- Do not break after finding an executable in SCI fallback detection, as we may not have found the resource files yet.

- Re-enabled codename iceman amiga and fix amiga fallback detection.

svn-id: r38566
This commit is contained in:
Matthew Hoops 2009-02-19 23:01:04 +00:00
parent cf559f631b
commit f0aa58da1f
2 changed files with 10 additions and 10 deletions

View File

@ -171,7 +171,6 @@ static const struct SciGameDescription SciGameDescriptions[] = {
},
#endif
#if 0
// Codename: Iceman - English Amiga (from www.back2roots.org)
{{"iceman", "", {
{"resource.map", 0, "035829b391709a4e542d7c7b224625f6", 6000},
@ -183,9 +182,8 @@ static const struct SciGameDescription SciGameDescriptions[] = {
{"resource.005", 0, "605b67a9ef199a9bb015745e7c004cf4", 478384},
{NULL, 0, NULL, 0}}, Common::EN_ANY, Common::kPlatformAmiga, 0},
{},
SCI_VERSION(0, 000, 685) // FIXME: some versions are v. 0.000.668
SCI_VERSION(0, 000, 685)
},
#endif
// Codename: Iceman - English DOS
{{"iceman", "", {
@ -1683,17 +1681,19 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl
// Check if it's a known executable name
if (filename.contains("scidhuv") || filename.contains("sciv") ||
filename.contains("sierra") || filename.contains("sciw")) {
filename.contains("sierra") || filename.contains("sciw") ||
filename.contains("prog")) {
if (foundExe) // We already found a valid exe, no need to check this one.
continue;
// Is it really an executable file?
Common::SeekableReadStream *fileStream = file->createReadStream();
bool isExe = isGameExe(fileStream);
if (isExe && readSciVersionFromExe(fileStream, &exeVersion)) {
// All ok, we got the version from the executable successfully
if (isExe && readSciVersionFromExe(fileStream, &exeVersion)) // All ok, we got the version from the executable successfully
foundExe = true;
delete fileStream;
break;
}
delete fileStream;
}

View File

@ -52,7 +52,7 @@ bool isGameExe(Common::SeekableReadStream *exeStream) {
}
// Check if it's an Amiga executable
if ((magic[0] == 0x03 && magic[1] == 0xF3) ||
if ((magic[2] == 0x03 && magic[3] == 0xF3) ||
(magic[0] == 0x7F && magic[1] == 'E' && magic[2] == 'L' && magic[3] == 'F')) {
return true;
}