cross reference update / cleanup

svn-id: r10916
This commit is contained in:
Gregory Montoir 2003-10-20 13:54:46 +00:00
parent 811b0a1855
commit ee6533365d

View File

@ -15,14 +15,30 @@ unpack() Graphics::bankUnpack
COMMAND
=======
CLEAR_COMMAND()
EXECUTE_ACTION()
OPEN_CLOSE_OTHER()
P1_SET_CONDITIONS()
P2_SET_AREAS()
P3_SET_OBJECTS()
P4_SET_ITEMS()
-
ACTION,ACTION2
CLEVEL
COM
COMMANDstr
COMMAX
COND
CURRCOM
DEFCOMM
GSET
OLDVERB,VERB
OLDNOUN,NOUN,NOUN2
PARSE
SUBJ1,SUBJ2,SUBJECT
TA2
TEMPI
TEMPstr
WORDstr
CREDIT SCRIPTING SYSTEM
@ -43,18 +59,23 @@ Czone
CUTAWAY
=======
action_special_move Cutaway::actionSpecialMove
CUTAWAY() Cutaway::run
MAKE_COMPLEX_ANIM() Cutaway::makeComplexAnimation
SCENE_START()
SCENE_END()
-
CUTJOEF
CUTON
CUTQUIT Cutaway::_quit (rename and move to Logic?)
FINAL_ROOM Cutaway::_finalRoom
IROOM Cutaway::_initialRoom
TROOM Cutaway::_temporaryRoom
OBJ_CUT
OBJ_ANIM
OLDBANK
PERSON_DATA
SCENE
TROOM Cutaway::_temporaryRoom
DEBUG
@ -66,6 +87,18 @@ select_new_room()
AREAVAR (boolean, if true display objects/areas boxes)
GAME SETTINGS
=============
-
config_request
MUSICTOGGLE
SFXTOGGLE
TALKSPD Logic::_talkSpeed
TEXTTOGGLE
VersionStr Logic::language (add more functions if needed)
VOICETOGGLE
GRAPHICS
========
bob() Graphics::bobDraw
@ -83,7 +116,7 @@ freeallframes() Graphics::frameEraseAll(true)
freeframes() Graphics::frameEraseAll(false)
invbob() Graphics::bobDrawInventoryItem
loadbackdrop() Graphics::loadBackdrop
loadfont() *not needed*
loadfont() TextRenderer::init
loadpanel() Graphics::loadPanel
MAKE_SPEAK_BOB Graphics::bobSetText
makeanim() Graphics::bobAnimNormal
@ -98,8 +131,8 @@ bobs Graphics::_bobs
BDxres Display::_bdWidth
BDyres display::_bdHeight
cambob Graphics::_cameraBob
clothespal
dresspal
clothespal Display::PAL_JOE_CLOTHES
dresspal Display::PAL_JOE_DRESS
font TextRenderer::FONT
font_sizes TextRenderer::charWidth
OUTLINE *not needed*
@ -122,11 +155,12 @@ no_check_keys
INVENTORY
=========
DEL_ITEM_NUM()
INS_ITEM_NUM()
INVDWN()
INVENTORY()
INVUP()
DEL_ITEM_NUM()
INS_ITEM_NUM()
SETUP_ITEMS()
-
INV1,INV2,INV3,INV4
@ -136,13 +170,25 @@ JOE
FACE_JOE() Logic::joeFace
GRAB_DIR()
GRAB_JOE()
SETUP_HERO() Logic::joeSetupInRoom
SETUP_JOE() Logic::joeSetup
WALK()
-
JOE_RESPstr Logic::_joeResponse
JOEF,JX,JY,JDIR Logic::_joe.*
JOEWALK // legal values = 0,1,2,3
JOURNAL
=======
prompt_do()
USE_JOURNAL() Graphics::useJournal
-
choice
decbase
in_journal
LOGIC
=====
DISP_OBJECTS() Logic::roomSetupObjects
@ -150,18 +196,15 @@ DISP_ROOM() Logic::roomDisplay
FIND_BOB() Logic::findBob
FIND_DEFAULT()
FIND_FRAME() Logic::findFrame
FIND_GRAPHIC()
FIND_GRAPHIC() Logic::graphicData
FIND_SCALE() Logic::findScale
FIND_VERB()
LOOK()
LOOK_ICON()
LOOK_ITEM()
LOOK_ROOM()
P1_SET_CONDITIONS()
P2_SET_AREAS()
P3_SET_OBJECTS()
P3_COPY_FROM()
P4_SET_ITEMS()
P3_COPY_FROM() Cutaway::objectCopy
