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@ -115,6 +115,13 @@ void AgiEngine::newRoom(int16 newRoomNr) {
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_game._vm->_text->statusDraw();
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_game._vm->_text->promptRedraw();
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// WORKAROUND: LSL1 has a script bug where exiting room 17 via the staircase
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// leaves a flag set that ignores priority triggers in all rooms. This allows
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// the player to leave the store (room 21) without paying. Bug #13137
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if (getGameID() == GID_LSL1) {
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setFlag(36, 0); // clear "ignore special" flag on every room change
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}
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}
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}
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