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AVALANCHE: Gyro: Change constants to variables with initial values to be equal to the Pascal code.
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@ -495,33 +495,6 @@ namespace Avalanche {
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const int16 walk = 3;
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const int16 run = 5;
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const byte whereis[29] = {
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/* The Lads */
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r__yours, /* Avvy */
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r__spludwicks, /* Spludwick */
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r__outsideyours, /* Crapulus */
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r__ducks, /* Duck - r__DucksRoom's not defined yet. */
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r__argentpub, /* Malagauche */
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r__robins, /* Friar Tuck. */
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177, /* Robin Hood - can't meet him at the start. */
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r__brummieroad, /* Cwytalot */
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r__lustiesroom, /* Baron du Lustie. */
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r__outsidecardiffcastle, /* The Duke of Cardiff. */
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r__argentpub, /* Dogfood */
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r__outsideducks, /* Trader */
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r__argentpub, /* Ibythneth */
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r__aylesoffice, /* Ayles */
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r__nottspub, /* Port */
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r__nottspub, /* Spurge */
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r__musicroom, /* Jacques */
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0, 0, 0, 0, 0, 0, 0, 0,
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/* The Lasses */
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r__yours, /* Arkata */
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r__geidas, /* Geida */
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177, /* nobody allocated here! */
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r__wisewomans
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}; /* The Wise Woman. */
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/* Art gallery at 2,1; notice about this at 2,2. */
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const int32 catamap[8][8] = {
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@ -574,11 +547,6 @@ namespace Avalanche {
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7 = wall with door and candles,
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F = straight-through corridor. */
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const byte interrogation = 0;
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/* If this is greater than zero, the next line you type is stored in
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the DNA in a position dictated by the value. If a scroll comes up,
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or you leave the room, it's automatically set to zero. */
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const bool demo = false; /* If this is true, we're in a demo of the game. */
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const char spludwick_order[3] = {onion, ink, mushroom};
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@ -624,6 +592,40 @@ namespace Avalanche {
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///////////////////////////// VARIABLES /////////////////////////////
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byte interrogation = 0;
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/* If this is greater than zero, the next line you type is stored in
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the DNA in a position dictated by the value. If a scroll comes up,
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or you leave the room, it's automatically set to zero. */
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byte whereis[29] = {
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/* The Lads */
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r__yours, /* Avvy */
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r__spludwicks, /* Spludwick */
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r__outsideyours, /* Crapulus */
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r__ducks, /* Duck - r__DucksRoom's not defined yet. */
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r__argentpub, /* Malagauche */
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r__robins, /* Friar Tuck. */
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177, /* Robin Hood - can't meet him at the start. */
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r__brummieroad, /* Cwytalot */
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r__lustiesroom, /* Baron du Lustie. */
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r__outsidecardiffcastle, /* The Duke of Cardiff. */
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r__argentpub, /* Dogfood */
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r__outsideducks, /* Trader */
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r__argentpub, /* Ibythneth */
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r__aylesoffice, /* Ayles */
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r__nottspub, /* Port */
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r__nottspub, /* Spurge */
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r__musicroom, /* Jacques */
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0, 0, 0, 0, 0, 0, 0, 0,
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/* The Lasses */
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r__yours, /* Arkata */
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r__geidas, /* Geida */
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177, /* nobody allocated here! */
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r__wisewomans
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}; /* The Wise Woman. */
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Common::String current;
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byte curpos;
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bool cursoron;
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