LOL: some opcodes for the library room (so that the game will at least not freeze when clicking one of the books)

svn-id: r39210
This commit is contained in:
Florian Kagerer 2009-03-08 03:26:21 +00:00
parent e23fd08dfb
commit edc18a2299
5 changed files with 107 additions and 36 deletions

View File

@ -196,6 +196,7 @@ LoLEngine::LoLEngine(OSystem *system, const GameFlags &flags) : KyraEngine_v1(sy
memset(_charStatsTemp, 0, 5 * sizeof(int));
_unkBt1 = _unkBt2 = 0;
_dialogueField = false;
_buttonData = 0;
_activeButtons = 0;
@ -1096,7 +1097,7 @@ void LoLEngine::setupScreenDims() {
}
}
void LoLEngine::initDialogueSequence(int controlMode) {
void LoLEngine::initAnimatedDialogue(int controlMode) {
resetPortraitsArea();
gui_prepareForSequence(112, 0, 176, 120, controlMode);
@ -1140,7 +1141,7 @@ void LoLEngine::gui_prepareForSequence(int x, int y, int w, int h, int buttonFla
}
}
void LoLEngine::restoreSceneAfterDialogueSequence(int redraw) {
void LoLEngine::restoreAfterAnimatedDialogue(int redraw) {
gui_enableControls();
_txt->setupField(false);
_updateFlags &= 0xffdf;
@ -1164,6 +1165,35 @@ void LoLEngine::restoreSceneAfterDialogueSequence(int redraw) {
enableSysTimer(2);
}
void LoLEngine::initNonAnimatedDialogue(int controlMode, int pageNum) {
_dialogueField = true;
}
void LoLEngine::restoreAfterNonAnimatedDialogue(int controlMode) {
if (!_dialogueField)
return;
updatePortraits();
_hideControls = controlMode;
calcCharPortraitXpos();
if (_hideControls) {
_screen->modifyScreenDim(4, 11, 124, 28, 45);
_screen->modifyScreenDim(5, 85, 123, 233, 54);
_updateFlags &= 0xfffd;
} else {
const ScreenDim *d = _screen->getScreenDim(5);
_screen->fillRect(d->sx, d->sy, d->sx + d->w - 2, d->sy + d->h - 2, d->unkA);
_screen->clearDim(4);
_screen->setScreenDim(4);
_txt->setupField(false);
}
_dialogueField = false;
}
void LoLEngine::resetPortraitsArea() {
_hideInventory = 1;
if (!textEnabled() || (!(_hideControls & 2)))

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@ -529,19 +529,22 @@ private:
int olol_initMonster(EMCState *script);
int olol_loadMonsterProperties(EMCState *script);
int olol_moveMonster(EMCState *script);
int olol_dialogueBox(EMCState *script);
int olol_setScriptTimer(EMCState *script);
int olol_loadTimScript(EMCState *script);
int olol_runTimScript(EMCState *script);
int olol_releaseTimScript(EMCState *script);
int olol_initDialogueSequence(EMCState *script);
int olol_restoreSceneAfterDialogueSequence(EMCState *script);
int olol_initAnimatedDialogue(EMCState *script);
int olol_restoreAfterAnimatedDialogue(EMCState *script);
int olol_getItemInHand(EMCState *script);
int olol_giveItemToMonster(EMCState *script);
int olol_loadLangFile(EMCState *script);
int olol_playSoundEffect(EMCState *script);
int olol_processDialogue(EMCState *script);
int olol_stopTimScript(EMCState *script);
int olol_getWallFlags(EMCState *script);
int olol_playCharacterScriptChat(EMCState *script);
int olol_update(EMCState *script);
int olol_loadSoundFile(EMCState *script);
int olol_stopCharacterSpeech(EMCState *script);
int olol_setPaletteBrightness(EMCState *script);
@ -550,6 +553,8 @@ private:
int olol_checkForMonsterMode1(EMCState *script);
int olol_setNextFunc(EMCState *script);
int olol_setDoorState(EMCState *script);
int olol_initNonAnimatedDialogue(EMCState *script);
int olol_restoreAfterNonAnimatedDialogue(EMCState *script);
int olol_assignCustomSfx(EMCState *script);
int olol_resetPortraitsArea(EMCState *script);
int olol_enableSysTimer(EMCState *script);
@ -567,8 +572,8 @@ private:
int tlol_processWsaFrame(const TIM *tim, const uint16 *param);
int tlol_displayText(const TIM *tim, const uint16 *param);
int tlol_initDialogueSequence(const TIM *tim, const uint16 *param);
int tlol_restoreSceneAfterDialogueSequence(const TIM *tim, const uint16 *param);
int tlol_initAnimatedDialogue(const TIM *tim, const uint16 *param);
int tlol_restoreAfterAnimatedDialogue(const TIM *tim, const uint16 *param);
int tlol_giveItem(const TIM *tim, const uint16 *param);
int tlol_setPartyPosition(const TIM *tim, const uint16 *param);
int tlol_fadeClearWindow(const TIM *tim, const uint16 *param);
@ -596,8 +601,10 @@ private:
// graphics
void setupScreenDims();
void initDialogueSequence(int controlMode);
void restoreSceneAfterDialogueSequence(int redraw);
void initAnimatedDialogue(int controlMode);
void restoreAfterAnimatedDialogue(int redraw);
void initNonAnimatedDialogue(int controlMode, int pageNum);
void restoreAfterNonAnimatedDialogue(int controlMode);
void resetPortraitsArea();
void toggleSelectedCharacterFrame(bool mode);
void fadeText();
@ -605,6 +612,7 @@ private:
void generateBrightnessPalette(uint8 *src, uint8 *dst, int brightness, int modifier);
void updateWsaAnimations();
bool _dialogueField;
uint8 **_itemIconShapes;
int _numItemIconShapes;
uint8 **_itemShapes;

