OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.

svn-id: r51146
This commit is contained in:
Alejandro Marzini 2010-07-22 15:36:50 +00:00
parent 0c2d90f090
commit ef880dd5da
5 changed files with 91 additions and 23 deletions

View File

@ -80,7 +80,8 @@ GLTexture::GLTexture(byte bpp, GLenum format, GLenum type)
_textureHeight(0),
_realWidth(0),
_realHeight(0),
_refresh(false) {
_refresh(false),
_filter(GL_NEAREST) {
// Generates the texture ID for GL
glGenTextures(1, &_textureName); CHECK_GL_ERROR();
@ -122,8 +123,8 @@ void GLTexture::allocBuffer(GLuint w, GLuint h) {
// Allocate room for the texture now, but pixel data gets uploaded
// later (perhaps with multiple TexSubImage2D operations).
glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); CHECK_GL_ERROR();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); CHECK_GL_ERROR();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _filter); CHECK_GL_ERROR();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _filter); CHECK_GL_ERROR();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR();
glTexImage2D(GL_TEXTURE_2D, 0, _glFormat,
@ -131,6 +132,8 @@ void GLTexture::allocBuffer(GLuint w, GLuint h) {
if (_surface.w != _textureWidth || _surface.h != _textureHeight)
_surface.create(_textureWidth, _textureHeight, _bytesPerPixel);
else if (_refresh)
updateBuffer(_surface.pixels, _surface.pitch, 0, 0, _surface.w, _surface.h);
_refresh = false;
}
@ -141,13 +144,15 @@ void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLu
if (static_cast<int>(w) * _bytesPerPixel == pitch) {
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
_glFormat, _glType, buf); CHECK_GL_ERROR();
memcpy(_surface.getBasePtr(x, y), buf, h * pitch);
if (buf != _surface.pixels)
memcpy(_surface.getBasePtr(x, y), buf, h * pitch);
} else {
const byte* src = static_cast<const byte*>(buf);
do {
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
w, 1, _glFormat, _glType, src); CHECK_GL_ERROR();
memcpy(_surface.getBasePtr(x, y), src, w * _bytesPerPixel);
if (buf != _surface.pixels)
memcpy(_surface.getBasePtr(x, y), src, w * _bytesPerPixel);
++y;
src += pitch;
} while (--h);

View File

@ -74,6 +74,8 @@ public:
GLuint getHeight() const { return _realHeight; }
GLuint getTextureName() const { return _textureName; }
void setFilter(GLint filter) { _filter = filter; }
protected:
const byte _bytesPerPixel;
const GLenum _glFormat;
@ -86,4 +88,5 @@ protected:
GLuint _textureWidth;
GLuint _textureHeight;
bool _refresh;
GLint _filter;
};

