first go at modularizing the build system

svn-id: r4796
This commit is contained in:
Max Horn 2002-08-21 17:35:46 +00:00
parent c0324a9e6d
commit ee3ea28e6c
6 changed files with 39 additions and 28 deletions

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@ -6,6 +6,10 @@ DEFINES =
LDFLAGS :=
INCLUDES:= -I. -Icommon -Iscumm
LIBS = -lncurses
OBJS =
# Load the build rules & settings for the chosen backend
-include build.rules
# Enable this if you want ScummVM to dump all scripts it runs.
# This is mainly interesting for developers.
@ -19,32 +23,7 @@ LIBS += -lmad
# DEFINES += -DUSE_ALSA
# LIBS += -lasound
# Now, please choose a graphical output system between SDL, SDL/GL and X11.
# Beware, only define one of them, otherwise the compilation will blow up.
# Comment this if you want to disable SDL output
OBJS = backends/sdl/sdl.o
INCLUDES += `sdl-config --cflags`
LIBS += `sdl-config --libs`
DEFINES += -DUNIX
# Uncomment this (instead of the above) to activate the SDL with OpenGL output
# OBJS = backends/sdl/sdl_gl.o
# INCLUDES += `sdl-config --cflags`
# LIBS += `sdl-config --libs` -lGL
# DEFINES += -DUNIX
# Uncomment this in addition to the above if you compile on Mac OS X
LIBS += -framework QuickTime -framework AudioUnit
DEFINES += -DMACOSX
# Uncomment this if you rather want X11 output
# OBJS = backends/x11/x11.o
# DEFINES += -DUNIX -DX11_BACKEND
# LDFLAGS := -L/usr/X11R6/lib -L/usr/local/lib
# INCLUDES+= -I/usr/X11R6/include
# LIBS += -lpthread -lXext -lX11
# Concat DEFINES and INCLUDES to for the CPPFLAGS
CPPFLAGS= $(DEFINES) $(INCLUDES)
include Makefile.common
@ -52,3 +31,7 @@ include Makefile.common
dist:
rm -f $(ZIPFILE)
zip -q $(ZIPFILE) $(DISTFILES)
# Until we add a nice configure tool, default to the SDL build rules
build.rules:
ln -s backends/sdl/build.rules

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@ -3,7 +3,7 @@
# common rules, a list of common object files etc.
# List of all sub modules
MODULES := common gui scumm simon sound
MODULES += common gui scumm simon sound
ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip

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@ -0,0 +1,5 @@
CC = g++
CFLAGS = -Wno-multichar -fstrength-reduce -fno-rtti -O2
DEFINES = -DNO_PPCINLINE_STDARG -DNO_PPCINLINE_VARARGS
LDFLAGS = -noixemul -s
LIBS = -lamiga -lamigastubs -lcdda

16
backends/sdl/build.rules Normal file
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@ -0,0 +1,16 @@
# Build settings for the SDL backend
MODULES += backends/sdl
OBJS += backends/sdl/sdl.o
DEFINES += -DUNIX
INCLUDES += `sdl-config --cflags`
LIBS += `sdl-config --libs`
# Uncomment this (instead of the above) to activate the SDL with OpenGL output
# OBJS += backends/sdl/sdl_gl.o
# DEFINES += -DUNIX
# INCLUDES += `sdl-config --cflags`
# LIBS += `sdl-config --libs` -lGL
# Uncomment this in addition to the above if you compile on Mac OS X
DEFINES += -DMACOSX
LIBS += -framework QuickTime -framework AudioUnit

7
backends/x11/build.rules Normal file
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@ -0,0 +1,7 @@
# Build settings for the X11 backend
MODULES += backends/x11
OBJS += backends/x11/x11.o
DEFINES += -DUNIX -DX11_BACKEND
LDFLAGS += -L/usr/X11R6/lib -L/usr/local/lib
INCLUDES+= -I/usr/X11R6/include
LIBS += -lpthread -lXext -lX11

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@ -29,7 +29,7 @@
#include "sound.h"
#define SCUMMVM_VERSION "0.2.2 CVS"
#define SCUMMVM_CVS "2002-08-03"
#define SCUMMVM_CVS "2002-08-21"
#define SWAP(a,b) do{int tmp=a; a=b; b=tmp; } while(0)
#define ARRAYSIZE(x) (sizeof(x)/sizeof(x[0]))