mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-03 08:40:59 +00:00
commit
ed9768fde3
@ -99,51 +99,53 @@ void SoundMgr::unloadSound(int resnum) {
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}
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}
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/**
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* Start playing a sound resource. The logic here is that when the sound is
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* finished we set the given flag to be true. This way the condition can be
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* detected by the game. On the other hand, if the game wishes to start
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* playing a new sound before the current one is finished, we also let it
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* do that.
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* @param resnum the sound resource number
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* @param flag the flag that is wished to be set true when finished
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*/
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void SoundMgr::startSound(int resnum, int flag) {
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AgiSoundEmuType type;
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if (_vm->_game.sounds[resnum] != NULL && _vm->_game.sounds[resnum]->isPlaying())
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return;
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stopSound();
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debugC(3, kDebugLevelSound, "startSound(resnum = %d, flag = %d)", resnum, flag);
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if (_vm->_game.sounds[resnum] == NULL) // Is this needed at all?
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return;
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type = (AgiSoundEmuType)_vm->_game.sounds[resnum]->type();
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stopSound();
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AgiSoundEmuType type = (AgiSoundEmuType)_vm->_game.sounds[resnum]->type();
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if (type != AGI_SOUND_SAMPLE && type != AGI_SOUND_MIDI && type != AGI_SOUND_4CHN)
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return;
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debugC(3, kDebugLevelSound, " type = %d", type);
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_vm->_game.sounds[resnum]->play();
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_playingSound = resnum;
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debugC(3, kDebugLevelSound, "startSound(resnum = %d, flag = %d) type = %d", resnum, flag, type);
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_soundGen->play(resnum);
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// Reset the flag
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_endflag = flag;
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// Nat Budin reports that the flag should be reset when sound starts
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_vm->setflag(_endflag, false);
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}
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void SoundMgr::stopSound() {
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debugC(3, kDebugLevelSound, "stopSound() --> %d", _playingSound);
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_endflag = -1;
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if (_playingSound != -1) {
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if (_vm->_game.sounds[_playingSound]) // sanity checking
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_vm->_game.sounds[_playingSound]->stop();
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_soundGen->stop();
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_playingSound = -1;
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}
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// This is probably not needed most of the time, but there also should
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// not be any harm doing it, so do it anyway.
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if (_endflag != -1)
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_vm->setflag(_endflag, true);
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_endflag = -1;
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}
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int SoundMgr::initSound() {
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File diff suppressed because it is too large
Load Diff
@ -28,45 +28,30 @@
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namespace Agi {
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#define BUFFER_SIZE 410
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// Sample data in SIERRASTANDARD files is in unsigned 8-bit format. A zero
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// occurring in the sample data causes the ES5503 wavetable sound chip in
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// Apple IIGS to halt the corresponding oscillator immediately. We preprocess
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// the sample data by converting it to signed values and the instruments by
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// detecting prematurely stopping samples beforehand.
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//
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// Note: None of the tested SIERRASTANDARD files have zeroes in them. So in
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// practice there is no need to check for them. However, they still do exist
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// in the sample resources.
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#define ZERO_OFFSET 0x80
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// Apple IIGS MIDI uses 60 ticks per second (Based on tests with Apple IIGS
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// KQ1 and SQ1 under MESS 0.124a). So we make the audio buffer size to be a
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// 1/60th of a second in length. That should be getSampleRate() / 60 samples
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// in length but as getSampleRate() is always 22050 at the moment we just use
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// the hardcoded value of 368 (22050/60 = 367.5 which rounds up to 368).
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// FIXME: Use getSampleRate() / 60 rather than a hardcoded value
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#define IIGS_BUFFER_SIZE 368
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// Apple IIGS envelope update frequency defaults to 100Hz. It can be changed,
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// so there might be differences per game, for example.
