Hide all AdvacedDetector parameters into a structure for easier maintenance

and extensibility

svn-id: r25163
This commit is contained in:
Eugene Sandulenko 2007-01-24 22:24:52 +00:00
parent dc8dde1872
commit edd2422a55
7 changed files with 129 additions and 114 deletions

View File

@ -35,12 +35,12 @@ namespace Common {
PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
GameList (*detectFunc)(const FSList &fslist),
const Common::ADObsoleteGameID *obsoleteList
const Common::ADParams &params
) {
const char *gameid = ConfMan.get("gameid").c_str();
if (obsoleteList != 0) {
for (const Common::ADObsoleteGameID *o = obsoleteList; o->from; ++o) {
if (params.obsoleteList != 0) {
for (const Common::ADObsoleteGameID *o = params.obsoleteList; o->from; ++o) {
if (!scumm_stricmp(gameid, o->from)) {
gameid = o->to;
ConfMan.set("gameid", o->to);
@ -74,10 +74,9 @@ PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID(
const char *gameid,
const PlainGameDescriptor *list,
const Common::ADObsoleteGameID *obsoleteList
const Common::ADParams &params
) {
const PlainGameDescriptor *g = list;
const PlainGameDescriptor *g = params.list;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
return *g;
@ -85,8 +84,8 @@ GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID(
}
GameDescriptor gs;
if (obsoleteList != 0) {
const Common::ADObsoleteGameID *o = obsoleteList;
if (params.obsoleteList != 0) {
const Common::ADObsoleteGameID *o = params.obsoleteList;
while (o->from) {
if (0 == scumm_stricmp(gameid, o->from)) {
gs["gameid"] = gameid;
@ -116,10 +115,7 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa
GameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
const FSList &fslist,
const byte *descs,
const int descItemSize,
const int md5Bytes,
const PlainGameDescriptor *list
const Common::ADParams &params
) {
GameList detectedGames;
Common::AdvancedDetector ad;
@ -127,26 +123,23 @@ GameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
Common::ADGameDescList descList;
const byte *descPtr;
for (descPtr = descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += descItemSize)
for (descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize)
descList.push_back((const ADGameDescription *)descPtr);
ad.registerGameDescriptions(descList);
debug(3, "%s: cnt: %d", ((const ADGameDescription *)descs)->gameid, descList.size());
debug(3, "%s: cnt: %d", ((const ADGameDescription *)params.descs)->gameid, descList.size());
matches = ad.detectGame(&fslist, md5Bytes, Common::UNK_LANG, Common::kPlatformUnknown);
matches = ad.detectGame(&fslist, params, Common::UNK_LANG, Common::kPlatformUnknown);
for (uint i = 0; i < matches.size(); i++)
detectedGames.push_back(toGameDescriptor(*(const ADGameDescription *)(descs + matches[i] * descItemSize), list));
detectedGames.push_back(toGameDescriptor(*(const ADGameDescription *)(params.descs + matches[i] * params.descItemSize), params.list));
return detectedGames;
}
int ADVANCED_DETECTOR_DETECT_INIT_GAME(
const byte *descs,
const int descItemSize,
const int md5Bytes,
const PlainGameDescriptor *list
const Common::ADParams &params
) {
int gameNumber = -1;
@ -166,15 +159,15 @@ int ADVANCED_DETECTOR_DETECT_INIT_GAME(
Common::String gameid = ConfMan.get("gameid");
for (descPtr = descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += descItemSize)
for (descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize)
descList.push_back((const ADGameDescription *)descPtr);
ad.registerGameDescriptions(descList);
matches = ad.detectGame(0, md5Bytes, language, platform);
matches = ad.detectGame(0, params, language, platform);
for (uint i = 0; i < matches.size(); i++) {
if (((const ADGameDescription *)(descs + matches[i] * descItemSize))->gameid == gameid) {
if (((const ADGameDescription *)(params.descs + matches[i] * params.descItemSize))->gameid == gameid) {
gameNumber = matches[i];
break;
}
@ -184,7 +177,7 @@ int ADVANCED_DETECTOR_DETECT_INIT_GAME(
error("TODO invalid gameNumber %d (max. expected value: %d)", gameNumber, descList.size());
}
debug(2, "Running %s", toGameDescriptor(*(const ADGameDescription *)(descs + gameNumber * descItemSize), list).description().c_str());
debug(2, "Running %s", toGameDescriptor(*(const ADGameDescription *)(params.descs + gameNumber * params.descItemSize), params.list).description().c_str());
return gameNumber;
}
@ -199,7 +192,7 @@ static String getDescription(const ADGameDescription *g) {
return String(tmp);
}
ADList AdvancedDetector::detectGame(const FSList *fslist, int md5Bytes, Language language, Platform platform) {
ADList AdvancedDetector::detectGame(const FSList *fslist, const Common::ADParams &params, Language language, Platform platform) {
typedef HashMap<String, bool, CaseSensitiveString_Hash, CaseSensitiveString_EqualTo> StringSet;
StringSet filesList;
@ -238,7 +231,7 @@ ADList AdvancedDetector::detectGame(const FSList *fslist, int md5Bytes, Language
if (!filesList.contains(tstr) && !filesList.contains(tstr2)) continue;
if (!md5_file(*file, md5sum, md5Bytes)) continue;
if (!md5_file(*file, md5sum, params.md5Bytes)) continue;
for (j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
@ -257,7 +250,7 @@ ADList AdvancedDetector::detectGame(const FSList *fslist, int md5Bytes, Language
if (testFile.open(file->_key)) {
testFile.close();
if (md5_file(file->_key.c_str(), md5sum, md5Bytes)) {
if (md5_file(file->_key.c_str(), md5sum, params.md5Bytes)) {
for (j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}

