Patch #2658710: "Add comments to specify which engines use which decoders"

svn-id: r39236
This commit is contained in:
Eugene Sandulenko 2009-03-08 15:57:59 +00:00
parent 44f479c82e
commit ef1e3ebc3c
16 changed files with 131 additions and 0 deletions

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@ -22,6 +22,11 @@
* $Id$
*/
/**
* Bitmap decoder used in engines:
* - parallaction
* - saga
*/
#ifndef GRAPHICS_IFF_H
#define GRAPHICS_IFF_H

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@ -23,6 +23,13 @@
*
*/
/**
* Video decoder used in engines:
* - agos
* - sword1
* - sword2
*/
#ifndef GRAPHICS_VIDEO_DXA_PLAYER_H
#define GRAPHICS_VIDEO_DXA_PLAYER_H

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@ -23,6 +23,11 @@
*
*/
/**
* Video decoder used in engines:
* - tucker
*/
#ifndef GRAPHICS_VIDEO_FLICPLAYER_H
#define GRAPHICS_VIDEO_FLICPLAYER_H

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@ -23,6 +23,15 @@
*
*/
/**
* Video decoder used in engines:
* - agos
* - saga
* - scumm (he)
* - sword1
* - sword2
*/
// Based on http://wiki.multimedia.cx/index.php?title=Smacker
// and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143
// http://svn.ffmpeg.org/ffmpeg/trunk/libavcodec/smacker.c?revision=16143&view=markup

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@ -23,6 +23,14 @@
*
*/
/**
* Sound decoder used in engines:
* - agos
* - saga
* - scumm
* - tinsel
*/
#ifndef SOUND_ADPCM_H
#define SOUND_ADPCM_H

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@ -23,6 +23,12 @@
*
*/
/**
* Sound decoder used in engines:
* - saga
* - sword1
*/
#ifndef SOUND_AIFF_H
#define SOUND_AIFF_H

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@ -23,6 +23,20 @@
*
*/
/**
* Sound decoder used in engines:
* - agos
* - kyra
* - m4
* - queen
* - saga
* - scumm
* - sword1
* - sword2
* - touche
* - tucker
*/
#ifndef SOUND_FLAC_H
#define SOUND_FLAC_H

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@ -23,6 +23,11 @@
*
*/
/**
* Sound decoder used in engines:
* - parallaction
*/
#ifndef SOUND_IFF_H
#define SOUND_IFF_H

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@ -23,6 +23,11 @@
*
*/
/**
* Sound decoder used in engines:
* - gob
*/
#ifndef SOUND_MODS_INFOGRAMES_H
#define SOUND_MODS_INFOGRAMES_H

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@ -23,6 +23,12 @@
*
*/
/**
* Sound decoder used in engines:
* - agos
* - parallaction
*/
#ifndef SOUND_MODS_PROTRACKER_H
#define SOUND_MODS_PROTRACKER_H

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@ -23,6 +23,11 @@
*
*/
/**
* Sound decoder used in engines:
* - queen
*/
#ifndef SOUND_MODS_RJP1_H
#define SOUND_MODS_RJP1_H

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@ -21,6 +21,11 @@
*
*/
/**
* Sound decoder used in engines:
* - cine
*/
#ifndef SOUND_MODS_SOUNDFX_H
#define SOUND_MODS_SOUNDFX_H

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@ -23,6 +23,20 @@
*
*/
/**
* Sound decoder used in engines:
* - agos
* - kyra
* - m4
* - queen
* - saga
* - scumm
* - sword1
* - sword2
* - touche
* - tucker
*/
#ifndef SOUND_MP3_H
#define SOUND_MP3_H

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@ -23,6 +23,18 @@
*
*/
/**
* Sound decoder used in engines:
* - agos
* - drascula
* - igor
* - kyra
* - made
* - saga
* - scumm
* - touche
*/
#ifndef SOUND_VOC_H
#define SOUND_VOC_H

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@ -23,6 +23,20 @@
*
*/
/**
* Sound decoder used in engines:
* - agos
* - kyra
* - m4
* - queen
* - saga
* - scumm
* - sword1
* - sword2
* - touche
* - tucker
*/
#ifndef SOUND_VORBIS_H
#define SOUND_VORBIS_H

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@ -23,6 +23,17 @@
*
*/
/**
* Sound decoder used in engines:
* - agos
* - gob
* - saga
* - scumm
* - sword1
* - sword2
* - tucker
*/
#ifndef SOUND_WAVE_H
#define SOUND_WAVE_H