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#define ENVELOPE_COEF 100 / _sampleRate
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// MIDI command values (Shifted right by 4 so they're in the lower nibble)
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#define MIDI_CMD_NOTE_OFF 0x08
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#define MIDI_CMD_NOTE_ON 0x09
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#define MIDI_CMD_CONTROLLER 0x0B
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#define MIDI_CMD_PROGRAM_CHANGE 0x0C
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#define MIDI_CMD_PITCH_WHEEL 0x0E
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// Whole MIDI byte values (Command and channel info together)
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#define MIDI_BYTE_STOP_SEQUENCE 0xFC
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#define MIDI_BYTE_TIMER_SYNC 0xF8
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// MIDI player commands
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#define MIDI_NOTE_OFF 0x8
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#define MIDI_NOTE_ON 0x9
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#define MIDI_CONTROLLER 0xB
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#define MIDI_PROGRAM_CHANGE 0xC
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#define MIDI_PITCH_WHEEL 0xE
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struct IIgsEnvelopeSegment {
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uint8 bp;
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uint16 inc; ///< 8b.8b fixed point, very probably little endian
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};
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#define ENVELOPE_SEGMENT_COUNT 8
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struct IIgsEnvelope {
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IIgsEnvelopeSegment seg[ENVELOPE_SEGMENT_COUNT];
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/** Reads an Apple IIGS envelope from then given stream. */
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bool read(Common::SeekableReadStream &stream);
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};
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// 2**(1/12) i.e. the 12th root of 2
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#define SEMITONE 1.059463094359295
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// C6's frequency is A4's (440 Hz) frequency but one full octave and three semitones higher
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// i.e. C6_FREQ = 440 * pow(2.0, 15/12.0)
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#define C6_FREQ 1046.502261202395
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#define MIDI_STOP_SEQUENCE 0xFC
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#define MIDI_TIMER_SYNC 0xF8
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// Size of the SIERRASTANDARD file (i.e. the wave file i.e. the sample data used by the instruments).
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#define SIERRASTANDARD_SIZE 65536
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@ -75,63 +60,34 @@ struct IIgsEnvelope {
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// Chosen empirically based on Apple IIGS AGI game data, increase if needed.
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#define MAX_INSTRUMENTS 28
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struct IIgsWaveInfo {
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uint8 top;
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uint addr;
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uint size;
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// Oscillator channel
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#define OSC_CHANNEL_RIGHT 0
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#define OSC_CHANNEL_LEFT 1
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uint channel;
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// Oscillator mode
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#define OSC_MODE_LOOP 0
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#define OSC_MODE_ONESHOT 1
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#define OSC_MODE_SYNC_AM 2
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#define OSC_MODE_SWAP 3
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uint mode;
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bool halt;
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int16 relPitch; ///< Relative pitch in semitones (Signed 8b.8b fixed point)
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// The MIDI player allocates one generator for each note it starts to play.
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// Here the maximum number of generators is defined. Feel free to increase
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// this if it does not seem to be enough.
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#define MAX_GENERATORS 16
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/** Reads an Apple IIGS wave information structure from the given stream. */
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bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false);
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bool finalize(Common::SeekableReadStream &uint8Wave);
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};
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// Number of waves per Apple IIGS sound oscillator
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#define WAVES_PER_OSCILLATOR 2
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/** An Apple IIGS sound oscillator. Consists always of two waves. */
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struct IIgsOscillator {
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IIgsWaveInfo waves[WAVES_PER_OSCILLATOR];
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bool finalize(Common::SeekableReadStream &uint8Wave);
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};
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// Maximum number of oscillators in an Apple IIGS instrument.
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// Chosen empirically based on Apple IIGS AGI game data, increase if needed.
