.sceneId;
_sceneScriptState.regs[1] = _mouseX;
_sceneScriptState.regs[2] = _mouseY;
_sceneScriptState.regs[4] = _itemInHand;
_scriptInterpreter->startScript(&_sceneScriptState, 6);
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
_emc->start(&_sceneScriptState, 6);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
}
void KyraEngine_v2::runSceneScript7() {
@ -519,9 +519,9 @@ void KyraEngine_v2::runSceneScript7() {
int oldPage = _screen->_curPage;
_screen->_curPage = 2;
_scriptInterpreter->startScript(&_sceneScriptState, 7);
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
_emc->start(&_sceneScriptState, 7);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
_screen->_curPage = oldPage;
}
@ -706,10 +706,10 @@ void KyraEngine_v2::initSceneScreen(int unk1) {
updateCharPal(0);
_scriptInterpreter->startScript(&_sceneScriptState, 3);
_emc->start(&_sceneScriptState, 3);
_sceneScriptState.regs[5] = unk1;
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
}
void KyraEngine_v2::updateSpecialSceneScripts() {
@ -723,13 +723,13 @@ void KyraEngine_v2::updateSpecialSceneScripts() {
_specialSceneScriptRunFlag = true;
while (_specialSceneScriptRunFlag && _sceneSpecialScriptsTimer[_lastProcessedSceneScript] <= _system->getMillis()) {
if (!_scriptInterpreter->runScript(&_sceneSpecialScripts[_lastProcessedSceneScript]))
if (!_emc->run(&_sceneSpecialScripts[_lastProcessedSceneScript]))
_specialSceneScriptRunFlag = false;
}
}
if (!_scriptInterpreter->validScript(&_sceneSpecialScripts[_lastProcessedSceneScript])) {
_scriptInterpreter->startScript(&_sceneSpecialScripts[_lastProcessedSceneScript], 8+_lastProcessedSceneScript);
if (!_emc->isValid(&_sceneSpecialScripts[_lastProcessedSceneScript])) {
_emc->start(&_sceneSpecialScripts[_lastProcessedSceneScript], 8+_lastProcessedSceneScript);
_specialSceneScriptRunFlag = false;
}

View File

@ -91,10 +91,10 @@ void KyraEngine_v3::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2
//XXX
if (!unk3) {
_scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
_scriptInterpreter->startScript(&_sceneScriptState, 5);
while (_scriptInterpreter->validScript(&_sceneScriptState)) {
_scriptInterpreter->runScript(&_sceneScriptState);
_emc->init(&_sceneScriptState, &_sceneScriptData);
_emc->start(&_sceneScriptState, 5);
while (_emc->isValid(&_sceneScriptState)) {
_emc->run(&_sceneScriptState);
musicUpdate(0);
}
}
@ -313,7 +313,7 @@ void KyraEngine_v3::unloadScene() {
delete [] _sceneStrings;
_sceneStrings = 0;
musicUpdate(0);
_scriptInterpreter->unloadScript(&_sceneScriptData);
_emc->unload(&_sceneScriptData);
musicUpdate(0);
freeSceneShapes();
musicUpdate(0);
@ -456,12 +456,12 @@ void KyraEngine_v3::initSceneScript(int unk1) {
_sceneMinX = 0;
_sceneMaxX = 319;
_scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
_emc->init(&_sceneScriptState, &_sceneScriptData);
strcpy(filename, scene.filename2);
strcat(filename, ".EMC");
musicUpdate(0);
_res->exists(filename, true);
_scriptInterpreter->loadScript(filename, &_sceneScriptData, &_opcodes);
_emc->load(filename, &_sceneScriptData, &_opcodes);
strcpy(filename, scene.filename2);
strcat(filename, ".");
@ -469,18 +469,18 @@ void KyraEngine_v3::initSceneScript(int unk1) {
musicUpdate(0);
runSceneScript8();
_scriptInterpreter->startScript(&_sceneScriptState, 0);
_emc->start(&_sceneScriptState, 0);
_sceneScriptState.regs[0] = _mainCharacter.sceneId;
_sceneScriptState.regs[5] = unk1;
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
_screen->copyRegionToBuffer(3, 0, 0, 320, 200, _gamePlayBuffer);
musicUpdate(0);
for (int i = 0; i < 10; ++i) {
_scriptInterpreter->initScript(&_sceneSpecialScripts[i], &_sceneScriptData);
_scriptInterpreter->startScript(&_sceneSpecialScripts[i], i+9);
_emc->init(&_sceneSpecialScripts[i], &_sceneScriptData);
_emc->start(&_sceneSpecialScripts[i], i+9);
musicUpdate(0);
_sceneSpecialScriptsTimer[i] = 0;
}
@ -642,11 +642,11 @@ void KyraEngine_v3::initSceneScreen(int unk1) {
updateCharPal(0);
if (1/*!_menuDirectlyToLoad*/) {
_scriptInterpreter->startScript(&_sceneScriptState, 3);
_emc->start(&_sceneScriptState, 3);
_sceneScriptState.regs[5] = unk1;
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
}
}
@ -661,13 +661,13 @@ void KyraEngine_v3::updateSpecialSceneScripts() {
_specialSceneScriptRunFlag = true;
while (_specialSceneScriptRunFlag && _sceneSpecialScriptsTimer[_lastProcessedSceneScript] <= _system->getMillis()) {
if (!_scriptInterpreter->runScript(&_sceneSpecialScripts[_lastProcessedSceneScript]))
if (!_emc->run(&_sceneSpecialScripts[_lastProcessedSceneScript]))
_specialSceneScriptRunFlag = false;
}
}
if (!_scriptInterpreter->validScript(&_sceneSpecialScripts[_lastProcessedSceneScript])) {
_scriptInterpreter->startScript(&_sceneSpecialScripts[_lastProcessedSceneScript], 9+_lastProcessedSceneScript);
if (!_emc->isValid(&_sceneSpecialScripts[_lastProcessedSceneScript])) {
_emc->start(&_sceneSpecialScripts[_lastProcessedSceneScript], 9+_lastProcessedSceneScript);
_specialSceneScriptRunFlag = false;
}
@ -798,15 +798,15 @@ int KyraEngine_v3::runSceneScript1(int x, int y) {
if (_deathHandler >= 0)
return 0;
_scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
_emc->init(&_sceneScriptState, &_sceneScriptData);
_sceneScriptState.regs[1] = x;
_sceneScriptState.regs[2] = y;
_sceneScriptState.regs[3] = 0;
_sceneScriptState.regs[4] = _itemInHand;
_scriptInterpreter->startScript(&_sceneScriptState, 1);
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
_emc->start(&_sceneScriptState, 1);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
return _sceneScriptState.regs[3];
}
@ -818,9 +818,9 @@ int KyraEngine_v3::runSceneScript2() {
_sceneScriptState.regs[3] = 0;
_sceneScriptState.regs[4] = _itemInHand;
_scriptInterpreter->startScript(&_sceneScriptState, 2);
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
_emc->start(&_sceneScriptState, 2);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
return _sceneScriptState.regs[3];
}
@ -832,9 +832,9 @@ void KyraEngine_v3::runSceneScript4(int unk1) {
_sceneScriptState.regs[3] = 0;
_noStartupChat = false;
_scriptInterpreter->startScript(&_sceneScriptState, 4);
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
_emc->start(&_sceneScriptState, 4);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
if (_sceneScriptState.regs[3])
_noStartupChat = true;
@ -842,24 +842,24 @@ void KyraEngine_v3::runSceneScript4(int unk1) {
void KyraEngine_v3::runSceneScript6() {
debugC(9, kDebugLevelMain, "KyraEngine_v3::runSceneScript6()");
_scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
_emc->init(&_sceneScriptState, &_sceneScriptData);
_sceneScriptState.regs[0] = _mainCharacter.sceneId;
_sceneScriptState.regs[1] = _mouseX;
_sceneScriptState.regs[2] = _mouseY;
_sceneScriptState.regs[3] = _itemInHand;
_scriptInterpreter->startScript(&_sceneScriptState, 6);
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
_emc->start(&_sceneScriptState, 6);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
}
void KyraEngine_v3::runSceneScript8() {
debugC(9, kDebugLevelMain, "KyraEngine_v3::runSceneScript8()");
_scriptInterpreter->startScript(&_sceneScriptState, 8);
while (_scriptInterpreter->validScript(&_sceneScriptState)) {
_emc->start(&_sceneScriptState, 8);
while (_emc->isValid(&_sceneScriptState)) {
musicUpdate(0);
_scriptInterpreter->runScript(&_sceneScriptState);
_emc->run(&_sceneScriptState);
}
}

