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GRIM: release movie frame in GfxTinyGL::~GfxTinyGL.
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@ -63,6 +63,7 @@ GfxTinyGL::GfxTinyGL() :
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}
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GfxTinyGL::~GfxTinyGL() {
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releaseMovieFrame();
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for (unsigned int i = 0; i < _numSpecialtyTextures; i++) {
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destroyTexture(&_specialtyTextures[i]);
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}
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