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SAGA2: Fix debug messages
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0565b342a3
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@ -1905,12 +1905,12 @@ void saveContainerNodes(Common::OutSaveFile *out) {
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// Store the nodes
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for (Common::List<ContainerNode *>::iterator it = g_vm->_containerList->_list.begin(); it != g_vm->_containerList->_list.end(); ++it) {
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debugC(3, kDebugSaveload, "Saving ContainerNode %d", i++);
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ContainerNode *n = *it;
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if (n->getType() != ContainerNode::readyType)
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if (n->getType() != ContainerNode::readyType) {
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debugC(3, kDebugSaveload, "Saving ContainerNode %d", i++);
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n->write(out);
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}
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}
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}
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@ -2631,7 +2631,7 @@ void loadUIState(SaveFileReader &saveGame) {
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}
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void loadUIState(Common::InSaveFile *in) {
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debugC(2, kDebugSaveload, "Saving UIState");
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debugC(2, kDebugSaveload, "Loading UIState");
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indivControlsFlag = in->readByte();
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indivBrother = in->readUint16LE();
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