Merge pull request #9 from tiqpit/a2gs

AGI: Fix //gs output
This commit is contained in:
Eugene Sandulenko 2011-05-25 10:00:26 -07:00
commit ed9768fde3
3 changed files with 604 additions and 802 deletions

View File

@ -99,51 +99,53 @@ void SoundMgr::unloadSound(int resnum) {
}
}
/**
* Start playing a sound resource. The logic here is that when the sound is
* finished we set the given flag to be true. This way the condition can be
* detected by the game. On the other hand, if the game wishes to start
* playing a new sound before the current one is finished, we also let it
* do that.
* @param resnum the sound resource number
* @param flag the flag that is wished to be set true when finished
*/
void SoundMgr::startSound(int resnum, int flag) {
AgiSoundEmuType type;
if (_vm->_game.sounds[resnum] != NULL && _vm->_game.sounds[resnum]->isPlaying())
return;
stopSound();
debugC(3, kDebugLevelSound, "startSound(resnum = %d, flag = %d)", resnum, flag);
if (_vm->_game.sounds[resnum] == NULL) // Is this needed at all?
return;
type = (AgiSoundEmuType)_vm->_game.sounds[resnum]->type();
stopSound();
AgiSoundEmuType type = (AgiSoundEmuType)_vm->_game.sounds[resnum]->type();
if (type != AGI_SOUND_SAMPLE && type != AGI_SOUND_MIDI && type != AGI_SOUND_4CHN)
return;
debugC(3, kDebugLevelSound, " type = %d", type);
_vm->_game.sounds[resnum]->play();
_playingSound = resnum;
debugC(3, kDebugLevelSound, "startSound(resnum = %d, flag = %d) type = %d", resnum, flag, type);
_soundGen->play(resnum);
// Reset the flag
_endflag = flag;
// Nat Budin reports that the flag should be reset when sound starts
_vm->setflag(_endflag, false);
}
void SoundMgr::stopSound() {
debugC(3, kDebugLevelSound, "stopSound() --> %d", _playingSound);
_endflag = -1;
if (_playingSound != -1) {
if (_vm->_game.sounds[_playingSound]) // sanity checking
_vm->_game.sounds[_playingSound]->stop();
_soundGen->stop();
_playingSound = -1;
}
// This is probably not needed most of the time, but there also should
// not be any harm doing it, so do it anyway.
if (_endflag != -1)
_vm->setflag(_endflag, true);
_endflag = -1;
}
int SoundMgr::initSound() {

File diff suppressed because it is too large Load Diff

View File

@ -28,45 +28,30 @@
namespace Agi {
#define BUFFER_SIZE 410
// Sample data in SIERRASTANDARD files is in unsigned 8-bit format. A zero
// occurring in the sample data causes the ES5503 wavetable sound chip in
// Apple IIGS to halt the corresponding oscillator immediately. We preprocess
// the sample data by converting it to signed values and the instruments by
// detecting prematurely stopping samples beforehand.
//
// Note: None of the tested SIERRASTANDARD files have zeroes in them. So in
// practice there is no need to check for them. However, they still do exist
// in the sample resources.
#define ZERO_OFFSET 0x80
// Apple IIGS MIDI uses 60 ticks per second (Based on tests with Apple IIGS
// KQ1 and SQ1 under MESS 0.124a). So we make the audio buffer size to be a
// 1/60th of a second in length. That should be getSampleRate() / 60 samples
// in length but as getSampleRate() is always 22050 at the moment we just use
// the hardcoded value of 368 (22050/60 = 367.5 which rounds up to 368).
// FIXME: Use getSampleRate() / 60 rather than a hardcoded value
#define IIGS_BUFFER_SIZE 368
// Apple IIGS envelope update frequency defaults to 100Hz. It can be changed,
// so there might be differences per game, for example.
