mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-24 03:24:50 +00:00
cross reference update / cleanup
svn-id: r10916
This commit is contained in:
parent
811b0a1855
commit
ee6533365d
215
queen/xref.txt
215
queen/xref.txt
@ -15,14 +15,30 @@ unpack() Graphics::bankUnpack
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COMMAND
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=======
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CLEAR_COMMAND()
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EXECUTE_ACTION()
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OPEN_CLOSE_OTHER()
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P1_SET_CONDITIONS()
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P2_SET_AREAS()
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P3_SET_OBJECTS()
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P4_SET_ITEMS()
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-
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ACTION,ACTION2
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CLEVEL
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COM
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COMMANDstr
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COMMAX
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COND
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CURRCOM
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DEFCOMM
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GSET
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OLDVERB,VERB
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OLDNOUN,NOUN,NOUN2
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PARSE
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SUBJ1,SUBJ2,SUBJECT
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TA2
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TEMPI
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TEMPstr
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WORDstr
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CREDIT SCRIPTING SYSTEM
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@ -43,18 +59,23 @@ Czone
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CUTAWAY
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=======
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action_special_move Cutaway::actionSpecialMove
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CUTAWAY() Cutaway::run
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MAKE_COMPLEX_ANIM() Cutaway::makeComplexAnimation
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SCENE_START()
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SCENE_END()
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-
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CUTJOEF
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CUTON
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CUTQUIT Cutaway::_quit (rename and move to Logic?)
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FINAL_ROOM Cutaway::_finalRoom
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IROOM Cutaway::_initialRoom
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TROOM Cutaway::_temporaryRoom
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OBJ_CUT
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OBJ_ANIM
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OLDBANK
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PERSON_DATA
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SCENE
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TROOM Cutaway::_temporaryRoom
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DEBUG
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@ -66,6 +87,18 @@ select_new_room()
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AREAVAR (boolean, if true display objects/areas boxes)
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GAME SETTINGS
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=============
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-
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config_request
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MUSICTOGGLE
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SFXTOGGLE
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TALKSPD Logic::_talkSpeed
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TEXTTOGGLE
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VersionStr Logic::language (add more functions if needed)
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VOICETOGGLE
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GRAPHICS
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========
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bob() Graphics::bobDraw
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@ -83,7 +116,7 @@ freeallframes() Graphics::frameEraseAll(true)
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freeframes() Graphics::frameEraseAll(false)
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invbob() Graphics::bobDrawInventoryItem
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loadbackdrop() Graphics::loadBackdrop
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loadfont() *not needed*
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loadfont() TextRenderer::init
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loadpanel() Graphics::loadPanel
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MAKE_SPEAK_BOB Graphics::bobSetText
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makeanim() Graphics::bobAnimNormal
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@ -98,8 +131,8 @@ bobs Graphics::_bobs
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BDxres Display::_bdWidth
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BDyres display::_bdHeight
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cambob Graphics::_cameraBob
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clothespal
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dresspal
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clothespal Display::PAL_JOE_CLOTHES
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dresspal Display::PAL_JOE_DRESS
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font TextRenderer::FONT
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font_sizes TextRenderer::charWidth
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OUTLINE *not needed*
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@ -122,11 +155,12 @@ no_check_keys
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INVENTORY
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=========
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DEL_ITEM_NUM()
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INS_ITEM_NUM()
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INVDWN()
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INVENTORY()
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INVUP()
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DEL_ITEM_NUM()
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INS_ITEM_NUM()
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SETUP_ITEMS()
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-
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INV1,INV2,INV3,INV4
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@ -136,13 +170,25 @@ JOE
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FACE_JOE() Logic::joeFace
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GRAB_DIR()
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GRAB_JOE()
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SETUP_HERO() Logic::joeSetupInRoom
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SETUP_JOE() Logic::joeSetup
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WALK()
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-
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JOE_RESPstr Logic::_joeResponse
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JOEF,JX,JY,JDIR Logic::_joe.*
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JOEWALK // legal values = 0,1,2,3
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JOURNAL
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=======
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prompt_do()
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USE_JOURNAL() Graphics::useJournal
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-
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choice
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decbase
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in_journal
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LOGIC
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=====
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DISP_OBJECTS() Logic::roomSetupObjects
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@ -150,18 +196,15 @@ DISP_ROOM() Logic::roomDisplay
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FIND_BOB() Logic::findBob
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FIND_DEFAULT()
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FIND_FRAME() Logic::findFrame
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FIND_GRAPHIC()
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FIND_GRAPHIC() Logic::graphicData
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FIND_SCALE() Logic::findScale
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FIND_VERB()
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LOOK()
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LOOK_ICON()
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LOOK_ITEM()
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LOOK_ROOM()
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P1_SET_CONDITIONS()
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P2_SET_AREAS()
