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Correction to VAR tables.
svn-id: r14296
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@ -679,7 +679,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
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VAR_ROOM_FLAG = 0xFF;
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VAR_GAME_LOADED = 0xFF;
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VAR_NEW_ROOM = 0xFF;
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VAR_VERSION = 0xFF;
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VAR_VERSION_KEY = 0xFF;
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VAR_V5_TALK_STRING_Y = 0xFF;
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@ -1063,16 +1063,9 @@ void ScummEngine::launch() {
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scummInit();
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if (_version > 2) {
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if (_version < 7 && _heversion <= 60)
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VAR(VAR_VERSION) = 21;
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else if (_heversion >= 70)
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VAR(VAR_VERSION) = 22;
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if (_version > 3) {
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if (VAR_DEBUGMODE != 0xFF) {
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// This is NOT for the Mac version of Indy3/Loom
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VAR(VAR_DEBUGMODE) = _debugMode;
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}
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}
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if (_gameId == GID_MONKEY || _gameId == GID_MONKEY_SEGA)
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@ -1304,7 +1297,6 @@ void ScummEngine::initScummVars() {
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// TODO
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} else {
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VAR(VAR_CURRENTDRIVE) = 0;
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VAR(VAR_FIXEDDISK) = true;
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switch (_midiDriver) {
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case MD_NULL: VAR(VAR_SOUNDCARD) = 0; break;
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case MD_ADLIB: VAR(VAR_SOUNDCARD) = 3; break;
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@ -1336,17 +1328,21 @@ void ScummEngine::initScummVars() {
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VAR(VAR_SOUNDCARD) = 3;
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}
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VAR(VAR_VIDEOMODE) = 0x13;
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VAR(VAR_HEAPSPACE) = 1400;
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VAR(VAR_MOUSEPRESENT) = true; // FIXME - used to be 0, but that seems odd?!?
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if (_features & GF_HUMONGOUS) {
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VAR(VAR_SOUNDPARAM) = 1; // soundblaster for music
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VAR(VAR_SOUNDPARAM2) = 1; // soundblaster for sfx
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} else {
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VAR(VAR_SOUNDPARAM) = 0;
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VAR(VAR_SOUNDPARAM2) = 0;
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if (_version >= 4) {
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VAR(VAR_HEAPSPACE) = 1400;
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VAR(VAR_FIXEDDISK) = true;
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if (_features & GF_HUMONGOUS) {
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VAR(VAR_SOUNDPARAM) = 1; // soundblaster for music
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VAR(VAR_SOUNDPARAM2) = 1; // soundblaster for sfx
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} else {
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VAR(VAR_SOUNDPARAM) = 0;
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VAR(VAR_SOUNDPARAM2) = 0;
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}
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VAR(VAR_SOUNDPARAM3) = 0;
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}
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VAR(VAR_SOUNDPARAM3) = 0;
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if (_version >= 6 && VAR_V6_EMSSPACE != 0xFF)
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if (_version >= 5)
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VAR(VAR_MOUSEPRESENT) = true;
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if (_version == 6)
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VAR(VAR_V6_EMSSPACE) = 10000;
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// Sets fade delay
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@ -1489,7 +1485,7 @@ int ScummEngine::scummLoop(int delta) {
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VAR(VAR_VIRT_MOUSE_Y) = _virtualMouse.y;
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VAR(VAR_MOUSE_X) = _mouse.x;
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VAR(VAR_MOUSE_Y) = _mouse.y;
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if (_version > 3) {
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if (VAR_DEBUGMODE != 0xFF) {
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// This is NOT for the Mac version of Indy3/Loom
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VAR(VAR_DEBUGMODE) = _debugMode;
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}
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@ -2015,8 +2011,8 @@ void ScummEngine::processKbd(bool smushMode) {
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}
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// COMI version string is hard coded
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// FT version strings are partly hard coded too
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if ((_gameId == GID_DIG || _heversion >= 70) && _lastKeyHit == VAR(VAR_VERSION)) {
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// Dig/FT version strings are partly hard coded too
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if (_version == 7 && _lastKeyHit == VAR(VAR_VERSION_KEY)) {
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versionDialog();
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return;
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}
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@ -1215,7 +1215,7 @@ public:
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byte VAR_ROOM_FLAG;
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byte VAR_GAME_LOADED;
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byte VAR_NEW_ROOM;
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byte VAR_VERSION;
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byte VAR_VERSION_KEY;
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byte VAR_V5_TALK_STRING_Y;
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@ -54,14 +54,6 @@ void ScummEngine::setupScummVars() {
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VAR_CUTSCENEEXIT_KEY = 24;
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VAR_TALK_ACTOR = 25;
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VAR_CAMERA_FAST_X = 26;
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// FIXME: Apparently, in the Mac version of Loom, scumm variable 27 was
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// used for another purpose. It is being set to values 0, 1, 2 or 3.
