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SAGA2: Cleanup and fixing warnings
This commit is contained in:
parent
823bdc404d
commit
ee924d93ab
@ -51,7 +51,7 @@ SequentialErrorList::SequentialErrorList(ErrType et, uint32 ec, char *es[]) :
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// ------------------------------------------------------------------
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//
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SequentialErrorList::SequentialErrorList(ErrType et, char *es[]) :
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SequentialErrorList::SequentialErrorList(ErrType et, const char *es[]) :
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ErrorList(et, stringCount(es)) {
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for (int i = 0; i < eLimit(); i++)
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setEntry(i, i, es[i]);
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@ -60,7 +60,7 @@ SequentialErrorList::SequentialErrorList(ErrType et, char *es[]) :
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// ------------------------------------------------------------------
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//
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uint32 SequentialErrorList::stringCount(char *es[]) {
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uint32 SequentialErrorList::stringCount(const char *es[]) {
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uint32 rv = 0;
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if (es == NULL)
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return 0;
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@ -27,41 +27,27 @@
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#ifndef SAGA2_ERRLIST_H
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#define SAGA2_ERRLIST_H
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/* ===================================================================== *
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Includes
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* ===================================================================== */
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#include "saga2/errbase.h"
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namespace Saga2 {
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/* ===================================================================== *
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Class definitions
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* ===================================================================== */
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// ------------------------------------------------------------------
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//
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class SequentialErrorList: public ErrorList {
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static uint32 stringCount(char *es[]);
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class SequentialErrorList : public ErrorList {
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static uint32 stringCount(const char *es[]);
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protected:
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virtual uint32 lookupMessage(ErrorID id);
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public:
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SequentialErrorList(ErrType et, uint32 ec, char *es[]);
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SequentialErrorList(ErrType et, char *es[]);
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SequentialErrorList(ErrType et, const char *es[]);
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virtual ~SequentialErrorList() {}
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};
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// ------------------------------------------------------------------
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//
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class SparseErrorList: public ErrorList {
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class SparseErrorList : public ErrorList {
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protected:
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virtual uint32 lookupMessage(ErrorID id);
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public:
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SparseErrorList(ErrType et, uint32 ec, ErrorID ei[], const char *es[]);
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SparseErrorList(ErrType et, uint32 ec, ErrorRec er[]);
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virtual ~SparseErrorList() {}
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};
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}
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@ -24,12 +24,6 @@
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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/* ===================================================================== *
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Includes
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* ===================================================================== */
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#define FORBIDDEN_SYMBOL_ALLOW_ALL // FIXME: Remove
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#include "saga2/std.h"
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#include "saga2/errlist.h"
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#include "saga2/errtype.h"
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@ -39,7 +33,7 @@ namespace Saga2 {
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// ------------------------------------------------------------------
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// FTA2 error text
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char *FTA2ProgramErrors[] = {
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const char *FTA2ProgramErrors[] = {
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"No Error",
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"Unknown command line argument",
