SAGA2: Fix debug messages

This commit is contained in:
a/ 2021-07-12 16:31:23 +09:00
parent 0565b342a3
commit f0016b02df
2 changed files with 4 additions and 4 deletions

View File

@ -1905,12 +1905,12 @@ void saveContainerNodes(Common::OutSaveFile *out) {
// Store the nodes
for (Common::List<ContainerNode *>::iterator it = g_vm->_containerList->_list.begin(); it != g_vm->_containerList->_list.end(); ++it) {
debugC(3, kDebugSaveload, "Saving ContainerNode %d", i++);
ContainerNode *n = *it;
if (n->getType() != ContainerNode::readyType)
if (n->getType() != ContainerNode::readyType) {
debugC(3, kDebugSaveload, "Saving ContainerNode %d", i++);
n->write(out);
}
}
}

View File

@ -2631,7 +2631,7 @@ void loadUIState(SaveFileReader &saveGame) {
}
void loadUIState(Common::InSaveFile *in) {
debugC(2, kDebugSaveload, "Saving UIState");
debugC(2, kDebugSaveload, "Loading UIState");
indivControlsFlag = in->readByte();
indivBrother = in->readUint16LE();