experimental fix for Zak256 (see bug #733964)

svn-id: r7387
This commit is contained in:
Max Horn 2003-05-08 00:28:05 +00:00
parent e6c8c46291
commit f0f955ab15

View File

@ -1998,6 +1998,11 @@ void Scumm_v5::o5_setVarRange() {
void Scumm_v5::o5_startMusic() {
_sound->addSoundToQueue(getVarOrDirectByte(0x80));
if (_gameId == GID_ZAK256) {
int a = fetchScriptByte();
int b = fetchScriptByte();
warning("Just skipped two bytes of unknown meaning: %d, %d", a, b);
}
}
void Scumm_v5::o5_startSound() {