View File

@ -33,8 +33,8 @@
#include "kyra/script.h"
namespace Kyra {
ScriptHelper::ScriptHelper(KyraEngine *vm) : _vm(vm) {
#define COMMAND(x) { &ScriptHelper::x, #x }
EMCInterpreter::EMCInterpreter(KyraEngine *vm) : _vm(vm) {
#define COMMAND(x) { &EMCInterpreter::x, #x }
static CommandEntry commandProcs[] = {
// 0x00
COMMAND(cmd_jmpTo),
@ -65,14 +65,14 @@ ScriptHelper::ScriptHelper(KyraEngine *vm) : _vm(vm) {
#undef COMMAND
}
bool ScriptHelper::loadScript(const char *filename, ScriptData *scriptData, const Common::Array<const Opcode*> *opcodes) {
bool EMCInterpreter::load(const char *filename, EMCData *scriptData, const Common::Array<const Opcode*> *opcodes) {
ScriptFileParser file(filename, _vm->resource());
if (!file) {
error("Couldn't open script file '%s'", filename);
return false;
}
memset(scriptData, 0, sizeof(ScriptData));
memset(scriptData, 0, sizeof(EMCData));
uint32 formBlockSize = file.getFORMBlockSize();
if (formBlockSize == (uint32)-1) {
@ -85,7 +85,7 @@ bool ScriptHelper::loadScript(const char *filename, ScriptData *scriptData, cons
scriptData->text = new byte[chunkSize];
if (!file.loadIFFBlock(TEXT_CHUNK, scriptData->text, chunkSize)) {
unloadScript(scriptData);
unload(scriptData);
error("Couldn't load TEXT chunk from file: '%s'", filename);
return false;
}
@ -93,7 +93,7 @@ bool ScriptHelper::loadScript(const char *filename, ScriptData *scriptData, cons
chunkSize = file.getIFFBlockSize(ORDR_CHUNK);
if (chunkSize == (uint32)-1) {
unloadScript(scriptData);
unload(scriptData);
error("No ORDR chunk found in file: '%s'", filename);
return false;
}
@ -102,7 +102,7 @@ bool ScriptHelper::loadScript(const char *filename, ScriptData *scriptData, cons
scriptData->ordr = new uint16[chunkSize];
if (!file.loadIFFBlock(ORDR_CHUNK, scriptData->ordr, chunkSize << 1)) {
unloadScript(scriptData);
unload(scriptData);
error("Couldn't load ORDR chunk from file: '%s'", filename);
return false;
}
@ -112,7 +112,7 @@ bool ScriptHelper::loadScript(const char *filename, ScriptData *scriptData, cons
chunkSize = file.getIFFBlockSize(DATA_CHUNK);
if (chunkSize == (uint32)-1) {
unloadScript(scriptData);
unload(scriptData);
error("No DATA chunk found in file: '%s'", filename);
return false;
}
@ -121,7 +121,7 @@ bool ScriptHelper::loadScript(const char *filename, ScriptData *scriptData, cons
scriptData->data = new uint16[chunkSize];
if (!file.loadIFFBlock(DATA_CHUNK, scriptData->data, chunkSize << 1)) {
unloadScript(scriptData);
unload(scriptData);
error("Couldn't load DATA chunk from file: '%s'", filename);
return false;
}
@ -135,7 +135,7 @@ bool ScriptHelper::loadScript(const char *filename, ScriptData *scriptData, cons
return true;
}
void ScriptHelper::unloadScript(ScriptData *data) {
void EMCInterpreter::unload(EMCData *data) {
if (!data)
return;
@ -147,7 +147,7 @@ void ScriptHelper::unloadScript(ScriptData *data) {
data->ordr = data->data = 0;
}
void ScriptHelper::initScript(ScriptState *scriptStat, const ScriptData *data) {
void EMCInterpreter::init(EMCState *scriptStat, const EMCData *data) {
scriptStat->dataPtr = data;
scriptStat->ip = 0;
scriptStat->stack[60] = 0;
@ -155,7 +155,7 @@ void ScriptHelper::initScript(ScriptState *scriptStat, const ScriptData *data) {
scriptStat->sp = 60;
}
bool ScriptHelper::startScript(ScriptState *script, int function) {
bool EMCInterpreter::start(EMCState *script, int function) {
if (!script->dataPtr)
return false;
@ -175,13 +175,13 @@ bool ScriptHelper::startScript(ScriptState *script, int function) {
return true;
}
bool ScriptHelper::validScript(ScriptState *script) {
bool EMCInterpreter::isValid(EMCState *script) {
if (!script->ip || !script->dataPtr || _vm->quit())
return false;
return true;
}
bool ScriptHelper::runScript(ScriptState *script) {
bool EMCInterpreter::run(EMCState *script) {
_parameter = 0;
if (!script->ip)
@ -207,7 +207,7 @@ bool ScriptHelper::runScript(ScriptState *script) {
if (opcode > 18) {
error("Script unknown command: %d", opcode);
} else {
debugC(5, kDebugLevelScript, "[0x%.08X] ScriptHelper::%s([%d/%u])", instOffset, _commands[opcode].desc, _parameter, (uint)_parameter);
debugC(5, kDebugLevelScript, "[0x%.08X] EMCInterpreter::%s([%d/%u])", instOffset, _commands[opcode].desc, _parameter, (uint)_parameter);
(this->*(_commands[opcode].proc))(script);
}
@ -295,15 +295,15 @@ bool ScriptFileParser::loadIFFBlock(const uint32 chunkName, void *loadTo, uint32
#pragma mark - Command implementations
#pragma mark -
void ScriptHelper::cmd_jmpTo(ScriptState* script) {
void EMCInterpreter::cmd_jmpTo(EMCState* script) {
script->ip = script->dataPtr->data + _parameter;
}
void ScriptHelper::cmd_setRetValue(ScriptState* script) {
void EMCInterpreter::cmd_setRetValue(EMCState* script) {
script->retValue = _parameter;
}
void ScriptHelper::cmd_pushRetOrPos(ScriptState* script) {
void EMCInterpreter::cmd_pushRetOrPos(EMCState* script) {
switch (_parameter) {
case 0:
script->stack[--script->sp] = script->retValue;
@ -321,23 +321,23 @@ void ScriptHelper::cmd_pushRetOrPos(ScriptState* script) {
}
}
void ScriptHelper::cmd_push(ScriptState* script) {
void EMCInterpreter::cmd_push(EMCState* script) {
script->stack[--script->sp] = _parameter;
}
void ScriptHelper::cmd_pushReg(ScriptState* script) {
void EMCInterpreter::cmd_pushReg(EMCState* script) {
script->stack[--script->sp] = script->regs[_parameter];
}
void ScriptHelper::cmd_pushBPNeg(ScriptState* script) {
void EMCInterpreter::cmd_pushBPNeg(EMCState* script) {
script->stack[--script->sp] = script->stack[(-(int32)(_parameter + 2)) + script->bp];
}
void ScriptHelper::cmd_pushBPAdd(ScriptState* script) {
void EMCInterpreter::cmd_pushBPAdd(EMCState* script) {
script->stack[--script->sp] = script->stack[(_parameter - 1) + script->bp];
}
void ScriptHelper::cmd_popRetOrPos(ScriptState* script) {
void EMCInterpreter::cmd_popRetOrPos(EMCState* script) {
switch (_parameter) {
case 0:
script->retValue = script->stack[script->sp++];
@ -358,27 +358,27 @@ void ScriptHelper::cmd_popRetOrPos(ScriptState* script) {
}
}
void ScriptHelper::cmd_popReg(ScriptState* script) {
void EMCInterpreter::cmd_popReg(EMCState* script) {
script->regs[_parameter] = script->stack[script->sp++];
}
void ScriptHelper::cmd_popBPNeg(ScriptState* script) {
void EMCInterpreter::cmd_popBPNeg(EMCState* script) {
script->stack[(-(int32)(_parameter + 2)) + script->bp] = script->stack[script->sp++];
}
void ScriptHelper::cmd_popBPAdd(ScriptState* script) {
void EMCInterpreter::cmd_popBPAdd(EMCState* script) {
script->stack[(_parameter - 1) + script->bp] = script->stack[script->sp++];
}
void ScriptHelper::cmd_addSP(ScriptState* script) {
void EMCInterpreter::cmd_addSP(EMCState* script) {
script->sp += _parameter;
}
void ScriptHelper::cmd_subSP(ScriptState* script) {
void EMCInterpreter::cmd_subSP(EMCState* script) {
script->sp -= _parameter;
}
void ScriptHelper::cmd_execOpcode(ScriptState* script) {
void EMCInterpreter::cmd_execOpcode(EMCState* script) {
uint8 opcode = _parameter;
assert(script->dataPtr->opcodes);
@ -392,14 +392,14 @@ void ScriptHelper::cmd_execOpcode(ScriptState* script) {
}
}
void ScriptHelper::cmd_ifNotJmp(ScriptState* script) {
void EMCInterpreter::cmd_ifNotJmp(EMCState* script) {
if (!script->stack[script->sp++]) {
_parameter &= 0x7FFF;
script->ip = script->dataPtr->data + _parameter;
}
}
void ScriptHelper::cmd_negate(ScriptState* script) {
void EMCInterpreter::cmd_negate(EMCState* script) {
int16 value = script->stack[script->sp];
switch (_parameter) {
case 0:
@ -424,7 +424,7 @@ void ScriptHelper::cmd_negate(ScriptState* script) {
}
}
void ScriptHelper::cmd_eval(ScriptState* script) {
void EMCInterpreter::cmd_eval(EMCState* script) {
int16 ret = 0;
bool error = false;
@ -540,7 +540,7 @@ void ScriptHelper::cmd_eval(ScriptState* script) {
script->stack[--script->sp] = ret;
}
void ScriptHelper::cmd_setRetAndJmp(ScriptState* script) {
void EMCInterpreter::cmd_setRetAndJmp(EMCState* script) {
if (script->sp >= 60) {
script->ip = 0;
} else {

