mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
BASE: add global debug flag
This commit is contained in:
parent
061fd12966
commit
f07ceca9cb
@ -151,6 +151,18 @@ void saveLastLaunchedTarget(const Common::String &target) {
|
||||
}
|
||||
}
|
||||
|
||||
void debugFlagsRegister(const DebugChannelOptions &options) {
|
||||
for (uint i = 0; i < options.size(); i++)
|
||||
DebugMan.addDebugChannel(options[i].channel, options[i].name, options[i].description);
|
||||
}
|
||||
|
||||
void debugFlagClear() {
|
||||
// first we clear all the debug channels
|
||||
// then we add the global debug flags
|
||||
DebugMan.clearAllDebugChannels();
|
||||
DebugMan.addDebugChannel(kDebugGlobalTest, "test", "test global debug flag");
|
||||
}
|
||||
|
||||
// TODO: specify the possible return values here
|
||||
static Common::Error runGame(const Plugin *plugin, const Plugin *enginePlugin, OSystem &system, const Common::String &edebuglevels) {
|
||||
assert(plugin);
|
||||
@ -191,10 +203,10 @@ static Common::Error runGame(const Plugin *plugin, const Plugin *enginePlugin, O
|
||||
metaEngineDetection.registerDefaultSettings(target);
|
||||
}
|
||||
|
||||
// clear the flag and add the global ones
|
||||
debugFlagClear();
|
||||
// before we instantiate the engine, we register debug channels for it
|
||||
DebugChannelOptions debugChannelOptions = metaEngineDetection.getDebugChannelOptions();
|
||||
for (uint i = 0; i < debugChannelOptions.size(); i++)
|
||||
DebugMan.addDebugChannel(debugChannelOptions[i].channel, debugChannelOptions[i].name, debugChannelOptions[i].description);
|
||||
debugFlagsRegister(metaEngineDetection.getDebugChannelOptions());
|
||||
|
||||
// Create the game's MetaEngine.
|
||||
MetaEngine &metaEngine = enginePlugin->get<MetaEngine>();
|
||||
@ -514,6 +526,8 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
|
||||
system.getAudioCDManager();
|
||||
MusicManager::instance();
|
||||
Common::DebugManager::instance();
|
||||
// set the global debug flags as soon as we instantiate the debug mannager
|
||||
debugFlagClear();
|
||||
|
||||
// Init the event manager. As the virtual keyboard is loaded here, it must
|
||||
// take place after the backend is initiated and the screen has been setup
|
||||
|
@ -163,6 +163,10 @@ enum GlobalDebugLevels {
|
||||
kDebugLevelEventRec = 1 << 30
|
||||
};
|
||||
|
||||
enum GlobalDebugFlags {
|
||||
kDebugGlobalTest = 1 << 31
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user