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HDB: Add _animTiles to fix memory leaks
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a8d277be18
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ecefec2f77
@ -681,6 +681,7 @@ int AI::checkForTouchplate(int x, int y) {
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void AI::removeEntity(AIEntity *e) {
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for (uint i = 0; i < _ents->size(); i++)
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if (_ents->operator[](i) == e) {
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delete _ents->operator[](i);
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_ents->remove_at(i);
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return;
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}
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@ -941,6 +941,15 @@ AI::~AI() {
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// Free Player Graphics
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for (int i = 0; i < 8; i++) {
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delete _slugAttackGfx[i];
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_slugAttackGfx[i] = NULL;
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}
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if (_weaponSelGfx) {
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delete _weaponSelGfx;
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_weaponSelGfx = NULL;
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}
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if (_weaponGfx) {
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delete _weaponGfx;
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_weaponGfx = NULL;
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}
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memset(_clubDownGfx, 0, sizeof(_clubDownGfx));
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@ -979,6 +988,9 @@ AI::~AI() {
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for (uint i = 0; i < _animTargets.size(); i++) {
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delete _animTargets[i];
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}
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// Free Animating Tiles
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freeAnimInfo();
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}
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bool AI::init() {
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@ -1768,13 +1780,13 @@ void AI::loadSaveFile(Common::InSaveFile *in) {
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void AI::initAnimInfo() {
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if (g_hdb->_map->checkOneTileExistInRange(_useSwitchOff, 2))
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g_hdb->_gfx->getTile(_useSwitchOn);
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_animTiles.push_back(g_hdb->_gfx->getTile(_useSwitchOn));
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if (g_hdb->_map->checkOneTileExistInRange(_useSwitch2Off, 2))
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g_hdb->_gfx->getTile(_useSwitch2On);
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_animTiles.push_back(g_hdb->_gfx->getTile(_useSwitch2On));
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if (g_hdb->_map->checkOneTileExistInRange(_useHolderEmpty, 2))
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g_hdb->_gfx->getTile(_useHolderFull);
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_animTiles.push_back(g_hdb->_gfx->getTile(_useHolderFull));
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if (g_hdb->_map->checkOneTileExistInRange(_useHandswitchOff, 2))
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g_hdb->_gfx->getTile(_useHandswitchOn);
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_animTiles.push_back(g_hdb->_gfx->getTile(_useHandswitchOn));
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if (g_hdb->_map->checkOneTileExistInRange(_targetDoorN, 4))
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g_hdb->_gfx->cacheTileSequence(_targetDoorN, 4);
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@ -1848,17 +1860,22 @@ void AI::initAnimInfo() {
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g_hdb->_gfx->cacheTileSequence(_blockpole, 4);
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if (g_hdb->_map->checkOneTileExistInRange(_kcHolderWhiteOff, 2))
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g_hdb->_gfx->getTile(_kcHolderWhiteOn);
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_animTiles.push_back(g_hdb->_gfx->getTile(_kcHolderWhiteOn));
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if (g_hdb->_map->checkOneTileExistInRange(_kcHolderBlueOff, 2))
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g_hdb->_gfx->getTile(_kcHolderBlueOn);
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_animTiles.push_back(g_hdb->_gfx->getTile(_kcHolderBlueOn));
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if (g_hdb->_map->checkOneTileExistInRange(_kcHolderRedOff, 2))
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g_hdb->_gfx->getTile(_kcHolderRedOn);
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_animTiles.push_back(g_hdb->_gfx->getTile(_kcHolderRedOn));
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if (g_hdb->_map->checkOneTileExistInRange(_kcHolderGreenOff, 2))
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g_hdb->_gfx->getTile(_kcHolderGreenOn);
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_animTiles.push_back(g_hdb->_gfx->getTile(_kcHolderGreenOn));
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if (g_hdb->_map->checkOneTileExistInRange(_kcHolderPurpleOff, 2))
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g_hdb->_gfx->getTile(_kcHolderPurpleOn);
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_animTiles.push_back(g_hdb->_gfx->getTile(_kcHolderPurpleOn));
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if (g_hdb->_map->checkOneTileExistInRange(_kcHolderBlackOff, 2))
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g_hdb->_gfx->getTile(_kcHolderBlackOn);
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_animTiles.push_back(g_hdb->_gfx->getTile(_kcHolderBlackOn));
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}
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void AI::freeAnimInfo() {
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for (uint i = 0; i < _animTiles.size(); i++)
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delete _animTiles[i];
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}
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const char *AITypeStr[] = {
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@ -821,6 +821,7 @@ public:
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void save(Common::OutSaveFile *out);
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void loadSaveFile(Common::InSaveFile *in);
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void initAnimInfo();
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void freeAnimInfo();
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// Entity Functions
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AIEntity *spawn(AIType type, AIDir dir, int x, int y, const char *funcInit, const char *funcAction, const char *funcUse, AIDir dir2, int level, int value1, int value2, int callInit);
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@ -1327,6 +1328,8 @@ public:
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Tile *_gfxLaserbeamLRLeft[4];
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Tile *_gfxLaserbeamLRRight[4];
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Common::Array<Tile *> _animTiles;
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private:
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// Action Functions
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@ -459,7 +459,7 @@ void Gfx::emptyGfxCaches() {
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void Gfx::cacheTileSequence(int tileIndex, int count) {
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for (int i = tileIndex; i < tileIndex + count; i++)
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getTile(i);
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g_hdb->_ai->_animTiles.push_back(getTile(i));
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}
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int Gfx::getTileIndex(const char *name) {
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@ -79,6 +79,7 @@ HDBGame::~HDBGame() {
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delete _fileMan;
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delete _gfx;
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delete _lua;
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delete _menu;
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delete _map;
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delete _ai;
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delete _input;
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