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Visual C++ compilation fixes, and renaming gameDetector
svn-id: r3822
This commit is contained in:
parent
516ad6a28f
commit
ef7ed53887
@ -1,6 +1,6 @@
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#include "stdafx.h"
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#include "scumm.h"
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#include "gameDetecter.h"
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#include "gameDetector.h"
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#define USAGE_STRING "ScummVM - Scumm Interpreter\n" \
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20
scummvm.dsp
20
scummvm.dsp
@ -135,6 +135,22 @@ SOURCE=.\sound\gmidi.cpp
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SOURCE=.\sound\imuse.cpp
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# End Source File
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# End Group
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# Begin Group "v4"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\v4\resource_v4.cpp
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# End Source File
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# End Group
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# Begin Group "v3"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\v3\resource_v3.cpp
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\actor.cpp
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@ -190,7 +206,7 @@ SOURCE=.\debug.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\gameDetecter.cpp
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SOURCE=.\gameDetector.cpp
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# End Source File
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# Begin Source File
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@ -422,7 +438,7 @@ SOURCE=.\sound\fmopl.h
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# End Source File
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# Begin Source File
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SOURCE=.\gameDetecter.h
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SOURCE=.\gameDetector.h
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# End Source File
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# Begin Source File
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2
sdl.cpp
2
sdl.cpp
@ -26,7 +26,7 @@
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#include "scumm.h"
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#include "gui.h"
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#include "SDL_thread.h"
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#include "gameDetecter.h"
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#include "gameDetector.h"
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#include "cdmusic.h"
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@ -1,5 +1,5 @@
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#include"../stdafx.h"
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#include"../scumm.h"
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#include "stdafx.h"
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#include "scumm.h"
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void Scumm_v3::readIndexFile() {
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@ -1,5 +1,5 @@
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#include"../stdafx.h"
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#include"../scumm.h"
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#include "stdafx.h"
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#include "scumm.h"
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void Scumm_v4::loadCharset(int no) {
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uint32 size;
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