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GUI: doxygen
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@ -293,7 +293,7 @@ public:
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}
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bool pollEvent(Event &ev) {
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if (!_artificialEventQueue.empty()) {
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if (!_artificialEventQueue.empty()) {
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ev = _artificialEventQueue.pop();
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return true;
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} else {
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@ -212,6 +212,10 @@ private:
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bool checkGameHash(const ADGameDescription *desc);
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void checkForKeyCode(const Common::Event &event);
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/**
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* @return false because we don't want to remap the given event again. This already happened on
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* recording the event. We record the custom events already, not the raw backend events.
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*/
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bool allowMapping() const override { return false; }
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volatile uint32 _lastMillis;
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