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@ -101,146 +95,6 @@ char *FTA2ProgramErrors[] = {
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""
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};
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// ------------------------------------------------------------------
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// FTA2 error list
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SequentialErrorList
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programErrors(etiFTA2ErrorList, FTA2ProgramErrors);
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#ifdef _WIN32
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// ------------------------------------------------------------------
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// WIN32 exceptions
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ErrorRec win32Exceptions[] = {
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{ EXCEPTION_ACCESS_VIOLATION, "General Access Violation" },
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{ EXCEPTION_BREAKPOINT, "A debugger breakpoint" },
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{ EXCEPTION_DATATYPE_MISALIGNMENT, "Data Alignment error" },
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{ EXCEPTION_SINGLE_STEP, "Debugger single-step" },
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{ EXCEPTION_ARRAY_BOUNDS_EXCEEDED, "Array index out of bounds" },
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{ EXCEPTION_FLT_DENORMAL_OPERAND, "FP: Denormal operand" },
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{ EXCEPTION_FLT_DIVIDE_BY_ZERO, "FP: Division by zero" },
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{ EXCEPTION_FLT_INEXACT_RESULT, "FP: inexact result" },
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{ EXCEPTION_FLT_INVALID_OPERATION, "FP: invalid operand" },
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{ EXCEPTION_FLT_OVERFLOW, "FP: overflow" },
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{ EXCEPTION_FLT_STACK_CHECK, "FP: stack overflow" },
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{ EXCEPTION_FLT_UNDERFLOW, "FP: underflow" },
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{ EXCEPTION_INT_DIVIDE_BY_ZERO, "Int: division by zero" },
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{ EXCEPTION_INT_OVERFLOW, "Int: overflow" },
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{ EXCEPTION_PRIV_INSTRUCTION, "Priviledged instruction" },
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{ EXCEPTION_NONCONTINUABLE_EXCEPTION, "Attempt to continue after last exception was unsucessful" }
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};
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// ------------------------------------------------------------------
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// WIN32 exception error list
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SparseErrorList
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win32ExceptionList(etiWin32ExceptionList, 16, win32Exceptions);
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#include "ddraw.h"
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#ifndef __WATCOMC__
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#pragma warning(disable : 4245)
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#endif
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ErrorRec directDrawErrors[] = {
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{ DDERR_ALREADYINITIALIZED, "This object is already initialized " },
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{ DDERR_BLTFASTCANTCLIP, "Return if a clipper object is attached to the source surface passed into a BltFast call." },
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{ DDERR_CANNOTATTACHSURFACE, "This surface can not be attached to the requested surface." },
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{ DDERR_CANNOTDETACHSURFACE, "This surface can not be detached from the requested surface." },
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{ DDERR_CANTCREATEDC, "Windows can not create any more DCs" },
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{ DDERR_CANTDUPLICATE, "Can't duplicate primary & 3D surfaces, or surfaces that are implicitly created." },
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{ DDERR_CLIPPERISUSINGHWND, "An attempt was made to set a cliplist for a clipper object that is already monitoring an hwnd." },
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{ DDERR_COLORKEYNOTSET, "No src color key specified for this operation." },
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{ DDERR_CURRENTLYNOTAVAIL, "Support is currently not available." },
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{ DDERR_DIRECTDRAWALREADYCREATED, "A DirectDraw object representing this driver has already been created for this process." },
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{ DDERR_EXCEPTION, "An exception was encountered while performing the requested operation." },
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{ DDERR_EXCLUSIVEMODEALREADYSET, "An attempt was made to set the cooperative level when it was already set to exclusive." },
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{ DDERR_GENERIC, "Generic failure." },
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{ DDERR_HEIGHTALIGN, "Height of rectangle provided is not a multiple of reqd alignment." },
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{ DDERR_HWNDALREADYSET, "The CooperativeLevel HWND has already been set. It can not be reset while the process has surfaces or palettes created." },
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{ DDERR_HWNDSUBCLASSED, "HWND used by DirectDraw CooperativeLevel has been subclassed, this prevents DirectDraw from restoring state." },
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{ DDERR_IMPLICITLYCREATED, "This surface can not be restored because it is an implicitly created surface." },
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{ DDERR_INCOMPATIBLEPRIMARY, "Unable to match primary surface creation request with existing primary surface." },
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{ DDERR_INVALIDCAPS, "One or more of the caps bits passed to the callback are incorrect." },
