SCI: adding workaround for pq3

fixes bug #3037565

svn-id: r51701
This commit is contained in:
Martin Kiewitz 2010-08-03 15:51:31 +00:00
parent 6665bf4a01
commit ee28c2eb54
3 changed files with 15 additions and 8 deletions

View File

@ -1215,7 +1215,7 @@ void run_vm(EngineState *s) {
if (validate_signedInteger(r_temp, compare1) && validate_signedInteger(s->r_acc, compare2))
s->r_acc = make_reg(0, compare1 >= compare2);
else
s->r_acc = arithmetic_lookForWorkaround(opcode, NULL, r_temp, s->r_acc);
s->r_acc = arithmetic_lookForWorkaround(opcode, opcodeGeWorkarounds, r_temp, s->r_acc);
}
break;

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@ -38,12 +38,6 @@ const SciWorkaroundEntry opcodeDivWorkarounds[] = {
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry opcodeOrWorkarounds[] = {
{ GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xcc6, 0, { WORKAROUND_FAKE, 0 } }, // when giving the papers to the customs officer, gets called against a pointer instead of a number - bug #3034464
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call, index, workaround
const SciWorkaroundEntry opcodeDptoaWorkarounds[] = {
{ GID_LSL6, 360, 938, 0, "ROsc", "cycleDone", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking through tile in the shower room initial cycles get set to an object instead of 2, we fix this by setting 1 after decrease
@ -52,6 +46,18 @@ const SciWorkaroundEntry opcodeDptoaWorkarounds[] = {
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry opcodeGeWorkarounds[] = {
{ GID_PQ3, 31, 31, 0, "rm031", "init", -1, 0, { WORKAROUND_FAKE, 1 } }, // pq3 english: when exiting the car, while morales is making phonecalls - bug #3037565
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry opcodeOrWorkarounds[] = {
{ GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xcc6, 0, { WORKAROUND_FAKE, 0 } }, // when giving the papers to the customs officer, gets called against a pointer instead of a number - bug #3034464
SCI_WORKAROUNDENTRY_TERMINATOR
};
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CNICK_KQ, 200, 0, 1, "Character", "<noname446>", -1, 504, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3

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@ -69,8 +69,9 @@ struct SciWorkaroundEntry {
};
extern const SciWorkaroundEntry opcodeDivWorkarounds[];
extern const SciWorkaroundEntry opcodeOrWorkarounds[];
extern const SciWorkaroundEntry opcodeDptoaWorkarounds[];
extern const SciWorkaroundEntry opcodeGeWorkarounds[];
extern const SciWorkaroundEntry opcodeOrWorkarounds[];
extern const SciWorkaroundEntry uninitializedReadWorkarounds[];
extern const SciWorkaroundEntry kAbs_workarounds[];
extern const SciWorkaroundEntry kCelHigh_workarounds[];