View File

@ -31,10 +31,10 @@
namespace Kyra {
struct ScriptState;
typedef Common::Functor1<ScriptState*, int> Opcode;
struct EMCState;
typedef Common::Functor1<EMCState*, int> Opcode;
struct ScriptData {
struct EMCData {
byte *text;
uint16 *data;
uint16 *ordr;
@ -43,9 +43,9 @@ struct ScriptData {
const Common::Array<const Opcode*> *opcodes;
};
struct ScriptState {
struct EMCState {
uint16 *ip;
const ScriptData *dataPtr;
const EMCData *dataPtr;
int16 retValue;
uint16 bp;
uint16 sp;
@ -87,24 +87,24 @@ private:
uint32 _endOffset;
};
class ScriptHelper {
class EMCInterpreter {
public:
ScriptHelper(KyraEngine *vm);
EMCInterpreter(KyraEngine *vm);
bool loadScript(const char *filename, ScriptData *data, const Common::Array<const Opcode*> *opcodes);
void unloadScript(ScriptData *data);
bool load(const char *filename, EMCData *data, const Common::Array<const Opcode*> *opcodes);
void unload(EMCData *data);
void initScript(ScriptState *scriptState, const ScriptData *data);
bool startScript(ScriptState *script, int function);
void init(EMCState *scriptState, const EMCData *data);
bool start(EMCState *script, int function);
bool validScript(ScriptState *script);
bool isValid(EMCState *script);
bool runScript(ScriptState *script);
bool run(EMCState *script);
protected:
KyraEngine *_vm;
int16 _parameter;
typedef void (ScriptHelper::*CommandProc)(ScriptState*);
typedef void (EMCInterpreter::*CommandProc)(EMCState*);
struct CommandEntry {
CommandProc proc;
const char *desc;
@ -112,24 +112,24 @@ protected:
const CommandEntry *_commands;
private:
void cmd_jmpTo(ScriptState*);
void cmd_setRetValue(ScriptState*);
void cmd_pushRetOrPos(ScriptState*);
void cmd_push(ScriptState*);
void cmd_pushReg(ScriptState*);
void cmd_pushBPNeg(ScriptState*);
void cmd_pushBPAdd(ScriptState*);
void cmd_popRetOrPos(ScriptState*);
void cmd_popReg(ScriptState*);
void cmd_popBPNeg(ScriptState*);
void cmd_popBPAdd(ScriptState*);
void cmd_addSP(ScriptState*);
void cmd_subSP(ScriptState*);
void cmd_execOpcode(ScriptState*);
void cmd_ifNotJmp(ScriptState*);
void cmd_negate(ScriptState*);
void cmd_eval(ScriptState*);
void cmd_setRetAndJmp(ScriptState*);
void cmd_jmpTo(EMCState*);
void cmd_setRetValue(EMCState*);
void cmd_pushRetOrPos(EMCState*);
void cmd_push(EMCState*);
void cmd_pushReg(EMCState*);
void cmd_pushBPNeg(EMCState*);
void cmd_pushBPAdd(EMCState*);
void cmd_popRetOrPos(EMCState*);
void cmd_popReg(EMCState*);
void cmd_popBPNeg(EMCState*);
void cmd_popBPAdd(EMCState*);
void cmd_addSP(EMCState*);
void cmd_subSP(EMCState*);
void cmd_execOpcode(EMCState*);
void cmd_ifNotJmp(EMCState*);
void cmd_negate(EMCState*);
void cmd_eval(EMCState*);
void cmd_setRetAndJmp(EMCState*);
};
} // end of namespace Kyra

