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@ -587,32 +587,34 @@ function actor_init(actor, alignment)
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--actor weapon
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chance = 2
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for i,v in ipairs(actor_base[23]) do
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if v >= 36 and v <= 38 then --spear, throwing axe, dagger
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qty = math.random(6, 12)
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else
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qty = 1
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end
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for j=1,qty do
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obj = Obj.new(v)
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obj.status = 57
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if v == 90 then
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obj.qty = 1
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if math.random(1,chance) == 1 then
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if v >= 36 and v <= 38 then --spear, throwing axe, dagger
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qty = math.random(6, 12)
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else
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obj.qty = 0
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qty = 1
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end
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Actor.inv_add_obj(actor, obj)
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Actor.inv_ready_obj(actor, obj)
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if v == 41 or v == 54 then --bow, magic bow
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obj = Obj.new(55) --arrow
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obj.status = 49
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obj.qty = math.random(12, 24)
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Actor.inv_add_obj(actor, obj)
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elseif v == 42 or v == 50 then --crossbow, triple crossbow
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obj = Obj.new(56) --bolt
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obj.status = 49
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obj.qty = math.random(12, 24)
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for j=1,qty do
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obj = Obj.new(v)
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obj.status = 57
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if v == 90 then
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obj.qty = 1
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else
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obj.qty = 0
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end
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Actor.inv_add_obj(actor, obj)
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Actor.inv_ready_obj(actor, obj)
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if v == 41 or v == 54 then --bow, magic bow
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obj = Obj.new(55) --arrow
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obj.status = 49
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obj.qty = math.random(12, 24)
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Actor.inv_add_obj(actor, obj)
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elseif v == 42 or v == 50 then --crossbow, triple crossbow
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obj = Obj.new(56) --bolt
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obj.status = 49
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obj.qty = math.random(12, 24)
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Actor.inv_add_obj(actor, obj)
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end
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end
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end
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