#define ENVELOPE_COEF 100 / _sampleRate
// MIDI command values (Shifted right by 4 so they're in the lower nibble)
#define MIDI_CMD_NOTE_OFF 0x08
#define MIDI_CMD_NOTE_ON 0x09
#define MIDI_CMD_CONTROLLER 0x0B
#define MIDI_CMD_PROGRAM_CHANGE 0x0C
#define MIDI_CMD_PITCH_WHEEL 0x0E
// Whole MIDI byte values (Command and channel info together)
#define MIDI_BYTE_STOP_SEQUENCE 0xFC
#define MIDI_BYTE_TIMER_SYNC 0xF8
// MIDI player commands
#define MIDI_NOTE_OFF 0x8
#define MIDI_NOTE_ON 0x9
#define MIDI_CONTROLLER 0xB
#define MIDI_PROGRAM_CHANGE 0xC
#define MIDI_PITCH_WHEEL 0xE
struct IIgsEnvelopeSegment {
uint8 bp;
uint16 inc; ///< 8b.8b fixed point, very probably little endian
};
#define ENVELOPE_SEGMENT_COUNT 8
struct IIgsEnvelope {
IIgsEnvelopeSegment seg[ENVELOPE_SEGMENT_COUNT];
/** Reads an Apple IIGS envelope from then given stream. */
bool read(Common::SeekableReadStream &stream);
};
// 2**(1/12) i.e. the 12th root of 2
#define SEMITONE 1.059463094359295
// C6's frequency is A4's (440 Hz) frequency but one full octave and three semitones higher
// i.e. C6_FREQ = 440 * pow(2.0, 15/12.0)
#define C6_FREQ 1046.502261202395
#define MIDI_STOP_SEQUENCE 0xFC
#define MIDI_TIMER_SYNC 0xF8
// Size of the SIERRASTANDARD file (i.e. the wave file i.e. the sample data used by the instruments).
#define SIERRASTANDARD_SIZE 65536
@ -75,63 +60,34 @@ struct IIgsEnvelope {
// Chosen empirically based on Apple IIGS AGI game data, increase if needed.
#define MAX_INSTRUMENTS 28
struct IIgsWaveInfo {
uint8 top;
uint addr;
uint size;
// Oscillator channel
#define OSC_CHANNEL_RIGHT 0
#define OSC_CHANNEL_LEFT 1
uint channel;
// Oscillator mode
#define OSC_MODE_LOOP 0
#define OSC_MODE_ONESHOT 1
#define OSC_MODE_SYNC_AM 2
#define OSC_MODE_SWAP 3
uint mode;
bool halt;
int16 relPitch; ///< Relative pitch in semitones (Signed 8b.8b fixed point)
// The MIDI player allocates one generator for each note it starts to play.
// Here the maximum number of generators is defined. Feel free to increase
// this if it does not seem to be enough.
#define MAX_GENERATORS 16
/** Reads an Apple IIGS wave information structure from the given stream. */
bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false);
bool finalize(Common::SeekableReadStream &uint8Wave);
};
// Number of waves per Apple IIGS sound oscillator
#define WAVES_PER_OSCILLATOR 2
/** An Apple IIGS sound oscillator. Consists always of two waves. */
struct IIgsOscillator {
IIgsWaveInfo waves[WAVES_PER_OSCILLATOR];
bool finalize(Common::SeekableReadStream &uint8Wave);
};
// Maximum number of oscillators in an Apple IIGS instrument.
// Chosen empirically based on Apple IIGS AGI game data, increase if needed.
#define MAX_OSCILLATORS 4
/** An Apple IIGS sound oscillator list. */
struct IIgsOscillatorList {
uint count; ///< Oscillator count
IIgsOscillator osc[MAX_OSCILLATORS]; ///< The oscillators
/** Indexing operators for easier access to the oscillators. */
const IIgsOscillator &operator()(uint index) const { return osc[index]; }
IIgsOscillator &operator()(uint index) { return osc[index]; }
/** Reads an Apple IIGS oscillator list from the given stream. */
bool read(Common::SeekableReadStream &stream, uint oscillatorCount, bool ignoreAddr = false);
bool finalize(Common::SeekableReadStream &uint8Wave);
};
#define ENVELOPE_SEGMENT_COUNT 8
#define MAX_OSCILLATOR_WAVES 127 // Maximum is one for every MIDI key
struct IIgsInstrumentHeader {
IIgsEnvelope env;
uint8 relseg;
uint8 bendrange;
uint8 vibdepth;
uint8 vibspeed;
IIgsOscillatorList oscList;
struct {
frac_t bp; ///< Envelope segment breakpoint
frac_t inc; ///< Envelope segment velocity
} env[ENVELOPE_SEGMENT_COUNT];
uint8 seg; ///< Envelope release segment
uint8 bend; ///< Maximum range for pitch bend
uint8 vibDepth; ///< Vibrato depth
uint8 vibSpeed; ///< Vibrato speed
uint8 waveCount[2]; ///< Wave count for both generators
struct {
uint8 key; ///< Highest MIDI key to use this wave
int8* base; ///< Pointer to wave data
uint size; ///< Wave size
bool halt; ///< Oscillator halted?
bool loop; ///< Loop mode?
bool swap; ///< Swap mode?
bool chn; ///< Output channel (left / right)
int16 tune; ///< Fine tune in semitones (8.8 fixed point)
} wave[2][MAX_OSCILLATOR_WAVES];
/**
* Read an Apple IIGS instrument header from the given stream.