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{ DDERR_INVALIDCLIPLIST, "DirectDraw does not support the provided cliplist." },
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{ DDERR_INVALIDDIRECTDRAWGUID, "The GUID passed to DirectDrawCreate is not a valid DirectDraw driver identifier." },
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{ DDERR_INVALIDMODE, "DirectDraw does not support the requested mode." },
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{ DDERR_INVALIDOBJECT, "DirectDraw received a pointer that was an invalid DIRECTDRAW object." },
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{ DDERR_INVALIDPARAMS, "One or more of the parameters passed to the function are incorrect." },
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{ DDERR_INVALIDPIXELFORMAT, "The pixel format was invalid as specified." },
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{ DDERR_INVALIDPOSITION, "Returned when the position of the overlay on the destination is no longer legal for that destination." },
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{ DDERR_INVALIDRECT, "Rectangle provided was invalid." },
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{ DDERR_LOCKEDSURFACES, "Operation could not be carried out because one or more surfaces are locked." },
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{ DDERR_NO3D, "There is no 3D present." },
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{ DDERR_NOALPHAHW, "Operation could not be carried out because there is no alpha accleration hardware present or available." },
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{ DDERR_NOBLTHW, "No blter hardware present." },
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{ DDERR_NOCLIPLIST, "No cliplist available." },
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{ DDERR_NOCLIPPERATTACHED, "No clipper object attached to surface object." },
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{ DDERR_NOCOLORCONVHW, "Operation could not be carried out because there is no color conversion hardware present or available." },
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{ DDERR_NOCOLORKEY, "Surface doesn't currently have a color key" },
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{ DDERR_NOCOLORKEYHW, "Operation could not be carried out because there is no hardware support of the destination color key." },
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{ DDERR_NOCOOPERATIVELEVELSET, "Create function called without DirectDraw object method SetCooperativeLevel being called." },
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{ DDERR_NODC, "No DC was ever created for this surface." },
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{ DDERR_NODDROPSHW, "No DirectDraw ROP hardware." },
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{ DDERR_NODIRECTDRAWHW, "A hardware-only DirectDraw object creation was attempted but the driver did not support any hardware." },
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{ DDERR_NOEMULATION, "Software emulation not available." },
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{ DDERR_NOEXCLUSIVEMODE, "Operation requires the application to have exclusive mode but the application does not have exclusive mode." },
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{ DDERR_NOFLIPHW, "Flipping visible surfaces is not supported." },
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{ DDERR_NOGDI, "There is no GDI present." },
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{ DDERR_NOHWND, "Clipper notification requires an HWND or no HWND has previously been set as the CooperativeLevel HWND." },
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{ DDERR_NOMIRRORHW, "Operation could not be carried out because there is no hardware present or available." },
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{ DDERR_NOOVERLAYDEST, "Returned when GetOverlayPosition is called on an overlay that UpdateOverlay has never been called on to establish a destination." },
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{ DDERR_NOOVERLAYHW, "Operation could not be carried out because there is no overlay hardware present or available." },
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{ DDERR_NOPALETTEATTACHED, "No palette object attached to this surface." },
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{ DDERR_NOPALETTEHW, "No hardware support for 16 or 256 color palettes." },
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{ DDERR_NORASTEROPHW, "Operation could not be carried out because there is no appropriate raster op hardware present or available." },
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{ DDERR_NOROTATIONHW, "Operation could not be carried out because there is no rotation hardware present or available." },
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{ DDERR_NOSTRETCHHW, "Operation could not be carried out because there is no hardware support for stretching." },
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{ DDERR_NOT4BITCOLOR, "DirectDrawSurface is not in 4 bit color palette and the requested operation requires 4 bit color palette." },
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{ DDERR_NOT4BITCOLORINDEX, "DirectDrawSurface is not in 4 bit color index palette and the requested operation requires 4 bit color index palette." },
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{ DDERR_NOT8BITCOLOR, "DirectDrawSurface is not in 8 bit color mode and the requested operation requires 8 bit color" },
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{ DDERR_NOTAOVERLAYSURFACE, "Returned when an overlay member is called for a non-overlay surface." },
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{ DDERR_NOTEXTUREHW, "Operation could not be carried out because there is no texture mapping hardware present or available." },
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{ DDERR_NOTFLIPPABLE, "An attempt has been made to flip a surface that is not flippable." },
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{ DDERR_NOTFOUND, "Requested item was not found." },
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{ DDERR_NOTLOCKED, "Surface was not locked. An attempt to unlock a surface that was not locked at all, or by this process, has been attempted." },
