This one looks wrong too, but I don't think it has caused any crash for me.

Not yet, at least. And now, hopefully, it never will.

svn-id: r17801
This commit is contained in:
Torbjörn Andersson 2005-04-25 18:53:58 +00:00
parent 93279ff29e
commit f08a767aa8

View File

@ -445,7 +445,7 @@ int16 scen_loadAnim(char search) {
for (i = 0; i < picsCount; i++) {
pictDescId = inter_load16();
if (resId >= 30000) {
if (pictDescId >= 30000) {
ptr->pieces[i] =
(Scen_PieceDesc *) game_loadExtData(pictDescId, 0,
0);