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BBVS: Replace minigame flags parameter
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11a5807110
commit
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@ -26,6 +26,7 @@
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#include "bbvs/graphics.h"
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#include "bbvs/sound.h"
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#include "bbvs/spritemodule.h"
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#include "bbvs/minigames/minigame.h"
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#include "bbvs/minigames/bbairguitar.h"
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#include "bbvs/minigames/bbant.h"
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#include "bbvs/minigames/bbloogie.h"
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@ -2145,26 +2146,23 @@ void BbvsEngine::stopSounds() {
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bool BbvsEngine::runMinigame(int minigameNum) {
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debug("BbvsEngine::runMinigame() minigameNum: %d", minigameNum);
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int callFlags = 0;
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bool fromMainGame = _currSceneNum != kMainMenu;
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if (_currSceneNum != kMainMenu)
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callFlags = 1;
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_sound->unloadSounds();
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Minigame *minigame = 0;
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switch (minigameNum) {
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case 0:
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case kMinigameBbloogie:
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minigame = new MinigameBbloogie(this);
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break;
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case 1:
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case kMinigameBbTennis:
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minigame = new MinigameBbTennis(this);
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break;
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case 2:
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case kMinigameBbAnt:
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minigame = new MinigameBbAnt(this);
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break;
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case 3:
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case kMinigameBbAirGuitar:
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minigame = new MinigameBbAirGuitar(this);
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break;
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default:
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@ -2172,7 +2170,7 @@ bool BbvsEngine::runMinigame(int minigameNum) {
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break;
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}
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int minigameResult = minigame->run(callFlags);
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int minigameResult = minigame->run(fromMainGame);
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delete minigame;
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@ -2180,9 +2178,11 @@ bool BbvsEngine::runMinigame(int minigameNum) {
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if (minigameNum == 0 && minigameResult == 1)
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_gameVars[42] = 1;
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#if 0
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//DEBUG Fake it :)
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if (minigameNum == 0)
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_gameVars[42] = 1;
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#endif
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return true;
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}
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@ -732,7 +732,7 @@ void MinigameBbAirGuitar::updateObjs() {
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}
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}
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int MinigameBbAirGuitar::run(uint flags) {
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int MinigameBbAirGuitar::run(bool fromMainGame) {
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memset(_objects, 0, sizeof(_objects));
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@ -762,9 +762,7 @@ int MinigameBbAirGuitar::run(uint flags) {
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_backgroundSpriteIndex = 97;
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_titleScreenSpriteIndex = 98;
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_fromMainGame = false;
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if (flags & 1)
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_fromMainGame = true;
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_fromMainGame = fromMainGame;
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_gameState = 0;
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_gameTicks = 0;
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@ -30,7 +30,7 @@ namespace Bbvs {
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class MinigameBbAirGuitar : public Minigame {
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public:
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MinigameBbAirGuitar(BbvsEngine *vm) : Minigame(vm) {};
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int run(uint flags);
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int run(bool fromMainGame);
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public:
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struct Obj {
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@ -1185,7 +1185,7 @@ void MinigameBbAnt::updateObjs(uint mouseButtons) {
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}
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int MinigameBbAnt::run(uint flags) {
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int MinigameBbAnt::run(bool fromMainGame) {
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memset(_objects, 0, sizeof(_objects));
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@ -1194,9 +1194,7 @@ int MinigameBbAnt::run(uint flags) {
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_backgroundSpriteIndex = 303;
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_titleScreenSpriteIndex = 304;
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_fromMainGame = false;
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if (flags & 1)
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_fromMainGame = true;
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_fromMainGame = fromMainGame;
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_hiScore = 0;
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_gameState = 0;
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@ -30,7 +30,7 @@ namespace Bbvs {
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class MinigameBbAnt : public Minigame {
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public:
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MinigameBbAnt(BbvsEngine *vm) : Minigame(vm) {};
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int run(uint flags);
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int run(bool fromMainGame);
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public:
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struct Obj {
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@ -1264,7 +1264,7 @@ void MinigameBbloogie::playRndSound() {
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playSound(_playerSounds1[_vm->getRandom(_playerSounds1Count)]);
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}
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int MinigameBbloogie::run(uint flags) {
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int MinigameBbloogie::run(bool fromMainGame) {
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memset(_objects, 0, sizeof(_objects));
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@ -1273,9 +1273,7 @@ int MinigameBbloogie::run(uint flags) {
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_backgroundSpriteIndex = 210;
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_titleScreenSpriteIndex = 211;
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_fromMainGame = false;
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if (flags & 1)
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_fromMainGame = true;
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_fromMainGame = fromMainGame;
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_hiScore = 0;
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if (!_fromMainGame) {
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@ -30,7 +30,7 @@ namespace Bbvs {
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class MinigameBbloogie : public Minigame {
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public:
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MinigameBbloogie(BbvsEngine *vm) : Minigame(vm) {};
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int run(uint flags);
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int run(bool fromMainGame);
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public:
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struct Obj {
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@ -1181,7 +1181,7 @@ void MinigameBbTennis::hitSomething() {
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++_score;
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}
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int MinigameBbTennis::run(uint flags) {
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int MinigameBbTennis::run(bool fromMainGame) {
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memset(_objects, 0, sizeof(_objects));
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@ -1190,9 +1190,7 @@ int MinigameBbTennis::run(uint flags) {
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_backgroundSpriteIndex = 272;
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_titleScreenSpriteIndex = 273;
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_fromMainGame = false;
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if (flags & 1)
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_fromMainGame = true;
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_fromMainGame = fromMainGame;
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_hiScore = 0;
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if (!_fromMainGame) {
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@ -30,7 +30,7 @@ namespace Bbvs {
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class MinigameBbTennis : public Minigame {
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public:
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MinigameBbTennis(BbvsEngine *vm) : Minigame(vm) {};
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int run(uint flags);
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int run(bool fromMainGame);
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public:
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struct Obj {
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@ -30,6 +30,13 @@
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namespace Bbvs {
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enum {
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kMinigameBbloogie = 0,
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kMinigameBbTennis = 1,
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kMinigameBbAnt = 2,
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kMinigameBbAirGuitar = 3
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};
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struct ObjAnimation {
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int frameCount;
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const int *frameIndices;
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@ -41,7 +48,7 @@ class Minigame {
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public:
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Minigame(BbvsEngine *vm);
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virtual ~Minigame();
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virtual int run(uint flags) = 0;
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virtual int run(bool fromMainGame) = 0;
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public:
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BbvsEngine *_vm;
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SpriteModule *_spriteModule;
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