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XEEN: Sprinkle "static" where appropriate
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File diff suppressed because it is too large
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@ -46,7 +46,7 @@ void NORETURN_PRE error(const char *s, ...) {
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exit(1);
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}
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void writeVersion(CCArchive &cc) {
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static void writeVersion(CCArchive &cc) {
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Common::MemFile f;
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f.writeLong(VERSION_NUMBER);
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cc.add("VERSION", f);
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@ -37,11 +37,11 @@
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#define FLAG_IS_OUTDOORS 32768
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#define MIRROR_COUNT 1
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const MirrorEntry MIRROR_TEXT[MIRROR_COUNT] = {
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static const MirrorEntry MIRROR_TEXT[MIRROR_COUNT] = {
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{ "scummvm", 255, 7, 1, 0 }
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};
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const byte MAZE_255[MAP_HEIGHT][MAP_WIDTH] = {
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static const byte MAZE_255[MAP_HEIGHT][MAP_WIDTH] = {
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{ 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 },
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{ 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9 },
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{ 9, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 9 },
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@ -60,13 +60,13 @@ const byte MAZE_255[MAP_HEIGHT][MAP_WIDTH] = {
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{ 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 }
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};
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const byte WALL_TYPES_255[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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const byte SURFACE_TYPES_255[16] = { 1, 1, 2, 3, 4, 0, 6, 7, 0, 9, 0, 0, 0, 0, 14, 15 };
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static const byte WALL_TYPES_255[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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static const byte SURFACE_TYPES_255[16] = { 1, 1, 2, 3, 4, 0, 6, 7, 0, 9, 0, 0, 0, 0, 14, 15 };
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/**
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* Write out new mirror entries
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*/
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void writeMirrorText(CCArchive &cc) {
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static void writeMirrorText(CCArchive &cc) {
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Common::MemFile f;
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for (int idx = 0; idx < MIRROR_COUNT; ++idx) {
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@ -84,7 +84,7 @@ void writeMirrorText(CCArchive &cc) {
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/**
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* Write out the maze
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*/
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void writeMaze(CCArchive &cc) {
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static void writeMaze(CCArchive &cc) {
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Common::MemFile f;
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// Wall data
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@ -119,7 +119,7 @@ void writeMaze(CCArchive &cc) {
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/**
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* Write out the maze name
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*/
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void writeMazeName(CCArchive &cc) {
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static void writeMazeName(CCArchive &cc) {
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Common::MemFile f;
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char mazeName[33];
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memset(mazeName, 0, 33);
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@ -132,11 +132,11 @@ void writeMazeName(CCArchive &cc) {
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/**
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* Write out maze events
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*/
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void writeMazeEvents(CCArchive &cc) {
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static void writeMazeEvents(CCArchive &cc) {
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Common::MemFile f;
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// Mirror events
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const byte MIRROR_EVENTS[32] = {
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static const byte MIRROR_EVENTS[32] = {
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6, 7, 0, 2, 0, 40, 1, // Play VOC: "Where to?"
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9, 7, 0, 2, 1, 21, 0, 3, 0, 0, // Get destination
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5, 7, 0, 2, 2, 18, // Exit
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@ -145,12 +145,12 @@ void writeMazeEvents(CCArchive &cc) {
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f.write(MIRROR_EVENTS, 32);
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// Bench 1 events
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const byte BENCH1_EVENTS[32] = {
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static const byte BENCH1_EVENTS[32] = {
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10, 7, 8, 0, 0, 5, 1, 2, 3, 1, 2, // NPC
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14, 7, 8, 0, 1, 20, 34, 10000 % 256, 10000 / 256, 0, 0, 0, 0, 0, 0, // Give gold
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5, 7, 8, 0, 2, 18 // Exit
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};
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const byte BENCH2_EVENTS[30] = {
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static const byte BENCH2_EVENTS[30] = {
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10, 8, 8, 0, 0, 5, 1, 3, 3, 1, 2, // NPC
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14, 8, 8, 0, 1, 20, 35, 1000 % 256, 1000 / 256, 0, 0, 0, 0, // Give gems
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5, 8, 8, 0, 2, 18 // Exit
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@ -164,7 +164,7 @@ void writeMazeEvents(CCArchive &cc) {
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/**
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* Write out maze event text
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*/
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void writeMazeText(CCArchive &cc) {
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static void writeMazeText(CCArchive &cc) {
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Common::MemFile f;
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f.writeString("Where to?");
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@ -178,7 +178,7 @@ void writeMazeText(CCArchive &cc) {
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/**
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* Write out the monster/object data
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*/
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void writeMonstersObjects(CCArchive &cc) {
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static void writeMonstersObjects(CCArchive &cc) {
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Common::MemFile f;
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f.writeByte(8); // Object sprites
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f.writeByte(2);
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@ -233,7 +233,7 @@ void writeMonstersObjects(CCArchive &cc) {
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/**
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* Write out the data for the head danger senses
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*/
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void writeHeadData(CCArchive &cc) {
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static void writeHeadData(CCArchive &cc) {
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Common::MemFile f;
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f.writeByte(0, MAP_HEIGHT * MAP_HEIGHT * 2);
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cc.add("aazex255.hed", f);
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