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WAGE: Draw gameover dialog
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parent
750e44219f
commit
efdf51d3dd
@ -56,8 +56,8 @@
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namespace Wage {
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enum {
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kDialogWidth = 292,
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kDialogHeight = 114
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kDialogWidth = 199,
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kDialogHeight = 113
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};
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Dialog::Dialog(Gui *gui, const char *text, DialogButtonArray *buttons) : _gui(gui), _text(text), _buttons(buttons) {
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@ -73,10 +73,17 @@ Dialog::Dialog(Gui *gui, const char *text, DialogButtonArray *buttons) : _gui(gu
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_bbox.right = (_gui->_screen.w + kDialogWidth) / 2;
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_bbox.bottom = (_gui->_screen.h + kDialogHeight) / 2;
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_defaultButton = NULL;
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_pressedButton = NULL;
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_defaultButton = -1;
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_pressedButton = -1;
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_mouseOverPressedButton = false;
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// Adjust button positions
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for (int i = 0; i < _buttons->size(); i++)
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_buttons->operator[](i)->bounds.translate(_bbox.left, _bbox.top);
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if (_buttons->size() == 1)
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_defaultButton = 0;
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}
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Dialog::~Dialog() {
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@ -88,7 +95,7 @@ const Graphics::Font *Dialog::getDialogFont() {
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void Dialog::paint() {
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Design::drawFilledRect(&_gui->_screen, _bbox, kColorWhite, _gui->_patterns, kPatternSolid);
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_font->drawString(&_gui->_screen, _text, _bbox.left + 24, _bbox.right + 32, _bbox.width(), kColorBlack);
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_font->drawString(&_gui->_screen, _text, _bbox.left + 24, _bbox.top + 16, _bbox.width(), kColorBlack);
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static int boxOutline[] = { 1, 0, 0, 1, 1 };
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drawOutline(_bbox, boxOutline, ARRAYSIZE(boxOutline));
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@ -97,7 +104,7 @@ void Dialog::paint() {
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DialogButton *button = _buttons->operator[](i);
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static int buttonOutline[] = { 0, 0, 0, 0, 1 };
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if (button == _defaultButton) {
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if (i == _defaultButton) {
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buttonOutline[0] = buttonOutline[1] = 1;
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} else {
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buttonOutline[0] = buttonOutline[1] = 0;
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@ -105,7 +112,7 @@ void Dialog::paint() {
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int color = kColorBlack;
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if (_pressedButton == button && _mouseOverPressedButton) {
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if (i == _pressedButton && _mouseOverPressedButton) {
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Common::Rect bb(button->bounds.left + 5, button->bounds.top + 5,
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button->bounds.right - 5, button->bounds.bottom - 5);
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@ -115,21 +122,21 @@ void Dialog::paint() {
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}
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int w = _font->getStringWidth(button->text);
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int x = button->bounds.left + (button->bounds.width() - w) / 2;
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int y = button->bounds.top + 19;
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int y = button->bounds.top + 6;
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_font->drawString(&_gui->_screen, button->text, _bbox.left + x, _bbox.right + y, _bbox.width(), color);
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_font->drawString(&_gui->_screen, button->text, x, y, _bbox.width(), color);
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drawOutline(button->bounds, buttonOutline, ARRAYSIZE(buttonOutline));
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}
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g_system->copyRectToScreen(_gui->_screen.getBasePtr(_bbox.left, _bbox.top), _gui->_screen.pitch,
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_bbox.left, _bbox.top, _bbox.width(), _bbox.height());
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_bbox.left, _bbox.top, _bbox.width() + 1, _bbox.height() + 1);
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}
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void Dialog::drawOutline(Common::Rect &bounds, int *spec, int speclen) {
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for (int i = 0; i < speclen; i++)
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if (spec[i] != 0)
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Design::drawRect(&_gui->_screen, bounds.left + i, bounds.top + i, bounds.right - 1 - 2*i, bounds.bottom - 1 - 2*i,
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Design::drawRect(&_gui->_screen, bounds.left + i, bounds.top + i, bounds.right - i, bounds.bottom - i,
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1, kColorBlack, _gui->_patterns, kPatternSolid);
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}
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@ -54,12 +54,12 @@ struct DialogButton {
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Common::String text;
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Common::Rect bounds;
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DialogButton(const char *t, int x1, int y1, int x2, int y2) {
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DialogButton(const char *t, int x1, int y1, int w, int h) {
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text = t;
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bounds.left = x1;
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bounds.top = y1;
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bounds.right = x2;
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bounds.bottom = y2;
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bounds.right = x1 + w - 1;
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bounds.bottom = y1 + h - 1;
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}
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};
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@ -80,8 +80,8 @@ private:
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const Graphics::Font *_font;
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DialogButtonArray *_buttons;
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DialogButton *_pressedButton;
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DialogButton *_defaultButton;
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int _pressedButton;
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int _defaultButton;
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bool _mouseOverPressedButton;
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private:
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@ -140,7 +140,6 @@ void WageEngine::processEvents() {
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_QUIT:
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gameOver();
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_shouldQuit = true;
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break;
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case Common::EVENT_MOUSEMOVE:
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@ -221,7 +220,7 @@ void WageEngine::appendText(char *str) {
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void WageEngine::gameOver() {
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DialogButtonArray buttons;
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buttons.push_back(new DialogButton("OK", 112, 67, 68, 28));
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buttons.push_back(new DialogButton("OK", 66, 67, 68, 28));
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Dialog gameOver(_gui, _world->_gameOverMessage->c_str(), &buttons);
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