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stop low priority sounds which we want to override immediatly
svn-id: r30275
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dce7a57cad
commit
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@ -60,17 +60,18 @@ int IMuseDigital::allocSlot(int priority) {
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if (lowest_priority <= priority) {
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assert(trackId != -1);
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Track *track = _track[trackId];
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// FIXME: Should we really wait for the sound to finish "nicely"?
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// Why not just stop it immediately?
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while (track->used) {
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// The designated track is not yet available. So, we call flushTrack()
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// to get it processed (and thus made ready for us). Since the actual
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// processing is done by another thread, we also call parseEvents to
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// give it some time (and to avoid busy waiting/looping).
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flushTrack(track);
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_vm->parseEvents();
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// Stop the track immediately
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_mixer->stopHandle(track->mixChanHandle);
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if (!track->souStreamUsed) {
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assert(track->stream);
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delete track->stream;
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_sound->closeSound(track->soundDesc);
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}
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// Mark it as unused
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memset(track, 0, sizeof(Track));
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debug(5, "IMuseDigital::allocSlot(): Removed sound %d from track %d", _track[trackId]->soundId, trackId);
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} else {
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debug(5, "IMuseDigital::allocSlot(): Priority sound too low");
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