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{ DDERR_NOTPALETTIZED, "The surface being used is not a palette-based surface." },
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{ DDERR_NOVSYNCHW, "Operation could not be carried out because there is no hardware support for vertical blank synchronized operations." },
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{ DDERR_NOZBUFFERHW, "Operation could not be carried out because there is no hardware support for zbuffer blting." },
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{ DDERR_NOZOVERLAYHW, "Overlay surfaces could not be z layered based on their BltOrder because the hardware does not support z layering of overlays." },
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{ DDERR_OUTOFCAPS, "The hardware needed for the requested operation has already been allocated." },
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{ DDERR_OUTOFMEMORY, "DirectDraw does not have enough memory to perform the operation." },
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{ DDERR_OUTOFVIDEOMEMORY, "DirectDraw does not have enough memory to perform the operation." },
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{ DDERR_OVERLAYCANTCLIP, "The hardware does not support clipped overlays." },
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{ DDERR_OVERLAYCOLORKEYONLYONEACTIVE, "Can only have ony color key active at one time for overlays." },
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{ DDERR_OVERLAYNOTVISIBLE, "Returned when GetOverlayPosition is called on a hidden overlay." },
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{ DDERR_PALETTEBUSY, "Access to this palette is being refused because the palette is already locked by another thread." },
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{ DDERR_PRIMARYSURFACEALREADYEXISTS, "This process already has created a primary surface." },
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{ DDERR_REGIONTOOSMALL, "Region passed to Clipper::GetClipList is too small." },
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{ DDERR_SURFACEALREADYATTACHED, "This surface is already attached to the surface it is being attached to." },
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{ DDERR_SURFACEALREADYDEPENDENT, "This surface is already a dependency of the surface it is being made a dependency of." },
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{ DDERR_SURFACEBUSY, "Access to this surface is being refused because the surface is already locked by another thread." },
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{ DDERR_SURFACEISOBSCURED, "Access to surface refused because the surface is obscured." },
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{ DDERR_SURFACELOST, "Access to this surface is being refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have Restore called on it." },
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{ DDERR_SURFACENOTATTACHED, "The requested surface is not attached." },
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{ DDERR_TOOBIGHEIGHT, "Height requested by DirectDraw is too large." },
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{ DDERR_TOOBIGSIZE, "Size requested by DirectDraw is too large -- the individual height and width are OK." },
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{ DDERR_TOOBIGWIDTH, "Width requested by DirectDraw is too large." },
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{ DDERR_UNSUPPORTED, "Action not supported." },
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{ DDERR_UNSUPPORTEDFORMAT, "FOURCC format requested is unsupported by DirectDraw." },
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{ DDERR_UNSUPPORTEDMASK, "Bitmask in the pixel format requested is unsupported by DirectDraw." },
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{ DDERR_VERTICALBLANKINPROGRESS, "Vertical blank is in progress." },
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{ DDERR_WASSTILLDRAWING, "Informs DirectDraw that the previous Blt which is transfering information to or from this Surface is incomplete." },
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{ DDERR_WRONGMODE, "This surface can not be restored because it was created in a different mode." },
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{ DDERR_XALIGN, "Rectangle provided was not horizontally aligned on required boundary." }
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};
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SparseErrorList
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directDrawErrorList(etiDDrawErrorList, 90, directDrawErrors);
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#endif
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SequentialErrorList programErrors(etiFTA2ErrorList, FTA2ProgramErrors);
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}
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@ -304,8 +304,8 @@ public:
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// A constructor which takes the data loaded from the file
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// and loads it into the various fields...
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ProtoObj(ResourceObjectPrototype &proto) :
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ResourceObjectPrototype(proto) {}
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ProtoObj(ResourceObjectPrototype &proto) : ResourceObjectPrototype(proto) {}
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virtual ~ProtoObj() {}
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// returns the containment type flags for this object
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virtual uint16 containmentSet(void);
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@ -343,9 +343,6 @@ public:
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ObjectID indirectObj,
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int16 value);
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// Create A Container Window
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// virtual ContainerWindow *makeWindow( GameObject *Obj );
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// generic actions