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P3_SET_OBJECTS()
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P3_COPY_FROM()
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P4_SET_ITEMS()
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P3_COPY_FROM() Cutaway::objectCopy
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R_MAP() // handle map 'm1'
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REDISP_OBJECT() Logic::roomRefreshObject
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restart_game()
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SELECT()
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@ -170,15 +213,13 @@ SELECT_NOUN()
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SELECT_VERB()
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SETUP_BOBS() Graphics::bobSetupControl
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SETUP_FURNITURE() Logic::roomSetupFurniture
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SETUP_ITEMS()
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SETUP_ROOM() Logic::roomChanged
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SETUP_SCRVARS()
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SETUP_ROOM() QueenEngine::roomChanged
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SETUP_SCREENS() *not needed* (only calls Graphics::loadPanel)
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SETUP_VARS()
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update() Graphics::update
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USE_UNDERWEAR()
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USE_CLOTHES()
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USE_DRESS()
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USE_JOURNAL() Graphics::useJournal
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WALK() Logic::joeWalk
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-
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A_ANIMstr Logic::_aAnim
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A_ANIM_MAX Logic::_numAAnim
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@ -200,10 +241,12 @@ COM_I_MAX Logic::_numCmdInventory
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COM_LIST Logic::_cmdList
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COM_LIST_MAX Logic::_numCmdList
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DESCTOT Logic::_numDescriptions
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ENTRY_OBJ Logic::_entryObj
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FMAX Logic::_numFurnitureStatic
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FMAXA Logic::_numFurnitureAnimated
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FMAXLEN Logic::_numFurnitureAnimatedLen
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FRAMES Logic::_numFrames
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FTOT *queen.c/SETUP_FURNITURE local var*
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FURN_DATA_MAX Logic::_numFurniture
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GAMESTATE Logic::_gameState
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GRAPHIC_ANIM_MAX Logic::_numGraphicAnim
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@ -213,12 +256,14 @@ ITEMTOT Logic::_numItems
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ITEM_DATA Logic::_itemData
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NAMETOT Logic::_numNames
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NEW_ANIM Logic::_newAnim
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OBJ_DESC_DATA Logic::_objectDescription
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OBJ_DESC_MAX Logic::_numObjDesc
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OBJECT_BOX Logic::_objectBox
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OBJECT_DATA Logic::_objectData
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OBJECT_DESCRstr Logic::_objDescription
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OBJECT_NAMEstr Logic::_objName
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OBJMAX Logic::_objMax
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OBJMAXv *== Logic::_objMax[Logic::_currentRoom]*
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OBJTOT Logic::_numObjects
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OLDROOM,ROOM,NEW_ROOM Logic::_*oom
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ROOMTOT Logic::_numRooms
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@ -232,11 +277,12 @@ WALK_OFF_MAX Logic::_numWalkOffs
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PERSONS
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=======
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ALLOCATE_PERSON Logic::personAllocate
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CREATE_ANIM() Logic::animCreate
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SET_PERSON_DATA Logic::personSetData
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SETUP_PERSON Logic::personSetup
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OBJ_PERSON Logic::objectForPerson
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-
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PERSON_FACE,
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PERSON_FACE
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PERSON_FACE_MAX
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PERSON_FRAMES Logic::_personFrames
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P_ANIMstr Person.anim
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@ -254,6 +300,14 @@ topen() Resource::loadFile
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tseek() *not needed*
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SAVE/LOAD SYSTEM
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================
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game_load()
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game_save()
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-
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walkgameload
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SCREEN
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======
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changejoepal() Display::palSetJoe
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@ -268,6 +322,7 @@ setpal() Display::palSet
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-
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COMPANEL
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FULLSCREEN Graphics::_fullscreen
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nopalscroll Display::_pals.scrollable
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palette Graphics::_paletteRoom
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panelflag Graphics::_panelFlag
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tpal Graphics::_paletteScreen
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@ -282,6 +337,7 @@ sfxplay()
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-
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bamflag
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bamindex
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CURRSONG
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SFXNAME Logic::_sfxName
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tmpbamflag
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VOLUME
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@ -292,6 +348,9 @@ STATE
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ALTER_DEFAULT()
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ALTER_STATE()
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FIND_STATE() Logic::findState*
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-
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Gstr // grab state
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Pstr // FIND_STATE result
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TALK
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@ -304,12 +363,23 @@ talk Talk::talk
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TALK_PROC Talk::talk
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-
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A1,A12
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TALK_SELECTED
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OLDLEVEL,LEVEL
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actiondata Talk::_speechParameters
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HEAD
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JMAX
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JOE2str
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JOEKEYstr
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LEVEL
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LEVELMAX
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OLDLEVEL
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OLDS
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OWALK
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PERstr
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PERSON2str
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PKEYstr
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TALKHEAD
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TALKQUIT
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TALKSPD
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TALKstr
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TALK_SELECTED
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TEXTS
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@ -318,7 +388,7 @@ blanktexts() Graphics::textClear
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drawtext() Graphics::textDrawAll
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Ink() Graphics::textCurrentColor