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -34,12 +34,12 @@
namespace Kyra {
int KyraEngine_v3::o3_getMalcolmShapes(ScriptState *script) {
int KyraEngine_v3::o3_getMalcolmShapes(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getMaloclmShapes(%p) ()", (const void *)script);
return _malcolmShapes;
}
int KyraEngine_v3::o3_setCharacterPos(ScriptState *script) {
int KyraEngine_v3::o3_setCharacterPos(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setCharacterPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
int x = stackPos(0);
int y = stackPos(1);
@ -55,7 +55,7 @@ int KyraEngine_v3::o3_setCharacterPos(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_defineObject(ScriptState *script) {
int KyraEngine_v3::o3_defineObject(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_defineObject(%p) (%d, '%s', %d, %d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
TalkObject &obj = _talkObjectList[stackPos(0)];
@ -69,7 +69,7 @@ int KyraEngine_v3::o3_defineObject(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_refreshCharacter(ScriptState *script) {
int KyraEngine_v3::o3_refreshCharacter(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_refreshCharacter(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
const int frame = stackPos(0);
const int facing = stackPos(1);
@ -90,44 +90,44 @@ int KyraEngine_v3::o3_refreshCharacter(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_getCharacterX(ScriptState *script) {
int KyraEngine_v3::o3_getCharacterX(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getCharacterX(%p) ()", (const void *)script);
return _mainCharacter.x1;
}
int KyraEngine_v3::o3_getCharacterY(ScriptState *script) {
int KyraEngine_v3::o3_getCharacterY(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getCharacterY(%p) ()", (const void *)script);
return _mainCharacter.y1;
}
int KyraEngine_v3::o3_getCharacterFacing(ScriptState *script) {
int KyraEngine_v3::o3_getCharacterFacing(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getCharacterFacing(%p) ()", (const void *)script);
return _mainCharacter.facing;
}
int KyraEngine_v3::o3_getCharacterScene(ScriptState *script) {
int KyraEngine_v3::o3_getCharacterScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getCharacterScene(%p) ()", (const void *)script);
return _mainCharacter.sceneId;
}
int KyraEngine_v3::o3_getMalcolmsMood(ScriptState *script) {
int KyraEngine_v3::o3_getMalcolmsMood(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getMalcolmsMood(%p) ()", (const void *)script);
return _malcolmsMood;
}
int KyraEngine_v3::o3_getCharacterFrameFromFacing(ScriptState *script) {
int KyraEngine_v3::o3_getCharacterFrameFromFacing(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getCharacterFrameFromFacing(%p) ()", (const void *)script);
return _characterFrameTable[_mainCharacter.facing];
}
int KyraEngine_v3::o3_setCharacterFacingOverwrite(ScriptState *script) {
int KyraEngine_v3::o3_setCharacterFacingOverwrite(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setCharacterFacingOverwrite(%p) (%d)", (const void *)script, stackPos(0));
_mainCharacter.facing = stackPos(0);
_overwriteSceneFacing = true;
return 0;
}
int KyraEngine_v3::o3_trySceneChange(ScriptState *script) {
int KyraEngine_v3::o3_trySceneChange(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_trySceneChange(%p) (%d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3));
@ -136,7 +136,7 @@ int KyraEngine_v3::o3_trySceneChange(ScriptState *script) {
_unkHandleSceneChangeFlag = 0;
if (success) {
_scriptInterpreter->initScript(script, script->dataPtr);
_emc->init(script, script->dataPtr);
_unk4 = 0;
_unk3 = -1;
_unk5 = 1;
@ -146,25 +146,25 @@ int KyraEngine_v3::o3_trySceneChange(ScriptState *script) {
}
}
int KyraEngine_v3::o3_moveCharacter(ScriptState *script) {
int KyraEngine_v3::o3_moveCharacter(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_moveCharacter(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
moveCharacter(stackPos(0), stackPos(1), stackPos(2));
return 0;
}
int KyraEngine_v3::o3_setCharacterFacing(ScriptState *script) {
int KyraEngine_v3::o3_setCharacterFacing(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setCharacterFacing(%p) (%d)", (const void *)script, stackPos(0));
_mainCharacter.facing = stackPos(0);
return 0;
}
int KyraEngine_v3::o3_showSceneFileMessage(ScriptState *script) {
int KyraEngine_v3::o3_showSceneFileMessage(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_showSceneFileMessage(%p) (%d)", (const void *)script, stackPos(0));
showMessage((const char*)getTableEntry(_scenesFile, stackPos(0)), 0xFF, 0xF0);
return 0;
}
int KyraEngine_v3::o3_setCharacterAnimFrameFromFacing(ScriptState *script) {
int KyraEngine_v3::o3_setCharacterAnimFrameFromFacing(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setCharacterAnimFrameFromFacing(%p) ()", (const void *)script);
updateCharPal(0);
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
@ -173,30 +173,30 @@ int KyraEngine_v3::o3_setCharacterAnimFrameFromFacing(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_showBadConscience(ScriptState *script) {
int KyraEngine_v3::o3_showBadConscience(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_showBadConscience(%p) ()", (const void *)script);
showBadConscience();
return 0;
}
int KyraEngine_v3::o3_hideBadConscience(ScriptState *script) {
int KyraEngine_v3::o3_hideBadConscience(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_hideBadConscience(%p) ()", (const void *)script);
hideBadConscience();
return 0;
}
int KyraEngine_v3::o3_setInventorySlot(ScriptState *script) {
int KyraEngine_v3::o3_setInventorySlot(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setInventorySlot(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int slot = MAX<int16>(0, MIN<int16>(10, stackPos(0)));
return (_mainCharacter.inventory[slot] = stackPos(1));
}
int KyraEngine_v3::o3_getInventorySlot(ScriptState *script) {
int KyraEngine_v3::o3_getInventorySlot(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getInventorySlot(%p) (%d)", (const void *)script, stackPos(0));
return _mainCharacter.inventory[stackPos(0)];
}
int KyraEngine_v3::o3_addItemToInventory(ScriptState *script) {
int KyraEngine_v3::o3_addItemToInventory(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_addItemToInventory(%p) (%d)", (const void *)script, stackPos(0));
int slot = findFreeInventorySlot();
if (slot >= 0) {
@ -210,7 +210,7 @@ int KyraEngine_v3::o3_addItemToInventory(ScriptState *script) {
return slot;
}
int KyraEngine_v3::o3_addItemToCurScene(ScriptState *script) {
int KyraEngine_v3::o3_addItemToCurScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_addItemToCurScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
const uint16 item = stackPos(0);
int x = stackPos(1);
@ -239,7 +239,7 @@ int KyraEngine_v3::o3_addItemToCurScene(ScriptState *script) {
return itemSlot;
}
int KyraEngine_v3::o3_objectChat(ScriptState *script) {
int KyraEngine_v3::o3_objectChat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_objectChat(%p) (%d)", (const void *)script, stackPos(0));
int id = stackPos(0);
const char *str = (const char*)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id);
@ -250,18 +250,18 @@ int KyraEngine_v3::o3_objectChat(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_checkForItem(ScriptState *script) {
int KyraEngine_v3::o3_checkForItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_checkForItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
return findItem(stackPos(0), stackPos(1)) == -1 ? 0 : 1;
}
int KyraEngine_v3::o3_resetInventory(ScriptState *script) {
int KyraEngine_v3::o3_resetInventory(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_resetInventory(%p) ()", (const void *)script);
memset(_mainCharacter.inventory, -1, sizeof(_mainCharacter.inventory));
return 0;
}
int KyraEngine_v3::o3_defineItem(ScriptState *script) {
int KyraEngine_v3::o3_defineItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_defineItem(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
int freeItem = findFreeItem();
if (freeItem != -1) {
@ -273,7 +273,7 @@ int KyraEngine_v3::o3_defineItem(ScriptState *script) {
return freeItem;
}
int KyraEngine_v3::o3_removeInventoryItemInstances(ScriptState *script) {
int KyraEngine_v3::o3_removeInventoryItemInstances(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_removeInventoryItemInstances(%p) (%d)", (const void *)script, stackPos(0));
const int item = stackPos(0);
for (int i = 0; i < 10; ++i) {
@ -283,7 +283,7 @@ int KyraEngine_v3::o3_removeInventoryItemInstances(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_countInventoryItemInstances(ScriptState *script) {
int KyraEngine_v3::o3_countInventoryItemInstances(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_countInventoryItemInstances(%p) (%d)", (const void *)script, stackPos(0));
const int item = stackPos(0);
int count = 0;
@ -299,7 +299,7 @@ int KyraEngine_v3::o3_countInventoryItemInstances(ScriptState *script) {
return count;
}
int KyraEngine_v3::o3_npcChatSequence(ScriptState *script) {
int KyraEngine_v3::o3_npcChatSequence(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_npcChatSequence(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int id = stackPos(0);
const char *str = (const char*)getTableEntry(_sceneStrings, id);
@ -308,47 +308,47 @@ int KyraEngine_v3::o3_npcChatSequence(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_queryGameFlag(ScriptState *script) {
int KyraEngine_v3::o3_queryGameFlag(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_queryGameFlag(%p) (%d)", (const void *)script, stackPos(0));
return queryGameFlag(stackPos(0));
}
int KyraEngine_v3::o3_resetGameFlag(ScriptState *script) {
int KyraEngine_v3::o3_resetGameFlag(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_resetGameFlag(%p) (%d)", (const void *)script, stackPos(0));
resetGameFlag(stackPos(0));
return 0;
}
int KyraEngine_v3::o3_setGameFlag(ScriptState *script) {
int KyraEngine_v3::o3_setGameFlag(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setGameFlag(%p) (%d)", (const void *)script, stackPos(0));
setGameFlag(stackPos(0));
return 1;
}
int KyraEngine_v3::o3_setHandItem(ScriptState *script) {
int KyraEngine_v3::o3_setHandItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setHandItem(%p) (%d)", (const void *)script, stackPos(0));
setHandItem(stackPos(0));
return 0;
}
int KyraEngine_v3::o3_removeHandItem(ScriptState *script) {
int KyraEngine_v3::o3_removeHandItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_removeHandItem(%p) ()", (const void *)script);
removeHandItem();
return 0;
}
int KyraEngine_v3::o3_handItemSet(ScriptState *script) {
int KyraEngine_v3::o3_handItemSet(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_handItemSet(%p) ()", (const void *)script);
return _handItemSet;
}
int KyraEngine_v3::o3_hideMouse(ScriptState *script) {
int KyraEngine_v3::o3_hideMouse(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_hideMouse(%p) ()", (const void *)script);
_screen->hideMouse();
return 0;
}
int KyraEngine_v3::o3_addSpecialExit(ScriptState *script) {
int KyraEngine_v3::o3_addSpecialExit(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_addSpecialExit(%p) (%d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
if (_specialExitCount < 5) {
@ -362,19 +362,19 @@ int KyraEngine_v3::o3_addSpecialExit(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_setMousePos(ScriptState *script) {
int KyraEngine_v3::o3_setMousePos(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setMousePos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
setMousePos(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v3::o3_showMouse(ScriptState *script) {
int KyraEngine_v3::o3_showMouse(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_showMouse(%p) ()", (const void *)script);
_screen->showMouse();
return 0;
}
int KyraEngine_v3::o3_badConscienceChat(ScriptState *script) {