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// Maybe it's some kind of 'scroll mode'. See also:
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// http://www.scummbar.com/games/media/transcripts/maclucas.txt
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if (!(_gameId == GID_LOOM && _features & GF_MACINTOSH))
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VAR_SCROLL_SCRIPT = 27;
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VAR_ENTRY_SCRIPT = 28;
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VAR_ENTRY_SCRIPT2 = 29;
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VAR_EXIT_SCRIPT = 30;
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@ -73,8 +65,6 @@ void ScummEngine::setupScummVars() {
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VAR_CUTSCENE_END_SCRIPT = 36;
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VAR_CHARINC = 37;
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VAR_WALKTO_OBJ = 38;
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VAR_DEBUGMODE = 39;
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VAR_HEAPSPACE = 40;
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VAR_RESTART_KEY = 42;
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VAR_PAUSE_KEY = 43;
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VAR_MOUSE_X = 44;
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@ -83,26 +73,30 @@ void ScummEngine::setupScummVars() {
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VAR_TMR_4 = 47;
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VAR_SOUNDCARD = 48;
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VAR_VIDEOMODE = 49;
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VAR_MAINMENU_KEY = 50;
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VAR_FIXEDDISK = 51;
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VAR_CURSORSTATE = 52;
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VAR_USERPUT = 53;
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VAR_SOUNDRESULT = 56;
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VAR_TALKSTOP_KEY = 57;
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VAR_NOSUBTITLES = 60; // for loomcd
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if (_version >= 4) {
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VAR_SCROLL_SCRIPT = 27;
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VAR_DEBUGMODE = 39;
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VAR_HEAPSPACE = 40;
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VAR_MAINMENU_KEY = 50;
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VAR_FIXEDDISK = 51;
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VAR_CURSORSTATE = 52;
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VAR_USERPUT = 53;
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VAR_SOUNDRESULT = 56;
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VAR_TALKSTOP_KEY = 57;
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VAR_NOSUBTITLES = 60;
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VAR_SOUNDPARAM = 64;
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VAR_SOUNDPARAM2 = 65;
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VAR_SOUNDPARAM3 = 66;
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VAR_MOUSEPRESENT = 67;
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VAR_PERFORMANCE_1 = 68;
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if (!(_features & GF_SMALL_HEADER)) {
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VAR_SOUNDPARAM = 64;
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VAR_SOUNDPARAM2 = 65;
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VAR_SOUNDPARAM3 = 66;
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}
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if (_version >= 5) {
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VAR_MOUSEPRESENT = 67;
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VAR_PERFORMANCE_1 = 68;
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VAR_PERFORMANCE_2 = 69; // Zak256 Note: Cashcard for Zak
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VAR_ROOM_FLAG = 70; // Zak256 Note: Cashcard for Annie
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VAR_GAME_LOADED = 71; // Zak256 Note: Cashcard for Melissa
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VAR_NEW_ROOM = 72; // Zak256 Note: Cashcard for Leslie
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}
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VAR_VERSION = 75;
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}
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void ScummEngine_v2::setupScummVars() {
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@ -311,7 +305,7 @@ void ScummEngine_v7::setupScummVars() {
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VAR_RESTART_KEY = 63;
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VAR_PAUSE_KEY = 64;
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VAR_MAINMENU_KEY = 65;
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VAR_VERSION = 66;
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VAR_VERSION_KEY = 66;
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VAR_TALKSTOP_KEY = 67;
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VAR_KEYPRESS = 118;
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@ -413,7 +407,7 @@ void ScummEngine_v8::setupScummVars() {
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VAR_PAUSE_KEY = 64;
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VAR_MAINMENU_KEY = 65;
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VAR_VERSION = 66;
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VAR_VERSION_KEY = 66;
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VAR_TALKSTOP_KEY = 67;
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VAR_CUSTOMSCALETABLE = 111;
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