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menutext()
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MIDDLE()
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MIDDLE() Graphics::textCenterX / Graphics::textSetCentered
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text() Graphics::textSet
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textlen() Graphics::textWidth
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-
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@ -341,11 +411,13 @@ MOVE_OTHER() Walk::personMove
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-
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AREALIST Walk::_areaList
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AREASTRIKE Walk::_areaStrike
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MAPC *findFreeArea local var*
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movdata Walk::_moveData
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NEWP,OLDP * locals in joeMove && personMove *
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OLDX,X,OLDY,Y * passed as arguments *
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NEWP,OLDP *locals in joeMove && personMove*
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OLDX,X,OLDY,Y *passed as arguments*
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WALK_DATA Walk::_walkData
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WALKI Walk::_walkDataCount
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X2,X1,XD,YD *incWalkData && findFreeArea locals*
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ZONES
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@ -362,79 +434,54 @@ zones Logic::_zones
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(UNSORTED)
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==========
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in() defs.h InRange() macro
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game_save()
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game_load()
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R_MAP()
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check_cut_quit()
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EXECUTE_ACTION()
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CHECK_PLAYER()
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SETUP_VARS()
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SETUP_SCREENS()
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int prompt_do()
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SETUP_HERO() Logic::joeSetupInRoom
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find_cd_cut()
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find_cd_cut() findCdCut
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find_cd_desc()
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OPEN_CLOSE_OTHER()
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CREATE_ANIM() Logic::animCreate
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-
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VersionStr Logic::language (add more functions if needed)
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Gstr
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PERstr
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Pstr
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Kstr
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WORDstr
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TEMPstr
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Kstr
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bank9
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OBJECT_DESCRstr
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PERSON2str
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JOE2str
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PKEYstr
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JOEKEYstr
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JOEH,
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NEWDEF,
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NEWA,
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MAPC,M,A,XD,YD,RES,
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M,A,
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FRAME,
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AM,WX,WY,Y1,
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A2,PX,PY,LD,DIFF,
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SFXTOGGLE,VOICETOGGLE,MUSICTOGGLE,TEXTTOGGLE
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DESC2,DESC,
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OBJMAXv,
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OBJ_DESC_DATA,
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PERSON_DATA,
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AM,
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WX,WY,
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PX,PY,
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LD,FD
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DESC2,DESC
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PERSON_OBJ
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FS,FE,FACE,TY,DY,BS,DS,
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TEMPA,
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FS,FE,FACE,
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TY,
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DY,
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I2,
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SFACTOR, // shrink factor, used to scale (down) the bobs
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ENTRY_OBJ,
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SCENE,
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DEFCOMM,
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N,V,
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ds,bs,bx,by,dx,dy,SX,SY,IX,IY,X2,X1,IY,SFAC,FDIR,
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OBJ,E,SF2,T,
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OLDBANK,RET,OLDS,CH,GSET,OFFSET,
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OLDG,COND,COM,TEMPI,CURRCOM,TA2,COMMAX,S2,S1,ITEM,TYPE,HEAD,C,
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BANK,FD,NAME,TL,TI,TS,WC,IMAGE,OWALK,LEVELMAX,JMAX,
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BNUM,D,P,LI,R,FTOT,
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CANTQUIT,
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CURRSONG,
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walkgameload
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actiondata
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nopalscroll
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in_journal
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decbase
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choice
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config_request
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ds,bs,
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bx,by,
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dx,dy,
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SFAC,FDIR,
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OBJ,E,T,
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CH,
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OLDG,S2,S1,ITEM,TYPE,C,
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NAME,TL,TI,TS,WC,IMAGE,
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D,P,LI,R
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CANTQUIT
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(NO NEED TO BE GLOBAL)
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===============
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Nstr,F1,F2,F3,F4,F5,F6,F7,F8,SF,BF,AS,MS ; MOVE_OTHER (struct movdata *)
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Nstr,S,F,BODY,BF,RF,AF,SANIMstr,FF ; FIND_SACTION (struct action *)
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CURRBOB ; SETUP_FURNITURE, REDISP_OBJECT, DISP_OBJECTS
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PSY,PSX,CSX,DX1,DX2,DY1,DY2,PCF,CCF,CSY ; FIND_NEWP, FIND_OLDP
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tx,ty,SFRAME,EFRAME,SPEED ; FIND_GRAPHIC
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Nstr,F1,F2,F3,F4,F5,F6,F7,F8,SF,BF,AS,MS // MOVE_OTHER (struct movdata *)
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Nstr,S,F,BODY,BF,RF,AF,SANIMstr,FF // FIND_SACTION (struct action *)
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CURRBOB // SETUP_FURNITURE, REDISP_OBJECT, DISP_OBJECTS
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PSY,PSX,CSX,DX1,DX2,DY1,DY2,PCF,CCF,CSY // FIND_NEWP, FIND_OLDP
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tx,ty,SFRAME,EFRAME,SPEED // FIND_GRAPHIC
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AREAMAXv
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CURRY
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OMAX,OMAXA
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TEMPA
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SFACTOR, // shrink factor, used to scale (down) the bobs
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BANK,BNUM
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DIFF // LOOK local var
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RET // P1_SET_CONDITIONS local var
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BS,DS // CALC_SCALE
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SX,SY,
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NEWA // FIND_FREE_AREA local
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IX,IY // Cutaway locals
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