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https://github.com/libretro/scummvm.git
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OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.
svn-id: r51146
This commit is contained in:
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0c2d90f090
commit
ef880dd5da
@ -80,7 +80,8 @@ GLTexture::GLTexture(byte bpp, GLenum format, GLenum type)
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_textureHeight(0),
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_realWidth(0),
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_realHeight(0),
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_refresh(false) {
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_refresh(false),
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_filter(GL_NEAREST) {
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// Generates the texture ID for GL
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glGenTextures(1, &_textureName); CHECK_GL_ERROR();
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@ -122,8 +123,8 @@ void GLTexture::allocBuffer(GLuint w, GLuint h) {
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// Allocate room for the texture now, but pixel data gets uploaded
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// later (perhaps with multiple TexSubImage2D operations).
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glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); CHECK_GL_ERROR();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); CHECK_GL_ERROR();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _filter); CHECK_GL_ERROR();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _filter); CHECK_GL_ERROR();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR();
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glTexImage2D(GL_TEXTURE_2D, 0, _glFormat,
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@ -131,6 +132,8 @@ void GLTexture::allocBuffer(GLuint w, GLuint h) {
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if (_surface.w != _textureWidth || _surface.h != _textureHeight)
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_surface.create(_textureWidth, _textureHeight, _bytesPerPixel);
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else if (_refresh)
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updateBuffer(_surface.pixels, _surface.pitch, 0, 0, _surface.w, _surface.h);
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_refresh = false;
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}
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@ -141,13 +144,15 @@ void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLu
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if (static_cast<int>(w) * _bytesPerPixel == pitch) {
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
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_glFormat, _glType, buf); CHECK_GL_ERROR();
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memcpy(_surface.getBasePtr(x, y), buf, h * pitch);
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if (buf != _surface.pixels)
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memcpy(_surface.getBasePtr(x, y), buf, h * pitch);
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} else {
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const byte* src = static_cast<const byte*>(buf);
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do {
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
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w, 1, _glFormat, _glType, src); CHECK_GL_ERROR();
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memcpy(_surface.getBasePtr(x, y), src, w * _bytesPerPixel);
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if (buf != _surface.pixels)
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memcpy(_surface.getBasePtr(x, y), src, w * _bytesPerPixel);
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++y;
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src += pitch;
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} while (--h);
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@ -74,6 +74,8 @@ public:
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GLuint getHeight() const { return _realHeight; }
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GLuint getTextureName() const { return _textureName; }
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void setFilter(GLint filter) { _filter = filter; }
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protected:
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const byte _bytesPerPixel;
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const GLenum _glFormat;
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@ -86,4 +88,5 @@ protected:
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GLuint _textureWidth;
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GLuint _textureHeight;
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bool _refresh;
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GLint _filter;
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};
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@ -48,6 +48,7 @@ OpenGLGraphicsManager::OpenGLGraphicsManager()
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_videoMode.mode = OpenGL::GFX_NORMAL;
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_videoMode.scaleFactor = 1;
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_videoMode.fullscreen = false;
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_videoMode.antialiasing = false;
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_gamePalette = (byte *)calloc(sizeof(byte) * 4, 256);
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_cursorPalette = (byte *)calloc(sizeof(byte) * 4, 256);
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@ -112,11 +113,44 @@ int OpenGLGraphicsManager::getDefaultGraphicsMode() const {
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}
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bool OpenGLGraphicsManager::setGraphicsMode(int mode) {
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assert(_transactionMode == kTransactionActive);
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if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
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return true;
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int newScaleFactor = 1;
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switch (mode) {
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case OpenGL::GFX_NORMAL:
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newScaleFactor = 1;
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break;
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#ifdef USE_SCALERS
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case OpenGL::GFX_DOUBLESIZE:
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newScaleFactor = 2;
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break;
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case OpenGL::GFX_TRIPLESIZE:
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newScaleFactor = 3;
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break;
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#endif
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default:
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warning("unknown gfx mode %d", mode);
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return false;
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}
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if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
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_transactionDetails.needHotswap = true;
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_transactionDetails.needUpdatescreen = true;
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_videoMode.mode = mode;
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_videoMode.scaleFactor = newScaleFactor;
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return true;
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}
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int OpenGLGraphicsManager::getGraphicsMode() const {
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return OpenGL::GFX_NORMAL;
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assert (_transactionMode == kTransactionNone);
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return _videoMode.mode;
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}
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#ifdef USE_RGB_COLOR
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@ -131,7 +165,7 @@ void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::Pi
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assert(_transactionMode == kTransactionActive);
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#ifdef USE_RGB_COLOR
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//avoid redundant format changes
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// Avoid redundant format changes
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Graphics::PixelFormat newFormat;
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if (!format)
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newFormat = Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0);
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@ -173,6 +207,8 @@ void OpenGLGraphicsManager::beginGFXTransaction() {
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_transactionDetails.sizeChanged = false;
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_transactionDetails.needHotswap = false;
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_transactionDetails.needUpdatescreen = false;
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_transactionDetails.newContext = false;
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_transactionDetails.filterChanged = false;