int KyraEngine_v3::o3_badConscienceChat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_badConscienceChat(%p) (%d)", (const void *)script, stackPos(0));
int id = stackPos(0);
const char *str = (const char*)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id);
@ -382,7 +382,7 @@ int KyraEngine_v3::o3_badConscienceChat(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_wipeDownMouseItem(ScriptState *script) {
int KyraEngine_v3::o3_wipeDownMouseItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_wipeDownMouseItem(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
_screen->hideMouse();
const int x = stackPos(1) - 12;
@ -409,12 +409,12 @@ int KyraEngine_v3::o3_wipeDownMouseItem(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_setMalcolmsMood(ScriptState *script) {
int KyraEngine_v3::o3_setMalcolmsMood(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setMalcolmsMood(%p) (%d)", (const void *)script, stackPos(0));
return (_malcolmsMood = stackPos(0));
}
int KyraEngine_v3::o3_delay(ScriptState *script) {
int KyraEngine_v3::o3_delay(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_delay(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
if (stackPos(1)) {
uint32 maxWaitTime = _system->getMillis() + stackPos(0) * _tickLength;
@ -437,25 +437,25 @@ int KyraEngine_v3::o3_delay(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_updateScore(ScriptState *script) {
int KyraEngine_v3::o3_updateScore(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_updateScore(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
return updateScore(stackPos(0), stackPos(1)) ? 1 : 0;
}
int KyraEngine_v3::o3_makeSecondChanceSave(ScriptState *script) {
int KyraEngine_v3::o3_makeSecondChanceSave(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_makeSecondChanceSave(%p) ()", (const void *)script);
saveGame(getSavegameFilename(999), "SECOND CHANCE SAVE GAME");
return 0;
}
int KyraEngine_v3::o3_setSceneFilename(ScriptState *script) {
int KyraEngine_v3::o3_setSceneFilename(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setSceneFilename(%p) (%d, '%s')", (const void *)script, stackPos(0), stackPosString(1));
strcpy(_sceneList[stackPos(0)].filename1, stackPosString(1));
_sceneList[stackPos(0)].filename1[9] = 0;
return 0;
}
int KyraEngine_v3::o3_removeItemsFromScene(ScriptState *script) {
int KyraEngine_v3::o3_removeItemsFromScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_removeItemsFromScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
const uint16 itemId = stackPos(0);
const uint16 sceneId = stackPos(1);
@ -475,14 +475,14 @@ int KyraEngine_v3::o3_removeItemsFromScene(ScriptState *script) {
return retValue;
}
int KyraEngine_v3::o3_disguiseMalcolm(ScriptState *script) {
int KyraEngine_v3::o3_disguiseMalcolm(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_disguiseMalcolm(%p) (%d)", (const void *)script, stackPos(0));
loadMalcolmShapes(stackPos(0));
updateDlgIndex();
return 0;
}
int KyraEngine_v3::o3_drawSceneShape(ScriptState *script) {
int KyraEngine_v3::o3_drawSceneShape(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_drawSceneShape(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
int shape = stackPos(0);
@ -506,7 +506,7 @@ int KyraEngine_v3::o3_drawSceneShape(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_drawSceneShapeOnPage(ScriptState *script) {
int KyraEngine_v3::o3_drawSceneShapeOnPage(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_drawSceneShapeOnPage(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
const int shape = stackPos(0);
@ -516,7 +516,7 @@ int KyraEngine_v3::o3_drawSceneShapeOnPage(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_checkInRect(ScriptState *script) {
int KyraEngine_v3::o3_checkInRect(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_checkInRect(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
const int x1 = stackPos(0);
@ -541,7 +541,7 @@ int KyraEngine_v3::o3_checkInRect(ScriptState *script) {
}
}
int KyraEngine_v3::o3_updateConversations(ScriptState *script) {
int KyraEngine_v3::o3_updateConversations(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_updateConversations(%p) (%d)", (const void *)script, stackPos(0));
int dlgIndex = stackPos(0);
switch (_currentChapter-2) {
@ -745,14 +745,14 @@ int KyraEngine_v3::o3_updateConversations(ScriptState *script) {
return 1;
}
int KyraEngine_v3::o3_setSceneDim(ScriptState *script) {
int KyraEngine_v3::o3_setSceneDim(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setSceneDim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_sceneMinX = stackPos(0);
_sceneMaxX = stackPos(1);
return 0;
}
int KyraEngine_v3::o3_setSceneAnimPosAndFrame(ScriptState *script) {
int KyraEngine_v3::o3_setSceneAnimPosAndFrame(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setSceneAnimPosAndFrame(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
SceneAnim &anim = _sceneAnims[stackPos(0)];
@ -781,7 +781,7 @@ int KyraEngine_v3::o3_setSceneAnimPosAndFrame(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_update(ScriptState *script) {
int KyraEngine_v3::o3_update(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_update(%p) (%d)", (const void *)script, stackPos(0));
for (int times = stackPos(0); times != 0; --times) {
if (_chatText)
@ -792,7 +792,7 @@ int KyraEngine_v3::o3_update(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_removeItemInstances(ScriptState *script) {
int KyraEngine_v3::o3_removeItemInstances(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_removeItemInstances(%p) (%d)", (const void *)script, stackPos(0));
const int16 item = stackPos(0);
@ -820,19 +820,19 @@ int KyraEngine_v3::o3_removeItemInstances(ScriptState *script) {
return deleted;
}
int KyraEngine_v3::o3_disableInventory(ScriptState *script) {
int KyraEngine_v3::o3_disableInventory(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_disableInventory(%p) ()", (const void *)script);
_enableInventory = false;
return 0;
}
int KyraEngine_v3::o3_enableInventory(ScriptState *script) {
int KyraEngine_v3::o3_enableInventory(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_enableInventory(%p) ()", (const void *)script);
_enableInventory = true;
return 1;
}
int KyraEngine_v3::o3_enterNewScene(ScriptState *script) {
int KyraEngine_v3::o3_enterNewScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_enterNewScene(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0),
stackPos(1), stackPos(2), stackPos(3), stackPos(4));
@ -850,7 +850,7 @@ int KyraEngine_v3::o3_enterNewScene(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_switchScene(ScriptState *script) {
int KyraEngine_v3::o3_switchScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_switchScene(%p) (%d)", (const void *)script, stackPos(0));
setGameFlag(1);
_mainCharX = _mainCharacter.x1;
@ -861,12 +861,12 @@ int KyraEngine_v3::o3_switchScene(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_getShapeFlag1(ScriptState *script) {
int KyraEngine_v3::o3_getShapeFlag1(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getShapeFlag1(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
return _screen->getShapeFlag1(stackPos(0), stackPos(1));
}
int KyraEngine_v3::o3_setMalcolmPos(ScriptState *script) {
int KyraEngine_v3::o3_setMalcolmPos(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setMalcolmPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_mainCharX = stackPos(0);
_mainCharY = stackPos(1);
@ -879,30 +879,30 @@ int KyraEngine_v3::o3_setMalcolmPos(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_stopMusic(ScriptState *script) {
int KyraEngine_v3::o3_stopMusic(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_stopMusic(%p) ()", (const void *)script);
stopMusicTrack();
return 0;
}
int KyraEngine_v3::o3_playWanderScoreViaMap(ScriptState *script) {
int KyraEngine_v3::o3_playWanderScoreViaMap(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_playWanderScoreViaMap(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
snd_playWanderScoreViaMap(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v3::o3_playSoundEffect(ScriptState *script) {
int KyraEngine_v3::o3_playSoundEffect(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_playSoundEffect(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
snd_playSoundEffect(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v3::o3_getScore(ScriptState *script) {
int KyraEngine_v3::o3_getScore(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getScore(%p) ()", (const void *)script);
return _score;
}
int KyraEngine_v3::o3_blockOutRegion(ScriptState *script) {
int KyraEngine_v3::o3_blockOutRegion(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_blockOutRegion(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
const int x1 = stackPos(0);
int y1 = stackPos(1);
@ -918,31 +918,31 @@ int KyraEngine_v3::o3_blockOutRegion(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_showSceneStringsMessage(ScriptState *script) {
int KyraEngine_v3::o3_showSceneStringsMessage(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_showSceneStringsMessage(%p) (%d)", (const void *)script, stackPos(0));
showMessage((const char*)getTableEntry(_sceneStrings, stackPos(0)), 0xFF, 0xF0);
return 0;
}
int KyraEngine_v3::o3_getRand(ScriptState *script) {
int KyraEngine_v3::o3_getRand(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getRand(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
assert(stackPos(0) < stackPos(1));
return _rnd.getRandomNumberRng(stackPos(0), stackPos(1));
}
int KyraEngine_v3::o3_setDeathHandler(ScriptState *script) {
int KyraEngine_v3::o3_setDeathHandler(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setDeathHandler(%p) (%d)", (const void *)script, stackPos(0));
_deathHandler = stackPos(0);
return 0;
}
int KyraEngine_v3::o3_showGoodConscience(ScriptState *script) {
int KyraEngine_v3::o3_showGoodConscience(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_showGoodConscience(%p) ()", (const void *)script);
showGoodConscience();
return 0;
}
int KyraEngine_v3::o3_goodConscienceChat(ScriptState *script) {
int KyraEngine_v3::o3_goodConscienceChat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_goodConscienceChat(%p) (%d)", (const void *)script, stackPos(0));
int id = stackPos(0);
const char *str = (const char*)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id);
@ -950,13 +950,13 @@ int KyraEngine_v3::o3_goodConscienceChat(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_hideGoodConscience(ScriptState *script) {
int KyraEngine_v3::o3_hideGoodConscience(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_hideGoodConscience(%p) ()", (const void *)script);
hideGoodConscience();
return 0;
}
int KyraEngine_v3::o3_waitForConfirmationClick(ScriptState *script) {
int KyraEngine_v3::o3_waitForConfirmationClick(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o2_waitForConfirmationClick(%p) (%d)", (const void *)script, stackPos(0));
resetSkipFlag();
uint32 maxWaitTime = _system->getMillis() + stackPos(0) * _tickLength;
@ -980,7 +980,7 @@ int KyraEngine_v3::o3_waitForConfirmationClick(ScriptState *script) {
return 1;
}
int KyraEngine_v3::o3_defineRoomEntrance(ScriptState *script) {
int KyraEngine_v3::o3_defineRoomEntrance(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_defineRoomEntrance(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
switch (stackPos(0)) {
case 0:
@ -1009,7 +1009,7 @@ int KyraEngine_v3::o3_defineRoomEntrance(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_runTemporaryScript(ScriptState *script) {
int KyraEngine_v3::o3_runTemporaryScript(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_runTemporaryScript(%p) ('%s', %d, %d, %d)", (const void *)script,
stackPosString(0), stackPos(1), stackPos(2), stackPos(3));
const int newShapes = stackPos(1);
@ -1019,14 +1019,14 @@ int KyraEngine_v3::o3_runTemporaryScript(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_setSpecialSceneScriptRunTime(ScriptState *script) {