View File

@ -716,6 +716,13 @@ int LoLEngine::olol_moveMonster(EMCState *script) {
return 1;
}
int LoLEngine::olol_dialogueBox(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_dialogueBox(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
_tim->drawDialogueBox(stackPos(0), getLangString(stackPos(1)), getLangString(stackPos(2)), getLangString(stackPos(3)));
return 1;
}
int LoLEngine::olol_setScriptTimer(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setScriptTimer(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
uint8 id = 0x50 + stackPos(0);
@ -728,7 +735,7 @@ int LoLEngine::olol_setScriptTimer(EMCState *script) {
_timer->disable(id);
}
return true;
return 1;
}
int LoLEngine::olol_loadTimScript(EMCState *script) {
@ -752,15 +759,15 @@ int LoLEngine::olol_releaseTimScript(EMCState *script) {
return 1;
}
int LoLEngine::olol_initDialogueSequence(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initDialogueSequence(%p) (%d)", (const void *)script, stackPos(0));
initDialogueSequence(stackPos(0));
int LoLEngine::olol_initAnimatedDialogue(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initAnimatedDialogue(%p) (%d)", (const void *)script, stackPos(0));
initAnimatedDialogue(stackPos(0));
return 1;
}
int LoLEngine::olol_restoreSceneAfterDialogueSequence(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreSceneAfterDialogueSequence(%p) (%d)", (const void *)script, stackPos(0));
restoreSceneAfterDialogueSequence(stackPos(0));
int LoLEngine::olol_restoreAfterAnimatedDialogue(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreAfterAnimatedDialogue(%p) (%d)", (const void *)script, stackPos(0));
restoreAfterAnimatedDialogue(stackPos(0));
return 1;
}
@ -793,6 +800,11 @@ int LoLEngine::olol_playSoundEffect(EMCState *script) {
return 1;
}
int LoLEngine::olol_processDialogue(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_processDialogue(%p)", (const void *)script);
return _tim->processDialogue();
}
int LoLEngine::olol_stopTimScript(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_stopTimScript(%p) (%d)", (const void *)script, stackPos(0));
_tim->stopAllFuncs(_activeTim[stackPos(0)]);
@ -811,6 +823,12 @@ int LoLEngine::olol_playCharacterScriptChat(EMCState *script) {
return playCharacterScriptChat(stackPos(0), stackPos(1), 1, getLangString(stackPos(2)), script, 0, 3);
}
int LoLEngine::olol_update(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_update(%p)", (const void *)script);
update();
return 1;
}
int LoLEngine::olol_loadSoundFile(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadSoundFile(%p) (%d)", (const void *)script, stackPos(0));
snd_loadSoundFile(stackPos(0));
@ -877,6 +895,18 @@ int LoLEngine::olol_setDoorState(EMCState *script) {
return _emcDoorState;
}
int LoLEngine::olol_initNonAnimatedDialogue(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initNonAnimatedDialogue(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
initNonAnimatedDialogue(stackPos(0), stackPos(1));
return 1;
}
int LoLEngine::olol_restoreAfterNonAnimatedDialogue(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreAfterNonAnimatedDialogue(%p) (%d)", (const void *)script, stackPos(0));
restoreAfterNonAnimatedDialogue(stackPos(0));
return 1;
}
int LoLEngine::olol_assignCustomSfx(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_assignCustomSfx(%p) (%s, %d)", (const void *)script, stackPosString(0), stackPos(1));
const char *c = stackPosString(0);
@ -965,15 +995,15 @@ int LoLEngine::tlol_displayText(const TIM *tim, const uint16 *param) {
return 1;
}
int LoLEngine::tlol_initDialogueSequence(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_initDialogueSequence(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]);
initDialogueSequence(param[0]);
int LoLEngine::tlol_initAnimatedDialogue(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_initAnimatedDialogue(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]);
initAnimatedDialogue(param[0]);
return 1;
}
int LoLEngine::tlol_restoreSceneAfterDialogueSequence(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_restoreSceneAfterDialogueSequence(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]);
restoreSceneAfterDialogueSequence(param[0]);
int LoLEngine::tlol_restoreAfterAnimatedDialogue(const TIM *tim, const uint16 *param) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_restoreAfterAnimatedDialogue(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]);
restoreAfterAnimatedDialogue(param[0]);
return 1;
}
@ -1200,7 +1230,7 @@ void LoLEngine::setupOpcodeTable() {
// 0x44
Opcode(olol_moveMonster);
OpcodeUnImpl();
Opcode(olol_dialogueBox);
OpcodeUnImpl();
OpcodeUnImpl();
@ -1218,8 +1248,8 @@ void LoLEngine::setupOpcodeTable() {
// 0x50
Opcode(olol_releaseTimScript);
Opcode(olol_initDialogueSequence);
Opcode(olol_restoreSceneAfterDialogueSequence);
Opcode(olol_initAnimatedDialogue);
Opcode(olol_restoreAfterAnimatedDialogue);
Opcode(olol_getItemInHand);
// 0x54
@ -1229,7 +1259,7 @@ void LoLEngine::setupOpcodeTable() {
Opcode(olol_playSoundEffect);
// 0x58
OpcodeUnImpl();
Opcode(olol_processDialogue);
Opcode(olol_stopTimScript);
Opcode(olol_getWallFlags);
OpcodeUnImpl();
@ -1238,7 +1268,7 @@ void LoLEngine::setupOpcodeTable() {
OpcodeUnImpl();
OpcodeUnImpl();
Opcode(olol_playCharacterScriptChat);
OpcodeUnImpl();
Opcode(olol_update);
// 0x60
OpcodeUnImpl();
@ -1307,8 +1337,8 @@ void LoLEngine::setupOpcodeTable() {
OpcodeUnImpl();
// 0x8C
OpcodeUnImpl();
OpcodeUnImpl();
Opcode(olol_initNonAnimatedDialogue);
Opcode(olol_restoreAfterNonAnimatedDialogue);
OpcodeUnImpl();
OpcodeUnImpl();
@ -1402,8 +1432,8 @@ void LoLEngine::setupOpcodeTable() {
SetTimOpcodeTable(_timIngameOpcodes);
// 0x00
OpcodeTim(tlol_initDialogueSequence);
OpcodeTim(tlol_restoreSceneAfterDialogueSequence);
OpcodeTim(tlol_initAnimatedDialogue);
OpcodeTim(tlol_restoreAfterAnimatedDialogue);
OpcodeTimUnImpl();
OpcodeTim(tlol_giveItem);

