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add PSPSaveFileManager class (subclassed DefaultSaveFileManager)
svn-id: r34891
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parent
13561a008e
commit
f12b76b7fb
@ -31,6 +31,7 @@ MODULE_OBJS := \
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saves/default/default-saves.o \
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saves/compressed/compressed-saves.o \
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saves/posix/posix-saves.o \
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saves/psp/psp-saves.o \
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timer/default/default-timer.o
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# Include common rules
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@ -30,7 +30,7 @@
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#include "osys_psp.h"
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#include "backends/saves/default/default-saves.h"
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#include "backends/saves/psp/psp-saves.h"
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#include "backends/timer/default/default-timer.h"
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#include "graphics/surface.h"
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#include "graphics/scaler.h"
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@ -98,19 +98,7 @@ OSystem_PSP::~OSystem_PSP() {
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void OSystem_PSP::initBackend() {
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_savefile = new DefaultSaveFileManager("ms0:/scummvm_savegames");
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const char *savePath = _savefile->getSavePath().c_str();
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//check if the save directory exists
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SceUID fd = sceIoDopen(savePath);
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if (fd < 0) {
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//No? then let's create it.
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sceIoMkdir(savePath, 0777);
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} else {
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//it exists, so close it again.
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sceIoDclose(fd);
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}
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_savefile = new PSPSaveFileManager;
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_timer = new DefaultTimerManager();
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setTimerCallback(&timer_handler, 10);
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62
backends/saves/psp/psp-saves.cpp
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62
backends/saves/psp/psp-saves.cpp
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@ -0,0 +1,62 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: $
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* $Id: $
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*
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*/
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#ifdef __PSP__
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#include "backends/saves/psp/psp-saves.h"
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#define PSP_DEFAULT_SAVE_PATH "ms0:/scummvm_savegames"
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PSPSaveFileManager::PSPSaveFileManager() {
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// Register default savepath
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ConfMan.registerDefault("savepath", PSP_DEFAULT_SAVE_PATH);
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}
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/*
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PSPSaveFileManager::PSPSaveFileManager(const Common::String &defaultSavepath)
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: DefaultSaveFileManager(defaultSavepath) {
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}
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*/
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void PSPSaveFileManager::checkPath(const Common::FSNode &dir) {
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const char *savePath = dir.getPath().c_str();
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clearError();
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//check if the save directory exists
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SceUID fd = sceIoDopen(savePath);
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if (fd < 0) {
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//No? then let's create it.
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sceIoMkdir(savePath, 0777);
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} else {
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//it exists, so close it again.
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sceIoDclose(fd);
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}
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}
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#endif
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51
backends/saves/psp/psp-saves.h
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51
backends/saves/psp/psp-saves.h
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@ -0,0 +1,51 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: $
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* $Id: $
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*
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*/
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#ifndef BACKEND_PSP_SAVES_H
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#define BACKEND_PSP_SAVES_H
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#include "backends/saves/default/default-saves.h"
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/**
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* Customization of the DefaultSaveFileManager for the PSP platform.
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* The only two differences are that the default constructor sets
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* up a default savepath, and that checkPath tries to create the savedir,
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* if missing, via the sceIoMkdir() call.
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*/
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class PSPSaveFileManager : public DefaultSaveFileManager {
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public:
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PSPSaveFileManager();
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// PSPSaveFileManager(const Common::String &defaultSavepath);
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protected:
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/**
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* Checks the given path for read access, existence, etc.
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* In addition, tries to create a missing savedir, if possible.
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* Sets the internal error and error message accordingly.
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*/
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virtual void checkPath(const Common::FSNode &dir);
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};
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#endif
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