Added references to the scaleX and scaleY selectors, used for SCI1.1 view scaling

svn-id: r45659
This commit is contained in:
Filippos Karapetis 2009-11-04 12:16:08 +00:00
parent f755311114
commit effdfcd4b8
3 changed files with 11 additions and 5 deletions

View File

@ -242,6 +242,8 @@ void Kernel::mapSelectors() {
FIND_SELECTOR(overlay);
FIND_SELECTOR(setCursor);
FIND_SELECTOR(topString);
FIND_SELECTOR(scaleX);
FIND_SELECTOR(scaleY);
}
void Kernel::dumpScriptObject(char *data, int seeker, int objsize) {

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@ -82,11 +82,12 @@ static const SelectorRemap sci1SelectorRemap[] = {
// Taken from KQ6 floppy (Full Game)
static const SelectorRemap sci11SelectorRemap[] = {
{ "nodePtr", 41 }, { "cantBeHere", 54 }, { "topString", 98 },
{ "flags", 99 }, { "init", 110 }, { "dispose", 111 },
{ "caller", 143 }, { "cue", 145 }, { "owner", 166 },
{ "setVol", 172 }, { "setCursor", 197 }, { "completed", 242 },
{ "cycler", 247 }, { "distance", 256 }, { "canBeHere", 264 },
{ "syncTime", 279 }, { "syncCue", 280 }, { 0, 0 }
{ "flags", 99 }, { "scaleX", 104 }, { "scaleY", 105 },
{ "init", 110 }, { "dispose", 111 }, { "caller", 143 },
{ "cue", 145 }, { "owner", 166 }, { "setVol", 172 },
{ "setCursor", 197 }, { "completed", 242 }, { "cycler", 247 },
{ "distance", 256 }, { "canBeHere", 264 }, { "syncTime", 279 },
{ "syncCue", 280 }, { 0, 0 }
};
Common::StringList Kernel::checkStaticSelectorNames() {

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@ -129,6 +129,7 @@ struct SelectorCache {
Selector doit; /**< Called (!) by the Animate() system call */
Selector signal; /**< Used by Animate() to control a view's behaviour */
Selector underBits; /**< Used by the graphics subroutines to store backupped BG pic data */
Selector scaleX, scaleY; /**< SCI1.1 view scaling */
/* The following selectors are used by the Bresenham syscalls: */
Selector canBeHere; /**< Funcselector: Checks for movement validity */
@ -496,6 +497,7 @@ const char *convertSierraGameId(const char *gameName, uint32 *gameFlags);
*/
int game_init(EngineState *s);
#ifdef INCLUDE_OLDGFX
/**
* Initializes the graphics part of an SCI game
* This function may only be called if game_init() did not initialize
@ -504,6 +506,7 @@ int game_init(EngineState *s);
* @return 0 on success, 1 if an error occured
*/
int game_init_graphics(EngineState *s);
#endif
/**
* Initializes the sound part of an SCI game