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Patch from bugreport #1678230: "AGI: Entering text while screen is shaking"
svn-id: r26568
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55152e4055
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@ -1233,8 +1233,14 @@ cmd(shake_screen) {
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if ((g_agi->getFeatures() & GF_AGIPAL) && p0 >= 101 && p0 < 110) {
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g_gfx->setAGIPal(p0);
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return;
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} else
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g_gfx->shakeStart();
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}
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// Disables input while shaking to prevent bug
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// #1678230: AGI: Entering text while screen is shaking
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int originalValue = game.inputEnabled;
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game.inputEnabled = 0;
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g_gfx->shakeStart();
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g_sprites->commitBoth(); /* Fixes SQ1 demo */
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for (i = 4 * p0; i; i--) {
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@ -1243,6 +1249,9 @@ cmd(shake_screen) {
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g_agi->mainCycle();
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}
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g_gfx->shakeEnd();
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//Sets input back to what it was
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game.inputEnabled = originalValue;
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}
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static void (*agiCommand[183])(uint8 *) = {
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