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BLADERUNNER: Fix bad dialogue entry for Italian localization
AUTOMOBILI should be C.C.S.R.
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@ -115,10 +115,16 @@ bool DialogueMenu::addToList(int answer, bool done, int priorityPolite, int prio
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// Original uses incorrect spelling for entry id 1020: DRAGONFLY JEWERLY
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const Common::String &text = _textResource->getText(answer);
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#else
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// fix spelling or entry id 1020 to DRAGONFLY JEWELRY in English version
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const char *answerTextCP = _textResource->getText(answer);
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if (_vm->_language == Common::EN_ANY && answer == 1020 && strcmp(answerTextCP, "DRAGONFLY JEWERLY") == 0) {
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// fix spelling or entry id 1020 to DRAGONFLY JEWELRY in English version
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answerTextCP = "DRAGONFLY JEWELRY";
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} else if (_vm->_language == Common::IT_ITA && answer == 180 && strcmp(answerTextCP, "AUTOMOBILI") == 0) {
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// fix bad dialogue entry id 180 for Italian version.
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// The entry is supposed to be Grigorian's organization name (which is CARS in English, but CCSR in Italian)
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// However, the original localization has it as "AUTOMOBILI" which is literally "cars" and results in confusion.
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// The other official localizations do not have this issue.
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answerTextCP = "C.C.S.R.";
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}
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const Common::String &text = answerTextCP;
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#endif // BLADERUNNER_ORIGINAL_BUGS
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