SCI: Resync audio options when a game is restarted (bug #3589453)

This commit is contained in:
Filippos Karapetis 2012-12-02 15:19:49 +02:00
parent d54df32483
commit ed6bc0a13d

View File

@ -683,9 +683,8 @@ void SciEngine::runGame() {
if (DebugMan.isDebugChannelEnabled(kDebugLevelOnStartup))
_console->attach();
_gamestate->_syncedAudioOptions = false;
do {
_gamestate->_syncedAudioOptions = false;
_gamestate->_executionStackPosChanged = false;
run_vm(_gamestate);
exitGame();