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// Use this object
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bool use(ObjectID dObj, ObjectID enactor);
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@ -642,6 +639,7 @@ public:
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class InventoryProto : public ProtoObj {
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public:
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InventoryProto(ResourceObjectPrototype &proto) : ProtoObj(proto) {}
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virtual ~InventoryProto() {}
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virtual uint16 containmentSet(void);
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@ -686,7 +684,6 @@ public:
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// Prototype class for physical object container
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class PhysicalContainerProto : public InventoryProto {
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private:
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enum {
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ViewableRows = 4,
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@ -696,8 +693,8 @@ private:
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};
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public:
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PhysicalContainerProto(ResourceObjectPrototype &proto) :
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InventoryProto(proto) {}
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PhysicalContainerProto(ResourceObjectPrototype &proto) : InventoryProto(proto) {}
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virtual ~PhysicalContainerProto() {}
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virtual uint16 containmentSet(void);
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@ -739,9 +736,6 @@ public:
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const TilePoint &where,
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int16 num = 1);
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// virtual ContainerWindow *makeWindow( GameObject *Obj );
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public:
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virtual uint16 getViewableRows(void) {
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return ViewableRows;
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@ -774,6 +768,7 @@ public:
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class KeyProto : public InventoryProto {
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public:
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KeyProto(ResourceObjectPrototype &proto) : InventoryProto(proto) {}
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virtual ~KeyProto() {}
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// Set up targeting cursor
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virtual bool setUseCursor(ObjectID dObj);
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@ -792,9 +787,10 @@ public:
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// hierarchy:
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// ProtoObj, InventoryProto, BottleProto
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class BottleProto : public InventoryProto {
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class BottleProto : public InventoryProto {
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public:
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BottleProto(ResourceObjectPrototype &proto) : InventoryProto(proto) {}
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virtual ~BottleProto() {}
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virtual uint16 containmentSet(void);
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@ -810,9 +806,10 @@ public:
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// hierarchy:
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// ProtoObj, InventoryProto, FoodProto
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class FoodProto : public InventoryProto {
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class FoodProto : public InventoryProto {
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public:
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FoodProto(ResourceObjectPrototype &proto) : InventoryProto(proto) {}
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virtual ~FoodProto() {}
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virtual uint16 containmentSet(void);
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@ -828,9 +825,10 @@ public:
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// hierarchy:
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// ProtoObj, InventoryProto, WearbleProto
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class WearableProto : public InventoryProto {
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class WearableProto : public InventoryProto {
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public:
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WearableProto(ResourceObjectPrototype &proto) : InventoryProto(proto) {}
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virtual ~WearableProto() {}
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virtual uint16 containmentSet(void);
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};
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@ -851,6 +849,7 @@ protected:
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public:
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WeaponProto(ResourceObjectPrototype &proto) : InventoryProto(proto) {}
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virtual ~WeaponProto() {}
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virtual uint16 containmentSet(void);
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@ -877,8 +876,8 @@ public:
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class MeleeWeaponProto : public WeaponProto {
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public:
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MeleeWeaponProto(ResourceObjectPrototype &proto) :
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WeaponProto(proto) {}