View File

@ -50,6 +50,19 @@ struct ADObsoleteGameID {
Common::Platform platform;
};
struct ADParams {
// Pointer to ADGameDescription or its superset structure
const byte *descs;
// Size of that superset structure
const int descItemSize;
// Number of bytes to compute MD5 sum for
const int md5Bytes;
// List of all engine targets
const PlainGameDescriptor *list;
// Structure for autoupgrading obsolete targets
const Common::ADObsoleteGameID *obsoleteList;
};
typedef Array<int> ADList;
typedef Array<const ADGameDescription*> ADGameDescList;
@ -84,7 +97,7 @@ public:
* @param platform restrict results to specified platform only
* @return list of indexes to GameDescriptions of matched games
*/
ADList detectGame(const FSList *fslist, int md5Bytes, Language language, Platform platform);
ADList detectGame(const FSList *fslist, const Common::ADParams &params, Language language, Platform platform);
private:
ADGameDescList _gameDescriptions;
@ -95,8 +108,7 @@ private:
// Possibly move it inside class AdvancedDetector ?
GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID(
const char *gameid,
const PlainGameDescriptor *list,
const Common::ADObsoleteGameID *obsoleteList
const Common::ADParams &params
);
@ -104,36 +116,30 @@ GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID(
// Possibly move it inside class AdvancedDetector ?
GameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
const FSList &fslist,
const byte *descs,
const int descItemSize,
const int md5Bytes,
const PlainGameDescriptor *list
const Common::ADParams &params
);
// FIXME/TODO: Rename this function to something more sensible.
// Possibly move it inside class AdvancedDetector ?
int ADVANCED_DETECTOR_DETECT_INIT_GAME(
const byte *descs,
const int descItemSize,
const int md5Bytes,
const PlainGameDescriptor *list
const Common::ADParams &params
);
// FIXME/TODO: Rename this function to something more sensible.
// Possibly move it inside class AdvancedDetector ?
PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
GameList (*detectFunc)(const FSList &fslist),
const Common::ADObsoleteGameID *obsoleteList
const Common::ADParams &params
);
#define ADVANCED_DETECTOR_DEFINE_PLUGIN(engine,createFunction,detectFunc,list,obsoleteList) \
#define ADVANCED_DETECTOR_DEFINE_PLUGIN(engine,createFunction,detectFunc,params) \
GameList Engine_##engine##_gameIDList() { \
return GameList(list); \
return GameList(params.list); \
} \
GameDescriptor Engine_##engine##_findGameID(const char *gameid) { \
return Common::ADVANCED_DETECTOR_FIND_GAMEID(gameid,list,obsoleteList); \
return Common::ADVANCED_DETECTOR_FIND_GAMEID(gameid, params); \
} \
GameList Engine_##engine##_detectGames(const FSList &fslist) { \
return detectFunc(fslist); \
@ -141,7 +147,7 @@ PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
PluginError Engine_##engine##_create(OSystem *syst, Engine **engine) { \
assert(syst); \
assert(engine); \
PluginError err = ADVANCED_DETECTOR_ENGINE_CREATE(detectFunc, obsoleteList); \
PluginError err = ADVANCED_DETECTOR_ENGINE_CREATE(detectFunc, params); \
if (err == kNoError) \
*engine = new createFunction(syst); \
return err; \

