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SCI: Resync audio options when a game is restarted (bug #3589453)
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@ -683,9 +683,8 @@ void SciEngine::runGame() {
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if (DebugMan.isDebugChannelEnabled(kDebugLevelOnStartup))
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_console->attach();
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_gamestate->_syncedAudioOptions = false;
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do {
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_gamestate->_syncedAudioOptions = false;
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_gamestate->_executionStackPosChanged = false;
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run_vm(_gamestate);
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exitGame();
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