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MeleeWeaponProto(ResourceObjectPrototype &proto) : WeaponProto(proto) {}
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virtual ~MeleeWeaponProto() {}
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virtual bool useAction(ObjectID dObj, ObjectID enactor);
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virtual bool useOnAction(ObjectID dObj, ObjectID enactor, ObjectID item);
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@ -944,8 +943,8 @@ public:
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class BludgeoningWeaponProto : public MeleeWeaponProto {
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public:
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BludgeoningWeaponProto(ResourceObjectPrototype &proto) :
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MeleeWeaponProto(proto) {}
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BludgeoningWeaponProto(ResourceObjectPrototype &proto) : MeleeWeaponProto(proto) {}
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virtual ~BludgeoningWeaponProto() {}
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// Get the value of the wielder's skill which applies to this
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// weapon
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@ -965,8 +964,8 @@ public:
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class SlashingWeaponProto : public MeleeWeaponProto {
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public:
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SlashingWeaponProto(ResourceObjectPrototype &proto) :
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MeleeWeaponProto(proto) {}
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SlashingWeaponProto(ResourceObjectPrototype &proto) : MeleeWeaponProto(proto) {}
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virtual ~SlashingWeaponProto() {}
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// Get the value of the wielder's skill which applies to this
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// weapon
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@ -985,8 +984,8 @@ public:
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class BowProto : public WeaponProto {
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public:
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BowProto(ResourceObjectPrototype &proto) :
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WeaponProto(proto) {}
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BowProto(ResourceObjectPrototype &proto) : WeaponProto(proto) {}
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virtual ~BowProto() {}
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virtual bool useAction(ObjectID dObj, ObjectID enactor);
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@ -1022,8 +1021,8 @@ public:
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class WeaponWandProto : public WeaponProto {
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public:
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WeaponWandProto(ResourceObjectPrototype &proto) :
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WeaponProto(proto) {}
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||||
WeaponWandProto(ResourceObjectPrototype &proto) : WeaponProto(proto) {}
|
||||
virtual ~WeaponWandProto() {}
|
||||
|
||||
virtual bool useAction(ObjectID dObj, ObjectID enactor);
|
||||
|
||||
@ -1211,7 +1210,7 @@ public:
|
||||
// hierarchy:
|
||||
// ProtoObj, InventoryProto, DocumentProto
|
||||
|
||||
class DocumentProto : public InventoryProto {
|
||||
class DocumentProto : public InventoryProto {
|
||||
public:
|
||||
DocumentProto(ResourceObjectPrototype &proto) : InventoryProto(proto) {}
|
||||
virtual ~DocumentProto() {}
|
||||
@ -1234,7 +1233,7 @@ public:
|
||||
// hierarchy:
|
||||
// ProtoObj, InventoryProto, DocumentProto, BookProto
|
||||
|
||||
class BookProto : public DocumentProto {
|
||||
class BookProto : public DocumentProto {
|
||||
public:
|
||||
BookProto(ResourceObjectPrototype &proto) : DocumentProto(proto) {}
|
||||
virtual ~BookProto() {}
|
||||
@ -1250,7 +1249,7 @@ public:
|
||||
// hierarchy:
|
||||
// ProtoObj, InventoryProto, DocumentProto, ScrollProto
|
||||
|
||||
class ScrollProto : public DocumentProto {
|
||||
class ScrollProto : public DocumentProto {
|
||||
public:
|
||||
ScrollProto(ResourceObjectPrototype &proto) : DocumentProto(proto) {}
|
||||
virtual ~ScrollProto() {}
|
||||
@ -1267,7 +1266,7 @@ public:
|
||||
// hierarchy:
|
||||
// ProtoObj, InventoryProto, AutoMapProto
|
||||
|
||||
class AutoMapProto : public InventoryProto {
|
||||
class AutoMapProto : public InventoryProto {
|
||||
public:
|
||||
AutoMapProto(ResourceObjectPrototype &proto) : InventoryProto(proto) {}
|
||||
virtual ~AutoMapProto() {}
|
||||
@ -1326,7 +1325,7 @@ public:
|
||||
// hierarchy:
|
||||
// ProtoObj, IntangibleObjProto, IdeaProto
|
||||
|
||||
class IdeaProto : public IntangibleObjProto {
|
||||
class IdeaProto : public IntangibleObjProto {
|
||||
public:
|
||||
IdeaProto(ResourceObjectPrototype &proto) : IntangibleObjProto(proto) {}
|
||||
virtual ~IdeaProto() {}
|
||||
@ -1343,7 +1342,7 @@ public:
|
||||
// hierarchy:
|
||||
// ProtoObj, IntangibleObjProto, MemoryProto
|
||||
|
||||
class MemoryProto : public IntangibleObjProto {
|
||||
class MemoryProto : public IntangibleObjProto {
|
||||
public:
|
||||
MemoryProto(ResourceObjectPrototype &proto) : IntangibleObjProto(proto) {}
|
||||
virtual ~MemoryProto() {}
|
||||
@ -1360,7 +1359,7 @@ public:
|
||||
// hierarchy:
|
||||
// ProtoObj, IntangibleObjProto, PsychProto
|
||||
|
||||
class PsychProto : public IntangibleObjProto {
|
||||
class PsychProto : public IntangibleObjProto {
|
||||
public:
|
||||
PsychProto(ResourceObjectPrototype &proto) : IntangibleObjProto(proto) {}
|
||||
virtual ~PsychProto() {}
|
||||
@ -1379,7 +1378,7 @@ public:
|
||||
// hierarchy:
|
||||
// ProtoObj, IntagibleObjProto, SkillProto
|
||||
|
||||
class SkillProto : public IntangibleObjProto {
|
||||
class SkillProto : public IntangibleObjProto {
|
||||
public:
|
||||
SkillProto(ResourceObjectPrototype &proto) : IntangibleObjProto(proto) {}
|
||||
virtual ~SkillProto() {}
|
||||
|
Loading…
Reference in New Issue
Block a user