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#define MAX_OSCILLATORS 4
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/** An Apple IIGS sound oscillator list. */
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struct IIgsOscillatorList {
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uint count; ///< Oscillator count
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IIgsOscillator osc[MAX_OSCILLATORS]; ///< The oscillators
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/** Indexing operators for easier access to the oscillators. */
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const IIgsOscillator &operator()(uint index) const { return osc[index]; }
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IIgsOscillator &operator()(uint index) { return osc[index]; }
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/** Reads an Apple IIGS oscillator list from the given stream. */
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bool read(Common::SeekableReadStream &stream, uint oscillatorCount, bool ignoreAddr = false);
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bool finalize(Common::SeekableReadStream &uint8Wave);
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};
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#define ENVELOPE_SEGMENT_COUNT 8
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#define MAX_OSCILLATOR_WAVES 127 // Maximum is one for every MIDI key
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struct IIgsInstrumentHeader {
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IIgsEnvelope env;
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uint8 relseg;
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uint8 bendrange;
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uint8 vibdepth;
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uint8 vibspeed;
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IIgsOscillatorList oscList;
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struct {
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frac_t bp; ///< Envelope segment breakpoint
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frac_t inc; ///< Envelope segment velocity
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} env[ENVELOPE_SEGMENT_COUNT];
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uint8 seg; ///< Envelope release segment
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uint8 bend; ///< Maximum range for pitch bend
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uint8 vibDepth; ///< Vibrato depth
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uint8 vibSpeed; ///< Vibrato speed
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uint8 waveCount[2]; ///< Wave count for both generators
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struct {
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uint8 key; ///< Highest MIDI key to use this wave
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int8* base; ///< Pointer to wave data
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uint size; ///< Wave size
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bool halt; ///< Oscillator halted?
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bool loop; ///< Loop mode?
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bool swap; ///< Swap mode?
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bool chn; ///< Output channel (left / right)
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int16 tune; ///< Fine tune in semitones (8.8 fixed point)
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} wave[2][MAX_OSCILLATOR_WAVES];
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/**
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* Read an Apple IIGS instrument header from the given stream.
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@ -140,7 +96,7 @@ struct IIgsInstrumentHeader {
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* @return True if successful, false otherwise.
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*/
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bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false);
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bool finalize(Common::SeekableReadStream &uint8Wave);
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bool finalize(int8 *);
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};
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struct IIgsSampleHeader {
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@ -159,33 +115,29 @@ struct IIgsSampleHeader {
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* @return True if successful, false otherwise.
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*/
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bool read(Common::SeekableReadStream &stream);
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bool finalize(Common::SeekableReadStream &uint8Wave);
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bool finalize(int8 *sample);
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};
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struct IIgsChannelInfo {
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const IIgsInstrumentHeader *ins; ///< Instrument info
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const int8 *relocatedSample; ///< Source sample data (8-bit signed format) using relocation
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const int8 *unrelocatedSample; ///< Source sample data (8-bit signed format) without relocation
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frac_t pos; ///< Current sample position
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frac_t posAdd; ///< Current sample position adder (Calculated using note, vibrato etc)
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uint8 origNote; ///< The original note without the added relative pitch
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frac_t note; ///< Note (With the added relative pitch)
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frac_t vol; ///< Current volume (Takes both channel volume and enveloping into account)
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frac_t chanVol; ///< Channel volume
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frac_t startEnvVol; ///< Starting envelope volume
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frac_t envVol; ///< Current envelope volume
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uint envSeg; ///< Current envelope segment
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uint size; ///< Sample size
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bool loop; ///< Should we loop the sample?
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bool end; ///< Has the playing ended?
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class IIgsGenerator {
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public:
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IIgsGenerator() : ins(NULL), key(-1), chn(-1) {}
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void rewind(); ///< Rewinds the sound playing on this channel to its start
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void setChannelVolume(uint8 volume); ///< Sets the channel volume
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void setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample); ///< Sets the instrument to be used on this channel
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void noteOn(uint8 noteParam, uint8 velocity); ///< Starts playing a note on this channel
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void noteOff(uint8 velocity); ///< Releases the note on this channel
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void stop(); ///< Stops the note playing on this channel instantly
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bool playing(); ///< Is there a note playing on this channel?
