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Reenable masking detection for Indy3/Zak/Loom - still not correct, I've got no idea how this code actually does the masking.
svn-id: r3853
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parent
7afd2a11db
commit
f133cf6f56
10
gfx.cpp
10
gfx.cpp
@ -1260,13 +1260,10 @@ void Gdi::unkDecode7() {
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{
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_currentX = 8;
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for(;;) {
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byte color = *src++;
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*dst = color;
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*dst = color;
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NEXT_ROW
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}
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}
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return;
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}
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@ -2088,9 +2085,6 @@ void Scumm::setCursorHotspot2(int x,int y) {
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byte Scumm::isMaskActiveAt(int l, int t, int r, int b, byte *mem) {
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int w,h,i;
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if(_features & GF_SMALL_HEADER) /* FIXME */
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return false;
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l>>=3;
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if (l<0) l = 0;
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if (t<0) t = 0;
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