int KyraEngine_v3::o3_setSpecialSceneScriptRunTime(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setSpecialSceneScriptRunTime(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
assert(stackPos(0) >= 0 && stackPos(0) < 10);
_sceneSpecialScriptsTimer[stackPos(0)] = _system->getMillis() + stackPos(1) * _tickLength;
return 0;
}
int KyraEngine_v3::o3_defineSceneAnim(ScriptState *script) {
int KyraEngine_v3::o3_defineSceneAnim(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')",
(const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7),
stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
@ -1083,24 +1083,24 @@ int KyraEngine_v3::o3_defineSceneAnim(ScriptState *script) {
return 9;
}
int KyraEngine_v3::o3_updateSceneAnim(ScriptState *script) {
int KyraEngine_v3::o3_updateSceneAnim(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
updateSceneAnim(stackPos(0), stackPos(1));
_specialSceneScriptRunFlag = false;
return 0;
}
int KyraEngine_v3::o3_runActorScript(ScriptState *script) {
int KyraEngine_v3::o3_runActorScript(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_runActorScript(%p) ()", (const void *)script);
ScriptData data;
ScriptState state;
EMCData data;
EMCState state;
memset(&data, 0, sizeof(data));
memset(&state, 0, sizeof(state));
_res->exists("_ACTOR.EMC", true);
_scriptInterpreter->loadScript("_ACTOR.EMC", &data, &_opcodes);
_scriptInterpreter->initScript(&state, &data);
_scriptInterpreter->startScript(&state, 0);
_emc->load("_ACTOR.EMC", &data, &_opcodes);
_emc->init(&state, &data);
_emc->start(&state, 0);
state.regs[4] = _itemInHand;
state.regs[0] = _mainCharacter.sceneId;
@ -1109,12 +1109,12 @@ int KyraEngine_v3::o3_runActorScript(ScriptState *script) {
_vocHigh = 200;
_useActorBuffer = true;
while (_scriptInterpreter->validScript(&state))
_scriptInterpreter->runScript(&state);
while (_emc->isValid(&state))
_emc->run(&state);
_useActorBuffer = false;
_vocHigh = vocHigh;
_scriptInterpreter->unloadScript(&data);
_emc->unload(&data);
if (queryGameFlag(0x218)) {
resetGameFlag(0x218);
@ -1124,30 +1124,30 @@ int KyraEngine_v3::o3_runActorScript(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_runDialog(ScriptState *script) {
int KyraEngine_v3::o3_runDialog(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_runDialog(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
runDialog(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v3::o3_malcolmRandomChat(ScriptState *script) {
int KyraEngine_v3::o3_malcolmRandomChat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_malcolmRandomChat(%p) ()", (const void *)script);
malcolmRandomChat();
return 0;
}
int KyraEngine_v3::o3_setDlgIndex(ScriptState *script) {
int KyraEngine_v3::o3_setDlgIndex(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setDlgIndex(%p) (%d)", (const void *)script, stackPos(0));
setDlgIndex(stackPos(0));
return 0;
}
int KyraEngine_v3::o3_getDlgIndex(ScriptState *script) {
int KyraEngine_v3::o3_getDlgIndex(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getDlgIndex(%p) ()", (const void *)script);
return _mainCharacter.dlgIndex;
}
int KyraEngine_v3::o3_defineScene(ScriptState *script) {
int KyraEngine_v3::o3_defineScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_defineScene(%p) (%d, '%s', %d, %d, %d, %d, %d, %d)",
(const void *)script, stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
const int scene = stackPos(0);
@ -1173,7 +1173,7 @@ int KyraEngine_v3::o3_defineScene(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_setConversationState(ScriptState *script) {
int KyraEngine_v3::o3_setConversationState(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setConversationState(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
int id = stackPos(0);
const int dlgIndex = stackPos(1);
@ -1203,7 +1203,7 @@ int KyraEngine_v3::o3_setConversationState(ScriptState *script) {
return (_conversationState[id][dlgIndex] = value);
}
int KyraEngine_v3::o3_getConversationState(ScriptState *script) {
int KyraEngine_v3::o3_getConversationState(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getConversationState(%p) (%d)", (const void *)script, stackPos(0));
int id = stackPos(0);
const int dlgIndex = _mainCharacter.dlgIndex;
@ -1232,13 +1232,13 @@ int KyraEngine_v3::o3_getConversationState(ScriptState *script) {
return _conversationState[id][dlgIndex];
}
int KyraEngine_v3::o3_changeChapter(ScriptState *script) {
int KyraEngine_v3::o3_changeChapter(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_changeChapter(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
changeChapter(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
return 0;
}
int KyraEngine_v3::o3_countItemInstances(ScriptState *script) {
int KyraEngine_v3::o3_countItemInstances(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_countItemInstances(%p) (%d)", (const void *)script, stackPos(0));
int count = 0;
const int16 item = stackPos(0);
@ -1259,46 +1259,46 @@ int KyraEngine_v3::o3_countItemInstances(ScriptState *script) {
return count;
}
int KyraEngine_v3::o3_dialogStartScript(ScriptState *script) {
int KyraEngine_v3::o3_dialogStartScript(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_dialogStartScript(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
dialogStartScript(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v3::o3_dialogEndScript(ScriptState *script) {
int KyraEngine_v3::o3_dialogEndScript(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_dialogEndScript(%p) (%d)", (const void *)script, stackPos(0));
dialogEndScript(stackPos(0));
return 0;
}
int KyraEngine_v3::o3_setSpecialSceneScriptState(ScriptState *script) {
int KyraEngine_v3::o3_setSpecialSceneScriptState(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setSpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0));
_specialSceneScriptState[stackPos(0)] = 1;
return 1;
}
int KyraEngine_v3::o3_clearSpecialSceneScriptState(ScriptState *script) {
int KyraEngine_v3::o3_clearSpecialSceneScriptState(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_clearSpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0));
_specialSceneScriptState[stackPos(0)] = 0;
return 0;
}
int KyraEngine_v3::o3_querySpecialSceneScriptState(ScriptState *script) {
int KyraEngine_v3::o3_querySpecialSceneScriptState(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_querySpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0));
return _specialSceneScriptState[stackPos(0)];
}
int KyraEngine_v3::o3_setHiddenItemsEntry(ScriptState *script) {
int KyraEngine_v3::o3_setHiddenItemsEntry(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setHiddenItemsEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
return (_hiddenItems[stackPos(0)] = (uint16)stackPos(1));
}
int KyraEngine_v3::o3_getHiddenItemsEntry(ScriptState *script) {
int KyraEngine_v3::o3_getHiddenItemsEntry(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getHiddenItemsEntry(%p) (%d)", (const void *)script, stackPos(0));
return (int16)_hiddenItems[stackPos(0)];
}
int KyraEngine_v3::o3_customChat(ScriptState *script) {
int KyraEngine_v3::o3_customChat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_customChat(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int id = stackPos(0);
const int object = stackPos(1);
@ -1316,7 +1316,7 @@ int KyraEngine_v3::o3_customChat(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_customChatFinish(ScriptState *script) {
int KyraEngine_v3::o3_customChatFinish(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_customChatFinish(%p) ()", (const void *)script);
_text->restoreScreen();
_chatText = 0;
@ -1324,7 +1324,7 @@ int KyraEngine_v3::o3_customChatFinish(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_setupSceneAnimObject(ScriptState *script) {
int KyraEngine_v3::o3_setupSceneAnimObject(EMCState *script) {
debugC(9, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setupSceneAnimObject(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9),
stackPos(10), stackPos(11), stackPosString(12));
@ -1334,49 +1334,49 @@ int KyraEngine_v3::o3_setupSceneAnimObject(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_removeSceneAnimObject(ScriptState *script) {
int KyraEngine_v3::o3_removeSceneAnimObject(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_removeSceneAnimObject(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
removeSceneAnimObject(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v3::o3_disableTimer(ScriptState *script) {
int KyraEngine_v3::o3_disableTimer(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_disableTimer(%p) (%d)", (const void *)script, stackPos(0));
_timer->disable(stackPos(0));
return 0;
}
int KyraEngine_v3::o3_enableTimer(ScriptState *script) {
int KyraEngine_v3::o3_enableTimer(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_enableTimer(%p) (%d)", (const void *)script, stackPos(0));
_timer->enable(stackPos(0));
return 0;
}
int KyraEngine_v3::o3_setTimerCountdown(ScriptState *script) {
int KyraEngine_v3::o3_setTimerCountdown(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setTimerCountdown(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_timer->setCountdown(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_v3::o3_setVocHigh(ScriptState *script) {
int KyraEngine_v3::o3_setVocHigh(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setVocHigh(%p) (%d)", (const void *)script, stackPos(0));
_vocHigh = stackPos(0);
return 0;
}
int KyraEngine_v3::o3_getVocHigh(ScriptState *script) {
int KyraEngine_v3::o3_getVocHigh(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getVocHigh(%p) ()", (const void *)script);
return _vocHigh;
}
int KyraEngine_v3::o3_dummy(ScriptState *script) {
int KyraEngine_v3::o3_dummy(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_dummy(%p) ()", (const void *)script);
return 0;
}
#pragma mark -
int KyraEngine_v3::o3t_defineNewShapes(ScriptState *script) {
int KyraEngine_v3::o3t_defineNewShapes(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3t_defineNewShapes(%p) ('%s', %d, %d, %d, %d, %d)", (const void *)script,
stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
strcpy(_newShapeFilename, stackPosString(0));
@ -1388,7 +1388,7 @@ int KyraEngine_v3::o3t_defineNewShapes(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3t_setCurrentFrame(ScriptState *script) {
int KyraEngine_v3::o3t_setCurrentFrame(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3t_setCurrentFrame(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
static const uint8 frameTable[] = {
0x58, 0xD8, 0xD8, 0x98, 0x78, 0x78, 0xB8, 0xB8
@ -1403,7 +1403,7 @@ int KyraEngine_v3::o3t_setCurrentFrame(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3t_setNewShapeFlag(ScriptState *script) {
int KyraEngine_v3::o3t_setNewShapeFlag(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3t_setNewShapeFlag(%p) (%d)", (const void *)script, stackPos(0));
_newShapeFlag = stackPos(0);
return 0;
@ -1411,14 +1411,14 @@ int KyraEngine_v3::o3t_setNewShapeFlag(ScriptState *script) {
#pragma mark -
int KyraEngine_v3::o3d_updateAnim(ScriptState *script) {
int KyraEngine_v3::o3d_updateAnim(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3d_updateAnim(%p) (%d)", (const void *)script, stackPos(0));
if (_dialogSceneAnim >= 0)
updateSceneAnim(_dialogSceneAnim, stackPos(0));
return 0;
}
int KyraEngine_v3::o3d_delay(ScriptState *script) {
int KyraEngine_v3::o3d_delay(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3d_delay(%p) (%d)", (const void *)script, stackPos(0));
const uint32 endTime = _system->getMillis() + stackPos(0) * _tickLength;
while (_system->getMillis() < endTime) {
@ -1433,7 +1433,7 @@ int KyraEngine_v3::o3d_delay(ScriptState *script) {
#pragma mark -
typedef Common::Functor1Mem<ScriptState*, int, KyraEngine_v3> OpcodeV3;
typedef Common::Functor1Mem<EMCState*, int, KyraEngine_v3> OpcodeV3;
#define SetOpcodeTable(x) table = &x;
#define Opcode(x) table->push_back(new OpcodeV3(this, &KyraEngine_v3::x))
#define OpcodeUnImpl() table->push_back(new OpcodeV3(this, 0))

View File

@ -188,11 +188,11 @@ void KyraEngine_v3::runTemporaryScript(const char *filename, int allowSkip, int
memset(&_temporaryScriptData, 0, sizeof(_temporaryScriptData));
memset(&_temporaryScriptState, 0, sizeof(_temporaryScriptState));
if (!_scriptInterpreter->loadScript(filename, &_temporaryScriptData, &_opcodesTemporary))
if (!_emc->load(filename, &_temporaryScriptData, &_opcodesTemporary))
error("Couldn't load temporary script '%s'", filename);
_scriptInterpreter->initScript(&_temporaryScriptState, &_temporaryScriptData);
_scriptInterpreter->startScript(&_temporaryScriptState, 0);
_emc->init(&_temporaryScriptState, &_temporaryScriptData);
_emc->start(&_temporaryScriptState, 0);
_newShapeFlag = -1;
@ -202,8 +202,8 @@ void KyraEngine_v3::runTemporaryScript(const char *filename, int allowSkip, int
_newShapeCount = 0;
}
while (_scriptInterpreter->validScript(&_temporaryScriptState))
_scriptInterpreter->runScript(&_temporaryScriptState);
while (_emc->isValid(&_temporaryScriptState))
_emc->run(&_temporaryScriptState);
uint8 *fileData = 0;
@ -213,7 +213,7 @@ void KyraEngine_v3::runTemporaryScript(const char *filename, int allowSkip, int
fileData = _newShapeFiledata;
if (!fileData) {
_scriptInterpreter->unloadScript(&_temporaryScriptData);
_emc->unload(&_temporaryScriptData);
return;
}
@ -228,7 +228,7 @@ void KyraEngine_v3::runTemporaryScript(const char *filename, int allowSkip, int
_newShapeFiledata = 0;
}
_scriptInterpreter->unloadScript(&_temporaryScriptData);
_emc->unload(&_temporaryScriptData);
}
void KyraEngine_v3::eelScript() {
@ -289,15 +289,15 @@ void KyraEngine_v3::processNewShapes(int allowSkip, int resetChar) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::processNewShapes(%d, %d)", allowSkip, resetChar);
setCharacterAnimDim(_newShapeWidth, _newShapeHeight);
_scriptInterpreter->initScript(&_temporaryScriptState, &_temporaryScriptData);
_scriptInterpreter->startScript(&_temporaryScriptState, 1);
_emc->init(&_temporaryScriptState, &_temporaryScriptData);
_emc->start(&_temporaryScriptState, 1);
resetSkipFlag();
while (_scriptInterpreter->validScript(&_temporaryScriptState)) {
while (_emc->isValid(&_temporaryScriptState)) {
_temporaryScriptExecBit = false;
while (_scriptInterpreter->validScript(&_temporaryScriptState) && !_temporaryScriptExecBit)
_scriptInterpreter->runScript(&_temporaryScriptState);
while (_emc->isValid(&_temporaryScriptState) && !_temporaryScriptExecBit)
_emc->run(&_temporaryScriptState);
if (_newShapeAnimFrame < 0)
continue;

View File

@ -299,11 +299,11 @@ void KyraEngine_v2::objectChatProcess(const char *script) {
memset(&_chatScriptData, 0, sizeof(_chatScriptData));
memset(&_chatScriptState, 0, sizeof(_chatScriptState));
_scriptInterpreter->loadScript(script, &_chatScriptData, &_opcodesTemporary);
_scriptInterpreter->initScript(&_chatScriptState, &_chatScriptData);
_scriptInterpreter->startScript(&_chatScriptState, 0);
while (_scriptInterpreter->validScript(&_chatScriptState))
_scriptInterpreter->runScript(&_chatScriptState);
_emc->load(script, &_chatScriptData, &_opcodesTemporary);
_emc->init(&_chatScriptState, &_chatScriptData);
_emc->start(&_chatScriptState, 0);
while (_emc->isValid(&_chatScriptState))
_emc->run(&_chatScriptState);
_newShapeFilename[2] = _loadedZTable + '0';
uint8 *shapeBuffer = _res->fileData(_newShapeFilename, 0);
@ -322,27 +322,27 @@ void KyraEngine_v2::objectChatProcess(const char *script) {
warning("couldn't load file '%s'", _newShapeFilename);
}
_scriptInterpreter->unloadScript(&_chatScriptData);
_emc->unload(&_chatScriptData);
}
void KyraEngine_v2::objectChatWaitToFinish() {
int charAnimFrame = _mainCharacter.animFrame;
setCharacterAnimDim(_newShapeWidth, _newShapeHeight);
_scriptInterpreter->initScript(&_chatScriptState, &_chatScriptData);
_scriptInterpreter->startScript(&_chatScriptState, 1);
_emc->init(&_chatScriptState, &_chatScriptData);
_emc->start(&_chatScriptState, 1);
bool running = true;
const uint32 endTime = _chatEndTime;
resetSkipFlag();
while (running && !_quitFlag) {
if (!_scriptInterpreter->validScript(&_chatScriptState))
_scriptInterpreter->startScript(&_chatScriptState, 1);
if (!_emc->isValid(&_chatScriptState))
_emc->start(&_chatScriptState, 1);
_temporaryScriptExecBit = false;
while (!_temporaryScriptExecBit && _scriptInterpreter->validScript(&_chatScriptState))
_scriptInterpreter->runScript(&_chatScriptState);
while (!_temporaryScriptExecBit && _emc->isValid(&_chatScriptState))
_emc->run(&_chatScriptState);
int curFrame = _newShapeAnimFrame;
uint32 delayTime = _newShapeDelay;

View File

@ -312,11 +312,11 @@ void KyraEngine_v3::objectChatProcess(const char *script) {
memset(&_chatScriptData, 0, sizeof(_chatScriptData));
memset(&_chatScriptState, 0, sizeof(_chatScriptState));
_scriptInterpreter->loadScript(script, &_chatScriptData, &_opcodesTemporary);
_scriptInterpreter->initScript(&_chatScriptState, &_chatScriptData);
_scriptInterpreter->startScript(&_chatScriptState, 0);
while (_scriptInterpreter->validScript(&_chatScriptState))
_scriptInterpreter->runScript(&_chatScriptState);
_emc->load(script, &_chatScriptData, &_opcodesTemporary);
_emc->init(&_chatScriptState, &_chatScriptData);
_emc->start(&_chatScriptState, 0);
while (_emc->isValid(&_chatScriptState))
_emc->run(&_chatScriptState);
if (_chatVocHigh >= 0) {
playVoice(_chatVocHigh, _chatVocLow);
@ -327,7 +327,7 @@ void KyraEngine_v3::objectChatProcess(const char *script) {
objectChatWaitToFinish();
_useFrameTable = false;
_scriptInterpreter->unloadScript(&_chatScriptData);
_emc->unload(&_chatScriptData);
}
void KyraEngine_v3::objectChatWaitToFinish() {
@ -335,21 +335,21 @@ void KyraEngine_v3::objectChatWaitToFinish() {
int charAnimFrame = _mainCharacter.animFrame;
setCharacterAnimDim(_newShapeWidth, _newShapeHeight);
_scriptInterpreter->initScript(&_chatScriptState, &_chatScriptData);
_scriptInterpreter->startScript(&_chatScriptState, 1);
_emc->init(&_chatScriptState, &_chatScriptData);
_emc->start(&_chatScriptState, 1);
bool running = true;
const uint32 endTime = _chatEndTime;
resetSkipFlag();
while (running && !_quitFlag) {
if (!_scriptInterpreter->validScript(&_chatScriptState))
_scriptInterpreter->startScript(&_chatScriptState, 1);
if (!_emc->isValid(&_chatScriptState))
_emc->start(&_chatScriptState, 1);
_temporaryScriptExecBit = false;
while (!_temporaryScriptExecBit && _scriptInterpreter->validScript(&_chatScriptState)) {
while (!_temporaryScriptExecBit && _emc->isValid(&_chatScriptState)) {
musicUpdate(0);
_scriptInterpreter->runScript(&_chatScriptState);
_emc->run(&_chatScriptState);
}
int curFrame = _newShapeAnimFrame;
@ -676,33 +676,33 @@ void KyraEngine_v3::dialogStartScript(int object, int funcNum) {
_specialSceneScriptState[_dialogSceneScript] = true;
}
_scriptInterpreter->initScript(&_dialogScriptState, &_dialogScriptData);
_scriptInterpreter->loadScript(_talkObjectList[object].filename, &_dialogScriptData, &_opcodesDialog);
_emc->init(&_dialogScriptState, &_dialogScriptData);
_emc->load(_talkObjectList[object].filename, &_dialogScriptData, &_opcodesDialog);
_dialogScriptFuncStart = funcNum * 3 + 0;
_dialogScriptFuncProc = funcNum * 3 + 1;
_dialogScriptFuncEnd = funcNum * 3 + 2;
_scriptInterpreter->startScript(&_dialogScriptState, _dialogScriptFuncStart);
while (_scriptInterpreter->validScript(&_dialogScriptState))
_scriptInterpreter->runScript(&_dialogScriptState);
_emc->start(&_dialogScriptState, _dialogScriptFuncStart);
while (_emc->isValid(&_dialogScriptState))
_emc->run(&_dialogScriptState);
}
void KyraEngine_v3::dialogEndScript(int object) {
debugC(9, kDebugLevelMain, "KyraEngine_v3::dialogEndScript(%d)", object);
_scriptInterpreter->initScript(&_dialogScriptState, &_dialogScriptData);
_scriptInterpreter->startScript(&_dialogScriptState, _dialogScriptFuncEnd);
_emc->init(&_dialogScriptState, &_dialogScriptData);
_emc->start(&_dialogScriptState, _dialogScriptFuncEnd);
while (_scriptInterpreter->validScript(&_dialogScriptState))
_scriptInterpreter->runScript(&_dialogScriptState);
while (_emc->isValid(&_dialogScriptState))
_emc->run(&_dialogScriptState);
if (_dialogSceneAnim >= 0 && _dialogSceneScript >= 0) {
_specialSceneScriptState[_dialogSceneScript] = _specialSceneScriptStateBackup[_dialogSceneScript];
_dialogSceneScript = _dialogSceneAnim = -1;
}
_scriptInterpreter->unloadScript(&_dialogScriptData);
_emc->unload(&_dialogScriptData);
}
void KyraEngine_v3::npcChatSequence(const char *str, int object, int vocHigh, int vocLow) {
@ -719,17 +719,17 @@ void KyraEngine_v3::npcChatSequence(const char *str, int object, int vocHigh, in
_chatVocHigh = _chatVocLow = -1;
}
_scriptInterpreter->initScript(&_dialogScriptState, &_dialogScriptData);
_scriptInterpreter->startScript(&_dialogScriptState, _dialogScriptFuncProc);
_emc->init(&_dialogScriptState, &_dialogScriptData);
_emc->start(&_dialogScriptState, _dialogScriptFuncProc);
resetSkipFlag();
uint32 endTime = _chatEndTime;
bool running = true;
while (running) {
if (!_scriptInterpreter->runScript(&_dialogScriptState)) {
_scriptInterpreter->initScript(&_dialogScriptState, &_dialogScriptData);
_scriptInterpreter->startScript(&_dialogScriptState, _dialogScriptFuncProc);
if (!_emc->run(&_dialogScriptState)) {
_emc->init(&_dialogScriptState, &_dialogScriptData);
_emc->start(&_dialogScriptState, _dialogScriptFuncProc);
}
const uint32 curTime = _system->getMillis();

View File

@ -51,15 +51,15 @@ void KyraEngine_v3::timerRestoreCommandLine(int arg) {
void KyraEngine_v3::timerRunSceneScript7(int arg) {
debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v3::timerRunSceneScript7(%d)", arg);
_scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
_emc->init(&_sceneScriptState, &_sceneScriptData);
_sceneScriptState.regs[1] = _mouseX;
_sceneScriptState.regs[2] = _mouseY;
_sceneScriptState.regs[3] = 0;
_sceneScriptState.regs[4] = _itemInHand;
_scriptInterpreter->startScript(&_sceneScriptState, 7);
_emc->start(&_sceneScriptState, 7);
while (_scriptInterpreter->validScript(&_sceneScriptState))
_scriptInterpreter->runScript(&_sceneScriptState);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
}
void KyraEngine_v3::timerFleaDeath(int arg) {