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const IIgsInstrumentHeader *ins; ///< Currently used instrument
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int key; ///< MIDI key
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int vel; ///< MIDI velocity (& channel volume)
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int chn; ///< MIDI channel
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struct {
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int8 *base; ///< Sample base pointer
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uint size; ///< Sample size
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frac_t p; ///< Sample pointer
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frac_t pd; ///< Sample pointer delta
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bool halt; ///< Is oscillator halted?
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bool loop; ///< Is looping enabled?
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bool swap; ///< Is swapping enabled?
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bool chn; ///< Output channel (left / right)
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} osc[2];
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int seg; ///< Current envelope segment
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frac_t a; ///< Current envelope amplitude
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};
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class IIgsMidi : public AgiSound {
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@ -195,15 +147,14 @@ public:
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virtual uint16 type() { return _type; }
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virtual const uint8 *getPtr() { return _ptr; }
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virtual void setPtr(const uint8 *ptr) { _ptr = ptr; }
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virtual void rewind() { _ptr = _data + 2; _midiTicks = _soundBufTicks = 0; }
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virtual void rewind() { _ptr = _data + 2; _ticks = 0; }
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protected:
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uint8 *_data; ///< Raw sound resource data
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const uint8 *_ptr; ///< Pointer to the current position in the MIDI data
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uint32 _len; ///< Length of the raw sound resource
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uint16 _type; ///< Sound resource type
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public:
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uint _midiTicks; ///< MIDI song position in ticks (1/60ths of a second)
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uint _soundBufTicks; ///< Sound buffer position in ticks (1/60ths of a second)
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uint _ticks; ///< MIDI song position in ticks (1/60ths of a second)
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};
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class IIgsSample : public AgiSound {
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@ -214,12 +165,12 @@ public:
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const IIgsSampleHeader &getHeader() const { return _header; }
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const int8 *getSample() const { return _sample; }
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protected:
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IIgsSampleHeader _header; ///< Apple IIGS AGI sample header
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int8 *_sample; ///< Sample data (8-bit signed format)
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IIgsSampleHeader _header; ///< Apple IIGS AGI sample header
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int8 *_sample; ///< Sample data (8-bit signed format)
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};
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/** Apple IIGS MIDI program change to instrument number mapping. */
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struct MidiProgramChangeMapping {
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struct IIgsMidiProgramMapping {
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byte midiProgToInst[44]; ///< Lookup table for the MIDI program number to instrument number mapping
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byte undefinedInst; ///< The undefined instrument number
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@ -230,42 +181,34 @@ struct MidiProgramChangeMapping {
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};
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/** Apple IIGS AGI instrument set information. */
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struct InstrumentSetInfo {
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uint byteCount; ///< Length of the whole instrument set in bytes
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uint instCount; ///< Amount of instrument in the set
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const char *md5; ///< MD5 hex digest of the whole instrument set
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struct IIgsInstrumentSetInfo {
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uint byteCount; ///< Length of the whole instrument set in bytes
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uint instCount; ///< Amount of instrument in the set
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const char *md5; ///< MD5 hex digest of the whole instrument set
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const char *waveFileMd5; ///< MD5 hex digest of the wave file (i.e. the sample data used by the instruments)
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const MidiProgramChangeMapping *progToInst; ///< Program change to instrument number mapping
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const IIgsMidiProgramMapping *progToInst; ///< Program change to instrument number mapping
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};
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/** Apple IIGS AGI executable file information. */
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struct IIgsExeInfo {
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enum AgiGameID gameid; ///< Game ID
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const char *exePrefix; ///< Prefix of the Apple IIGS AGI executable (e.g. "SQ", "PQ", "KQ4" etc)
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uint agiVer; ///< Apple IIGS AGI version number, not strictly needed
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uint exeSize; ///< Size of the Apple IIGS AGI executable file in bytes
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uint instSetStart; ///< Starting offset of the instrument set inside the executable file
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const InstrumentSetInfo *instSet; ///< Information about the used instrument set
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enum AgiGameID gameid; ///< Game ID
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const char *exePrefix; ///< Prefix of the Apple IIGS AGI executable (e.g. "SQ", "PQ", "KQ4" etc)
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uint agiVer; ///< Apple IIGS AGI version number, not strictly needed
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uint exeSize; ///< Size of the Apple IIGS AGI executable file in bytes
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uint instSetStart; ///< Starting offset of the instrument set inside the executable file
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const IIgsInstrumentSetInfo *instSet; ///< Information about the used instrument set
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};
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class IIgsMidiChannel {
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public:
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IIgsMidiChannel() : _instrument(0), _sample(0), _volume(0) {}
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uint activeSounds() const; ///< How many active sounds are playing?