R_MAP() // handle map 'm1'
REDISP_OBJECT() Logic::roomRefreshObject
restart_game()
SELECT()
@ -170,15 +213,13 @@ SELECT_NOUN()
SELECT_VERB()
SETUP_BOBS() Graphics::bobSetupControl
SETUP_FURNITURE() Logic::roomSetupFurniture
SETUP_ITEMS()
SETUP_ROOM() Logic::roomChanged
SETUP_SCRVARS()
SETUP_ROOM() QueenEngine::roomChanged
SETUP_SCREENS() *not needed* (only calls Graphics::loadPanel)
SETUP_VARS()
update() Graphics::update
USE_UNDERWEAR()
USE_CLOTHES()
USE_DRESS()
USE_JOURNAL() Graphics::useJournal
WALK() Logic::joeWalk
-
A_ANIMstr Logic::_aAnim
A_ANIM_MAX Logic::_numAAnim
@ -200,10 +241,12 @@ COM_I_MAX Logic::_numCmdInventory
COM_LIST Logic::_cmdList
COM_LIST_MAX Logic::_numCmdList
DESCTOT Logic::_numDescriptions
ENTRY_OBJ Logic::_entryObj
FMAX Logic::_numFurnitureStatic
FMAXA Logic::_numFurnitureAnimated
FMAXLEN Logic::_numFurnitureAnimatedLen
FRAMES Logic::_numFrames
FTOT *queen.c/SETUP_FURNITURE local var*
FURN_DATA_MAX Logic::_numFurniture
GAMESTATE Logic::_gameState
GRAPHIC_ANIM_MAX Logic::_numGraphicAnim
@ -213,12 +256,14 @@ ITEMTOT Logic::_numItems
ITEM_DATA Logic::_itemData
NAMETOT Logic::_numNames
NEW_ANIM Logic::_newAnim
OBJ_DESC_DATA Logic::_objectDescription
OBJ_DESC_MAX Logic::_numObjDesc
OBJECT_BOX Logic::_objectBox
OBJECT_DATA Logic::_objectData
OBJECT_DESCRstr Logic::_objDescription
OBJECT_NAMEstr Logic::_objName
OBJMAX Logic::_objMax
OBJMAXv *== Logic::_objMax[Logic::_currentRoom]*
OBJTOT Logic::_numObjects
OLDROOM,ROOM,NEW_ROOM Logic::_*oom
ROOMTOT Logic::_numRooms
@ -232,11 +277,12 @@ WALK_OFF_MAX Logic::_numWalkOffs
PERSONS
=======
ALLOCATE_PERSON Logic::personAllocate
CREATE_ANIM() Logic::animCreate
SET_PERSON_DATA Logic::personSetData
SETUP_PERSON Logic::personSetup
OBJ_PERSON Logic::objectForPerson
-
PERSON_FACE,
PERSON_FACE
PERSON_FACE_MAX
PERSON_FRAMES Logic::_personFrames
P_ANIMstr Person.anim
@ -254,6 +300,14 @@ topen() Resource::loadFile
tseek() *not needed*
SAVE/LOAD SYSTEM
================
game_load()
game_save()
-
walkgameload
SCREEN
======
changejoepal() Display::palSetJoe
@ -268,6 +322,7 @@ setpal() Display::palSet
-
COMPANEL
FULLSCREEN Graphics::_fullscreen
nopalscroll Display::_pals.scrollable
palette Graphics::_paletteRoom
panelflag Graphics::_panelFlag
tpal Graphics::_paletteScreen
@ -282,6 +337,7 @@ sfxplay()
-
bamflag
bamindex
CURRSONG
SFXNAME Logic::_sfxName
tmpbamflag
VOLUME
@ -292,6 +348,9 @@ STATE
ALTER_DEFAULT()
ALTER_STATE()
FIND_STATE() Logic::findState*
-
Gstr // grab state
Pstr // FIND_STATE result
TALK
@ -304,12 +363,23 @@ talk Talk::talk
TALK_PROC Talk::talk
-
A1,A12
TALK_SELECTED
OLDLEVEL,LEVEL
actiondata Talk::_speechParameters
HEAD
JMAX
JOE2str
JOEKEYstr
LEVEL
LEVELMAX
OLDLEVEL
OLDS
OWALK
PERstr
PERSON2str
PKEYstr
TALKHEAD
TALKQUIT
TALKSPD
TALKstr
TALK_SELECTED
TEXTS
@ -318,7 +388,7 @@ blanktexts() Graphics::textClear
