Var 254 is only reset, when reseting animations in later games

svn-id: r24532
This commit is contained in:
Travis Howell 2006-10-27 13:08:25 +00:00
parent f1accee702
commit f07fc242b3

View File

@ -1016,7 +1016,8 @@ void AGOSEngine::vc27_resetSprite() {
}
}
vcWriteVar(254, 0);
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP)
vcWriteVar(254, 0);
if (getGameType() == GType_FF || getGameType() == GType_PP)
setBitFlag(42, true);