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void setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample);
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void setVolume(uint8 volume);
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void noteOff(uint8 note, uint8 velocity);
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void noteOn(uint8 note, uint8 velocity);
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void stopSounds(); ///< Clears the channel of any sounds
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void removeStoppedSounds(); ///< Removes all stopped sounds from this MIDI channel
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public:
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typedef Common::Array<IIgsChannelInfo>::const_iterator const_iterator;
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typedef Common::Array<IIgsChannelInfo>::iterator iterator;
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Common::Array<IIgsChannelInfo> _gsChannels; ///< Apple IIGS channels playing on this MIDI channel
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protected:
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IIgsMidiChannel() : _instrument(NULL), _volume(127) {}
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void setInstrument(const IIgsInstrumentHeader *instrument) { _instrument = instrument; }
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const IIgsInstrumentHeader* getInstrument() { return _instrument; }
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void setVolume(int volume) { _volume = volume; }
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int getVolume() { return _volume; }
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private:
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const IIgsInstrumentHeader *_instrument; ///< Instrument used on this MIDI channel
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const int8 *_sample; ///< Sample data used on this MIDI channel
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uint8 _volume; ///< MIDI controller number 7 (Volume)
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int _volume; ///< MIDI controller number 7 (Volume)
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};
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class SoundGen2GS : public SoundGen, public Audio::AudioStream {
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@ -276,73 +219,50 @@ public:
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void play(int resnum);
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void stop(void);
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// AudioStream API
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const {
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return false;
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}
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bool endOfData() const {
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return false;
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}
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int getRate() const {
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// FIXME: Ideally, we should use _sampleRate.
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return 22050;
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}
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bool isStereo() const { return true; }
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bool endOfData() const { return false; }
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int getRate() const { return _sampleRate; }
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private:
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bool _disabledMidi;
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int _playingSound;
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bool _playing;
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int16 *_sndBuffer;
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/**
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* Class for managing Apple IIGS sound channels.
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* TODO: Check what instruments are used by default on the MIDI channels
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* FIXME: Some instrument choices sound wrong
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*/
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private:
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typedef Common::Array<IIgsMidiChannel>::const_iterator const_iterator;
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typedef Common::Array<IIgsMidiChannel>::iterator iterator;
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static const uint kSfxMidiChannel = 0; ///< The MIDI channel used for playing sound effects
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// Loader methods
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bool loadInstruments();
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bool loadInstrumentHeaders(Common::String &exePath, const IIgsExeInfo &exeInfo);
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bool loadWaveFile(Common::String &wavePath, const IIgsExeInfo &exeInfo);
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const IIgsExeInfo *getIIgsExeInfo(enum AgiGameID gameid) const;
|
||||
void setProgramChangeMapping(const IIgsMidiProgramMapping *mapping);
|
||||
|
||||
void setProgramChangeMapping(const MidiProgramChangeMapping *mapping);
|
||||
bool loadInstrumentHeaders(const Common::FSNode &exePath, const IIgsExeInfo &exeInfo);
|
||||
bool loadWaveFile(const Common::FSNode &wavePath, const IIgsExeInfo &exeInfo);
|
||||
// Player methods
|
||||
void advancePlayer(); ///< Advance the player
|
||||
void advanceMidiPlayer(); ///< Advance MIDI player
|
||||
uint generateOutput(); ///< Fill the output buffer
|
||||
|
||||
// Miscellaneous methods
|
||||
void fillAudio(int16 *stream, uint len);
|
||||
uint32 mixSound();
|
||||
void playSound();
|
||||
uint activeSounds() const; ///< How many active sounds are playing?
|
||||
void stopSounds(); ///< Stops all sounds
|
||||
void removeStoppedSounds(); ///< Removes all stopped sounds from the MIDI channels
|
||||
void haltGenerators(); ///< Halt all generators
|
||||
uint activeGenerators(); ///< How many generators are active?
|
||||
|
||||
// For playing Apple IIGS AGI samples (Sound effects etc)
|
||||
bool playSampleSound(const IIgsSampleHeader &sampleHeader, const int8 *sample);
|
||||
void playMidiSound();
|
||||
void playSampleSound();
|
||||
void midiNoteOff(int channel, int note, int velocity);
|
||||
void midiNoteOn(int channel, int note, int velocity);
|
||||
double midiKeyToFreq(int key, double finetune);
|
||||
IIgsInstrumentHeader* getInstrument(uint8 program) { return &_instruments[_progToInst->map(program)]; };
|
||||
IIgsGenerator* allocateGenerator() { IIgsGenerator* g = &_generators[_nextGen++]; _nextGen %= 16; return g; }
|
||||
|
||||
// MIDI commands
|
||||
void midiNoteOff(uint8 channel, uint8 note, uint8 velocity);
|
||||
void midiNoteOn(uint8 channel, uint8 note, uint8 velocity);
|
||||
void midiController(uint8 channel, uint8 controller, uint8 value);
|
||||
void midiProgramChange(uint8 channel, uint8 program);
|
||||
void midiPitchWheel(uint8 wheelPos);
|
||||
//protected:
|
||||
const IIgsInstrumentHeader* getInstrument(uint8 program) const;
|
||||
//public:
|
||||
Common::Array<IIgsMidiChannel> _midiChannels; ///< Information about each MIDI channel
|
||||
//protected:
|
||||
Common::Array<int8> _wave; ///< Sample data used by the Apple IIGS MIDI instruments
|
||||
const MidiProgramChangeMapping *_midiProgToInst; ///< MIDI program change to instrument number mapping
|
||||
Common::Array<IIgsInstrumentHeader> _instruments; ///< Instruments used by the Apple IIGS AGI
|
||||
bool _disableMidi; ///< Disable MIDI if loading instruments fail
|
||||
int _playingSound; ///< Resource number for the currently playing sound
|
||||
bool _playing; ///< True when the resource is still playing
|
||||
|
||||
IIgsGenerator _generators[MAX_GENERATORS]; ///< IIGS sound generators that are used to play single notes
|
||||
uint _nextGen; ///< Next generator available for allocation
|
||||
IIgsMidiChannel _channels[16]; ///< MIDI channels
|
||||
Common::Array<IIgsInstrumentHeader> _instruments; ///< Instrument data
|
||||
const IIgsMidiProgramMapping *_progToInst; ///< MIDI program number to instrument mapping
|
||||
int8 *_wavetable; ///< Sample data used by the instruments
|
||||
uint _ticks; ///< MIDI ticks (60Hz)
|
||||
int16 *_out; ///< Output buffer
|
||||
uint _outSize; ///< Output buffer size
|
||||
|
||||
static const int kSfxMidiChannel = 15; ///< MIDI channel used for playing sample resources
|
||||
};
|
||||
|
||||
} // End of namespace Agi
|
||||
|
Loading…
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Reference in New Issue
Block a user