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T7G: Reset origin at end of video: should fix seg fault after losing the microscope puzzle. Plus cleanup bitflag debugging.
svn-id: r35195
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parent
ffaa47fb44
commit
f10f151ff7
@ -456,10 +456,13 @@ bool Script::playvideofromref(uint16 fileref) {
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// Debug bitflags
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debugScript(1, false, "Play video 0x%04X (bitflags:", fileref);
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for (int i = 10; i >= 0; i--) {
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for (int i = 15; i >= 0; i--) {
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debugScript(1, false, "%d", _bitflags & (1 << i)? 1 : 0);
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if (i % 4 == 0) {
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debugScript(1, false, " ");
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}
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}
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debugScript(1, true, ")");
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debugScript(1, true, " <- 0)");
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// Close the previous video file
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if (_videoFile) {
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@ -53,13 +53,13 @@ uint16 VDXPlayer::loadInternal() {
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if ((gDebugLevel == 11) || (Common::getEnabledSpecialDebugLevels() & engine_level)) {
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int8 i;
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debugN(1, "Groovie::VDX: New VDX: bitflags are ");
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for (i = 11; i >= 0; i--) {
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for (i = 15; i >= 0; i--) {
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debugN(1, "%d", _flags & (1 << i)? 1 : 0);
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if (i % 4 == 0) {
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debugN(1, " ");
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}
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}
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debug(1, " ");
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debug(1, " <- 0 ");
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}
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// Flags:
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// - 1 Puzzle piece? Skip palette, don't redraw full screen, draw still to b/ack buffer
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@ -176,7 +176,12 @@ bool VDXPlayer::playFrameInternal() {
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// Report the end of the video if we reached the end of the file or if we
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// just wanted to play one frame.
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return _file->eos() || _flagFirstFrame;
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if (_file->eos() || _flagFirstFrame) {
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_origX = _origY = 0;
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return 1;
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} else {
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return 0;
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}
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}
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static const uint16 vdxBlockMapLookup[] = {
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