@ -140,7 +96,7 @@ struct IIgsInstrumentHeader {
* @return True if successful, false otherwise.
*/
bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false);
bool finalize(Common::SeekableReadStream &uint8Wave);
bool finalize(int8 *);
};
struct IIgsSampleHeader {
@ -159,33 +115,29 @@ struct IIgsSampleHeader {
* @return True if successful, false otherwise.
*/
bool read(Common::SeekableReadStream &stream);
bool finalize(Common::SeekableReadStream &uint8Wave);
bool finalize(int8 *sample);
};
struct IIgsChannelInfo {
const IIgsInstrumentHeader *ins; ///< Instrument info
const int8 *relocatedSample; ///< Source sample data (8-bit signed format) using relocation
const int8 *unrelocatedSample; ///< Source sample data (8-bit signed format) without relocation
frac_t pos; ///< Current sample position
frac_t posAdd; ///< Current sample position adder (Calculated using note, vibrato etc)
uint8 origNote; ///< The original note without the added relative pitch
frac_t note; ///< Note (With the added relative pitch)
frac_t vol; ///< Current volume (Takes both channel volume and enveloping into account)
frac_t chanVol; ///< Channel volume
frac_t startEnvVol; ///< Starting envelope volume
frac_t envVol; ///< Current envelope volume
uint envSeg; ///< Current envelope segment
uint size; ///< Sample size
bool loop; ///< Should we loop the sample?
bool end; ///< Has the playing ended?
class IIgsGenerator {
public:
IIgsGenerator() : ins(NULL), key(-1), chn(-1) {}
void rewind(); ///< Rewinds the sound playing on this channel to its start
void setChannelVolume(uint8 volume); ///< Sets the channel volume
void setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample); ///< Sets the instrument to be used on this channel
void noteOn(uint8 noteParam, uint8 velocity); ///< Starts playing a note on this channel
void noteOff(uint8 velocity); ///< Releases the note on this channel
void stop(); ///< Stops the note playing on this channel instantly
bool playing(); ///< Is there a note playing on this channel?
const IIgsInstrumentHeader *ins; ///< Currently used instrument
int key; ///< MIDI key
int vel; ///< MIDI velocity (& channel volume)
int chn; ///< MIDI channel
struct {
int8 *base; ///< Sample base pointer
uint size; ///< Sample size
frac_t p; ///< Sample pointer
frac_t pd; ///< Sample pointer delta
bool halt; ///< Is oscillator halted?
bool loop; ///< Is looping enabled?
bool swap; ///< Is swapping enabled?
bool chn; ///< Output channel (left / right)
} osc[2];
int seg; ///< Current envelope segment
frac_t a; ///< Current envelope amplitude
};
class IIgsMidi : public AgiSound {
@ -195,15 +147,14 @@ public:
virtual uint16 type() { return _type; }
virtual const uint8 *getPtr() { return _ptr; }
virtual void setPtr(const uint8 *ptr) { _ptr = ptr; }
virtual void rewind() { _ptr = _data + 2; _midiTicks = _soundBufTicks = 0; }
virtual void rewind() { _ptr = _data + 2; _ticks = 0; }
protected:
uint8 *_data; ///< Raw sound resource data
const uint8 *_ptr; ///< Pointer to the current position in the MIDI data
uint32 _len; ///< Length of the raw sound resource
uint16 _type; ///< Sound resource type
public:
uint _midiTicks; ///< MIDI song position in ticks (1/60ths of a second)
uint _soundBufTicks; ///< Sound buffer position in ticks (1/60ths of a second)
uint _ticks; ///< MIDI song position in ticks (1/60ths of a second)
};
class IIgsSample : public AgiSound {
@ -214,12 +165,12 @@ public:
const IIgsSampleHeader &getHeader() const { return _header; }
const int8 *getSample() const { return _sample; }
protected:
IIgsSampleHeader _header; ///< Apple IIGS AGI sample header
int8 *_sample; ///< Sample data (8-bit signed format)
IIgsSampleHeader _header; ///< Apple IIGS AGI sample header
int8 *_sample; ///< Sample data (8-bit signed format)
};
/** Apple IIGS MIDI program change to instrument number mapping. */
struct MidiProgramChangeMapping {
struct IIgsMidiProgramMapping {
byte midiProgToInst[44]; ///< Lookup table for the MIDI program number to instrument number mapping
byte undefinedInst; ///< The undefined instrument number
@ -230,42 +181,34 @@ struct MidiProgramChangeMapping {
};
/** Apple IIGS AGI instrument set information. */
struct InstrumentSetInfo {
uint byteCount; ///< Length of the whole instrument set in bytes
uint instCount; ///< Amount of instrument in the set
const char *md5; ///< MD5 hex digest of the whole instrument set
struct IIgsInstrumentSetInfo {
uint byteCount; ///< Length of the whole instrument set in bytes
uint instCount; ///< Amount of instrument in the set
const char *md5; ///< MD5 hex digest of the whole instrument set
const char *waveFileMd5; ///< MD5 hex digest of the wave file (i.e. the sample data used by the instruments)
const MidiProgramChangeMapping *progToInst; ///< Program change to instrument number mapping
const IIgsMidiProgramMapping *progToInst; ///< Program change to instrument number mapping
};
/** Apple IIGS AGI executable file information. */
struct IIgsExeInfo {
enum AgiGameID gameid; ///< Game ID
const char *exePrefix; ///< Prefix of the Apple IIGS AGI executable (e.g. "SQ", "PQ", "KQ4" etc)
uint agiVer; ///< Apple IIGS AGI version number, not strictly needed
uint exeSize; ///< Size of the Apple IIGS AGI executable file in bytes
uint instSetStart; ///< Starting offset of the instrument set inside the executable file
const InstrumentSetInfo *instSet; ///< Information about the used instrument set
enum AgiGameID gameid; ///< Game ID
const char *exePrefix; ///< Prefix of the Apple IIGS AGI executable (e.g. "SQ", "PQ", "KQ4" etc)
uint agiVer; ///< Apple IIGS AGI version number, not strictly needed
uint exeSize; ///< Size of the Apple IIGS AGI executable file in bytes
uint instSetStart; ///< Starting offset of the instrument set inside the executable file
const IIgsInstrumentSetInfo *instSet; ///< Information about the used instrument set
};
class IIgsMidiChannel {
public:
IIgsMidiChannel() : _instrument(0), _sample(0), _volume(0) {}
uint activeSounds() const; ///< How many active sounds are playing?
void setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample);
void setVolume(uint8 volume);
void noteOff(uint8 note, uint8 velocity);
void noteOn(uint8 note, uint8 velocity);
void stopSounds(); ///< Clears the channel of any sounds
void removeStoppedSounds(); ///< Removes all stopped sounds from this MIDI channel
public:
typedef Common::Array<IIgsChannelInfo>::const_iterator const_iterator;
typedef Common::Array<IIgsChannelInfo>::iterator iterator;
Common::Array<IIgsChannelInfo> _gsChannels; ///< Apple IIGS channels playing on this MIDI channel
protected:
IIgsMidiChannel() : _instrument(NULL), _volume(127) {}
void setInstrument(const IIgsInstrumentHeader *instrument) { _instrument = instrument; }
const IIgsInstrumentHeader* getInstrument() { return _instrument; }
void setVolume(int volume) { _volume = volume; }
int getVolume() { return _volume; }
private:
const IIgsInstrumentHeader *_instrument; ///< Instrument used on this MIDI channel
const int8 *_sample; ///< Sample data used on this MIDI channel
uint8 _volume; ///< MIDI controller number 7 (Volume)
int _volume; ///< MIDI controller number 7 (Volume)
};
class SoundGen2GS : public SoundGen, public Audio::AudioStream {
@ -276,73 +219,50 @@ public:
void play(int resnum);
void stop(void);
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples);
bool isStereo() const {
return false;
}
bool endOfData() const {
return false;
}
int getRate() const {
// FIXME: Ideally, we should use _sampleRate.
return 22050;
}
bool isStereo() const { return true; }
bool endOfData() const { return false; }
int getRate() const { return _sampleRate; }
private:
bool _disabledMidi;
int _playingSound;
bool _playing;
int16 *_sndBuffer;
/**
* Class for managing Apple IIGS sound channels.