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@ -115,6 +115,9 @@ public:
void displayText(uint16 textId, int16 flags);
void setupTextPalette(uint index, int fadePalette);
virtual void drawDialogueBox(int numStr, const char *s1, const char *s2, const char *s3) {}
virtual uint16 processDialogue() { return 1; }
int _drawPage2;
int _palDelayInc, _palDiff, _palDelayAcc;
@ -139,7 +142,6 @@ protected:
virtual void update() {}
virtual void checkSpeechProgress() {}
virtual uint16 processDialogue() { return 1; }
char _audioFilename[32];
@ -195,6 +197,9 @@ friend class LoLEngine;
public:
TIMInterpreter_LoL(LoLEngine *engine, Screen_v2 *screen_v2, OSystem *system);
Animation *initAnimStruct(int index, const char *filename, int x, int y, int copyPara, int, uint16 wsaFlags);
void drawDialogueBox(int numStr, const char *s1, const char *s2, const char *s3);
uint16 processDialogue();
private:
KyraEngine_v1 *vm();
@ -202,12 +207,10 @@ private:
void update();
void checkSpeechProgress();
uint16 processDialogue();
char *getTableString(int id);
void advanceToOpcode(int opcode);
void drawDialogueBox(int numStr, const char *s1, const char *s2, const char *s3);
void drawDialogueButtons();
LoLEngine *_vm;

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@ -228,10 +228,10 @@ void TimerManager::pauseSingleTimer(uint8 id, bool p) {
if (p) {
timer->pauseStartTime = _system->getMillis();
timer->enabled ^= 2;
timer->enabled |= 2;
} else if (timer->pauseStartTime) {
int32 elapsedTime = _system->getMillis() - timer->pauseStartTime;
timer->enabled ^= 2;
timer->enabled &= (~2);
timer->lastUpdate += elapsedTime;
timer->nextRun += elapsedTime;
resync();
@ -265,7 +265,7 @@ void TimerManager::disable(uint8 id) {
Iterator timer = Common::find_if(_timers.begin(), _timers.end(), TimerEqual(id));
if (timer != _timers.end())
timer->enabled &= 2;
timer->enabled &= (~1);
else
warning("TimerManager::disable: No timer %d", id);
}