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This one looks wrong too, but I don't think it has caused any crash for me.
Not yet, at least. And now, hopefully, it never will. svn-id: r17801
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@ -445,7 +445,7 @@ int16 scen_loadAnim(char search) {
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for (i = 0; i < picsCount; i++) {
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pictDescId = inter_load16();
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if (resId >= 30000) {
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if (pictDescId >= 30000) {
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ptr->pieces[i] =
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(Scen_PieceDesc *) game_loadExtData(pictDescId, 0,
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0);
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