drawtext() Graphics::textDrawAll
Ink() Graphics::textCurrentColor
menutext()
MIDDLE()
MIDDLE() Graphics::textCenterX / Graphics::textSetCentered
text() Graphics::textSet
textlen() Graphics::textWidth
-
@ -341,11 +411,13 @@ MOVE_OTHER() Walk::personMove
-
AREALIST Walk::_areaList
AREASTRIKE Walk::_areaStrike
MAPC *findFreeArea local var*
movdata Walk::_moveData
NEWP,OLDP * locals in joeMove && personMove *
OLDX,X,OLDY,Y * passed as arguments *
NEWP,OLDP *locals in joeMove && personMove*
OLDX,X,OLDY,Y *passed as arguments*
WALK_DATA Walk::_walkData
WALKI Walk::_walkDataCount
X2,X1,XD,YD *incWalkData && findFreeArea locals*
ZONES
@ -362,79 +434,54 @@ zones Logic::_zones
(UNSORTED)
==========
in() defs.h InRange() macro
game_save()
game_load()
R_MAP()
check_cut_quit()
EXECUTE_ACTION()
CHECK_PLAYER()
SETUP_VARS()
SETUP_SCREENS()
int prompt_do()
SETUP_HERO() Logic::joeSetupInRoom
find_cd_cut()
find_cd_cut() findCdCut
find_cd_desc()
OPEN_CLOSE_OTHER()
CREATE_ANIM() Logic::animCreate
-
VersionStr Logic::language (add more functions if needed)
Gstr
PERstr
Pstr
Kstr
WORDstr
TEMPstr
Kstr
bank9
OBJECT_DESCRstr
PERSON2str
JOE2str
PKEYstr
JOEKEYstr
JOEH,
NEWDEF,
NEWA,
MAPC,M,A,XD,YD,RES,
M,A,
FRAME,
AM,WX,WY,Y1,
A2,PX,PY,LD,DIFF,
SFXTOGGLE,VOICETOGGLE,MUSICTOGGLE,TEXTTOGGLE
DESC2,DESC,
OBJMAXv,
OBJ_DESC_DATA,
PERSON_DATA,
AM,
WX,WY,
PX,PY,
LD,FD
DESC2,DESC
PERSON_OBJ
FS,FE,FACE,TY,DY,BS,DS,
TEMPA,
FS,FE,FACE,
TY,
DY,
I2,
SFACTOR, // shrink factor, used to scale (down) the bobs
ENTRY_OBJ,
SCENE,
DEFCOMM,
N,V,
ds,bs,bx,by,dx,dy,SX,SY,IX,IY,X2,X1,IY,SFAC,FDIR,
OBJ,E,SF2,T,
OLDBANK,RET,OLDS,CH,GSET,OFFSET,
OLDG,COND,COM,TEMPI,CURRCOM,TA2,COMMAX,S2,S1,ITEM,TYPE,HEAD,C,
BANK,FD,NAME,TL,TI,TS,WC,IMAGE,OWALK,LEVELMAX,JMAX,
BNUM,D,P,LI,R,FTOT,
CANTQUIT,
CURRSONG,
walkgameload
actiondata
nopalscroll
in_journal
decbase
choice
config_request
ds,bs,
bx,by,
dx,dy,
SFAC,FDIR,
OBJ,E,T,
CH,
OLDG,S2,S1,ITEM,TYPE,C,
NAME,TL,TI,TS,WC,IMAGE,
D,P,LI,R
CANTQUIT
(NO NEED TO BE GLOBAL)
===============
Nstr,F1,F2,F3,F4,F5,F6,F7,F8,SF,BF,AS,MS ; MOVE_OTHER (struct movdata *)
Nstr,S,F,BODY,BF,RF,AF,SANIMstr,FF ; FIND_SACTION (struct action *)
CURRBOB ; SETUP_FURNITURE, REDISP_OBJECT, DISP_OBJECTS
PSY,PSX,CSX,DX1,DX2,DY1,DY2,PCF,CCF,CSY ; FIND_NEWP, FIND_OLDP
tx,ty,SFRAME,EFRAME,SPEED ; FIND_GRAPHIC
Nstr,F1,F2,F3,F4,F5,F6,F7,F8,SF,BF,AS,MS // MOVE_OTHER (struct movdata *)
Nstr,S,F,BODY,BF,RF,AF,SANIMstr,FF // FIND_SACTION (struct action *)
CURRBOB // SETUP_FURNITURE, REDISP_OBJECT, DISP_OBJECTS
PSY,PSX,CSX,DX1,DX2,DY1,DY2,PCF,CCF,CSY // FIND_NEWP, FIND_OLDP
tx,ty,SFRAME,EFRAME,SPEED // FIND_GRAPHIC
AREAMAXv
CURRY
OMAX,OMAXA
TEMPA
SFACTOR, // shrink factor, used to scale (down) the bobs
BANK,BNUM
DIFF // LOOK local var
RET // P1_SET_CONDITIONS local var
BS,DS // CALC_SCALE
SX,SY,
NEWA // FIND_FREE_AREA local
IX,IY // Cutaway locals