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#ifdef USE_RGB_COLOR
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_transactionDetails.formatChanged = false;
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#endif
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@ -237,14 +273,15 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
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errors |= endGFXTransaction();
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}
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} else {
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//setGraphicsModeIntern();
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//clearOverlay();
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clearOverlay();
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_videoMode.setup = true;
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_screenChangeCount++;
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}
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} else if (_transactionDetails.filterChanged) {
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loadTextures();
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internUpdateScreen();
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} else if (_transactionDetails.needUpdatescreen) {
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//setGraphicsModeIntern();
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internUpdateScreen();
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}
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@ -579,34 +616,44 @@ void OpenGLGraphicsManager::initGL() {
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glLoadIdentity(); CHECK_GL_ERROR();
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}
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bool OpenGLGraphicsManager::loadGFXMode() {
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// Initialize OpenGL settings
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initGL();
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void OpenGLGraphicsManager::loadTextures() {
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if (!_gameTexture) {
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byte bpp;
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GLenum format;
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GLenum type;
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getGLPixelFormat(_screenFormat, bpp, format, type);
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_gameTexture = new GLTexture(bpp, format, type);
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} else if (_transactionDetails.newContext)
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_gameTexture->refresh();
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}
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_overlayFormat = Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0);
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if (!_overlayTexture)
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_overlayTexture = new GLTexture(2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
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else if (_transactionDetails.newContext)
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_overlayTexture->refresh();
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if (!_cursorTexture)
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_cursorTexture = new GLTexture(4, GL_RGBA, GL_UNSIGNED_BYTE);
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else if (_transactionDetails.newContext)
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GLint filter = _videoMode.antialiasing ? GL_LINEAR : GL_NEAREST;
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_gameTexture->setFilter(filter);
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_overlayTexture->setFilter(filter);
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_cursorTexture->setFilter(filter);
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if (_transactionDetails.newContext || _transactionDetails.filterChanged) {
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_gameTexture->refresh();
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_overlayTexture->refresh();
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_cursorTexture->refresh();
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}
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_gameTexture->allocBuffer(_videoMode.screenWidth, _videoMode.screenHeight);
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_overlayTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight);
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_cursorTexture->allocBuffer(16, 16);
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_cursorTexture->allocBuffer(_cursorState.w, _cursorState.h);
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}
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bool OpenGLGraphicsManager::loadGFXMode() {
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// Initialize OpenGL settings
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initGL();
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loadTextures();
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internUpdateScreen();
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@ -102,6 +102,7 @@ public:
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protected:
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virtual void initGL();
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virtual void loadTextures();
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//
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// GFX and video
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@ -117,6 +118,7 @@ protected:
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bool needHotswap;
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bool needUpdatescreen;
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bool newContext;
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bool filterChanged;
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#ifdef USE_RGB_COLOR
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bool formatChanged;
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#endif
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@ -133,6 +135,7 @@ protected:
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int mode;
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int scaleFactor;
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bool antialiasing;
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int screenWidth, screenHeight;
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int overlayWidth, overlayHeight;
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@ -165,7 +165,7 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
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}
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}
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if (_oldVideoMode.fullscreen != _videoMode.fullscreen)
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if (_oldVideoMode.fullscreen || _videoMode.fullscreen)
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_transactionDetails.newContext = true;
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_hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32,
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@ -224,6 +224,15 @@ bool OpenGLSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
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return true;
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}*/
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// Ctrl-Alt-f toggles antialiasing
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if (key == 'f') {
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beginGFXTransaction();
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_videoMode.antialiasing = !_videoMode.antialiasing;
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_transactionDetails.filterChanged = true;
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endGFXTransaction();
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return true;
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}
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SDLKey sdlKey = (SDLKey)key;
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// Increase/decrease the scale factor
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@ -235,7 +244,8 @@ bool OpenGLSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
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beginGFXTransaction();
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setScale(factor);
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endGFXTransaction();
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}
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return true;
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}
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}
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return false;
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}
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@ -255,7 +265,7 @@ bool OpenGLSdlGraphicsManager::isScalerHotkey(const Common::Event &event) {
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const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
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event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS);
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return (isScaleKey || event.kbd.keycode == 'a');
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return (isScaleKey || event.kbd.keycode == 'a' || event.kbd.keycode == 'f');
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}
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return false;
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}
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