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Var 254 is only reset, when reseting animations in later games
svn-id: r24532
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@ -1016,7 +1016,8 @@ void AGOSEngine::vc27_resetSprite() {
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}
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}
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vcWriteVar(254, 0);
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if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP)
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vcWriteVar(254, 0);
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if (getGameType() == GType_FF || getGameType() == GType_PP)
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setBitFlag(42, true);
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