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@ -1,5 +1,3 @@
#define FILE_MD5_BYTES 5000
static const AGOSGameDescription gameDescriptions[] = {
// Elvira 1 - English Amiga Floppy
{

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@ -79,33 +79,40 @@ static const PlainGameDescriptor simonGames[] = {
{0, 0}
};
ADVANCED_DETECTOR_DEFINE_PLUGIN(AGOS, AGOS::AGOSEngine, AGOS::GAME_detectGames, simonGames, obsoleteGameIDsTable);
namespace AGOS {
#include "agosgame.cpp"
}
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)AGOS::gameDescriptions,
// Size of that superset structure
sizeof(AGOS::AGOSGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
simonGames,
// Structure for autoupgrading obsolete targets
obsoleteGameIDsTable
};
ADVANCED_DETECTOR_DEFINE_PLUGIN(AGOS, AGOS::AGOSEngine, AGOS::GAME_detectGames, detectionParams);
REGISTER_PLUGIN(AGOS, "AGOS", "AGOS (C) Adventure Soft");
namespace AGOS {
#include "agosgame.cpp"
bool AGOSEngine::initGame() {
int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME(
(const byte *)gameDescriptions,
sizeof(AGOSGameDescription),
FILE_MD5_BYTES,
simonGames
);
int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME(detectionParams);
_gameDescription = &gameDescriptions[i];
return true;
}
GameList GAME_detectGames(const FSList &fslist) {
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
fslist,
(const byte *)gameDescriptions,
sizeof(AGOSGameDescription),
FILE_MD5_BYTES,
simonGames
);
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(fslist, detectionParams);
}
int AGOSEngine::getGameId() const {

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@ -54,14 +54,8 @@ static const PlainGameDescriptor cineGames[] = {
{0, 0}
};
ADVANCED_DETECTOR_DEFINE_PLUGIN(CINE, Cine::CineEngine, Cine::GAME_detectGames, cineGames, 0);
REGISTER_PLUGIN(CINE, "Cinematique evo 1 engine", "Future Wars & Operation Stealth (C) Delphine Software");
namespace Cine {
#define FILE_MD5_BYTES 5000
static const CINEGameDescription gameDescriptions[] = {
{
{
@ -435,25 +429,36 @@ static const CINEGameDescription gameDescriptions[] = {
{ { NULL, NULL, AD_ENTRY1(NULL, NULL), Common::UNK_LANG, Common::kPlatformUnknown }, 0, 0 }
};
}
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Cine::gameDescriptions,
// Size of that superset structure
sizeof(Cine::CINEGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
cineGames,
// Structure for autoupgrading obsolete targets
0
};
ADVANCED_DETECTOR_DEFINE_PLUGIN(CINE, Cine::CineEngine, Cine::GAME_detectGames, detectionParams);
REGISTER_PLUGIN(CINE, "Cinematique evo 1 engine", "Future Wars & Operation Stealth (C) Delphine Software");
namespace Cine {
bool CineEngine::initGame() {
int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME(
(const byte *)gameDescriptions,
sizeof(CINEGameDescription),
FILE_MD5_BYTES,
cineGames
);
int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME(detectionParams);
_gameDescription = &gameDescriptions[i];
return true;
}
GameList GAME_detectGames(const FSList &fslist) {
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
fslist,
(const byte *)gameDescriptions,
sizeof(CINEGameDescription),
FILE_MD5_BYTES,
cineGames
);
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(fslist, detectionParams);
}
} // End of namespace Cine