* TODO: Check what instruments are used by default on the MIDI channels
* FIXME: Some instrument choices sound wrong
*/
private:
typedef Common::Array<IIgsMidiChannel>::const_iterator const_iterator;
typedef Common::Array<IIgsMidiChannel>::iterator iterator;
static const uint kSfxMidiChannel = 0; ///< The MIDI channel used for playing sound effects
// Loader methods
bool loadInstruments();
bool loadInstrumentHeaders(Common::String &exePath, const IIgsExeInfo &exeInfo);
bool loadWaveFile(Common::String &wavePath, const IIgsExeInfo &exeInfo);
const IIgsExeInfo *getIIgsExeInfo(enum AgiGameID gameid) const;
void setProgramChangeMapping(const IIgsMidiProgramMapping *mapping);
void setProgramChangeMapping(const MidiProgramChangeMapping *mapping);
bool loadInstrumentHeaders(const Common::FSNode &exePath, const IIgsExeInfo &exeInfo);
bool loadWaveFile(const Common::FSNode &wavePath, const IIgsExeInfo &exeInfo);
// Player methods
void advancePlayer(); ///< Advance the player
void advanceMidiPlayer(); ///< Advance MIDI player
uint generateOutput(); ///< Fill the output buffer
// Miscellaneous methods
void fillAudio(int16 *stream, uint len);
uint32 mixSound();
void playSound();
uint activeSounds() const; ///< How many active sounds are playing?
void stopSounds(); ///< Stops all sounds
void removeStoppedSounds(); ///< Removes all stopped sounds from the MIDI channels
void haltGenerators(); ///< Halt all generators
uint activeGenerators(); ///< How many generators are active?
// For playing Apple IIGS AGI samples (Sound effects etc)
bool playSampleSound(const IIgsSampleHeader &sampleHeader, const int8 *sample);
void playMidiSound();
void playSampleSound();
void midiNoteOff(int channel, int note, int velocity);
void midiNoteOn(int channel, int note, int velocity);
double midiKeyToFreq(int key, double finetune);
IIgsInstrumentHeader* getInstrument(uint8 program) { return &_instruments[_progToInst->map(program)]; };
IIgsGenerator* allocateGenerator() { IIgsGenerator* g = &_generators[_nextGen++]; _nextGen %= 16; return g; }
// MIDI commands
void midiNoteOff(uint8 channel, uint8 note, uint8 velocity);
void midiNoteOn(uint8 channel, uint8 note, uint8 velocity);
void midiController(uint8 channel, uint8 controller, uint8 value);
void midiProgramChange(uint8 channel, uint8 program);
void midiPitchWheel(uint8 wheelPos);
//protected:
const IIgsInstrumentHeader* getInstrument(uint8 program) const;
//public:
Common::Array<IIgsMidiChannel> _midiChannels; ///< Information about each MIDI channel
//protected:
Common::Array<int8> _wave; ///< Sample data used by the Apple IIGS MIDI instruments
const MidiProgramChangeMapping *_midiProgToInst; ///< MIDI program change to instrument number mapping
Common::Array<IIgsInstrumentHeader> _instruments; ///< Instruments used by the Apple IIGS AGI
bool _disableMidi; ///< Disable MIDI if loading instruments fail
int _playingSound; ///< Resource number for the currently playing sound
bool _playing; ///< True when the resource is still playing
IIgsGenerator _generators[MAX_GENERATORS]; ///< IIGS sound generators that are used to play single notes
uint _nextGen; ///< Next generator available for allocation
IIgsMidiChannel _channels[16]; ///< MIDI channels
Common::Array<IIgsInstrumentHeader> _instruments; ///< Instrument data
const IIgsMidiProgramMapping *_progToInst; ///< MIDI program number to instrument mapping
int8 *_wavetable; ///< Sample data used by the instruments
uint _ticks; ///< MIDI ticks (60Hz)
int16 *_out; ///< Output buffer
uint _outSize; ///< Output buffer size
static const int kSfxMidiChannel = 15; ///< MIDI channel used for playing sample resources
};
} // End of namespace Agi