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PRIVATE: first version of bytecode decompiler
Meant to be compiled as standalone tool. Not yet integrated into game engine.
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66
engines/private/decompiler.cpp
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66
engines/private/decompiler.cpp
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#include <fstream>
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#include <sstream>
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#include "decompiler.h"
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namespace Private {
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Decompiler::~Decompiler() {
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}
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Decompiler::Decompiler(const std::string &fileName, bool mac) {
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std::ifstream infile(fileName);
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if (!infile.good())
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throw std::invalid_argument("File does not exist");
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std::ifstream input(fileName, std::ios::binary);
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std::vector<unsigned char> buffer(std::istreambuf_iterator<char>(input), {});
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decompile(buffer, mac);
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}
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Decompiler::Decompiler(std::vector<unsigned char> &buffer, bool mac) {
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decompile(buffer, mac);
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}
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void Decompiler::decompile(std::vector<unsigned char> &buffer, bool mac) {
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std::vector<unsigned char>::iterator it = buffer.begin();
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std::string firstBytes(it, it + kHeader.length());
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if (firstBytes != kHeader) {
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throw std::invalid_argument("Not a precompiled game matrix");
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}
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std::stringstream ss;
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bool inDefineRects = false;
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for (it += kHeader.length() ; it != buffer.end() ; ) {
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unsigned char byte = *it++;
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if (byte == kCodeString) {
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unsigned char len = *it++;
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std::string s(it,it+len);
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it += len;
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ss << "\"" << s << "\"";
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} else if (byte == kCodeShortLiteral || byte == kCodeShortId) {
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unsigned char b1 = *it++;
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unsigned char b2 = *it++;
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unsigned int number = mac ? b2 + (b1 << 8) : b1 + (b2 << 8);
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if (byte == kCodeShortId) ss << "k";
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ss << number;
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} else if (byte == kCodeRect && inDefineRects) {
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ss << "RECT"; // override CRect
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} else if (byte <= kCodeShortId && kCodeTable[byte].length() > 0) {
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ss << kCodeTable[byte];
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} else {
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throw std::invalid_argument("Unknown byte code");
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}
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if (byte == kCodeRects) {
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inDefineRects = true;
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} else if (byte == kCodeBraceClose && inDefineRects) {
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inDefineRects = false;
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}
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}
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_result = ss.str();
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}
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void Decompiler::getResult(std::string &result) const {
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result = _result;
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}
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}
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109
engines/private/decompiler.h
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109
engines/private/decompiler.h
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#include <vector>
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#include <string>
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namespace Private {
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const std::string kHeader("Precompiled Game Matrix");
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const unsigned char kCodeString = 0x01;
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const unsigned char kCodeShortLiteral = 0x02;
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const unsigned char kCodeBraceClose = 0x04;
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const unsigned char kCodeRect = 0x2e;
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const unsigned char kCodeRects = 0x4f;
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const unsigned char kCodeShortId = 0x50;
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const std::vector<std::string> kCodeTable = {"", //
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"", // 0x01 (string)
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"", // 0x02 (short literal)
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" {\n", // 0x03
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"}\n", // 0x04
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"(", // 0x05
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")", // 0x06
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"", //
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"", //
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"", //
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",", // 0x0a
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"", //
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"%", // 0x0c
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"", //
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";\n", // 0x0e
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"!", // 0x0f
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"-", // 0x10
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"+", // 0x11
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"=", // 0x12
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">", // 0x13
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"<", // 0x14
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"if ", // 0x15
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"else ", // 0x16
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"Exit", // 0x17
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"goto", // 0x18
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"Mask", // 0x19
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"MaskDrawn", // 0x1a
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"Movie", // 0x1b
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"Transition", // 0x1c
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"ThumbnailMovie", // 0x1d
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"BustMovie", // 0x1e
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"ViewScreen", // 0x1f
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"VSPicture", // 0x20
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"Bitmap", // 0x21
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"Timer", // 0x22
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"SoundArea", // 0x23
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"Sound", // 0x24
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"SoundEffect", // 0x25
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"SyncSound", // 0x26
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"LoopedSound", // 0x27
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"NoStopSounds", // 0x28
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"Resume", // 0x29
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"Inventory", // 0x2a
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"SetFlag", // 0x2b
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"ChgMode", // 0x2c
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"PoliceBust", // 0x2d
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"CRect", // 0x2e overridden with "RECT" if in "define rects" block
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"", //
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"Random", // 0x30
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"SafeDigit", // 0x31
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"LoseInventory", // 0x32
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"", //
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"PaperShuffleSound", // 0x34
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"Quit", // 0x35
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"DossierAdd", // 0x36
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"DossierBitmap", // 0x37
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"DossierPrevSuspect", // 0x38
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"DossierNextSuspect", // 0x39
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"DossierChgSheet", // 0x3a
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"DiaryLocList", // 0x3b
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"DiaryPage", // 0x3c
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"DiaryInvList", // 0x3d
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"DiaryPageTurn", // 0x3e
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"DiaryGoLoc", // 0x3f
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"SaveGame", // 0x40
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"LoadGame", // 0x41
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"RestartGame", // 0x42
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"AskSave", // 0x43
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"SetModifiedFlag", // 0x44
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"PhoneClip", // 0x45
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"PoliceClip", // 0x46
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"AMRadioClip", // 0x47
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"\nsetting ", // 0x48
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"debug ", // 0x49
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"\ndefine ", // 0x4a
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"", //
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"variables", // 0x4c
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"", //
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"", //
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"rects", // 0x4f
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""}; // 0x50 (short id)
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class Decompiler {
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public:
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Decompiler(const std::string &filename, bool mac = false);
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Decompiler(std::vector<unsigned char> &buffer, bool mac = false);
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virtual ~Decompiler();
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void getResult(std::string &result) const;
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private:
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void decompile(std::vector<unsigned char> &buffer, bool mac);
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std::string _result;
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};
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}
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