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@ -33,11 +33,6 @@
using namespace Kyra;
using namespace Common;
enum {
// We only compute MD5 of the first megabyte of our data files.
kMD5FileSizeLimit = 1024 * 1024
};
struct KYRAGameDescription {
Common::ADGameDescription desc;
@ -130,6 +125,19 @@ const PlainGameDescriptor gameList[] = {
{ 0, 0 }
};
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)adGameDescs,
// Size of that superset structure
sizeof(KYRAGameDescription),
// Number of bytes to compute MD5 sum for
1024 * 1024,
// List of all engine targets
gameList,
// Structure for autoupgrading obsolete targets
0
};
} // End of anonymous namespace
GameList Engine_KYRA_gameIDList() {
@ -137,17 +145,11 @@ GameList Engine_KYRA_gameIDList() {
}
GameDescriptor Engine_KYRA_findGameID(const char *gameid) {
return Common::ADVANCED_DETECTOR_FIND_GAMEID(gameid, gameList, 0);
return Common::ADVANCED_DETECTOR_FIND_GAMEID(gameid, detectionParams);
}
GameList Engine_KYRA_detectGames(const FSList &fslist) {
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
fslist,
(const byte *)adGameDescs,
sizeof(KYRAGameDescription),
kMD5FileSizeLimit,
gameList
);
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(fslist, detectionParams);
}
PluginError Engine_KYRA_create(OSystem *syst, Engine **engine) {
@ -171,7 +173,7 @@ PluginError Engine_KYRA_create(OSystem *syst, Engine **engine) {
ad.registerGameDescriptions(descList);
matches = ad.detectGame(&fslist, kMD5FileSizeLimit, Common::UNK_LANG, Common::kPlatformUnknown);
matches = ad.detectGame(&fslist, detectionParams, Common::UNK_LANG, Common::kPlatformUnknown);
if (!setupGameFlags(matches, flags)) {
return kNoGameDataFoundError;

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@ -51,15 +51,8 @@ static const PlainGameDescriptor parallactionGames[] = {
{0, 0}
};
ADVANCED_DETECTOR_DEFINE_PLUGIN(PARALLACTION, Parallaction::Parallaction, Parallaction::GAME_detectGames, parallactionGames, 0);
REGISTER_PLUGIN(PARALLACTION, "Parallaction engine", "Nippon Safes Inc. (C) Dynabyte");
namespace Parallaction {
#define FILE_MD5_BYTES 5000
static const PARALLACTIONGameDescription gameDescriptions[] = {
{
{
@ -85,26 +78,37 @@ static const PARALLACTIONGameDescription gameDescriptions[] = {
{ { NULL, NULL, { { NULL, 0, NULL } }, Common::UNK_LANG, Common::kPlatformUnknown }, 0, 0 }
};
}
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Parallaction::gameDescriptions,
// Size of that superset structure
sizeof(Parallaction::PARALLACTIONGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
parallactionGames,
// Structure for autoupgrading obsolete targets
0
};
ADVANCED_DETECTOR_DEFINE_PLUGIN(PARALLACTION, Parallaction::Parallaction, Parallaction::GAME_detectGames, detectionParams);
REGISTER_PLUGIN(PARALLACTION, "Parallaction engine", "Nippon Safes Inc. (C) Dynabyte");
namespace Parallaction {
bool Parallaction::detectGame() {
int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME(
(const byte *)gameDescriptions,
sizeof(PARALLACTIONGameDescription),
FILE_MD5_BYTES,
parallactionGames
);
int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME(detectionParams);
_gameDescription = &gameDescriptions[i];
return true;
}
GameList GAME_detectGames(const FSList &fslist) {
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
fslist,
(const byte *)gameDescriptions,
sizeof(PARALLACTIONGameDescription),
FILE_MD5_BYTES,
parallactionGames
);
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(fslist, detectionParams);
}
} // End of namespace Parallaction