View File

@ -48,6 +48,7 @@ OpenGLGraphicsManager::OpenGLGraphicsManager()
_videoMode.mode = OpenGL::GFX_NORMAL;
_videoMode.scaleFactor = 1;
_videoMode.fullscreen = false;
_videoMode.antialiasing = false;
_gamePalette = (byte *)calloc(sizeof(byte) * 4, 256);
_cursorPalette = (byte *)calloc(sizeof(byte) * 4, 256);
@ -112,11 +113,44 @@ int OpenGLGraphicsManager::getDefaultGraphicsMode() const {
}
bool OpenGLGraphicsManager::setGraphicsMode(int mode) {
assert(_transactionMode == kTransactionActive);
if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
return true;
int newScaleFactor = 1;
switch (mode) {
case OpenGL::GFX_NORMAL:
newScaleFactor = 1;
break;
#ifdef USE_SCALERS
case OpenGL::GFX_DOUBLESIZE:
newScaleFactor = 2;
break;
case OpenGL::GFX_TRIPLESIZE:
newScaleFactor = 3;
break;
#endif
default:
warning("unknown gfx mode %d", mode);
return false;
}
if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
_transactionDetails.needHotswap = true;
_transactionDetails.needUpdatescreen = true;
_videoMode.mode = mode;
_videoMode.scaleFactor = newScaleFactor;
return true;
}
int OpenGLGraphicsManager::getGraphicsMode() const {
return OpenGL::GFX_NORMAL;
assert (_transactionMode == kTransactionNone);
return _videoMode.mode;
}
#ifdef USE_RGB_COLOR
@ -131,7 +165,7 @@ void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::Pi
assert(_transactionMode == kTransactionActive);
#ifdef USE_RGB_COLOR
//avoid redundant format changes
// Avoid redundant format changes
Graphics::PixelFormat newFormat;
if (!format)
newFormat = Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0);
@ -173,6 +207,8 @@ void OpenGLGraphicsManager::beginGFXTransaction() {
_transactionDetails.sizeChanged = false;
_transactionDetails.needHotswap = false;
_transactionDetails.needUpdatescreen = false;
_transactionDetails.newContext = false;
_transactionDetails.filterChanged = false;
#ifdef USE_RGB_COLOR
_transactionDetails.formatChanged = false;
#endif
@ -237,14 +273,15 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
errors |= endGFXTransaction();
}
} else {
//setGraphicsModeIntern();
//clearOverlay();
clearOverlay();
_videoMode.setup = true;
_screenChangeCount++;
}
} else if (_transactionDetails.filterChanged) {
loadTextures();
internUpdateScreen();
} else if (_transactionDetails.needUpdatescreen) {
//setGraphicsModeIntern();
internUpdateScreen();
}
@ -579,34 +616,44 @@ void OpenGLGraphicsManager::initGL() {
glLoadIdentity(); CHECK_GL_ERROR();
}
bool OpenGLGraphicsManager::loadGFXMode() {
// Initialize OpenGL settings
initGL();
void OpenGLGraphicsManager::loadTextures() {
if (!_gameTexture) {
byte bpp;
GLenum format;
GLenum type;
getGLPixelFormat(_screenFormat, bpp, format, type);
_gameTexture = new GLTexture(bpp, format, type);
} else if (_transactionDetails.newContext)
_gameTexture->refresh();
}
_overlayFormat = Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0);
if (!_overlayTexture)
_overlayTexture = new GLTexture(2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
else if (_transactionDetails.newContext)
_overlayTexture->refresh();
if (!_cursorTexture)
_cursorTexture = new GLTexture(4, GL_RGBA, GL_UNSIGNED_BYTE);
else if (_transactionDetails.newContext)
GLint filter = _videoMode.antialiasing ? GL_LINEAR : GL_NEAREST;
_gameTexture->setFilter(filter);
_overlayTexture->setFilter(filter);
_cursorTexture->setFilter(filter);
if (_transactionDetails.newContext || _transactionDetails.filterChanged) {
_gameTexture->refresh();
_overlayTexture->refresh();
_cursorTexture->refresh();
}
_gameTexture->allocBuffer(_videoMode.screenWidth, _videoMode.screenHeight);
_overlayTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight);
_cursorTexture->allocBuffer(16, 16);
_cursorTexture->allocBuffer(_cursorState.w, _cursorState.h);
}
bool OpenGLGraphicsManager::loadGFXMode() {
// Initialize OpenGL settings
initGL();
loadTextures();
internUpdateScreen();

View File

@ -102,6 +102,7 @@ public:
protected:
virtual void initGL();
virtual void loadTextures();
//
// GFX and video
@ -117,6 +118,7 @@ protected:
bool needHotswap;
bool needUpdatescreen;
bool newContext;
bool filterChanged;
#ifdef USE_RGB_COLOR
bool formatChanged;
#endif
@ -133,6 +135,7 @@ protected:
int mode;
int scaleFactor;
bool antialiasing;
int screenWidth, screenHeight;
int overlayWidth, overlayHeight;

View File

@ -165,7 +165,7 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
}
}
if (_oldVideoMode.fullscreen != _videoMode.fullscreen)
if (_oldVideoMode.fullscreen || _videoMode.fullscreen)
_transactionDetails.newContext = true;
_hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32,
@ -224,6 +224,15 @@ bool OpenGLSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
return true;
}*/
// Ctrl-Alt-f toggles antialiasing
if (key == 'f') {
beginGFXTransaction();
_videoMode.antialiasing = !_videoMode.antialiasing;
_transactionDetails.filterChanged = true;
endGFXTransaction();
return true;
}
SDLKey sdlKey = (SDLKey)key;
// Increase/decrease the scale factor
@ -235,7 +244,8 @@ bool OpenGLSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
beginGFXTransaction();
setScale(factor);
endGFXTransaction();
}
return true;
}
}
return false;
}
@ -255,7 +265,7 @@ bool OpenGLSdlGraphicsManager::isScalerHotkey(const Common::Event &event) {
const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS);
return (isScaleKey || event.kbd.keycode == 'a');
return (isScaleKey || event.kbd.keycode == 'a' || event.kbd.keycode == 'f');
}
return false;
}