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SCUMM: Only stop music instead of all sounds in music handling of AD player.
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@ -108,7 +108,7 @@ void Player_AD::startSound(int sound) {
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if (res[2] == 0x80) {
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// Stop the current sounds
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stopAllSounds();
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stopMusic();
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// Lock the new music resource
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_soundPlaying = sound;
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@ -478,7 +478,7 @@ void Player_AD::updateMusic() {
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_nextEventTimer = 0;
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} else {
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// Otherwise completely stop playback.
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stopAllSounds();
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stopMusic();
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}
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return;
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} else if (command == 88) {
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