WINTERMUTE: Privatise member-variables in BaseDynamicBuffer

This commit is contained in:
Einar Johan Trøan Sømåen 2012-09-28 15:42:08 +02:00
parent 5a18453863
commit ee4a92cce5

View File

@ -29,14 +29,12 @@
#ifndef WINTERMUTE_BASE_DYNAMIC_BUFFER_H
#define WINTERMUTE_BASE_DYNAMIC_BUFFER_H
#include "engines/wintermute/base/base.h"
namespace Wintermute {
class BaseDynamicBuffer {
public:
bool _initialized;
void putText(const char *fmt, ...);
void putTextIndent(int indent, const char *fmt, ...);
uint32 getDWORD();
@ -48,12 +46,13 @@ public:
uint32 getSize();
bool init(uint32 initSize = 0);
void cleanup();
uint32 _size;
byte *_buffer;
BaseDynamicBuffer(BaseGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000);
virtual ~BaseDynamicBuffer();
private:
uint32 _size;
byte *_buffer;
bool _initialized;
uint32 _realSize;
uint32 _growBy;
uint32 _initSize;