TSAGE: R2R - Fix bug with short delay card discard for player 0

This commit is contained in:
Strangerke 2014-10-12 21:58:42 +02:00
parent 64979e696c
commit f025a61558

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@ -5802,7 +5802,7 @@ void Scene1337::handlePlayer0() {
//No break on purpose
case 21:
discardCard(&_gameBoardSide[0]._delayCard);
break;
return;
default:
for (int i = 0; i <= 3; i++) {
if (checkAntiDelayCard(_gameBoardSide[0]._delayCard._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {